Brandon Rodgers
06c3611d06
Ability Corrosion ( #744 )
...
* Ability Corrosion
Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift
They all work as expected
Missing ability Magic Bounce to test against.
* Added TSDoc Documentation
Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.
* Added More Documentation
Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.
* Removed unfinished TSDoc
Removed TSDoc headers due to not having enough understanding to fill out all of the parameters
* Fix Formatting and Reorder Parameters
* Update arena-tag.ts
* Update phases.ts
* Update ability.ts
Added access modifiers to my class and the class I compared to.
---------
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Flashfyre
7e5c7fb4f7
Don't allow trainer egg moves before level 60 and no rare egg moves at all
2024-05-13 17:03:53 -04:00
Matt Ross
4e6cf2a6ac
Facade should ignore burn damage reduction ( #530 )
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* Facade should ignore burn damage reduction
* update order of burn conditions
* remove unnecessary space
* undo facade check in apply
* Rework facade bypassing burn as move attribute
* Only check ability attribute if move attribute was false
* Add missing semicolon
* Add tsdoc comment
* Add comment to burn damage reduction class
* Added changes from Discord thread
---------
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:06:15 -05:00
Matt Ross
fa60e002e8
Fixes some variable damage moves not working with tinted lens ( #759 )
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* Fixes some variable damage moves not working with abilities
* Rework as new ability attribute
* Update variable base power check to original location
* formatting
* Add tsdoc comments
* add floor for potential non int multipliers
* Update pokemon.ts
---------
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
Flashfyre
347972d103
Remove boosted shiny rate
2024-05-12 20:45:41 -04:00
Matthew
e195c6d799
Show Default Pokemon icon for missing shiny icon ( #802 )
2024-05-13 06:41:02 +10:00
Benjamin Odom
79a87e1c65
Update pokemon.ts
2024-05-12 10:27:54 -04:00
LaukkaE
ced74efc52
fix isGrounded check ( #774 )
2024-05-12 06:30:18 -05:00
Landon Lee
a27822b624
Fix cry when pokemon is fused with its own species ( #615 )
...
If the pokemon species and form is the same as the second fusion component, then skip the logic to make a fused cry and just use the cry of the primary component.
2024-05-12 03:01:59 -05:00
Thomas Huynh
d5f82611f5
added battle tag check in isGrounded method ( #750 )
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Co-authored-by: unknown <t_huynh927@yahoo.com>
2024-05-12 02:28:30 -05:00
Xavion3
db6008d15c
Add tsdoc comments for ability getters ( #764 )
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* Add tsdoc comments for ability getters
* Add links to the docs
2024-05-12 00:48:56 -05:00
Xavion3
34aa68df14
Fix fusion icon variant id ( #747 )
2024-05-11 13:15:01 -05:00
Benjamin Odom
ae7c1ef4f0
Fix Charge Move Infinites ( #741 )
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Fixed an issue where two turn charge moves could be paused by status or Truant causing some infinite sequences if not careful.
2024-05-11 23:22:26 +10:00
Xavion3
d24762b5dc
Fix bug in moveset code ( #735 )
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Pokemon with very limited movepools could sometimes generate with no moves
2024-05-11 00:46:36 -05:00
Xavion3
72467388fc
Redo moveset generation ( #550 )
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* Redo moveset generation
* Decrease the weight of lower power moves and egg moves
* More weight tweaking
Trainers never get OHKO moves, are less likely to get self KO and multiturn moves, and more likely to get stat buffing moves. All pokemon are less likely to get offstat moves.
2024-05-11 00:20:21 -04:00
AJ Fontaine
7219556e77
Hydro Steam ( #231 )
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* Hydro Steam, Spirit Shackle, U-turn fix
Match formatting to project style
Co-authored-by: Samuel H <flashfireex@gmail.com>
* Fix Hydro Steam power up in Sun, even harsh sun if type changes
* Fix issue with Hydro Steam outside sun
* Add comments to IgnoreWeatherTypeDebuffAttr for documentation
* Move U-turn fix to another PR
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-09 21:21:57 -04:00
Flashfyre
2bc1cfb0fc
Extend the temporary shiny chance increase by 1 day
2024-05-09 20:16:29 -04:00
Flashfyre
02cba0f741
Add temporary triple shiny chance
2024-05-09 19:59:21 -04:00
Matthew
10cf1cd94f
Cleanup overrides and imports ( #603 )
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* cleanup overrides and imports
* Add GreenLamps Modifier Overrides
* added comments
* starting money and biome comments
* account for overriding empty move
* more override descriptions
* added generator held item names to override comment
2024-05-09 14:52:09 -05:00
Xavion3
e6ba60364e
Save battler tags ( #516 )
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* Save battler tags
Also saves the rest of the summonData except for transform specific things.
