Commit Graph

1404 Commits

Author SHA1 Message Date
Philippe
763d2bfeeb
[Move] Implement pollen puff (#1732) 2024-06-03 16:26:15 -04:00
td76099
06ba63dd7d
[Bug] Liquid Ooze hurts move user instead of one with ability (#1301)
* Fixing Liquid Ooze to turn move user and not one with the ability as well as converted strength sap to use same logic instead of making it a separate class

* Replaced "undefined" with "null"

* Updated based on feedback + fix file permissions

* Fixing file permission on battler-tags

* Adding localization for drain message

* Apparently this file is 755 unlike the others

* Removed ability for custom message in exchange for getting to pass Pokemon name

* Once again changing moves from 644 to 755 like it is in repo right now :)

* putting ability back to 755 (why are file permissions all over the place)
2024-06-01 15:53:32 -04:00
Dmitriy K
d052d444b6
[QoL] Add type inference to getAttrs methods and refactor accordingly (#1633)
* add type inference to getAttrs methods and refactor accordingly

* Tests/infer types for get attrs methods (#1)

* #1633: add spec/tests for coverage

* move ability/move tests into /src/tests and rename to *.test.ts to match common naming patterns

* use None in test cases to remove ambiguity

* revert back to before test cases were merged

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-05-31 19:50:30 -05:00
Jaime
7f1e94e8ca
[Bug] Fix status abilities not considering Comatose (fixes #1639) (#1641) 2024-05-31 16:50:03 -05:00
MadridPawmot
63a416a65b
[enhancement] Added Firebreather trainer class (#1409)
* Add files via upload

* Update trainer-type.ts

* Update biomes.ts

* Update trainer-config.ts

* Update trainer-names.ts

* Add Spanish localization

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Finished adding placeholder strings for each language

* Updated German translation

Thanks to CodeTappert

* Updated trainer.ts to resolve conflicts

* Update trainers.ts to resolve conflicts

* Update trainers.ts

* Fixed syntax error

* Update dialogue.ts

* Re-added dialogue back

* Added firebreather name string to Korean locale

* Added dialogue string to locale

* Added dialogue string to locale

* Update dialogue.ts

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added requested changes

* Added requested changes

* Added requested changes

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Finished adding requested changes to locales

* Added requested changes
2024-05-31 14:05:04 -05:00
Madmadness65
99e17c94eb Fix Zacian & Zamazenta form changes breaking
Forgot to update this, oops.
2024-05-31 11:33:16 -05:00
Madmadness65
fc61489d59 Hero Palafin, 10% PC Zygarde cries corrected for real this time
Also made sure Zacian and Zamazenta don't crash this time.
2024-05-31 11:14:55 -05:00
Tempoanon
0c862839d3
Revert "[Bug] Full Heals and Full Restore cure confusion (#1112)" (#1653)
This reverts commit 6c4b60a2fa.
2024-05-31 15:56:39 +01:00
Ethan
6c4b60a2fa
[Bug] Full Heals and Full Restore cure confusion (#1112)
* Added Confusion to be healed with Full Heals and Full Restores

* Semi-Colon oversight

* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add

* Fixed spacing and semicolon

* Refactored the Lum Berry case

* Fix berry conflicts

* Update {}

* Fix PP Conflict

* Build fix?

* Fix Modifier

* Build Fix

* Fix

* Fix StatuHeal from eslint
2024-05-31 10:31:15 -04:00
Adrian T
c102faf157
fix lowkey toxtricity evolution (#1640) 2024-05-31 14:12:01 +01:00
Dakurei
7b65c51931
Revert 2 last commits (#1646) 2024-05-31 13:29:54 +01:00
zaccie
f19cd37436
fix zacian/zamazenta crash (#1638)
* fix zacian/zamazenta crash

A quick fix by renaming Palafins forme change to hero-forme in code

* fixing bad english

i cant spell in my own language
2024-05-31 10:10:31 +02:00
Madmadness65
dfb089a2b9 Fix Hero Palafin and 10% PC Zygarde using wrong cries
Also marked Palafin as able to change forms, but this shouldn't affect it's functionality.
2024-05-31 02:06:40 -05:00
Aerochill
7a7971ec6c
[Ability] Queenly Majesty/Dazzling/Armor Tail Fix (#1631) 2024-05-30 22:37:47 -04:00
Ethan
d2c5a283d1
[Ability] Implement Poison Heal (#1245)
* Implement Poison Heal Ability

* Removed unneeded import

* Fix some comments, as well as make Poison Heal only notify when healing

* Eslint fix

* Revert Phases

* Pushing for sake of reviewing; PR IS NOT DONE IT NEEDS TO BE TESTED AND COMMENTED AGAIN

* Changed the way healing is done, through a heal phase instead of heal(); Also added better documentation

* Changed healing, as well as making abilityTriggers updated
2024-05-30 18:58:40 -04:00
dielle000
bda3013c19
Allow selection of item quantity when transferring items (fixes #723) (#1394)
* Transferring item does not kick out of transfer menu

* Select simultaneously the item to transfer and the quantity

* eslint fix

* eslint fix

* Reset quantity on scroll

* Documentation

* eslint fix
2024-05-30 16:58:10 -05:00
Adrian T
31e3293c51
[Ability][Move] Finish wind rider/power + tailwind implementation (#1566)
* finish wind moves + tailwind implementation

* move code and add documentations

* remove partial tag of wind_power

* add translations, fix move bugs

* fix ability trigger message

* fix ability trigger message

* add es localization

* move out of else statement
2024-05-30 17:42:46 -04:00
Ethan
d70ab3eaf6
[Move] Implement Punishment (#1610)
* Implement Punishment and reopen pull request 373

* Fix console log and ()
2024-05-30 17:01:42 -04:00
Dmitriy K
329c9619f6
Add unthaw logic to Steam Eruption, Scorching Sands, Matcha Gotcha and all Damaging Fire moves (#940)
* Add unthaw to moves that are missing it

* Add unthaw to all damaging fire moves

* Add Status Effect overrides for easier testing

* clean up comments and readd status cure prefaint

* use helper instead of accessing attrs directly

* remove status overrides
2024-05-30 15:04:50 -05:00
Madmadness65
13797fe322 Revert change to Minior forms
Apparently its Meteor forms couldn't be selected if you caught it while it was in its Core form, so the change to this Pokémon specifically had to be reverted. It still immediately transforms back into Meteor form when starting a run, so this change should be harmless.
2024-05-30 13:06:25 -05:00
Jacob Hatchett
029175bce6
[Ability] Added Perish Body ability (#1554)
* Added Perish Body ability

* fix linting issues

* Documentation + Checking if either pokemon has perish song tag

* Fixed typo and improved TriggerMessage
2024-05-30 11:36:12 -04:00
Madmadness65
2863c5fbfd Mark various forms as starter selectable
This was initially intended to correct Minior's Core forms being selectable when they shouldn't have been ( #1594 ), but was expanded to marking all forms that should be selectable as such, even if an evolved Pokémon, just in case.
2024-05-30 00:47:52 -05:00
Benjamin Odom
700ccf3afc
Various Error Fixes (#1580)
* Add @types/node to the package lock to resolve node_module errors

Devs will need to run npm install --save-dev @types/node on their end as well

* Final Various Fixes
2024-05-29 18:14:32 -05:00
Jannik Tappert
ac4e72c87a
Fix double battle named trainers having unevolved Pokemon (#1582) 2024-05-29 18:33:18 -04:00
td76099
55423dd39d
Feature: Finish Magnet Pull and clauses for Arena Trap (#1193)
* Implements Magnet Pull and lets Levitate/Flying Pokemon ignore Arena Trap

* using isGrounded() instead of checking for Flying/Levitate

* MR feedback to use condtions for trapping instead of having it in the class

* Making Shadow Tag Pokemon immune to Shadow Tag

* Updated to make sure Tera Stellar Pokemon are checked against their original type as well
2024-05-29 14:47:16 -04:00
Benjamin Odom
8d3c334e50
Fix move.ts Errors (#1564) 2024-05-29 11:54:33 -04:00
Xavion3
1b7b539d68
Implements Supreme Overlord and fixes Last Respects (#1219)
* Implements Supreme Overlord

Also fixes count for Last Respects

* Add comments
2024-05-29 11:07:59 -04:00
AJ Fontaine
53200b2112
Correctly capitalize Mega Evolved (#1527) 2024-05-28 23:55:05 -04:00
Amani H
47d39388ac
Implement Triple Kick/Triple Axel/Population Bomb (#1341)
* Implement Triple Kick/Triple Axel/Population Bomb

* Add maximum allowed base power increments

* Add documentation

* Fix Population Bomb, Account for Skill Link

* Change multi-hit power increment behavior

* Fix Typo
2024-05-29 00:07:35 +01:00
AJ Fontaine
5afe32a1e2
[QOL] Removed King's Rock requirement for Politoed/Slowking evos (#1501)
* Removed King's Rock requirement for Politoed/Slowking evos

* Remove unused header
2024-05-28 15:57:46 -04:00
Ethan
4695d0617d
Download Ability Fix (#1119)
* Fixes Issue #993 by changing from base stats to include summonBattleStats

* Added TODO with Substitute

* Fix conflicts

* Unsure why true was put through for passive, probably just a mistake on my end

* !== fix

* Conflict fix

* Eslint Fix

* Implement Double Battle average to take in stats from both Pkmn
2024-05-28 15:32:52 -04:00
Dmitriy K
9893c21a7e
implement Cheek Pouch ability (#987)
* Partially implement Cheek Pouch ability

* add cheek pouch trigger to EatBerryAttr class

* Partially implement Cheek Pouch ability

* add cheek pouch trigger to EatBerryAttr class

* add cheek pouch trigger to new berry phase, remove partial tag

* run auto formatter because I forgot

* hotfix berries triggering before status effects

* Revert "hotfix berries triggering before status effects"

This reverts commit 3fbbc9a165.

