Compare commits

...

31 Commits

Author SHA1 Message Date
Matilde Simões
feafb52ab0
Merge b9cc1843d9 into 4b70fab608 2025-06-20 13:29:08 +00:00
mati-soda
b9cc1843d9 Deleted the constraints of the auto heal challenge from the Mystery Ecounters
Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
2025-06-20 14:28:58 +01:00
NightKev
4b70fab608
[Bug] Remove message for Rock Head activation (#6014) 2025-06-19 20:59:55 -07:00
lnuvy
1ff2701964
[Bug] Fix when using arrow keys in Pokédex after catching a Pokémon from mystery event (#6000)
fix: wrap setOverlayMode args in array to mystery-encounter

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
2025-06-19 20:45:54 -04:00
Bertie690
1e306e25b5
[Move] Fixed Chilly Reception displaying message when used virtually
https://github.com/pagefaultgames/pokerogue/pull/5843

* Fixed Chilly Reception displaying message when used virtually

* Fixed lack of message causing Chilly Reception to fail

* Fixed tests

* Reverted bool change + fixed test

* Fixed test
2025-06-19 17:14:05 -07:00
Madmadness65
43aa772603
[UI/UX] Add Pokémon category flavor text to Pokédex (#5957)
* Add Pokémon category flavor text to Pokédex

* Append `_category` to locale entry
2025-06-20 00:04:57 +00:00
damocleas
6873a89296
1.9.6 to Beta
1.9.6 to Beta
2025-06-18 23:29:29 -04:00
NightKev
0ba3e52f77 Fix merge issue 2025-06-18 18:30:22 -07:00
NightKev
560ebbaee2 Merge branch 'beta' into minor-1.9.6 2025-06-18 18:27:37 -07:00
AJ Fontaine
4de7858f00
[i18n] Update locales (#6010)
Update locales
2025-06-18 21:19:25 -04:00
NightKev
e3c8e3141e
Merge pull request #6009 from Fontbane/locafix
[i18n] Map "biome" namespace to the filename change to "biomes" (#6001)
2025-06-18 18:14:37 -07:00
NightKev
30b2f95a30 [i18n] Map "biome" namespace to the filename change to "biomes" (#6001)
* [i18n] Map "biome" to the filename "biomes"

* Update locales submodule to bring in file rename
2025-06-18 21:11:15 -04:00
AJ Fontaine
1d669719a0
Bump version name to 1.9.6 2025-06-18 19:53:13 -04:00
AJ Fontaine
663e047af8
[Event] W event (#6006)
W event
2025-06-18 19:52:40 -04:00
AJ Fontaine
80ae42d3ba
[Sprite] Minior and Ferrothorn variants (#6005)
* Minior variants

* Add Ferrothorn variants

* Fix shiny Minior front and icons
2025-06-18 19:49:21 -04:00
Sirz Benjie
182397411e
[Bug] Fix infinite memory mushrooms (#5993)
* Set cost to -1 for modifiers chosen as rewards

* Ensure apply modifier conditional retains original behavior
2025-06-18 17:23:16 -04:00
AJ Fontaine
59a00e0af3
[Sprite] Fix Appletun variants (#6003)
Fix Appletun variants
2025-06-17 23:54:58 -04:00
Bertie690
4119dfbfec
[Test] Fix flaky gastro acid test (#5996) 2025-06-17 13:51:19 -07:00
NightKev
28b6c7e50d
[i18n] Map "biome" namespace to the filename change to "biomes" (#6001)
* [i18n] Map "biome" to the filename "biomes"

* Update locales submodule to bring in file rename
2025-06-17 12:35:39 -07:00
AJ Fontaine
2065f4fd7f
[Bug] Fix incorrect form key being checked for evo items (#5995) 2025-06-17 10:08:20 -07:00
Sirz Benjie
6ff258fb37
[Bug] Fix weather form changes not changing with weather abilities
https://github.com/pagefaultgames/pokerogue/pull/5857

