* Corrected all English punctuation into Chinese in zh_TW
* Merged battle.ts and biome.ts translations into this branch
* abilitiy-trigger.ts and achv.ts
* battle.ts egg.ts fight-ui-handler.ts game-mode.ts
* a bunch of minor changes
* Update French ability-trigger.ts
* Update French fight-ui-handler.ts
* Update French menu.ts
* Update French settings.ts
* Update French egg.ts
* Update French modifier-type.ts
* Update modifier-type.ts
* Update modifier-type.ts
* Add unthaw to moves that are missing it
Add unthaw to all damaging fire moves
Add Status Effect overrides for easier testing
clean up comments and readd status cure before fainting
* implement Costar ability, refactor TraceAbAttr to be more generic
* format code, clean up comments
* Revert "Add unthaw to moves that are missing it"
This reverts commit 89494fa0c8.
* clean up comments, remove unused call
* ability now copies negatives changes as well
* separate PostSummonCopy into two different classes
* small refactor of copy ability attrs
* add costar to test suite
* remove abstract declaration from comments
* remove broken import statement
* actually fix broken imports
* add i18n calls
* add en keys to other locales and sort by alpha
* Localize hp phases and translate in Korean
* Change codeName for distinguish other HP restore message
* Update src/locales/fr/battle.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
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Co-authored-by: 송지원 <jiwsong@gmarket.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Create variant-tiers enum
* Added variant tier override property to the egg class
* Added hasVariants function to pokemon species
* Implement variant override logic to egg hatching phase
* Delete src/enums/variant-tiers
* Create variant-tiers enum
* Added egg shiny and variant overrides
* fixed egg comment in overrides.ts
* Added override logic to egg hatch phase
* Added species pool filter logic when global override is set
* Added global egg tier override logic
* Added global egg tier override
* Added global gacha pull count override logic
* Added global gacha pull count override
* Renamed egg hatch override
* Renamed egg hatch override
* Added gacha pull without voucher global override
* Renamed free gacha pull global override
* Added free gacha pull override logic
* Gacha pull count override name fix
* Bugfix
* restored defaults + savegame bugfix
* eggOptions added to parameterize eggs. Added option to buy eggs of the same species.
* Small Bugfix for same species egg generation
* Removed translation from translator
* Improved the isManaphyEgg() check
* Fixed manaphy egg hatch wave count
* Added comments to IEggOptions
* Added eggOptions for hidden ability and rare egg move override
* Merge Fix: Update egg-hatch-phase.ts
* Fixed manaphy rates back to 1/256 like in PR #2182
* Renamed override, same species egg unlocks after passive is bought. Added code as comment for custom shiny, HA and rare egg move rates.
* Merge fix. Moved enums.
* quick fix for the commented out code
* Fixed that you can't buy an egg over the 99 egg limit
* Fix that you can't buy eternatus
* Use already existing randSeedShuffle instead of my own function
* Eternatus buyable again. Changed overrides to be able to set common tier/variants. Moved getGuaranteedEggTierFromPullCount().
* Changed eggOption gachaType to sourceType. Replaced eggOption overrideRareEggMove with eggMoveIndex to exatly specify an egg move. Moved egg move unlock logic into the egg class. Simplified shiny calculation. Added same species egg type descriptor. Moved custom rates for same species egg code into egg.ts.
* Added 19 unit tests for eggs
* Changed unit test description
* Added higher rates for same species eggs
* Adjusted same species egg cost for 1-3 cost starters and HA rates
* Added legacy egg loading unit test. Fixed gachaType legacy value loaded from DB and legacy tier loading
* Legacy egg loading from server DB fixed
* localized dialouges in Hana region (1)
* localized elite-4 with chamion (in Hana region)
* localized other hana's trainer
* modified spaces after the sentence sign
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/locales/ko/dialogue.ts
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update src/locales/ko/dialogue.ts
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Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* [Localization] Add missed manageNature entry in Korean for starter-select-ui-handler.ts
* [Localization] Add missed selectNature entry in Korean for starter-select-ui-handler.ts
* Added german dialogue for alder and kieran (lauro & jo)
* Added zh_CN and it
* Added Korean
* Added tradtional Chinese
* Added spanish
* Added french! (thanks dakurei)
* Bug fixes for spite, creates class to extend spite for eerie spell
* Comments for clarity, creates class to extend ReducePpMoveAttr
* Resolve reference error with AttackReducePpMoveAttr
* Shows move failed in a clearer way with showMoveText
* Localization of pp reduction moves
* Fixes issue of eerie spell reducing pp when ratio is 0
* Removes unnecessary phase replacement
* Remove partial implementation from eerie spell
* Adds locale entry for ppReduced to other languages
* Added nature selection menu
Added a nature selection menu to the starter selection, as you can way too easily skip over the nature you want when cycling.
All nature selections are furthermore persistent and stored in the starterData.
Those changes are compatible with the current save format, but will increase the size, so, in case the size of the save file can't be increased, further changes will be needed.
* Sorted nature selection into sub-menus
The nature-selection menu is now, instead of one large list, multiple smaller menus.
Those menus will appear once at least one nature of the appropriate kind has been collected.