* add partial tags to abilities that would be blocked by Heal Block
2024-05-28 13:19:03 -04:00
Matthew Olker
e7cef039c3 fix dialogue interface structure 2024-05-28 12:32:17 -04:00
jjoines
d835cfd13f
Fix battle girl victory dialogue (#1489)
Fixed string to have colon, not a period.
2024-05-28 09:23:29 -04:00
Frederico Santos
89f58961cb
Implement Zero to hero (#1131)
* Implemented Zero-To-Hero

* Zero to Hero documentation and form reset on summon

* Zero to Hero: form reset on biome/trainer

* Updated documentation on PreSwitchOutFormChangeAbAttr apply

* Faint bypass on canApplyAbility

* revert zygarde

* zero to hero post-merge
2024-05-28 06:11:04 -05:00
Madmadness65
b058e10713 Add missing summon text for As One abilities
Just a minor flavor text addition to mirror the canon games.
2024-05-27 23:54:56 -05:00
Tempoanon
f64e9e4a0d
Update Phione and Manaphy levelup learnset (#1462) 2024-05-27 19:50:27 -05:00
Elliott Simmonds
2edec7f95b
Partially implemented Steely Spirit (#1430) 2024-05-27 07:19:17 -05:00
Jannik Tappert
7ea8e48a4e
Readded import for i18next to trainer-config.ts (#1427) 2024-05-27 06:38:22 -05:00
Jannik Tappert
ac2f7755c2
Add the option to localize the Dialogue (#1254)
* Started Dialogue Loc. This is very much WIP

* Done with the trainer dialogue except the rival(s). And the special dialogue...

* Added Rival Dialogue

* Added final boss and ending dialogue

* Added Dialogue to all languages (just copied the english file). And updates the config.ts

* Added chinese splash

* Lint

* Added the new dialogue for the galar elite 4

* The dobule dialogue is now also localizable (also added dialogue localization files at all to chinese TW

* Added german dialouge for the named doubles

* Added Endboss translation for german

* Added rival dialogue in german (and yes i checked that every of them fits)

* Dialogue for trainer classes (As good as possible since the english text at some parts doesnt make a lot of sense)

* Start Gym Leaders

* Finished Kanto Gym Leaders
(Added missing dialogue to all other languages)

* Hoenn Gym Leaders

* Some more

* The Rest

* Marshal was missing something

* Partial French translation to dialogue.ts

* Added gender specific titles for elite 4, gym leaders and champs

* Readded import that was removed by a merge

* The dialogue can now be localized based on the players gender (male or female). unset uses the male dialogue. Can be easily adopted when we add non binary options later

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-27 06:14:37 -05:00
ReneGV
bfe018ef65
Implement Comatose (#1423)
* Implement Comatose

* Lint

* Remove todo comment

* Remove partial
2024-05-27 06:01:03 -05:00
Matthew Olker
300aa1163a fix geticonatlaskey and geticonid for pokemon with forms 2024-05-27 00:03:15 -04:00
Xavion3
72c7e9c194
Prevent duplicate evolutions crashing the game (#1416) 2024-05-27 00:14:38 +01:00
Madmadness65
6418632bd3 Fix Eevee evolution condition
Partner Eevee evolved the same way too, and I forgot to fix it, whoops.
2024-05-26 17:05:45 -05:00
Madmadness65
23301cc180 Fix Pikachu evolution condition 2024-05-26 16:51:22 -05:00
Madmadness65
6f4c087f7a Add Pikachu and Eevee technical forms
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.

• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
2024-05-26 16:15:37 -05:00
Smewkie
42e0545918
Update trainer-config.ts (#1403)
Simply changing Marshal to have 2 evolved pokemon on his list rather than their unevolved forms, just in case there's another hiccup like with Iris having an Aron on her champion team.
2024-05-26 12:36:44 -05:00
Jannik Tappert
bc773f07e3
Added a check for if it is a double battle. Otherwise a named trainer that has a potential double would show the "female" (partner) sprite if the solo battle was of female variant. (#1383) 2024-05-26 15:48:28 +01:00
Upos1997
6e286257d3
Implemented Plus and Minus (#1155)
* Implemented Plus and Minus

* Merge branch 'pagefaultgames:main' into main
2024-05-26 04:03:27 -05:00
Madmadness65
8b920f2e60 Mark Magearna's forms as selectable starters 2024-05-26 02:06:48 -05:00
Nicholas Galauxy
9aa22d6150
Bugfix: In-Battle Formes are incorrectly selectable (#1388)
* Fix incorrectly unselectable starter formes

* Fix linter issue that got merged upstream

* Remove battle-bond key from form key overrides based on feedback

* Fixes being able to select forms that shouldn't be startable

* Add Minior Cores as cycleable

* Remove unused code from previous implementation
2024-05-25 22:31:42 -05:00
Jannik Tappert
de1c2b2b5b
Added localization to the biomes. (#1378)
* Added localization to the biomes.

German Localization by me. (Native German).
French Localiztation by sangara42 from Discord

* Changed End back to ??? and Space is now Space again it all but German and French

* Changed english biome names according to https://wiki.pokerogue.net/biomes:biomes

* And we are back to grassy field since apparently the wiki is wrong...
2024-05-25 15:57:22 -05:00
Nicholas Galauxy
93c91bf73a
Fix incorrectly unselectable starter formes (#1332)
* Fix incorrectly unselectable starter formes

* Fix linter issue that got merged upstream

* Remove battle-bond key from form key overrides based on feedback
2024-05-25 12:53:46 -05:00
damocleas
1b8b0789c0
Made Lab 25% instead of 12.5% to encounter after Factory (#1351)
This biome is too rare, this is just a temporary change until biomes are redone.
2024-05-25 18:45:07 +01:00
Frederico Santos
f95bd40353
Swapped Aron for Aggron on Iris pokemon pool (#1374) 2024-05-25 11:45:27 -05:00
Frederico Santos
ef28e75b39
hotfix for alder bgm on double battle (#1368) 2024-05-25 09:20:27 -05:00
Jakub Hanko
caeb22c26b
Implement Honey Gather (#1360)
* Implement Honey Gather

* Updated Ability Description

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 08:01:08 -05:00
Jannik Tappert
aaa96ebe0e
Adding the option to have named trainers be able to have a double battle together (#1318)
* WIP: Adding the option to have named trainers be able to have a double battle together

* The team generation now works.
Also changed it so the special pools are now seperatly defined so we can access it for the team generation of the doubles.

They will happen at a 33% chance.

TODO: Option for seperate double dialogue (because for example the dialogue for tate and liza dont make sense since they reference their other sibling not beeing there...)

* Obviously didnt mean to push changes to battle.ts... (I made this change for a test)

* The doubles now have victory and encounter dialogue (the dialogue itself isnt THAT good since english isnt my first language)

* Changed signatureSpecies for the new galar elite 4

* Added Marnie & Piers as a double

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 07:47:18 -05:00
Tempoanon
49c365f154
Make iv scanner check against baby form IVs (#1214) 2024-05-25 06:47:26 -05:00
Jannik Tappert
b524be1db1
Issue #1118 Added Galar Elite 4 (#1246)
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:38:59 -05:00
td76099
c4c4774528
Beat Up checks the user's party instead of always checking player's party (#1268) 2024-05-25 06:31:04 -05:00
innerthunder
4ffff8e1ee
Implement Quick Guard and other conditional team protection moves (#1275)
* Implement conditional protection arena tag

Affected moves:
- Quick Guard
- Wide Guard
- Mat Block
- Crafty Shield
- Feint (updated)

* Add support for moves that ignore Protect to conditional protection moves

* Comments for protect arena tags

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:22:10 -05:00
ReneGV
5c327e347a
Implement Purify (#1291)
* Implement purify

* Code review fixes

* Remove vitest import

* Update status-effect.ts

* Update status-effect.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:01:23 -05:00
LaukkaE
0da469d7a3
Fix Wind Rider (#607)
Fix Wind Rider
2024-05-25 05:32:32 -05:00
arColm
ae2928e1c9
Implement Poison Puppeteer (#320)
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 04:51:36 -05:00
YounesM
4277439a2d
Implemented Dancer Ability (#590)
* implemented Dancer Ability

* corrected target selection for double battles, improved ability detection

* Added TSDoc

* Enhanced TSDoc

* Corrected dancing StatusMove triggering

* Linter corrections
2024-05-24 23:00:58 -05:00
Matthew Olker
1e283afc84 fix anmation duplicate warnings 2024-05-24 22:57:47 -04:00
Benjamin Odom
416d666b30
Update Biome Text Labels and Variable Name (#1340)
* Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object.

* Revert "Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object."

This reverts commit 0f87000aa4.

* Reverted changes, added biome text to line one and renamed wavecounttext to a more standard name.