* Add test for forecast

* Fix PostSummonFormChangeByWeatherAbAttr

* Fix overrides in forecast test

* Remove a test whose trigger conditions can no longer happen

* Update src/data/abilities/ability.ts

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>

* Fix missing tsdoc param

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Simplify PostSummonFormChangeByWeather's canApplyPostSummon

* Fix unused params that messed up after rebase

* Fix form change import

Messed up due to improper rebase

---------

Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 06:02:09 -07:00
AJ Fontaine
e3108603e3
[Refactor] Rework evolution conditions and descriptions (#5679)
* Refactor evo conditions and descriptions

* Fix test

* Fix Shedinja

* Simplify Gimmighoul evolution

* Primeape and Stantler evolve by using their move 10 times

* Basculin white stripe evolves by taking 294 recoil damage

* Primeape and Stantler use modifiers for tracking

* Basculin uses modifier too

* Remove evo count from pokemon data

* No more evo counter data, Gallade/Froslass

* Fix allmoves import

* Clamperl

* Struggle shouldn't count for Basc recoil

* Change to nicer type

* Apply Benjie's suggestions

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

* Address formatting

* Undo new evolution changes

* Remove unused imports

* Fix speciesid

* Fixed up descriptions a little

* Change a key name

* Fix Gimmighoul

* Apply Biome

* Apply Biome unsafe fixes

* Review suggestions

- Convert `EvoCondKey` enum to `const` object

- Use early returns in `SpeciesEvolutionCondition#description`
and `SpeciesFormEvolution#description`

- Replace `!!x.find` with `x.some`
and `y.indexOf() > -1` with `y.includes()`

- Implement `coerceArray`

- Fix Shelmet evolution condition
checking for Shelmet and not Karrablast

- Remove unnecessary type casting in `battle-scene.ts`

* Remove leftover enforce func loop

* Fix circular imports issue

- `getPokemonSpecies` moved to `src/utils/pokemon-utils.ts`
- `allSpecies` moved to `src/data/data-lists.ts`

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:57:51 -07:00
Bertie690
ccceaac877
[Test] Reworked crit override to allow for forced crits (#5738)
* Crit override stuff

* Update ability.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update game-mode.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-16 05:36:09 -07:00
AJ Fontaine
ebc6ff2ed3
[Refactor] Clean up shiny/HA reroll methods (#5803) 2025-06-16 05:18:44 -07:00
Bertie690
5efdb0dc0b
[Refactor] Fix issues with "last move selected" vs "used" (#5810)
* Added `MoveUseType` and refactored MEP

* Fixed Wimp out tests & ME code

finally i think all the booleans are gone
i hope

* Added version migration for last resort and co.

buh gumbug

* Fixed various bugs and added tests for previous bugfixes

* Reverted a couple doc changes

* WIP

* Update pokemon-species.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update pokemon-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed remaining tests (I think)