* Add missing values for type boost tag.
* Add intellisense comments
2024-05-09 00:37:51 -05:00
Tempoanon
d16cb1202f
Fix charge ( #614 )
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* Fix charge
* Remove console logs
2024-05-08 23:37:50 -05:00
alpaca
76ac86d2ae
Implements healer ( #259 )
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* Implements healer
* adds an ally check to the condition
* done testing, changes chance back to 30%
* adds comment header for PostTurnResetStatusAbAttr
* adds override to resetStatus to not allow revive
* dont revive
* override revert
2024-05-08 20:21:55 -05:00
Benjamin Odom
ea5e535f9f
Fixed Failed Moves Not Using PP ( #634 )
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Fixed an issue where if a move failed, it would not use power points.
2024-05-08 15:51:56 -05:00
Jeremy B
bb28d3599e
fix scrappy and mindseye working as passive ability ( #567 )
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* fix scrappy and mindseye working as passive ability
* update apply for ignoretypeimmunityabattr
* simplify logic for ignoretypeimmunityabattr
---------
Co-authored-by: contra1337 <jpbastyr@gmail.com>
2024-05-08 00:32:38 -05:00
alpaca
36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode ( #370 )
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* adds the ribbon asset, hooking it up
* works if override. need to add field on server side I imagine
* moves count to starterData, increments on win
* formatting
* increment works properly
* recursively check for prevolution
* cleaned up to use getRootSpeciesId()
* changes ribbon to gold medal version
* adds Akuma's ribbon achievements
* ribbons increment correctly
* missed ui handler update
* reorder achievements
* ribbon correct, vouchers not. currently investigating
* increments properly, but voucher reward phase not appearing
* some cleanup
* works great, need to better reflect who is getting ribbon in message and cry
* plays level fanfare, tabling cry for now
* reran items.bat
* Minor fixes
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
Xavion3
2d740f1952
Implement once per battle restriction on abilities
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Currently just Intrepid Sword and Dauntless Shield
2024-05-07 00:39:16 -04:00
Reldnahc
84f6f06ca4
add override to force double battles.
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add override for passive abilities.
2024-05-06 19:11:34 -04:00
lucfd
80b6001c77
Implemented Revelation Dance ( #166 )
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* implemented Revelation Dance
* fixed steam engine activating on all water moves
* implemented typeless
* stellar handling for revelation dance
* removed testing lines
* changed to UNKNOWN implementation
* removed UNKNOWN RGB
* removed print debug + unnecessary logic
* simplified test condition further
2024-05-06 10:24:37 -05:00
Jeremy B
bc8cb51dc1
Add Scrappy ability handling ( #473 )
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* partially implement scrappy
* add minds eye handling also
* remove unimplemented from minds eye
---------
Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
Benjamin Odom
2b4dc9a4f0
Fixes Struggle Softlock ( #531 )
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* Fixes Struggle Softlock
Fixed an issue where moves marked as (N) would prevent you from being able to Struggle.
Also fixes messaging so that a message shows when you are out of PP, Disabled, or trying to use an unimplemented move consistently.
* Update phases.ts
2024-05-06 00:02:52 -04:00
LaukkaE
67ee104178
Fix Protosynthesis and Quark Drive ( #289 )
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* Fix Protosynthesis and Quark Drive
* add partial tags
2024-05-06 10:26:11 +10:00
Ivan Perez
3a218eb92b
Fixed a bug where a yawned target in a semi-vulnerable state would be stuck in that state ( #396 )
2024-05-05 00:35:47 -05:00
Benjamin Odom
daa6e3b3a8
Prevent Fusion Status Errors +Fix Double Battle Issue ( #472 )
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* Reapply "Prevent Fusing Status Errors (#465 )"
This reverts commit 18a1c152c0
.
* Update phases.ts
2024-05-04 22:16:59 -05:00
Madmadness65
18a1c152c0
Revert "Prevent Fusing Status Errors ( #465 )"
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This reverts commit 68eca464f7
.