* Update battle-scene.ts

* Update Formatting

* Update Enums

* Revert

* Update overrides.ts

* Update battle-scene.ts

---------

Co-authored-by: Jon Studders <jonstudders1@gmail.com>
2024-05-24 18:43:38 -05:00
Matthew Olker
751a3d1e49 add names to battle info ui objects and solve key already exists warning for starter select 2024-05-24 17:23:49 -04:00
Douglas Marchione de Souza
0d6145263f
Acrobatics does not treat vitamins as held items (#718)
* Changed the move Acrobatics so it doesn't include
non-held items on it's damage calculations

* Changed exception so it includes within_party
items, and updated the move description

* Small typo e_e'

* Change Description of Move

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-24 15:49:23 -05:00
LaukkaE
0309fde7e8
Fix Aftermath not working (#1209) 2024-05-24 15:35:45 -05:00
Jakub Hanko
a48ba9864d
Implement Destiny Bond move (#1104)
* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr

* Change unnecessary let into const

* Refactor BattleStatRatioPowerAttr into two distinct classes

* Add TSDoc for the new classes

* Implementation of Destiny Bond

* Add TSDocs

* Make the move fail in boss battles

* Fix boss immunity and ally fainting

* Update docs

* Add doc of return value of tag lapse

* Fix ESLint
2024-05-24 15:23:23 -05:00
Greenlamp2
136fcbfda8
init dialog call in the loading-scene (#1331) 2024-05-24 15:08:18 -05:00
Madmadness65
41751ab8df Update encounter levels for some Pokémon
When the wild evolution delays were updated, the biomes file wasn't updated to match, so that has been fixed.
Additionally, the previous refactor removed the commented-out outputPools function. It is where it is because it allows for easily filling out the biomes file for an update.
2024-05-24 14:48:24 -05:00
Greenlamp2
c1a7df913a
refactor executed code while importing and initializing all of these in loading-scene (#1125) 2024-05-24 13:46:30 -04:00
Greenlamp2
622885767d
Enforce Consistent Spacing with ESLint's space-before-blocks and keyword-spacing Rules (#1308)
* added rule no-trailing-spaces

* added rule space-before-block

* added rule keyword spacing
2024-05-23 19:19:20 -05:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Vance Ehrlich
45415a87bb
Disable tera-blast to prevent its use while there is not an animation (#1270)
* Disable tera-blast to prevent its use while there is not an animation

* Update TERA_BLAST to be unimplemented rather than partial
2024-05-22 23:37:23 -05:00
damocleas
8cd166536a
Egg-move changes for 8 pokemon (#1262)
Ekans
Nidoran F
Zubat
Spinarak
Pyukumuku
Cosmog
Nacli
Flittle
2024-05-22 19:08:26 -05:00
Dmitriy K
a601d4d39e
hotfix creating berry with undefined type (#1260) 2024-05-22 18:34:49 -05:00
Blitzy
6c824d8894
Give Certain Starters a Reliable Level 1 Damaging Move (#1250)
* Give certain Pokemon who start without a damage dealing move a Level 1 option.

A simple QOL change to certain Pokemon who otherwise didn't start with any sort of damage dealing move, or started out with unreliable moves that made the first biome a chore to get through such as Wrap/Bind or Astonish/Flail. The move choices were simply to help early game for these Pokemon and majority of these moves were moves the Pokemon had access to at some point save for some special cases. The following Pokemon were affected: Abra, Gastly, Lickitung, Dunsparce, Slugma, Wailmer, Spoink, Shuppet, Duskull, Burmy, Chingling, Bonsly, Carnivine, Giratina, Darkrai, Throh, Vanillite, Pumpkaboo, Bounsweet, Pyukumuku, Cosmog, Magearna, Applin, Sinistea, Poltchageist.

* Give certain Pokemon a level 1 damage dealing move

* Added Formatting to indicate what is custom, changed Spoink to pull from Confusion 2 levels earlier
2024-05-22 16:36:57 -05:00
Ethan
ecc17c5342
Fixes Issue #805, the TODO was for a bug and was fixed in Platinum (#1238) 2024-05-22 09:59:29 -05:00
Dmitriy K
cd7e818a01
Mostly implement the Harvest ability (#1081)
* add harvest ability, move berry phase before turn end phase

* readd removing berry from memory after harvest
2024-05-22 08:52:45 -04:00
Ethan
c1c464b07a
Fixes Issue #1225: Scrafty line does not have Trailblaze in their TM learnset (#1228) 2024-05-22 00:33:49 -05:00
Madmadness65
25a792f080 Reduce wild evolution delay on some Pokémon
It was causing some Pokémon to be unevolved in later Classic mode trainer battles (notably the fifth and sixth rival fights). Lowering their evolution delay *should* mean they are fully evolved by these fights now.
2024-05-21 22:36:12 -05:00
td76099
fbd863a25c
Feature: Finish implementing Mind's Eye (#1060)
* Adds in the accuracy and evasion bypass for Mind's Eye

* Added comment to new IgnoreOpponentEvasionAbAttr class

* Added docs to apply so that it is actually complete
2024-05-21 23:11:42 -04:00
damocleas
879f009156
Quick-fix Egg Moves for Applin, Sableye, Pawmi, Nacli (#1226) 2024-05-21 19:50:06 -05:00
Madmadness65
bbfb4bb795 Fix Rayquaza's egg moves being reverted
It was an error from the document used.
2024-05-21 14:55:10 -05:00
Madmadness65
f1e622e4b9 Update egg moves
The newest batch of egg move changes.
2024-05-21 14:26:33 -05:00
Sbug98
42e2be22bc
Implements bad dreams (#633)
* test commit

* de modified readme

* first implementation, needs testing with healer

* fixed beahviour if 2+ opponents are on field, also added message

* further fixed

* reset of overrides.ts before merge to main

* fixed grammar

Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>

* Implemented changes suggested by @bennybroseph and @TempsRay

* Added more docs to the class

* removed old comments

* fixed ability name in comments

* added translation and made message localized

* fixed ability name

* added missing bracket

---------

Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>
2024-05-21 02:26:01 -05:00
Matthew Olker
e3a71cf171 Revert: Allow Roaming Gimmighoul to be caught 2024-05-20 23:51:16 -04:00
Madmadness65
82be3daf9d Allow Roaming Gimmighoul to be caught 2024-05-20 22:12:07 -05:00
damocleas
0fd2dcf0aa
Update pokemon-species.ts (#1184)
Updated Starter Point Values for 6+ Cost mons
2024-05-20 19:15:09 -05:00
JO
9493f59a4e
Complete Psychic Fangs TM list (#1161) 2024-05-20 07:30:45 -05:00
arColm
80f6b62d1b
Implement Revival Blessing (#343) 2024-05-19 18:02:17 -05:00
rayanzmn
f1394307f4
Fixes recoil damage calculation (#1063)
Recoil damage previously used the total damage dealt by the user instead of using the damage dealt in the current turn.
2024-05-19 17:54:17 -05:00
arColm
f649179e24
Implement Grassy Glide (#272) 2024-05-19 17:52:51 -05:00
lucfd
9f699537bc
Implemented Bug Bite, Pluck, Teatime (#232)
* implemented pluck, bug bite

* steal blocked by sticky hold

* implemented teatime

* added stuff cheeks

* added berry pouch support

* fixed StealEatBerryAttr sometimes eating 2 stacks of a berry

* added comments & documentation

* added more comments

* added comment on stuff cheeks condition

* fixed 0 stack berry modifier  not disappearing

* stuff cheeks bug fix

* fix leppa berry logic

* removed stuff cheeks
2024-05-19 17:47:30 -05:00
Jannik Tappert
13f2cafe5e
Female Variant Trainer Class Names set explicitly in definition of trainer classes (#1126)
* Set the name for the ace trainer female class

* Wrote out the name for all females trainer classes explicitly so they are always used.

Also made some changes (added missing classes) to languages
2024-05-19 14:52:48 -05:00
hayuna
840dba79cc
Implement Trump Card move (#816)
* Implement Trump Card move

* Add docs, rearrange order of conditions

* Add Pressure consequences

* Remove additional reducing PP if pressure

* Update comments to adjust ways of working
2024-05-19 13:17:58 -05:00
Jaime
df7cb209f7
Fix Curse targeting for non ghost types (#782) 2024-05-19 12:40:56 -05:00
td76099
1bc6fcf4de
Bugfix - Ghost types are no longer trapped by abilities like Shadow Tag or moves like Fire Spin (#731)
* Checks if Pokemon is Ghost type when determining if it is trapped

* Adding doc comments based on new standard

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 12:05:46 -05:00
Frederico Santos
3031cc1245
Implement Ball Fetch (#1129)
* Implemented Ball Fetch

* Added once per battle condition

* Ability only functions on player side

* Update ability.ts

---------

Co-authored-by: SamuelHudson <samuel.hudson2017@gmail.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 11:13:33 -05:00
Alvin Zou
608a968db4
Implement Beat Up (#593) 2024-05-19 09:22:37 -05:00
NxKarim
1ae5847e49
Implements Merciless (#440)
* Implemented Merciless

Attribute CritIfTargetIsPoisonedAbAttr
Fix BlockCritAbAttr

* Changed CritIfTargetPoisonedAbAttr to ConditionalCritAbAttr

Now any condition related to user, target or the move used can be applied to guarantee a critical hit.
2024-05-19 09:06:58 -05:00
Matt Ross
e8c1098b91
Mostly implements upper hand (#433) 2024-05-19 09:04:19 -05:00
lucfd
78c8e8164d
Implemented Terrain Pulse & Misty Explosion (#235)
* implemented Terrain Pulse

* type only changes when grounded

* Implement Misty Explosion

* fixed grounded check

* added tsdoc

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 08:31:13 -05:00
JO
5e9ded2b8e
Fix Close Combat TM for Granbull, Pignite, Emboar, and Scraggy (#1113) 2024-05-19 07:32:41 -05:00
Jannik Tappert
e3b25a9fab
So currently if you meet someone with a title it only shows there nam… (#1055)
* So currently if you meet someone with a title it only shows there name and only then the title (not like trainer classes). So i wanted to change that

* The title is not set again to its own value. It is just got differenlty for the nametag (includeTitle true)

* Added the ; as well as some comments that are hopefully helpful for others (i am terrible at writing comments)

* Forgot getTitle for comments
2024-05-19 06:23:24 -05:00
Jaime
344a17c8fc
Fix TM moves for Beldum line (#1090) 2024-05-18 09:53:18 -05:00
Vaner42
49adedbc0f
Fixed the replace method that was not executed in check female version exists; And fixed pokefan key in localization; (#1086)
* Translate 'trainer' into  Simplified Chinese.

* fixed translate 'hau'、 ‘diantha’ 、‘leon’ into Simplified Chinese.