* Reverted rollout test changes

* Fixed command phase bug causing metronome test timeout

* Revert early_bird.test.ts

* Fix biome.jsonc

* Made `MoveUseType` start at 1

As per @DayKev's request

* Fixed a thing

* Fixed bolt beak condition to be marginally less jank

* Applied some review suggestions

* Reverted move phase operations

* Added helper functions complete with markdown tables

* Fixed things

* Update battler-tags.ts

* Fixed random issues

* Fixed code

* Fixed comment

* Fixed import issues

* Fix disable.test.ts conflicts

* Update instruct.test.ts

* Update `biome.jsonc`

* Renamed `MoveUseType` to `MoveUseMode`; applied review comments

* Fixed space

* Fixed phasemanager bugs

* Fixed instruct test to not bork

* Fixed gorilla tactics bug

* Battler Tags doc fixes

* Fixed formatting and suttff

* Minor comment updates and remove unused imports in `move.ts`

* Re-add `public`, remove unnecessary default value in `battler-tags.ts`

* Restore `{}` in `turn-start-phase.ts`

Fixes `lint/correctness/noSwitchDeclarations`

* Remove extra space in TSDoc in `move-phase.ts`

* Use `game.field` instead of `game.scene` in `instruct.test.ts`

Also `game.toEndOfTurn()` instead of
`game.phaseInterceptor.to("BerryPhase")`

* Use `game.field` instead of `game.scene` in `metronome.test.ts`

* Use `toEndOfTurn()` instead of `to("BerryPhase")` in `powder.test.ts`

* Convert `MoveUseMode` enum to `const` object

* Update move-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add `enumValueToKey` utility function

* Apply Biome

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-06-15 10:52:44 -07:00
Dean
18ba33e6f0
[Bug] Fix zombie pokemon in Fun+Games ME (#5992) 2025-06-15 00:36:28 -07:00
mati-soda
f57e96b7ea Removed enemy AI implementation
Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
2025-06-13 00:05:18 +01:00
mati-soda
14cdfaac09 Fixed conflicts on file imports.
Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
2025-06-12 23:18:59 +01:00
Matilde Simões
f8a3352bb3 Implement NuzLocke related challenges and AI changes
The Nuzlocke challenges that were implemented were the following:
- "No Free Heal" which consists in disabling the auto heal
that occurs every 10th wave, replacing it with a normal shop phase.
Changes made:
   - Added a new challenge "NO_AUTO_HEAL" with a challenge type
"NO_HEAL_PHASE" and created a new function "applyNoHealPhase"
to determine whether the Pokémon can heal if the challenge
is active ("challenge.ts").
   - Added a confirmation on the healing phase to check if the
challenge is active or not, and if it is, it should skip
the phase ("party-heal-phase.ts").
   - Changed the logistic of when the shop should be displayed, so
when the challenge is active the shop appears every 10th wave
("modifier-type.ts") and actually push the shop phase
("victory-phase.ts").
- "Hardcore": Challenge divided into two modes, normal and hard,
where fainted Pokémon can't be revived, in addition, the hard mode
deletes the fainted Pokémon so the player can't switch it's items
after death.
Changes made:
   - Added a new challenge "HARDCORE" with several challenge
types with the correspondent apply functions ("challenge.ts"),
each one is used as follows:
   - RANDOM_ITEM_BLACKLIST: filter the reward items with only the valid
one's ("modifier-type.ts").
   - SHOP_ITEM_BLACKLIST: filter the shop items with only the valid
one's ("modifier-select-ui-handler.ts").
   - MOVE_BLACKLIST: checks if the move selected is allowed and if not
sends a message of no apply ("pokemon.ts").
   - DELETE_POKEMON: if hard mode was selected, automatically delete
the fainted Pokémon from the party ("battle-end-pahse.ts").
   - SHOULD_FUSE: changed the logic of should apply function to
prohibit the fusion with dead Pokémon ("modifier.ts").
   - PREVENT_REVIVE: prevent the gain of hp of fainted Pokémon
("party-heal-phase.ts").
- "Limited Catch": Only the first wild Pokémon encounter of
every biome can be added to the player's current party.
Changes made:
  - Added a new challenge LIMITED_CATCH with a challenge type
 ADD_POKEMON_TO_PARTY and created a new function
"applyAddPokemonToParty" to determine whether the Pokémon can be
added to the party, which should
only occur every 11th wave if it isn't a catchable mystery encounter
or every 12th wave if the 11th wave was a catchable mystery encounter
("challenge.ts").
   - Changed the logistic of adding a Pokémon where it can be
caught so that the "pokedex" is updated but the Pokémon isn't added
to the party of the player affecting specifically mystery encounters
("encounter-pokemon-utils.ts") and added the same logic to normal
encounters. ("attempt-capture-phase.ts")

The changes in the game AI were as follows ("pokemon.ts"):
- More accurately accounts for the Pokémon's actual moves and their
 effectiveness against the player instead of only the pokemon type
- Introduced logic to decide when a Pokémon should be sacrificed or
switched based on its HP and speed.

Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
2025-06-12 21:16:12 +01:00
Matilde Simões
4afb9b695d Implement NuzLocke related challenges and AI changes
The Nuzlocke challenges that were implemented were the following:
- "No Free Heal" which consists in disabling the auto heal
that occurs every 10th wave, replacing it with a normal shop phase.
Changes made:
   - Added a new challenge "NO_AUTO_HEAL" with a challenge type
"NO_HEAL_PHASE" and created a new function "applyNoHealPhase"
to determine whether the Pokémon can heal if the challenge
is active ("challenge.ts").
   - Added a confirmation on the healing phase to check if the challenge
is active or not, and if it is, it should skip the phase
("party-heal-phase.ts").
- Changed the logistic of when the shop should be displayed, so
when the challenge is active the shop appears every 10th wave
("modifier-type.ts") and actually push the shop phase
("victory-phase.ts").
- "Hardcore": Challenge divided into two modes, normal and hard,
where fainted Pokémon can't be revived, in addition, the hard mode
deletes the fainted Pokémon so the player can't switch it's items
after death.
Changes made:
- Added a new challenge "HARDCORE" with several challenge types with the
correspondent apply functions ("challenge.ts"), each one
is used as follows:
	- RANDOM_ITEM_BLACKLIST: filter the reward items with only the valid
one's ("modifier-type.ts").
	- SHOP_ITEM_BLACKLIST: filter the shop items with only the valid
one's ("modifier-select-ui-handler.ts").
	- MOVE_BLACKLIST: checks if the move selected is allowed and if not
sends a message of no apply ("pokemon.ts").
	- DELETE_POKEMON: if hard mode was selected, automatically delete
the fainted Pokémon from the party ("battle-end-pahse.ts").
	- SHOULD_FUSE: changed the logic of should apply function to
prohibit the fusion with dead Pokémon ("modifier.ts").
	- PREVENT_REVIVE: prevent the gain of hp of fainted Pokémon
("party-heal-phase.ts").
- "Limited Catch": Only the first wild Pokémon encounter of
every biome can be added to the player's current party.
Changes made:
- Added a new challenge LIMITED_CATCH with a challenge type
 ADD_POKEMON_TO_PARTY and created a new function
"applyAddPokemonToParty" to determine whether the Pokémon can be
added to the party, which should
only occur every 11th wave if it isn't a catchable mystery encounter
or every 12th wave if the 11th wave was a catchable mystery encounter
("challenge.ts").
- Changed the logistic of adding a Pokémon where it can be
caught so that the "pokedex" is updated but the Pokémon isn't added
to the party of the player affecting specifically mystery encounters
("encounter-pokemon-utils.ts") and added the same logic to normal
encounters. ("attempt-capture-phase.ts")

The changes in the game AI were as follows ("pokemon.ts"):
- More accurately accounts for the Pokémon's actual moves and their
 effectiveness against the player instead of only the pokemon type
- Introduced logic to decide when a Pokémon should be sacrificed or
switched based on its HP and speed.

Signed-off-by: Matilde Simões <matilde.simoes@tecnico.ulisboa.pt>
Co-authored-by: Fuad Ali <fuad.ali@tecnico.ulisboa.pt>
2025-06-12 21:16:12 +01:00
Sirz Benjie
a9869569fa
Fix sprite variant recolor 2025-06-09 23:24:39 -05:00
609 changed files with 75422 additions and 14740 deletions

View File

@ -1,6 +1,7 @@
VITE_BYPASS_LOGIN=1
VITE_BYPASS_TUTORIAL=0
VITE_SERVER_URL=http://localhost:8001
# IDs for discord/google auth go unused due to VITE_BYPASS_LOGIN
VITE_DISCORD_CLIENT_ID=1234567890
VITE_GOOGLE_CLIENT_ID=1234567890
VITE_I18N_DEBUG=0