2024-05-04 20:50:48 -05:00
Benjamin Odom
68eca464f7
Prevent Fusing Status Errors ( #465 )
2024-05-04 20:37:31 -05:00
Benjamin Odom
5d6181926a
Removed Hardcoded Values
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Realized there was an enum for the -1 value which should help clear up confusion if someone has to mess with this code later
2024-05-03 23:26:56 -04:00
Tempoanon
5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override ( #369 )
2024-05-04 12:30:23 +10:00
Benjamin Odom
e02b85629f
Fix Enemy Counter Moves
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The AI couldn't decide who to target with CounterDamageAttr moves which don't need a target. This change makes an exception. Now functions the same as when the player selects one of these moves.
2024-05-03 21:00:56 -04:00
Xavion3
c7c4deb416
Implement Sniper
2024-05-03 12:05:20 -04:00
Benjamin Odom
b84a4b4ee5
Fix Shedinja PPused Share
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Fixed having Shedinja share PP usage with the Ninjask it evolved from and vice versa.
The solution was to make a deep copy of each move in the moveset array rather than copying the array itself.
2024-05-03 08:33:33 -04:00
Flashfyre
b30ab6136e
Starter friendship for candies is split between spliced species
2024-05-02 21:55:11 -04:00
Benjamin Odom
fec8771830
Fix Shedinja Luck and Crash
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Shedinja wasn't taking the luck value from Ninjask so when it calculated its luck it just took the entire fused Pokemon's luck somehow. This has been fixed so it takes both the first and second part of the fusion's luck values instead.
Also fixes an issue where Shedinja crashed the game if it was the second part of a fusion combo. Now the correct pokemon species gets checked against and the correct pokemon evolution occurs to create Shedinja.
2024-05-02 17:55:45 -04:00
Flashfyre
991f097e9e
Rebalance friendship and add starter friendship with candy reward
2024-05-02 17:48:08 -04:00
Benjamin Odom
9d8f7ddcf0
Implement Tailwind ( #398 )
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Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
2024-05-02 14:10:21 -05:00
Flashfyre
6ac224ab8a
Refactor to split battle messages from menu
2024-05-01 18:54:35 -04:00
TeKrop
e34b204664
feat: added support for localisation on battle scene sentences
2024-05-01 18:54:35 -04:00
Flashfyre
7a418109c3
Fix not checking move conditions for AI
2024-05-01 18:17:12 -04:00
Xavion3
5a6ea40dae
Implement Acrobatics
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Currently scales from 0-5 items
2024-05-01 17:11:16 -04:00
Xavion3
d6ca09e431
Implement Belch
2024-05-01 16:52:48 -04:00
Flashfyre
93765d4121
Update battle info on stat change
2024-04-30 23:23:32 -04:00
Flashfyre
6fd5709b13
Reapply stat change feature with fixes
2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc
Revert "Add togglable stat change display"
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This reverts commit 718585062b
.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b
Add togglable stat change display
2024-04-30 22:06:54 -04:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) ( #353 )
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* Some Fixes
- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.
- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.
- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.
- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.
* Formatting changes for consistency
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Xavion3
ad5efdf4f9
Refactor overrides
2024-04-30 09:12:19 -04:00
Flashfyre
9641d77bba
Re-add shiny override EXCEPT FALSE THIS TIME
2024-04-28 22:03:29 -04:00
Flashfyre
57ece2c1d7
Revert "Add shiny and variant debug override"
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This reverts commit 21482a641b
.
2024-04-28 20:41:38 -04:00
Flashfyre
0b438d0ff4
Revert "Add temporary double wild shiny chance"
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This reverts commit 4607782578
.