* Fixed the replace method that was not executed in check female version exists; And fixed pokefan key in localization;

---------

Co-authored-by: Junhan <junhan.wu@nexttao.com>
2024-05-18 09:47:59 -05:00
Micah Bradbury
27139c0d8c
Update confuse chance to modern value (#1085)
Changed from 1/2 to 1/3, as games after gen 5 use this value
2024-05-18 09:47:01 -05:00
Jannik Tappert
93dee06e21
Larry and Lance now only need one localization key for both of their positions (because i just use setName and now they use the same key). This does not affect their title (#1053) 2024-05-17 21:04:14 -05:00
Benjamin Odom
4a9664c04c
Fix Entry Hazard Miss (#984)
* Fix Entry Hazard Miss

Made Entry Hazards bypass the accuracy check as they cannot miss a target. There's still one more bug to fix with this but it requires way more code changes. This change needed to be done as well, so I'm getting it out early.

* Update move.ts
2024-05-17 21:20:02 -04:00
Madmadness65
1f1c243415 Revert "Fix sparkly swirl cure status (#1051)"
This reverts commit 6bcf4e008a.
2024-05-17 15:37:34 -05:00
Charlie Giang
6bcf4e008a
Fix sparkly swirl cure status (#1051) 2024-05-17 15:03:55 -05:00
Madmadness65
0a871fb0d0 Fix cut off dialogue for Morty 2024-05-17 12:41:16 -05:00
José Ricardo Fleury Oliveira
3cc9c93643
Type localization instead of TeraType (#981)
* Type localization, now type-boosting items descriptions are fully translated

* pokemon-stat refactoration

* reverted import changes
2024-05-17 09:43:11 -05:00
Brandon Rodgers
03c4b1b821
Update battler-tags.ts (#1030)
Corrected the TrappedTag class so no Ghosts can be trapped
Added special canAdd function to IngrainTag so all Ghosts can use Ingrain not just Trevenant and Phantump.
2024-05-17 08:49:04 -05:00
Calvin Keats
4362d49e6b
Use localization for damaging weather messages (#1017) 2024-05-17 05:25:21 -05:00
FanHua
250142083a
Implements localization for BerryType (#1007) 2024-05-17 05:09:08 -05:00
Jakub Hanko
b4f643f0fa
Use getBattleStat instead of getStat in BattleStatRatioPowerAttr (#742)
* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr

* Change unnecessary let into const

* Refactor BattleStatRatioPowerAttr into two distinct classes

* Add TSDoc for the new classes
2024-05-17 01:42:43 -04:00
Tempoanon
f2b5a1b6f4
Fix some Pokemon classifications (#857) 2024-05-16 22:11:53 -05:00
Charlie Giang
1bd3ec2fd6
Fix ingrain for Phantump and Trevenant (#856) (#998) 2024-05-16 22:09:40 -05:00
Flashfyre
7561521020 Add endings for classic mode 2024-05-16 21:41:38 -04:00
Madmadness65
71d9f11d94 Allow Dada Zarude to be encountered
Another cosmetic Pokémon form for a mythical is now available.
2024-05-16 20:19:16 -05:00
Matthew Olker
429e66357f fix splash message config 2024-05-16 19:13:52 -04:00
Benjamin Odom
ff086ca492 Adjust all Existing Comments to Match
Adjusted all existing comments on move.ts to match
2024-05-16 08:38:27 -04:00
Jannik Tappert
55105bf79a
Fixes that brocks name is undefined (#967)
* Brock now has a name againg (we check if i18 is initialized before localising elite4,champs and gym leaders

* Removed console log
2024-05-16 06:10:20 -05:00
Jannik Tappert
7f003d46ca
Added all double battle names as trainer classes. And updated/corrected errors. (in all languages but german i used the english version) (#963)
Also fixed that the rival does not have localized name
2024-05-16 05:43:31 -05:00
Jannik Tappert
b06190c4e7
Issue #745 localized trainer names trainer classes and titles (#752)
* Issue #745 - Added the option to localize titles, trainer names (for important trainers like elite 4, champs etc) and trainer classes.

- Also i already did the whole localization for german (sorry thats the only language is speak other then english...)
- Also renamed the trainer Type "student" to school_kid (because there apparently really is a trainer class called student since the gen 9 dlc)
- And i changed it so it makes sure that i18 only gets initalized once (it may be needed to initalize it before the loading phase so the elite 4 titles etc can be localized)

* Issue #745 - Removed stuff that wasnt meant for this branch

* Translation of French trainers.ts

* Translation of French trainers.ts

* Translation of French trainers.ts

* Fixed spelling on german translation

* Fixed name of Hex Maniac

* ADded missing "," that were lost in the merge

* For Trainer Classes that have a female and male variant the correct name is now choosen. (If a language has both).

Also added a safety net that if the female version does not exist it uses the one without the suffix

* Reverting override.ts

* Added ptBR trainers.ts (thanks to zé ricardo on discord)

* Updates Pokefan to reflect the correct english spelling (in all languages that still have the english defaults)

* Updated Rich_kid trainer typ to named correctly as "Rich Boy" in english and all non yet localized languages

* Added that the title will get made lower case so the rival is correctly set

* Reverted a formatting change that i didnt make intentionally

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-16 04:05:25 -05:00
Alessandro Bruzzese
8dce9fa2f9
Added splash messages literals for all languages (#600)
* Added splash messages literals for all languages

* Removed debug code + fixed function casing

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-16 03:37:40 -05:00
Valentin Porchet
975d1ed562
feat: added localisation for eggs and french translations (#403)
* feat: added localisation for eggs and french translations

* fixes on french translations after review

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-16 03:31:50 -05:00
Madmadness65
fff2eda127 Add additional form change entries for Terapagos
It still can't switch from it's Terastal form to Stellar form yet, but this is in preparation for it.
2024-05-16 00:26:27 -05:00
Ice
b9d48e9138
Change seed flare stat drop to 2 stages (#943) 2024-05-16 00:12:19 -05:00
Surinam
b8dff030aa
Weather & evolution i18n with french translations (#380)
Co-authored-by: Marius MICHAUD <marius@lacomstore.com>
2024-05-15 12:31:18 -05:00
Xavion3
9197f9f070 Limit rare eggs to e4+ and fix trainer boss check
Also fixes weighting to account for adjusted level ranges
2024-05-15 11:55:47 -04:00
mbroll
d32dbddd48
Update ability.ts (#910)
Water bubble should double the damage of water moves. The current multiplier in-game is x1.
2024-05-15 09:21:52 -05:00
Flashfyre
3c8d919ef8 Revert "Implemented Power Split and Guard Split (#699)"
This reverts commit 0b75a5210a.
2024-05-15 10:13:29 -04:00
Flashfyre
58e59369ed Revert "Readded removed args, inverted 'simulated' instead of removing (#874)"
This reverts commit e89dbad5f1.
2024-05-15 09:12:03 -04:00
Frederico Santos
0b75a5210a
Implemented Power Split and Guard Split (#699)
* Implemented Power Split and Guard Split

* Update changeStat method to use summonData for Pokemon stats

This commit modifies the `changeStat` method in the `Pokemon` class to use the `summonData` object for updating Pokemon stats instead of directly modifying the `stats` object. This change ensures that the updated stats are correctly reflected in the `summonData` object, which is used for battle calculations and other related operations.

Refactor the `getStat` method to check if `summonData` exists and return the corresponding stat value from `summonData.stats` if it does. Otherwise, return the stat value from the `stats` object.

This change improves the accuracy of stat calculations during battles and ensures consistency between the `stats` and `summonData` objects.

* Added documentation for Power Split and Guard Split + linting

* removed incorrect files

* Removed incorrect folder

* removed unnecessary import

* Added documentation for getStat and changeSummonStat methods

* New description for getStat()

* Adjusting function descriptions

* adjusted descriptions according to guideline

---------

Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-15 07:41:40 -05:00
andrew-wilcox
1f5b2726b5
added auto hit and 2x damage from certain moves when targeting a pokemon that used minimize (#824)
* added auto hit and 2x damage from certain moves when targetting a pokemon who used minimize

* review fixes and bad merge

* review fixes and bad merge v2

* changed to be double damage instead of power for the minimize condition

* added TSdocs for function]

* remove ability to add minimize tag to dynamax-mons

* status cannot be applied to max-mons, and falls off if they dynamax

* updated doccumentation

* Update move.ts

---------

Co-authored-by: Cae Rulius <cae@polywhack.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 07:36:34 -05:00
Jannik Tappert
512016faef
Sacrifical Moves (that dont require a target like explosion or self d… (#691)
* Sacrifical Moves (that dont require a target like explosion or self destruct) now also work if the target is flying, diving etc.

There is also a new catagorie of moves. "SacrificalMovesOnHit" for all moves that need to hit for them to be sacrifical like MEMENTO

* Added comments, added (what i think is TSDoc) to functions and classes. Removed empty lines i introduced

* .

* Added fixes for the Review by TempsRay.

* Added missing *

* Remove Target Requirement of SacrificialAttr

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 04:10:20 -05:00
notpatchmaybe
e89dbad5f1
Readded removed args, inverted 'simulated' instead of removing (#874) 2024-05-15 03:56:06 -05:00
Benjamin Odom
835b00d457
Added Comments to Base Classes (#860) 2024-05-14 23:19:12 -05:00
cimds
aeeebcbf38 Update biomes.ts: Cave's Beach link changed to Lake
Replacing Cave's Beach link with Lake would weaken the "water loop", a situation where players get continually routed back to Beach, leading to frustration. Lake is a crossroads biome that connects to much of the rest of the game, while still connecting to Beach, making it not a drastic detour.