View File

@ -28,7 +28,6 @@
".vscode/*",
"*.css", // TODO?
"*.html", // TODO?
"src/overrides.ts",
// TODO: these files are too big and complex, ignore them until their respective refactors
"src/data/moves/move.ts",
@ -120,6 +119,28 @@
}
}
}
},
// Overrides to prevent unused import removal inside `overrides.ts` and enums files (for TSDoc linkcodes)
{
"include": ["src/overrides.ts", "src/enums/*"],
"linter": {
"rules": {
"correctness": {
"noUnusedImports": "off"
}
}
}
},
{
"include": ["src/overrides.ts"],
"linter": {
"rules": {
"style": {
"useImportType": "off"
}
}
}
}
]
}

4
package-lock.json generated
View File

@ -1,12 +1,12 @@
{
"name": "pokemon-rogue-battle",
"version": "1.9.5",
"version": "1.9.6",
"lockfileVersion": 3,
"requires": true,
"packages": {
"": {
"name": "pokemon-rogue-battle",
"version": "1.9.5",
"version": "1.9.6",
"hasInstallScript": true,
"dependencies": {
"@material/material-color-utilities": "^0.2.7",

View File

@ -1,7 +1,7 @@
{
"name": "pokemon-rogue-battle",
"private": true,
"version": "1.9.5",
"version": "1.9.6",
"type": "module",
"scripts": {
"start": "vite",

View File

@ -595,6 +595,20 @@
"774-yellow",
"774",
"774",
"774-blue-meteor",
"774-blue-meteor",
"774-green-meteor",
"774-green-meteor",
"774-indigo-meteor",
"774-indigo-meteor",
"774-orange-meteor",
"774-orange-meteor",
"774-red-meteor",
"774-red-meteor",
"774-violet-meteor",
"774-violet-meteor",
"774-yellow-meteor",
"774-yellow-meteor",
"775",
"775",
"776",
@ -1705,6 +1719,20 @@
"774b-violet",
"774b-yellow",
"774b-yellow",
"774b-blue-meteor",
"774b-blue-meteor",
"774b-green-meteor",
"774b-green-meteor",
"774b-indigo-meteor",
"774b-indigo-meteor",
"774b-orange-meteor",
"774b-orange-meteor",
"774b-red-meteor",
"774b-red-meteor",
"774b-violet-meteor",
"774b-violet-meteor",
"774b-yellow-meteor",
"774b-yellow-meteor",
"774b",
"774b",
"775b",
@ -2817,6 +2845,20 @@
"774sb-violet",
"774sb-yellow",
"774sb-yellow",
"774sb-blue-meteor",
"774sb-blue-meteor",
"774sb-green-meteor",
"774sb-green-meteor",
"774sb-indigo-meteor",
"774sb-indigo-meteor",
"774sb-orange-meteor",
"774sb-orange-meteor",
"774sb-red-meteor",
"774sb-red-meteor",
"774sb-violet-meteor",
"774sb-violet-meteor",
"774sb-yellow-meteor",
"774sb-yellow-meteor",
"774sb",
"774sb",
"775sb",
@ -3934,6 +3976,20 @@
"774s-violet",
"774s-yellow",
"774s-yellow",
"774s-blue-meteor",
"774s-blue-meteor",
"774s-green-meteor",
"774s-green-meteor",
"774s-indigo-meteor",
"774s-indigo-meteor",
"774s-orange-meteor",
"774s-orange-meteor",
"774s-red-meteor",
"774s-red-meteor",
"774s-violet-meteor",
"774s-violet-meteor",
"774s-yellow-meteor",
"774s-yellow-meteor",
"774s",
"774s",
"775s",

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