2024-04-28 20:30:12 -04:00
Flashfyre
21482a641b
Add shiny and variant debug override
2024-04-28 20:30:03 -04:00
Flashfyre
00150fd0bb
Fix using wrong variant value when fusing
2024-04-26 20:11:37 -04:00
Flashfyre
4607782578
Add temporary double wild shiny chance
2024-04-26 19:57:38 -04:00
Flashfyre
f281605146
Fix wild shiny luck generation
2024-04-26 19:36:27 -04:00
Flashfyre
6b9542511f
Add fusion luck as a separate field
2024-04-26 18:27:00 -04:00
Flashfyre
bf2a83993c
Make luck independent from shininess and variant
2024-04-26 17:32:28 -04:00
Flashfyre
5e7356636e
Update shiny luck mechanics and count both fusion components
2024-04-26 11:31:39 -04:00
Xavion3
46227d65f2
Fix mind blown/explosion moves
2024-04-26 08:33:29 -04:00
Flashfyre
ef552c7ffd
Fix crash with certain animated variant sprites
2024-04-26 02:00:58 -04:00
InfernoVulpix
d4c265443f
Assurance effect implementation
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Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp ( #290 )
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* Implemented explosives
* Add Aftermath and Magic Guard interactions
* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Flashfyre
728512cf7d
Fix Baton Pass not working
2024-04-25 20:52:52 -04:00
Flashfyre
ba71d2750b
Load files from manifest for caching
2024-04-23 22:00:23 -04:00
Xavion3
049fa306b9
Add dynamax buffs
2024-04-23 12:02:09 -04:00
Flashfyre
4950dd0e73
Fix shiny variant back sprite color mapping not working
2024-04-22 00:31:33 -04:00
Flashfyre
4fc194295b
Remove event shiny bonus
2024-04-21 19:58:55 -04:00
Xavion3
c3eaa0506f
Make it so you can't freeze in sun
2024-04-21 00:41:33 -04:00
Flashfyre
9b03d6f8d3
Fix crash related to fusion sprites
2024-04-20 16:08:33 -04:00
Flashfyre
f0ac060466
Add temporary shiny rate increase for event
2024-04-19 19:49:58 -04:00
Xavion3
9dfd5a1e6e
Implement Soak, Forest's Curse, and Trick-or-Treat
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Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
Temps Ray
e94b17bbf5
Implement getAttackTypeEffectiveness check
2024-04-19 13:11:41 -04:00
Flashfyre
bd80281859
Fix various shiny checks for palettes
2024-04-19 11:11:19 -04:00
Flashfyre
7ed8dba46a
Fix undefined variant for existing shinies in runs
2024-04-19 01:44:51 -04:00
Flashfyre
6220165315
Fix issue with undefined variant
2024-04-19 01:25:19 -04:00
Flashfyre
3f9e7b4839
Working fix to shiny crash issue
2024-04-19 00:58:59 -04:00
Flashfyre
c76f8c5e7e
Add tiered shiny variants
2024-04-18 22:52:26 -04:00
Xavion3
0b4963aefc
Block form changing abilities while fused
2024-04-18 18:56:50 -04:00
Xavion3
453c5644aa
Fix mold breaker + implement neutralising gas
2024-04-18 10:52:31 -04:00
Tempoanon
cf2bd4d3da
Implement Charge and more abilities ( #163 )
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* Implement Rivalry
* Implement Quick Feet, Liquid Voice, and Normalize
* Forgot paralysis is half speed instead of a quarter
* Remove log statements
* Fix minor edge case in rivalry for gendered vs genderless
* Add wind abilities and charge
* Implement Charge and more abilities
* Add i18n support and Beedrill fury cutter
* Fix merge conflict in taunt
* More English strings removed
2024-04-17 01:09:15 -04:00
Ishan Patel
1f9834d1f6
Fixed when roost removes flying type ( #148 )
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* Initial push with roost fix
* Roost fix
* Added GROUNDED to Levitate
* Cleaned up GROUNDED code
2024-04-16 14:31:30 -04:00
Xavion3
420d7fbade
Fix paralysis speed drop
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Should only be 0.5x
2024-04-16 12:25:41 -04:00
Flashfyre
05bb384934
Update crit chance to gen 7 odds
2024-04-16 12:14:33 -04:00
shayebeadling
95aa78487f
Present implementation, adds a 0 dmg override for 0 power moves. ( #152 )
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* Implements present, adds an override in the dmg calc to make 0 power moves do 0 dmg
* present doesn't make contact
* removes console log
* only === 0
2024-04-16 00:41:15 -04:00
prateau
0196cf8310
Add snow as a weather
2024-04-15 17:45:52 -04:00
LaukkaE
2a5351e2f6
impl Priority immunity abilities ( #137 )
2024-04-15 12:48:33 -04:00
Xavion3
6881246d17
Implement check functions for abilities
2024-04-15 01:11:27 -04:00
Flashfyre
99aa7854c0
Prevent replacing learnset when species is overridden
2024-04-14 20:23:51 -04:00
surniki
208279ce77
Copies the moveset of the evolving Nincada to the newly generated pokemon for Shedinja.