Infernal Vulpix simulated a hypothetical 10k wave endless run for me to see the difference this change would have on biome frequencies. Apologies for the broken formatting from me copying this from Discord:

                   Odds      Alt
Abyss              1.98%     2.40%
Badlands           3.57%     3.46%
Beach              6.30%     4.06%
Cave               5.87%     5.91%
Construction Site  3.90%     4.83%
Desert             1.70%     1.70%
Dojo               2.05%     2.58%
Factory            2.03%     2.57%
Fairy Cave         0.86%     0.59%
Forest             5.79%     5.64%
Grass              2.12%     2.48%
Graveyard          2.03%     2.39%
Ice Cave           4.00%     2.68%
Island             0.79%     0.53%
Jungle             2.80%     2.72%
Laboratory         0.13%     0.13%
Lake               3.37%     6.26%
Meadow             2.93%     2.74%
Metropolis         2.33%     2.55%
Mountain           2.86%     2.40%
Plains             5.96%     6.94%
Power Plant        2.06%     2.63%
Ruins              2.51%     2.59%
Sea                6.16%     4.07%
Seabed             2.90%     2.04%
Slum               2.58%     2.67%
Snowy Forest       3.79%     2.60%
Space              0.37%     0.41%
Swamp              3.79%     4.64%
Tall Grass         4.18%     4.73%
Temple             2.98%     3.06%
Town               0.00%     0.00%
Volcano            2.58%     2.29%
Wasteland          0.72%     0.72%
End                2.00%     2.00%
2024-05-14 18:54:39 -04:00
Nexllon
df499e2f71
offline mode - adds daily run and fixes clear freezes (#834)
* offline mode - adds daily run and fixes clear freezes

* removed unused import
2024-05-14 15:42:30 -04:00
Ethan
7d3cf577a6
Implented Gen VII Sheer Cold Changes (#349)
* Made Sheer Cold not affect Ice Types, as well as implementing the Gen VII change of 20% for non ice types.

* Pushed accurancy change

* Updated and separated the accuracy attribute and the Ice no effect attribute

* Fixed the OHKO attribute (accidentally removed) and fixed multiplier

* Updated attribute names, as well as making the move cancelled instead of 0x multiplier

* Added TSDoc comments

* Updated accuracy logic

* Changed the text response for Sheer Cold immunity

* Added immune to the HitResult enum
2024-05-14 13:01:37 -05:00
Brandon Rodgers
06c3611d06
Ability Corrosion (#744)
* Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.

* Added TSDoc Documentation

Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.

* Added More Documentation

Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.

* Removed unfinished TSDoc

Removed TSDoc headers due to not having enough understanding to fill out all of the parameters

* Fix Formatting and Reorder Parameters

* Update arena-tag.ts

* Update phases.ts

* Update ability.ts

Added access modifiers to my class and the class I compared to.

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Xavion3
d1187c7174
Modify legend gacha to be even split (#858)
* Modify egg gacha to be even split

* Update to a daily cycle

* Add spaces

* Removes now unused getSunday function
2024-05-14 11:34:40 -04:00
Madmadness65
7061bb0d70 Lower starter cost of some mythical Pokémon
Deoxys, Victini, and Genesect should not be in the Legendary egg pool, to make them consistent with the other mythicals.
Also additional learnset changes for a couple mythicals with no/lacking starting moves.
2024-05-14 01:21:28 -05:00
Madmadness65
37f672789d Give Delibird an actual level up learnset
No longer is it stuck with just two moves via level up. It now has a thematic set of level up moves based on other similar Pokémon and its TM compatibility.
2024-05-14 00:56:45 -05:00
AJ Fontaine
fe7a4180a2
Give level 1 moves back that were made unusable in SV (#842) 2024-05-13 21:21:49 -05:00
Madmadness65
4e279224c5 Update Let's Go moves to their Gen 8 functionality
This primarily just affects Zippy Zap, as it loses its always crit attribute for an evasion increase (Associated localization strings will need updating). Also implemented Sparkly Swirl's status curing attribute.

Also included is a wild evolution delay for some stone evolution Pokémon that was previously overlooked.
2024-05-13 20:59:38 -05:00
Douglas Marchione de Souza
de3ca08704
Fix Air_Lock ability to express when it is switched in (#765)
* Airlock ability now properly announces when it is
in field when the pokemon with it is switched in

* Set message as in the original games, also created
a new attribute for in switch messages to not have
the pokemon name required to be on it.

* Committing language changes (i18n function)

* Revert "Committing language changes (i18n function)"

This reverts commit 2a3152003b.

* Changed message variable name
2024-05-13 20:09:46 -05:00
LaukkaE
1d29ca7974
Fix Comeuppance (#781) 2024-05-13 18:48:22 -05:00
Benjamin Odom
1c56efc860
Added Ability Triggers Localization (#811)
Adds the base files needed to start translating Ability trigger messages. Provides one as an example.
2024-05-13 18:12:28 -05:00
Griffin Zody
ed87293867
Fix Zygarge Complete form changing back into 50% (#786) 2024-05-13 14:53:23 -05:00
Matt Ross
4e6cf2a6ac
Facade should ignore burn damage reduction (#530)
* Facade should ignore burn damage reduction

* update order of burn conditions

* remove unnecessary space

* undo facade check in apply

* Rework facade bypassing burn as move attribute

* Only check ability attribute if move attribute was false

* Add missing semicolon

* Add tsdoc comment

* Add comment to burn damage reduction class

* Added changes from Discord thread

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:06:15 -05:00
Matt Ross
fa60e002e8
Fixes some variable damage moves not working with tinted lens (#759)
* Fixes some variable damage moves not working with abilities

* Rework as new ability attribute

* Update variable base power check to original location

* formatting

* Add tsdoc comments

* add floor for potential non int multipliers

* Update pokemon.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
alpaca
09287c22ba
implements telepathy (#307) 2024-05-13 05:59:39 -05:00
lucfd
b36c23fae1
Implemented Curious Medicine (#263)
* implemented supersweet syrup

* implemented curious medicine

* removed sneaky test overrides

* removed sneaky test overrides x2

* updated to new language-agnostic format, removed supersweet syrup

* fixed whitespace

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:57:17 -05:00
Marcos
3cc990f5d2
Fully implemented floral healing (#250)
* Created BoostedHealAttr and implemented Floral Healing

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:27:38 -05:00
Tempoanon
e9c09070df
Stench should not trigger on status moves (#800) 2024-05-13 00:24:07 -05:00
James Diefenbach
9a09d790f0
Rockruff dusk form not evolving (#700)
* changed nonfunctioning rockruff form check to ability check for own tempo for dusk form evos

* testing changes

* rockruff OT uses formIndex for dusk form evolution, removed temporary debug rockruff getFormIndex changes

* reverted overrides

* fixed spacing issue

* evolution times revised

* revised dawn and dusk evos for rockruff

* reordering evo times for consistency

* removed unused imports (abilities, attackTypeBoosterModifierType)

---------

Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
2024-05-12 22:00:46 -05:00
Tempoanon
e61c63f6c8
Implement innards out (#569)
* Implement innards out

* remove log statement

* Some cleanup

* Added comment
2024-05-13 07:07:31 +10:00
Douglas Marchione de Souza
9e453c5b0f
Fix sturdy (#604)
* Fixes sturdy to stop popping up even if not used

* Made changes to better the code, also added
a check for wonder_guard 1hp

* Refined code, as requested by bennybroseph

* Made a small fix and added better comments in
relation to interaction with Wonder_guard ability
2024-05-12 14:53:54 -05:00
Madi Simpson
e1ef3c03de
ability: make technician respect variable power moves (#529) 2024-05-12 04:06:09 -05:00
Frederico Santos
e4afdf1d45
Add ignoresProtect to life dew (#758)
Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-12 02:18:23 -05:00
ArceUseless
fe6aefd910
Natures langs with new config (#611)
* Natures lang files

* Updated French nature.ts

* Nature german translation + chinese added

* Added nature to chinese config.ts

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: rnicar245 <55734812+rnicar245@users.noreply.github.com>
2024-05-11 21:22:45 -05:00
Madmadness65
3f9158083e Swap Rayquaza's egg moves
With egg moves factoring in to trainer Pokémon's learnsets now, Oblivion Wing was too problematic for a common egg move. So it has been swapped with V-create to make fights with it more tolerable.
2024-05-11 14:20:54 -05:00
Xavion3
6b49b4f469
Lowers xp curve for fluctuating slightly (#746) 2024-05-11 11:54:05 -05:00
Xavion3
03d68f877a
Fix fluctuating xp curve (#743)
Was scaling with square of level, not cube.
2024-05-11 10:25:48 -05:00
notpatchmaybe
ea459826d0
Heart Swap implementation. (#712)
* Heart Swap implementation.

 Simply switches the values in 3 arrays.

* Fixed missing space

* Removed some lines.

Removed a for loop.

* Removed an unneccesary line

* TSDoc commentation added

* Changed message method to be more descriptive

* Adjusted message line to be consistent with Pokemon Showdown

* Adjusted priorBoostArray to priorBoost integer

Only one values is relevant at a time, so the array was pointless, woops.
2024-05-11 09:42:57 -05:00
Madmadness65
b13a563dad Update passive abilities for starters and pseudos
The latest changes from the balancing team. These changes will take immediate effect in any existing runs, so do keep that in mind.
2024-05-10 18:46:10 -05:00
td76099
acb61d6fb7
Fixes Tidy Up so it clears hazards from both sides (#717) 2024-05-10 11:31:27 -05:00
Athebyne
2ab335a3c5
Implement Snipe Shot, and Propeller Tail/Stalwart (#661)
* Implemented Snipe Shot and Stalwart/Propeller Tail

* Remove Testing Overrides

I don't know why these got pushed, they are in the gitignore file.

* Snipe Shot also has a high crit rate

* Add Comment

* Add TsDoc documentation to BypassRedirectAttr

* Add ability pop-up for when Propeller Tail/Stalwart proc.

