* Add caching for test matchers types to improve ts performance
* add skipLibCheck to tsconfig.json
* Bump package versions
* Move tm species map to its own file
* Turn on ts-nocheck in pokemon-level-moves
* Move initBiomes to own file
* Add types to methods in ME encounter phase utils
* Fix spacing
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added egg move parse utility script
* Update interactive.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update interactive.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update interactive.js
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Applied kev's reviews
* Removed `basePath` from tsconfig
the docs literally recommend against using it so yeah
* Fixed up configs so that script folder has its own file
* Reverted changes to egg move contents
* renamed boilerplate so biome doesn't lint it
* Fix `jsconfig.json` so that it doesn't typecheck all of `node_modules`
See https://github.com/microsoft/TypeScript/issues/50862#issuecomment-1565175938 for more info
* Update tsconfig.json
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Updated workflows and fixed issues
* Removed eslint from linting workflow
* Fixed type error in d.ts file to shut up linters
* Reverted test-filters.yml
* Update biome.jsonc
* Update decrypt-save.js comment
* Update interactive.js
* Apply Biome
* Fixed type errors for scripts
* Fixed biome from removing tsdoc linkcodes
* Update test/@types/vitest.d.ts
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/6134
* Removed `sanitizeOverrides`
* Moved initialization code to its own file
* Hopefully fixed test contamination
* Actually listened to people now
* fixed the thingy
* Run stub setup on init because
* Update testFileInitialization.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>