2024-04-14 20:09:58 -04:00
Flashfyre
669bc367e5
Fix Super Luck working on the wrong side
2024-04-14 18:19:35 -04:00
Tempoanon
946e6d8c5c
Implement Rivalry, Quick Feet, Liquid Voice, and Normalize ( #108 )
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* Implement Rivalry
* Implement Quick Feet, Liquid Voice, and Normalize
* Forgot paralysis is half speed instead of a quarter
* Remove log statements
* Fix minor edge case in rivalry for gendered vs genderless
2024-04-14 13:15:01 -04:00
Flashfyre
75ce0e8f73
Fix transform and imposter not copying ability
2024-04-14 12:23:49 -04:00
Xavion3
cc20d24afa
Implement sucker punch ( #121 )
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* Implement sucker punch
* Fix variable name
2024-04-14 11:54:46 -04:00
Flashfyre
824a73ef71
Add candy system for passives and value reductions
2024-04-13 18:59:58 -04:00
LaukkaE
8cf8ce1258
Fix terrain power boosting
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fix
2024-04-13 13:51:13 -04:00
EmoUsedHM01
cabba43598
Added support for Super Luck with BonusCritAbAttr ( #106 )
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* Fixed Super Luck, and added a new BonusCritAbAttr
* Added crit clause for BonusCritAbAttr ( Super Luck )
* Changed it to +1 like it should be
2024-04-12 17:21:56 -04:00
EmoUsedHM01
930c14fa62
Laser Focus support, with the added BattlerTagTypes to support it ( #103 )
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* Added a new BattlerTagType and support for Laser Focus
BattlerTagType.ALWAYS_CRIT
* Updated battler-tags to support ALWAYS_CRIT
* Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type
* Updated the crit formula to include the new critAlways
* Updated crit logic to include critAlways, fixed indents
2024-04-12 16:05:32 -04:00
Flashfyre
3961550f62
Fix fusion move learning bug and inaccurate HP in battle info
2024-04-11 20:40:16 -04:00
Flashfyre
3e9fdc2d0a
Fix rest not overriding status
2024-04-11 20:01:43 -04:00
Flashfyre
d50521755e
Fix fusion move merge happening after wave end
2024-04-11 16:30:29 -04:00
Flashfyre
3d959e3860
SpDef boost in sandstorm only applies to rock types
2024-04-11 14:52:32 -04:00
Flashfyre
377dabdb27
Boss buffs ignore abilities
2024-04-11 12:11:55 -04:00
Flashfyre
43bf8e13ea
Fix stack overflow with weather abilities
2024-04-11 09:39:15 -04:00
Flashfyre
fbb901e591
Temporarily disable passive abilities
2024-04-11 09:30:40 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
Xavion3
4f63b83bd9
Add support for variable category moves
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Also lets shell side arm poison
2024-04-10 22:41:16 -04:00
Flashfyre
81536e7e8e
Ignore fusion species generation on egg hatch
2024-04-10 20:31:52 -04:00
Flashfyre
012158e7ff
Improve enemy move selection AI
2024-04-10 12:49:23 -04:00
Flashfyre
ca778e07d5
Implement Pokemon fusion icons
2024-04-10 10:57:06 -04:00
LaukkaE
973eefee1d
Add electric terrain electric type boost
2024-04-10 09:12:27 -04:00
LaukkaE
2a5cfbf758
Psyblade & Rising voltage affected by Electric Terrain
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fix
2024-04-10 09:12:27 -04:00
LaukkaE
c9eff345cf
Implement Aura Wheel and Raging Bull types ( #69 )
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* Implement Aura Wheel and Raging Bull types
* Account for fusion
2024-04-09 14:02:41 -04:00
Flashfyre
52f0f5a149
Fix status move immunity not working (ie. Thunder Wave)
2024-04-08 16:02:12 -04:00
Flashfyre
fdcefbd5c1
Fix weather and terrain abilities not applying in endless mode on biome switch
2024-04-08 09:31:30 -04:00
musicman928