* Fix Formatting

* Tab align comment
2024-05-10 10:40:21 -05:00
AJ Fontaine
7219556e77
Hydro Steam (#231)
* Hydro Steam, Spirit Shackle, U-turn fix

Match formatting to project style

Co-authored-by: Samuel H <flashfireex@gmail.com>

* Fix Hydro Steam power up in Sun, even harsh sun if type changes

* Fix issue with Hydro Steam outside sun

* Add comments to IgnoreWeatherTypeDebuffAttr for documentation

* Move U-turn fix to another PR

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-09 21:21:57 -04:00
alpaca
1d7d8b1ac7
Implement Heal Bell + Aromatherapy (#238)
* adds frame for StatusCureAttr

* heal bell and aromatherapy functioning as intended

* refactor attr to solely handle party cure, party interaction unique enough to justify

* adds header to PartyStatusCureAttr

* code comment

* comment formatting improvement

* checks for passives as well

* code comment

* shows ability bar if immune
2024-05-09 14:15:56 -05:00
Xavion3
d5681a6e03
Fix loading protosynthesis/quark drive boosts (#687) 2024-05-09 11:33:47 -05:00
Madmadness65
407d9b7c49 Minor fix for Oinkologne's gender ratio
It was unintentionally set to be 100% male instead of 50/50.
2024-05-09 10:21:01 -05:00
Benjamin Odom
b231b887aa
Update ability.ts (#671) 2024-05-09 16:40:23 +10:00
Xavion3
aba97c6ddc
Make max and z moves unable to be chosen with metronome (#641) 2024-05-09 00:38:46 -05:00
Xavion3
e6ba60364e
Save battler tags (#516)
* Save battler tags

Also saves the rest of the summonData except for transform specific things.

* Add missing values for type boost tag.

* Add intellisense comments
2024-05-09 00:37:51 -05:00
Tempoanon
d16cb1202f
Fix charge (#614)
* Fix charge

* Remove console logs
2024-05-08 23:37:50 -05:00
Madmadness65
e39b157767 Make Simplified Chinese locale use zh_CN 2024-05-08 23:13:38 -05:00
alpaca
76ac86d2ae
Implements healer (#259)
* Implements healer

* adds an ally check to the condition

* done testing, changes chance back to 30%

* adds comment header for PostTurnResetStatusAbAttr

* adds override to resetStatus to not allow revive

* dont revive

* override revert
2024-05-08 20:21:55 -05:00
alpaca
aeab9d78ec
Implements cursed body (#227)
* implements cursed body

* 30 percent chance to proc

* check if max

* removes unimplemented tag

* bypasses faint

* un-disable message specifies pokemon name

* adds prefix to un-disable message

* space issue
2024-05-08 19:25:16 -05:00
alpaca
b5888b5472
Implements Cotton Down (#254)
* Implements Cotton Down

* activates on faint as well
2024-05-08 17:25:15 -05:00
Elliott Simmonds
cb24faa12e
Small fixes to burning bulwark and alluring voice (#651) 2024-05-08 13:39:22 -05:00
Gray
b6692e42b2
Fix Flare Blitz in Gravity (#637)
This condition is out of place since Flare Blitz is not supposed to fail if used in Gravity.
2024-05-08 10:25:47 -05:00
Jeremy B
bb28d3599e
fix scrappy and mindseye working as passive ability (#567)
* fix scrappy and mindseye working as passive ability

* update apply for ignoretypeimmunityabattr

* simplify logic for ignoretypeimmunityabattr

---------

Co-authored-by: contra1337 <jpbastyr@gmail.com>
2024-05-08 00:32:38 -05:00
Procyonae
118c57ba75
Add fell stingers effect (#202)
* Add Fell Stinger Effect

* Update src/phases.ts
2024-05-07 23:44:55 -05:00
Benjamin Odom
bb6bb1e6c1
Fixed Crash Moves and Reckless (#609)
* Fixed Crash Moves and Reckless

Added a new MoveFlags flag 'RECKLESS_MOVE' to make crash and recoil moves in line with other move flag boosting attacks.

Modified how flags were defined so they are easier to maintain.

Added the appropriate flag to all mvoes listed as being affected by Reckless. Steel Beam and Mind Blown do not count according to source:
https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability)

* Update move.ts

* Update abilities.ts
2024-05-07 23:28:35 -05:00
Benjamin Odom
ce3d12d58e
Added hyperlinks to Moves, Abilities, and Species enums (#586)
* Added hyperlinks to Moves enum

Yes, I'm aware of what this looks like in the file itself, but it enables a nice neat little hyperlink shown below to the bulbapedia page when you hover over a move. I feel like the added convenience is worth making the file harder to read considering nobody is ever going to touch that file anyway. I plan on adding a python script to finish the rest of them, but didn't want to actually sink time into this if we absolutely despise it.

* Added Python Script

Created a python script to add comments with a url to abilities.ts, moves.ts, and species.ts using regex
2024-05-07 23:18:19 -05:00
Madmadness65
1c9b65125d Fix Bouncy Bubble targeting & Hau encounter dialogue 2024-05-07 23:01:54 -05:00
Benjamin Odom
bd839a1ffb
FIx Sceptile and Blaziken Learnsets (#606)
These got missed in the transition from looking at Serebii and Bulbapedia for data.
2024-05-07 13:42:07 -05:00
Madmadness65
fd0f21943e Implement Supersweet Syrup ability
Uses the new once per battle condition.
2024-05-06 23:47:20 -05:00
Xavion3
2d740f1952 Implement once per battle restriction on abilities
Currently just Intrepid Sword and Dauntless Shield
2024-05-07 00:39:16 -04:00
kenniky
52b546c924
add hazard removal for Rapid Spin, Defog, Tidy Up, Mortal Spin (#248)
* add hazard removal for Rapid Spin, Defog, Tidy Up, Mortal Spin

* Updated templating and fixed some errors

support for either pokemon using it
added better templating

* revert logic, and remove partial tags

---------

Co-authored-by: kenwang <kenwang@umich.edu>
Co-authored-by: Gwen Valentine <gwenvalentine@starshine.dev>
2024-05-06 22:00:31 -05:00
Benjamin Odom
f18ff5b6cc
Update Learnsets for Gen3 to Indigo Disk (#571)
* Updated Learnset of Gen1 to Indigo Disc

Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.

* Updated Learnset of Gen2 to Indigo Disc

Notable changes:

Porygon 2 loses Magic Coat with no replacement.

Ho-oh loses Burn Up but gains Overheat.

The rest seems better or neutral.

* Update Learnsets for Gen3 to Indigo Disk

A good chunk of these changes is just reordering the moves to match bulbapedia so that it's easier to see what changed in the future. Otherwise, it's really just replacing moves that don't exist anymore.

Also, Zangoose got a ton of new moves that work with a move relearner, but not by level-up. Weird, but good if you like Zangoose.

* Fix Duplicates
2024-05-06 19:54:02 -05:00
Tempoanon
78ae7c9f0a
Minor TM learn fixes and make glacial lance non contact (#553)
* Make curse target

* Minor TM learn set changes and make glacial lance non contact
2024-05-06 12:00:51 -04:00
lucfd
80b6001c77
Implemented Revelation Dance (#166)
* implemented Revelation Dance

* fixed steam engine activating on all water moves

* implemented typeless

* stellar handling for revelation dance

* removed testing lines

* changed to UNKNOWN implementation

* removed UNKNOWN RGB

* removed print debug + unnecessary logic

* simplified test condition further
2024-05-06 10:24:37 -05:00
Matthew Ross
f92b563baa Hunger switch shouldn't trigger if terastallized 2024-05-06 08:49:26 -04:00
Madmadness65
a45da8a382 Quick egg move fixes 2024-05-06 00:31:28 -05:00
Jeremy B
bc8cb51dc1
Add Scrappy ability handling (#473)
* partially implement scrappy

* add minds eye handling also

* remove unimplemented from minds eye

---------

Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
Matthew Ross
6016243caf Lum berry should cure status and confusion if possible 2024-05-06 00:27:39 -04:00
Madmadness65
700b79e0c3 Update egg moves
The latest in egg move changes. As usual, if there are any complaints, direct them toward the egg move discussion thread on the Discord.
2024-05-05 19:29:54 -05:00
LaukkaE
67ee104178
Fix Protosynthesis and Quark Drive (#289)
* Fix Protosynthesis and Quark Drive

* add partial tags
2024-05-06 10:26:11 +10:00
Temps Ray
77b6ad47d0 Make curse target 2024-05-05 18:40:21 -04:00
Benjamin Odom
e6fd331931 Fix HalfSacrificialAttr
Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.

This change also applies fixes for Steel Beam since they are have the same effect but is single target.

Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
2024-05-05 17:46:15 -04:00
Tempoanon
9b72dfbd71
Implement curse (#510)
* Implement curse

* self targeting is always true if not ghost type
2024-05-05 17:45:20 -04:00
Madi Simpson
f7f235cdec move: handle some aspects of custom fail text a bit better 2024-05-05 14:28:06 -04:00
lucfd
4aad37a758
Implement Take Heart Sleep Talk edge case (#508)
* removed take heart condition, added sleep talk edge case

* removed freeze heal

* removed testing stuff
2024-05-05 13:04:19 -05:00
LaukkaE
697f2a3a42 fix-takeHeart 2024-05-05 13:36:52 -04:00
Madi Simpson
b6603e2c6c move: fix issue with self switch moves causing softlocks 2024-05-05 12:22:03 -04:00
EggMuncherSupreme
fa2d257144
Changed Bouncy Bubble to heal 100% of damage dealt and implemented Take Heart (#326)
* Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8

* Fully implemented Take Heart
2024-05-05 11:01:39 -05:00
Madi Simpson
8e606139fa
moves: (mostly) fix parting shot stack bug (#495) 2024-05-05 11:50:46 -04:00
Madi Simpson
fa01f32475 ability: sturdy ability tag no longer pops up with 1 max hp 2024-05-05 11:40:54 -04:00
Armin
5c6e161eda Issue-483: Fix contact effects after death 2024-05-05 11:06:26 -04:00
Flashfyre
437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Madi Simpson
80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity (#448)
* abilities: implement guard dog, abilities that give intimidate immunity

* abilities: implement rattled's second effect, remove refs to mold breaker

* abilities: fix rattled not giving the attack drop still

* abilities: make ability bars pop in to some success

* abilities: implement suction cups since it has the same effect

* moves: add custom fail text, fix animation issues with Guard Dog/Roar

* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Reldnahc
7cdf07c050
have arena tags check their sides. (#447)
* have arena traps check their sides.