b7368afa9e
Add type change abilities
2024-04-07 22:27:07 -07:00
Flashfyre
a0e2427974
Fix strong winds effect not working on moves
2024-04-07 23:18:04 -04:00
neverblde
6decbec6a9
Fix pokemon applying burn reduction
2024-04-07 08:49:46 -04:00
Flashfyre
70a4d54ec9
Predetermine overflow line breaks
2024-04-06 23:03:20 -04:00
Flashfyre
570f10345b
Add missing weather effects for fog and strong winds
2024-04-06 22:10:38 -04:00
Flashfyre
59cb4daa52
Fix gendered form evolutions always assigning male
2024-04-06 20:48:58 -04:00
Flashfyre
6821404023
Filter out sacrificial moves from boss movesets
2024-04-06 19:41:12 -04:00
Matthew
3dabfd3c55
Fix sturdy
2024-04-06 01:51:42 -04:00
Flashfyre
4c383e105f
Add evolution for secondary fusion species
2024-04-05 21:12:29 -04:00
Matthew
5b2925cf85
Endure updated
2024-04-05 18:50:10 -04:00
Flashfyre
e2a49ffa25
Fix critical hits causing decimal damage
2024-04-05 18:38:46 -04:00
Flashfyre
77e8ff3785
Nerf critical hit damage to 1.5x
2024-04-05 15:47:46 -04:00
Jaime
887a4176ab
Implemented moves Reflect, Light Screen and Aurora Veil
2024-04-05 11:44:21 -04:00
Flashfyre
37eb5c8eb0
Add more recent move selections for trainer and boss Pokemon
2024-04-05 11:42:55 -04:00
Flashfyre
efb6b9dbc9
Fix stat drops always being ignored
2024-04-05 07:32:56 -04:00
Flashfyre
2fab4a35ab
Fix critical hit logic
2024-04-05 00:13:03 -04:00
Flashfyre
eaba6e655c
Revert crit change
2024-04-04 23:57:28 -04:00
Flashfyre
a45fe05f53
Critical hits ignore stat drops and X items last 10 battles
2024-04-04 23:32:09 -04:00
Flashfyre
8b84965d7a
Remove revive tokens, nerf heal token, add endure token
2024-04-04 22:42:24 -04:00
Flashfyre
e76fa25bc8
Fix attack type boosters applying universally and buff Soul Dew
2024-04-04 20:33:08 -04:00
Flashfyre
87e0e06b9e
Add faster evolution skipping
2024-04-04 18:54:50 -04:00
Flashfyre
4f0b1fdcfb
Fix namebox not updating with theme
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Fix namebox not updating with theme; ban certain species from being used by trainers
2024-04-04 18:00:21 -04:00
Flashfyre
b04cdd3f60
Fix final boss burn cheese
2024-04-04 14:20:14 -04:00
Flashfyre
563ff21ad4
Fix moveset generation priority reversed
2024-04-03 16:35:11 -04:00
Flashfyre
4d2d04858f
Fix tera power boost still applying when multi scope is held
2024-04-03 12:36:19 -04:00
Flashfyre
5759a5e5ce
Add Multi Lens item
2024-04-03 11:42:09 -04:00
Flashfyre
ae03f541dd
Allow Kyurem forms to be fused
2024-04-03 10:38:36 -04:00
Flashfyre
7400ba0503
Update IVs in dex on evolution
2024-04-03 09:23:45 -04:00
Flashfyre
880433a7f8
Fix not setting initial nature override
2024-04-02 23:47:48 -04:00
Flashfyre
6bb40c6d15
Fix Soul Dew not factoring in overridden nature
2024-04-02 23:21:55 -04:00
Flashfyre
785840fdf4
Fix crash
2024-04-02 23:12:30 -04:00
Flashfyre
84f6456972
Use nature override property instead of overwriting base nature
2024-04-02 23:00:56 -04:00
LaukkaE
bd1af25c01
implement Darkest Lariat, Chip Away and Sacred Sword ( #26 )
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* implement darkest lariat, chip away, sacred sword
* fix
2024-04-02 13:51:38 -04:00
Flashfyre
91ab0b4b32
Fix Sturdy HP check in wrong place
2024-04-02 01:15:53 -04:00
Flashfyre
e171b10d40
Fix Sturdy enduring all hits instead of just from full HP
2024-04-02 01:03:29 -04:00
Flashfyre
a33dd47853
Re-implement fixed moveset generation with fix
2024-04-02 00:48:13 -04:00
Flashfyre
5e8b5c8ac7
Revert "Rework moveset generation logic and fix window selection crash"
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This reverts commit 321c3f3e90
.
2024-04-02 00:27:15 -04:00
Flashfyre
321c3f3e90
Rework moveset generation logic and fix window selection crash
2024-04-02 00:16:06 -04:00
Flashfyre
96288d29ce
Fix bug with fainting on force switch out
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Fix bug with fainting on force switch out; move overrides in Pokemon to BattleScene
2024-04-01 21:02:48 -04:00
LaukkaE
6a87c1b4cc
Implement freezedry ( #22 )
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* implement freezedry
* remove console log
2024-04-01 13:26:35 -04:00
Flashfyre
366e3e5120
Fix battle RNG varying when loading a game
2024-04-01 12:48:35 -04:00
Flashfyre
5cb268a3f0
Fix Stance Change not working on enemy side
2024-03-31 00:10:47 -04:00
Flashfyre
0605b8c55c
Fix Stance Change effect not relying on ability
2024-03-30 18:57:21 -04:00
Flashfyre
e5ee66b0b7
Implement King's Shield move and Stance Change ability
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Implement King's Shield move and Stance Change ability; fix fire moves not all thawing and certain fire moves not thawing user
2024-03-30 18:46:33 -04:00
Flashfyre
b85f093674
Grass types are immune to powder moves
2024-03-30 17:23:58 -04:00
Flashfyre
bb185d9845
Fix ice types immune to sleep
2024-03-30 17:11:34 -04:00
Flashfyre
dbca257a76
Add Schooling ability for Wishiwashi and fix Beast Boost
2024-03-30 00:53:35 -04:00
Flashfyre
fa7c1684f7
Fix tag source linking
2024-03-29 15:43:36 -04:00
Flashfyre
dff9a21a0b
Fix not properly checking damage greater than 0 for certain effects
2024-03-29 15:00:16 -04:00
Flashfyre
a240a45318
Implement False Swipe and Hold Back moves
2024-03-29 11:58:22 -04:00
Flashfyre
4f62dec998
Implement Helping Hand move
2024-03-29 10:07:04 -04:00
Flashfyre
23e3bdc960
Bosses generate with higher IVs
2024-03-29 00:03:54 -04:00
Flashfyre
0afec8fd35
Rebalance trainer evolution logic
2024-03-28 14:05:15 -04:00
Flashfyre
7a508c485a
Fix grounding check not working properly after new changes
2024-03-28 10:35:18 -04:00
Flashfyre
cedc1fb3b2
Fix the way ignore flying tag works
2024-03-28 10:28:05 -04:00
Flashfyre
2cc38ac2cb
Fix softlock with switch out moves used on player
2024-03-28 00:05:48 -04:00
Flashfyre
63a6655759
Fix Transform and Imposter causing crash
2024-03-27 23:44:11 -04:00
Flashfyre
b94215e3f6
Attempt fixing issue with form-specific moves in learnset not being used
2024-03-27 12:38:36 -04:00
Flashfyre
8bdab3d3bc
Fix dividing by 0 when calculating party member scores
2024-03-26 16:07:59 -04:00
Flashfyre
85d09462ad
Fix moveset generation logic
2024-03-25 15:22:37 -04:00
Flashfyre
bd67ccde8b
Revert "Fix random moveset generation logic not working properly with evolutions"
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This reverts commit a8cabd50d9
.