* make sure we check the right tags layers
2024-05-05 00:27:46 -05:00
Benjamin Odom
daa6e3b3a8
Prevent Fusion Status Errors +Fix Double Battle Issue (#472)
* Reapply "Prevent Fusing Status Errors (#465)"

This reverts commit 18a1c152c0.

* Update phases.ts
2024-05-04 22:16:59 -05:00
Madmadness65
18a1c152c0 Revert "Prevent Fusing Status Errors (#465)"
This reverts commit 68eca464f7.
2024-05-04 20:50:48 -05:00
Madi Simpson
96d7fdd3f9
Implement Water Shuriken Battle Bond condition (#466)
* moves: water shuriken hits 3x 20bp in ash greninja forme

* moves: remove fusion checks
2024-05-04 20:50:12 -05:00
Madi Simpson
2c003854e9
terrain: psychic terrain doesn't block priority moves on the user's side (#470) 2024-05-04 20:45:37 -05:00
Benjamin Odom
68eca464f7
Prevent Fusing Status Errors (#465) 2024-05-04 20:37:31 -05:00
Benjamin Odom
d170aeeab6
Updated Learnset of Gen2 to Indigo Disc (#469)
* Updated Learnset of Gen1 to Indigo Disc

Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.

* Updated Learnset of Gen2 to Indigo Disc

Notable changes:

Porygon 2 loses Magic Coat with no replacement.

Ho-oh loses Burn Up but gains Overheat.

The rest seems better or neutral.
2024-05-04 20:27:01 -05:00
Madmadness65
1792b98608 Implement Genesect's forms & Techno Blast
Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
Madi Simpson
b2c74cfc90
Implement Opportunist (#460)
* abilities: implement opportunist

* abilities: make it not infinitely loop like a dummy

* abilities: properly ignore only opportunist on opportunist boosts

* abilities: rename some things to make a bit more sense
2024-05-04 18:38:53 -05:00
Madmadness65
4e0bf8f5a1 Adjust Tyrogue egg move
Mach Punch was unnecessary, as Hitmonchan gets it via level up. This provides a good setup option for all three evolutions.
2024-05-04 18:37:04 -05:00
LaukkaE
620a92aace
Bugfix Tickle, Tearful Look, Decorate (#464) 2024-05-04 17:28:15 -05:00
Benjamin Odom
f53c699d04 Updated Learnset of Gen1 to Indigo Disc
Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
2024-05-04 13:43:07 -04:00
nrawicz
da5615eb4a
Implement Expanding Force (#417)
* Expanding Force Implementation

Added target change attribute based on terrain

* Class change I guess

* Expanding Force Implementation

Added target change attribute based on terrain

Class change I guess

Squashed weird split commit

* Fixed removed commits

My bad

* ACTUALLY fixed removed commits
2024-05-04 10:52:24 -05:00
Tempoanon
fabd2b1550
Add in missing import (#445) 2024-05-04 12:40:34 +10:00
Tempoanon
5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369) 2024-05-04 12:30:23 +10:00
Tempoanon
f9abc50d8b
Add Neutralizing Gas message, display Manaphy egg gacha origin, allow catching wonder guard bosses (#322)
* Add Neutralizing Gas message, display Manaphy egg gacha origin, allowcatching wonder guard bosses

* Add edge cases of supressed/overriden wonder guard bosses
2024-05-04 12:29:30 +10:00
Tempoanon
4163005f12
Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP) (#241)
* Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP)
2024-05-04 12:10:40 +10:00
Madmadness65
ed24e03a6f Fix Groudon's passive
Changed from Flame Body to Protosynthesis, the original change wasn't discussed enough.
2024-05-03 19:35:07 -05:00
Madmadness65
cfee310350 Adjust more passive abilities
Changes some of the more problematic passives some Pokémon had. As usual, if there's any that you may have a problem with, we are always up for suggestions.
2024-05-03 19:21:02 -05:00
Flashfyre
754fe434e6 Update biome pools for various legendaries and regionals 2024-05-03 18:37:46 -04:00
Madi Simpson
06ae04abad bugfix: ensure hit recoil moves always do at least 1hp in recoil 2024-05-03 17:10:50 -04:00
Madi Simpson
d48f0aa97d
Implement Anger Shell and Berserk (#421)
* abilities: implement anger shell and berserk

* abilities: fix small typo causing berserk to raise speed instead of spatk

* abilities: condense battlestats into an array instead of multiple attrs
2024-05-03 15:55:46 -05:00
Benjamin Odom
313fdc0e42 Fix Venom Drench not working on Toxic Status 2024-05-03 16:48:11 -04:00
Benjamin Odom
3b61662bba Fixed Mighty Cleave not being a Slicing Move 2024-05-03 16:18:29 -04:00
Matt Ross
1484a52fd7
Add variable power attribute for knock off (#426)
* feature/add-variable-power-knock-off

* Remove console logs
2024-05-03 15:54:21 -04:00
Madi Simpson
cbf06ffa2c bugfix: ensure direct stat modifying moves update both pokemon's stat info 2024-05-03 15:12:48 -04:00
Madmadness65
9a559c8d6a Update passive abilities for legendaries
This is the first batch of passive ability revisions, this one directed at legendary and mythical Pokémon.
2024-05-03 14:04:43 -05:00
Xavion3
c7c4deb416 Implement Sniper 2024-05-03 12:05:20 -04:00
Paul Beslin
24a9dba2c4 Fix attacks with charge (solar beam, dig...) allowing to switch target on second turn 2024-05-03 08:35:31 -04:00
Jaime
f7b391746e Fix Gyro Ball only checking base stat 2024-05-03 08:32:39 -04:00
Matt Ross
fbc0800571
Issue/smack down should cancel fly (#407)
* Smack down and thousand arrows should cancel charging fly

* Remove console log

* Update interruptible check to use flying tag instead of move history

* Remove extra comma
2024-05-03 01:20:41 -04:00
Madmadness65
6011794732 Minor egg move fix
Gen 8 fossils unintentionally had Earthquake. They have now been replaced.
2024-05-02 21:58:38 -05:00
Flashfyre
991f097e9e Rebalance friendship and add starter friendship with candy reward 2024-05-02 17:48:08 -04:00
Benjamin Odom
9d8f7ddcf0
Implement Tailwind (#398)
Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
2024-05-02 14:10:21 -05:00
Madmadness65
ddb4383b1f Move Porygon line down to Rare in Factory biome
This makes the Porygon line more common than before.
2024-05-02 14:01:57 -05:00
Xavion3
6d9424e431
Implement Gastro Acid (#393) 2024-05-01 23:22:30 -05:00
Benjamin Odom
ad59c0a7c4 Fixed Rounding Error For TargetHalfHpDamageAttr
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
2024-05-01 19:14:18 -04:00
Flashfyre
7a418109c3 Fix not checking move conditions for AI 2024-05-01 18:17:12 -04:00
Tempoanon
0f153d39b1
Fix effect spore immunities, tera blast TM distribution, and IVs shown on catch (#388)
* Fix effect spore, tera blast distribution, and IVs shown on catch

* Forgot to add tms

* Unown does not learn any TMs

* Fix some tera blast learns

* delelele whooooop
2024-05-01 16:47:32 -05:00
Xavion3
5a6ea40dae Implement Acrobatics
Currently scales from 0-5 items
2024-05-01 17:11:16 -04:00
Xavion3
d6ca09e431 Implement Belch 2024-05-01 16:52:48 -04:00
InfernoVulpix
10169382d9
Implemented Synchronoise's effect (#221)
* Implemented Synchronoise's effect

Tested with Soak, Forest's Curse, and a variety of attacker and defender types.

* Fixed Synchronoise double battle functionality

It now does zero damage only to targets who do not share any types with it, while correctly damaging any who do.  It also fails entirely if the user is UNKNOWN type.
2024-05-02 06:14:19 +10:00
Madmadness65
68f3326607 Add Heal Block back to level up learnsets
The move itself is still not functional yet, but will be valuable for Endless when it is.
Also made Curse's flavor text accurate to the canon games.
2024-05-01 12:21:22 -05:00
Flashfyre
3b09e176a2 Fix IV text not comparing against starter species 2024-05-01 09:44:57 -04:00
lucfd
e065610440
Fixed Dire Claw & Tri-Attack status chances (#367)
* created MultiStatusEffectAttr

* removed testing stuff

* switched to randSeedItem
2024-04-30 23:30:10 -04:00
Flashfyre
93765d4121 Update battle info on stat change 2024-04-30 23:23:32 -04:00
Flashfyre
6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Madmadness65
c5cc4445c4 Fix Furfrou trims missing shiny graphics 2024-04-30 13:39:16 -05:00
Reldnahc
1e7c329928
Implement move wish (#323)
* implement wish move

* Serene grace implementation idea

* only do the thingy if it actually gets effected.

* Revert "only do the thingy if it actually gets effected."

This reverts commit 4b084658d2.

* Revert "Serene grace implementation idea"

This reverts commit 4dd2504bc7.

* Fixes for Wish implementation

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 12:38:24 -04:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) (#353)
* Some Fixes

- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.

- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.

- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.

- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.