2024-03-25 14:44:40 -04:00
Flashfyre
3ce8697c23
Make AI a bit more intelligent in attack move interactions
2024-03-25 14:38:07 -04:00
Flashfyre
a8cabd50d9
Fix random moveset generation logic not working properly with evolutions
2024-03-25 14:27:04 -04:00
Flashfyre
efa8d4f3fc
Fix summon data not being loaded in on session load
2024-03-25 10:16:29 -04:00
Flashfyre
4f88bd3dab
Fix final boss nerf
2024-03-24 19:52:30 -04:00
Flashfyre
b9805ceabf
Update moveset generation logic
2024-03-24 18:57:24 -04:00
Flashfyre
6fce502b88
Nerf PP on a certain final boss move
2024-03-23 23:07:49 -04:00
Flashfyre
1d39f0eeeb
Fixed form-based evolutions not taking form into account
2024-03-22 21:38:10 -04:00
Flashfyre
a76f795cd5
Trainer updates including names and double battle pairs
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Add dynamic trainer pairs; add trainer names with Bulbapedia scraping logic; add Hex Maniac trainer; make namebox stretch to fit name
2024-03-21 00:57:28 -04:00
Flashfyre
255177857f
Update moveset generation to included evolved lower level moves
2024-03-19 20:09:22 -04:00
Flashfyre
6feef82fcf
Simulate evolution chain when generating movesets
2024-03-19 19:52:27 -04:00
Flashfyre
98e88a160b
Implement Bolt Beak, Fishious Rend, and Magnitude
2024-03-18 22:05:21 -04:00
Flashfyre
5c02455c97
Implement Protosynthesis and Quark Drive
2024-03-18 21:22:27 -04:00
Flashfyre
0701598be6
Add session scores
2024-03-17 11:36:19 -04:00
Flashfyre
56f4a71ca6
Add daily runs (WiP)
2024-03-16 22:06:56 -04:00
Flashfyre
81f9e2da36
Add WiP logic for daily run and fix some performance issues
2024-03-15 21:59:34 -04:00
Flashfyre
10cacbe5af
Fix Fake Out logic
2024-03-14 18:03:38 -04:00
Flashfyre
623d600e13
Add wrapper for game mode
2024-03-14 16:26:57 -04:00
Flashfyre
0c835f4157
Implement various abilities including Mold Breaker
2024-03-14 00:40:57 -04:00
Flashfyre
54eed194fd
Fix Misty Terrain softlock
2024-03-13 20:36:25 -04:00
Flashfyre
b93e4397fa
Fix formatting and remove stray character
2024-03-13 08:51:07 -04:00
Xiaphear
9d2d03ee44
Added Tinted Lens.
2024-03-13 12:45:31 +01:00
Flashfyre
71e820f149
Add redirection logic to Lightning Rod and Storm Drain
2024-03-11 20:55:41 -04:00
Flashfyre
f7d89b5268
Implement Psyshock
2024-03-11 18:18:55 -04:00
Xiaphear
56250aca9c
Added Body Press
2024-03-11 21:45:32 +01:00
Flashfyre
4c5981c126
Update token logic, nerf revive tokens, and add Fusion Token
2024-03-11 00:16:24 -04:00
Flashfyre
20e9a1e761
Fix grassy terrain heal being applied to all terrains
2024-03-10 00:14:09 -05:00
Flashfyre
47cf14da9b
Implement terrains and rework status logic
2024-03-09 21:57:33 -05:00
Xiaphear
b9395ebd7f
Implemented Sturdy.
2024-03-09 23:49:00 +01:00
Flashfyre
6a6d676cb2
Attempt fixing one hit KO
2024-03-09 10:40:51 -05:00
Flashfyre
95bfb2a056
Implement Skill Swap and fix Wonder Guard with status moves
2024-03-04 21:32:11 -05:00
Flashfyre
893c20fc16
Remove status effect move type immunity
2024-03-04 20:28:55 -05:00
Flashfyre
123d268619
Fixed damage moves are no longer affected by tokens
2024-03-03 23:55:52 -05:00
Flashfyre
413d748287
Fix moves that ignore boss segments not breaking segments
2024-03-03 23:50:33 -05:00
Flashfyre
0011f6033b
Fix redundant item update for each transferred item when fusing
2024-03-02 10:23:54 -05:00
Flashfyre
32f4d69041
Wild spliced Pokemon generate shared movesets
2024-03-01 16:21:28 -05:00
Flashfyre
0e0fe95d4c
Fix being unable to clear boss segment without bypass
2024-03-01 12:41:47 -05:00
Flashfyre
ed1f82b476
Fix visual bug with boss segments
2024-03-01 11:42:09 -05:00
Flashfyre
0dc53bfeb8
Fix boss stat boosts not being applied on revive
2024-03-01 11:26:40 -05:00
Flashfyre
6f54fa7741
Fix damage display issues with battle info
2024-03-01 10:28:29 -05:00
Flashfyre
1f6a6f4621
Damage-related fixes and changes
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Apply damage numbers to all damage and heal; fix some damage-related bugs
2024-03-01 09:35:36 -05:00
Flashfyre
716d8853a3
Add damage numbers feature
2024-03-01 00:27:46 -05:00
Flashfyre
f48464d48d
Minor refactoring
2024-02-29 20:08:58 -05:00