* Formatting changes for consistency

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Madmadness65
14cc639654 Small egg move change
Gave Eevee and Pichu replacement egg moves for moves that are now on their level up learnsets. As usual, these are subject to change.
2024-04-29 22:00:42 -05:00
Madmadness65
224fac574a Add Let's Go moves to Pikachu and Eevee's learnsets
Also removed the duplicate Teeter Dance from Spinda's learnset and gave it back Dizzy Punch.
2024-04-29 21:51:08 -05:00
Madmadness65
bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65
b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
AJ Fontaine
7050e0db6c Fixed Outrage etc. lasting 4 turns 2024-04-28 23:57:40 -04:00
Xavion3
696c31f3e2 Make grass types unable to be seeded 2024-04-28 23:33:13 -04:00
Madmadness65
b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Madmadness65
6f078f4645 Minor fix to Roughneck's possible names 2024-04-28 20:02:06 -05:00
Flashfyre
03ba74844f Fix biome being able to change before a boss in endless 2024-04-26 23:53:09 -04:00
Madmadness65
e362289d57 Implement Spirit Shackle
It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65
2cb5aad8b1 Mark Core Enforcer as partial
No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
Madmadness65
e475d566b6 Revise egg moves again
These revisions spans across all generations with vastly different moves. Once again, if moves seem weird or too overpowered, please bring it up in the egg move discussion thread.
2024-04-26 18:50:14 -05:00
Akuma-Reiki
a6c27773f8
Make arena trap count as a lure ability (#245) 2024-04-26 13:58:57 -04:00
shayebeadlingkl
f9b999b744 spacing 2024-04-26 12:18:01 -04:00
shayebeadlingkl
def36e32d1 adds missing brackets to psycho shift attribute to fix unreachable condition 2024-04-26 12:16:56 -04:00
Xavion3
46227d65f2 Fix mind blown/explosion moves 2024-04-26 08:33:29 -04:00
InfernoVulpix
587197dac4 Fixed entry hazard crash
Having Spikes or Stealth Rock on the field when a new wild battle starts no longer crashes the game.
2024-04-26 00:59:20 -04:00
InfernoVulpix
d4c265443f Assurance effect implementation
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp (#290)
* Implemented explosives

* Add Aftermath and Magic Guard interactions

* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Madmadness65
e3533651ba Add form change items for Deoxys; minor Rotom form learnset changes
Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
2024-04-25 20:26:09 -05:00
Flashfyre
728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
lucfd
fa463b77db
Implements Stakeout & Analytic (#292)
* implemented stakeout

* implemented analytic
2024-04-25 14:29:05 -04:00
maru
382f1a8d78
Styling changes 2024-04-25 04:01:00 -04:00
Flashfyre
7032f383ea Fix battle sprite losing shininess in battle animations 2024-04-25 01:49:06 -04:00
Tempoanon
230c2bf983
Fix Moody and Quark Drive (#284)
* Fix Quark Drive and Moody

* Telepathy still unimplemented

* more merge conflict stuff
2024-04-25 01:23:45 -04:00
Madmadness65
608a9d9400
Merge pull request #242 from EggMuncherSupreme/main
Added the triageMove() flag to Bouncy Bubble
2024-04-24 23:18:46 -05:00
Flashfyre
a0311f4b0f Fix partial and unimplemented indicators not showing on abilities 2024-04-24 22:42:09 -04:00
Pablo González
7055ea49c7
Support localization of Pokémon abilities (#271)
* Support localization of Pokemon abilities

* Reload ability localization when language is changed

* Add Spanish localization for abilities

* Add missing French abilities localization

* Add missing localize call on abilities

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-24 21:10:09 -04:00
Edralo
dc575d44a3 Implement localisation for pokemon stats & add french locale 2024-04-24 19:12:26 -04:00
Madmadness65
6b3442a260 Update stone evolution Pokémon's learnsets
Moves that are relearned in the official games are now level 1 moves for these Pokémon, as they have paltry movesets otherwise.
2024-04-24 13:40:59 -05:00
Madmadness65
d88a177915 Fix crash with trainer Mantykes
the first evolution method was causing a crash due to a conflict, so it was removed for now.
2024-04-24 12:54:34 -05:00
Madmadness65
4173f87a70 Add easier method of evolving Mantyke
There is now an alternate easier evolution method for Mantyke into Mantine, that being having Remoraid simply being registered as caught and be level 32.
2024-04-24 11:58:37 -05:00
arColm
6066d2e47e Implement Flying Press 2024-04-24 00:26:41 -04:00
Flashfyre
ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Madmadness65
d48de66179 Implement Snap Trap
One of the basic trapping moves that got overlooked.
2024-04-23 13:04:42 -05:00
Xavion3
049fa306b9 Add dynamax buffs 2024-04-23 12:02:09 -04:00
shayebeadling
11ee81091b
Implements hospitality (#252)
* implements hospitality

* 1/8 -> 1/4

* shows animation

* Minor nitpicks

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-23 09:43:35 -04:00
Madmadness65
87e6b80479 Update egg moves for Gens 1, 2, 3, 6, and 8
A LOT of Pokémon have had egg moves shifted around this update. Please let us know if there's any that are overpowered or straight up nonsensical.
2024-04-23 01:00:00 -05:00
Flashfyre
eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00
EggMuncherSupreme
16ff508443 Added the triageMove() flag to Bouncy Bubble 2024-04-23 06:53:04 +10:00
Madmadness65
71f99da38d Allow Necrozma's forms to relearn the signature moves
Dusk Mane can relearn Sunsteel Strike, Dawn Wings can relearn Moongeist Beam, and Ultra Necrozma can relearn both.
2024-04-22 13:30:17 -05:00
dpMelian
fac78e085c feat: correct typos in MistTag and Lance's dialog 2024-04-22 14:27:52 -04:00
Flashfyre
184a028e66 Merge branch 'main' of https://github.com/pagefaultgames/pokerogue 2024-04-22 11:27:44 -04:00
Madmadness65
1a27ee2b63 Update Gen 5 and 7 egg moves
Lots of replacements in this egg move update.
2024-04-22 10:08:47 -05:00
Flashfyre
0b24096e9b Fix mid-stage bugs losing hidden ability 2024-04-22 09:16:11 -04:00
Xavion3
c949557469 Fix OHKO accuracy formula 2024-04-22 08:31:27 -04:00
Flashfyre
f8f5b64469 Add One Hit KO accuracy and make damage 200 BP for bosses 2024-04-22 01:05:48 -04:00
Luc
8cf82d3db4 fixed steam engine activating on all water moves 2024-04-22 00:49:54 -04:00
Flashfyre
4950dd0e73 Fix shiny variant back sprite color mapping not working 2024-04-22 00:31:33 -04:00
Flashfyre
df7a6be654 Fix errors from merged PRs 2024-04-21 23:05:36 -04:00
Procyonae
fd8cb07c9b
Implement Liquid Ooze (#210)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
shayebeadling
a214ed6e66
Implements anticipation (#201)
* implements anticipation

* checks against ohko attr

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:01:11 -04:00
Procyonae
0737827bbc Implement Toxic Debris 2024-04-21 23:00:09 -04:00
Madmadness65
8838d36bf4 Implement Temper Flare
It is functionally identical to Stomping Tantrum.
2024-04-21 19:29:47 -05:00
lucfd
12ae21c3cf
Implemented Stomping Tantrum (#192)
* implemented Stomping Tantrum

* fixed on missed moves
2024-04-21 19:55:40 -04:00
Luc Dube
158eb9748b implemented magic powder 2024-04-21 19:54:55 -04:00
Gwendal
8d7f1ae554
Allowing pokemon name translation (#228)
* Allow pokemon name translation

* Improve Pokemon localization

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-21 19:53:24 -04:00
Tempoanon
1eaa5c0d79
Misc changes (fix Trumbeak level up, give Mega Gallade sharpness, WIP for curse) (#229)
* Minor changes

* fix tabbing

* minor nits in CurseAttr
2024-04-21 18:23:45 -04:00
Juan-Lucas
3c90427361 pokeball: implement i18n on pokeball name and add french i18n 2024-04-21 11:19:57 -04:00
Madmadness65
c2136a6df1 Miscellaneous minor changes
• The volume of Pikachu's cry has been lowered by 10 dB.
• Tarountula's starter value has been lowered to 1.
• Altered Whitney and Chuck's signature Pokémon (swapped Whitney's Clefairy for Girafarig, and gave Chuck Mankey).
• The alternate forms in Flabébé's evolution line can now be encountered.
2024-04-21 00:47:55 -05:00
Xavion3
5b34e7f873 Implement No Guard 2024-04-21 01:34:21 -04:00
lucfd
1acc082080
Fixed Freeze Shock (#216)
* added charge turn to freeze shock

* fixed freeze shock animation
2024-04-21 01:04:51 -04:00
Flashfyre
08988822db Add missing attribute to Pressure 2024-04-20 23:09:59 -04:00
Flashfyre
8faa77cfbf Fix struggle damage blockable by Magic Guard 2024-04-20 19:43:48 -04:00
Flashfyre
d9a685611d Update passive abilities 2024-04-20 15:46:11 -04:00
Madmadness65
2e8e3680ae Fix missing egg moves
They were incorrectly named on the document, leading to them being labeled as "None".
2024-04-20 07:55:50 -05:00
Madmadness65
33ddc63ad5 Update Gen 9 egg moves
Everything got at least one changed move, so please let us know if some of them are too nonsensical.
2024-04-20 06:30:29 -05:00
Tempoanon
934fc0ef86
Fix gyro ball base power (#206)
* Fix gyro ball base power

* Update gyro ball for gen6+
2024-04-20 01:43:37 -04:00
Flashfyre
706a85ed5b Add missing pipeline data for shiny recolors in certain screens 2024-04-19 23:37:23 -04:00
Temps Ray
c9dfb199f2 Relax biome restrictions for Alolan evolutions 2024-04-19 22:36:30 -04:00
Flashfyre
703f8c43c2 Fix move implementation indicators 2024-04-19 17:19:24 -04:00
Miguel S
95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
ARSOD-Z
86da18943d
More Dialogue Lines (#197)
* trainer dialogue

* more dialogue

* Update src/data/dialogue.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-19 14:17:52 -04:00
Xavion3
9dfd5a1e6e Implement Soak, Forest's Curse, and Trick-or-Treat
Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
Temps Ray
e94b17bbf5 Implement getAttackTypeEffectiveness check 2024-04-19 13:11:41 -04:00