Translations partially required.
* Update French starter-select-ui-handler.ts
* Added support for updated save structure
Adds compatibility with updated save-data structure which supports more persistent starter attributes
* more persistent start data
Abilities, Variants and Forms are now also saved.
* added gender to stored information
* fixed typedoc issues
* Starter Preferences now stored locally
* removed deprecated import (due last merge)
* Sub menus removed
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* [Localization] Modification some code about battle stat for localization.
* Corrections to failed generating typedoc docs.
* [Localization] Modification some code about battle stat for localization.
* Corrections to failed generating typedoc docs.
* Corrections to change localized key for battle stat and level change description.
* Deleted battle-stat.ts file in Deutsch locales.
* Fixed build failure
* Move unit test file into localisation folder from battle folder.
* Fixed localization key
* Fixed build failure
* Fix merge conflict
* Fix merge conflict again
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Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: Temps Ray <temps.ray@gmail.com>
* chore: add translation for dialogue of cilan
* chore: add translation for dialogue of chili
* chore: add translation for dialogue of cress
* fix: fix spelling errors and make it compatible with eslint
* Add ALL option to transfer menu
It adds a new attribute to the PartyUiHandler to track whether the transfer is meant for all items of only for a particular one
It also introduces translations for PartyUiHandler, even though only the 'ALL' option can be translated for now.
* Use updated translation key for i18n for partyUiHandler:ALL
* Fix duplicated import
* Use optionCursor instead of optionCursorWithScroll to check if we need to transfer ALL
* Ability Bar can now be localized. In a way that pokemonName abilityName and passive string can be ordered freely
* Update src/locales/ko/fight-ui-handler.ts
Co-authored-by: returntoice <dieandbecome@gmail.com>
* Update src/locales/de/fight-ui-handler.ts
* Update src/locales/de/fight-ui-handler.ts
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Co-authored-by: returntoice <dieandbecome@gmail.com>
* [Localization] Add localization of message when pokemon fainted in battle phase.
* Correction of Deutsch localization
* [Localization] Add localization of message when pokemon fainted in battle phase.
* Correction of Deutsch localization
* Update dialogue.ts
* Update text.ts
* Update dialogue.ts
* Update dialogue.ts
* ignore linting in zh_cn
* try renaming the .eslintrc
* ignoring lint did not work
* lint fix by replacing ` with "
* change eternaus dialogue string back to ` to prevent error
* indentation fixed
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Co-authored-by: Temps Ray <temps.ray@gmail.com>
* Implement Arceus Plates and Silvally Memories
* German localization for items
* Run linter on changes, add items to zh_TW localization
* linter cleanup
* Finish localization for other languages
Names for items sourced from Bulbapedia. Names for the items in Portuguese could not be reliably sourced, so they were as directly translated as possible.
* Add custom Blank Memory item
Currently does nothing, but the idea is that it would be used if the all-in-one form change item idea is followed through.
* Update item atlas
* Use move.type instead of type.value
The type effectiveness now works again.
* Update comments
* Fix type changing affecting only Silvally
* Condense switch cases down to a single line
As per Brain Frog's suggestion.
* Adding UI elements for new gender, ability and nature
* Added new indicators for shiny, gender, ability and nature
* Changed position of gender icon to top left
* Changes with logging and old (+) indicators for nature, form and ability
* Updated to remove old code and comments, as well as various console logs
* Updated commented code
* Addressing PR feedback
* Updated form to have a label and form name, along with cutting off the form name if it's too long
* Updated stats container to move some labels around so there's less text clumped together
* Removed some old commented code
* Fixed some issues with typing and naming
* Accidentally pushed my overrides.ts before :). Sorry!
* Updated the form name's hover over section to only work when the text is truncated
* Updating the gender check to work off DexAttr instead of a weird 2
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Co-authored-by: Temps Ray <temps.ray@gmail.com>
* Fix tinted caught icon false positive
* Remove unused import
* Rename and optimize
* Block comment
* Draft of evil team grunt pokemon pools
* Add graphics and music
* Add grunt spawn logic
* Add Giovanni
* Add team leader graphics
Giovanni and Ghetsis already have sprites, so they do not need added.
* Add teams for other evil team bosses
* Fix some typos and change hp bars to 2/2/2
* Fix sprites and add random team boss
* Add forced grunt encounter and update dialogue
* Update locales
* also lint en trainers
* More merge conflicts
* Deleted some duplicate images
* Correctly renamed the grunt files
* Forgot about team rocket
* New Magma Sprites
* Adjusted the trimming. Now they dont have as huge of a shadow bbelow them
* Fix grunt sprites
* Add real dialogue
* German Localization of the Dialogue
* Changes
* Tweak waves grunts spawn on
* Fix some typos in dialogue
* Y is canon
* Disable evil team spawns
* Fix another merge conflict
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Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
* Achivments(localization of name and description) now depend on the player gender
* Fixed Name in ptBr config
* Now the achivments are also shown with a gender specific title
* Changed it so it checks if PlayerGender is undefined first
* Update src/locales/de/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/en/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/es/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/fr/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/it/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/ko/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/pt_BR/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/voucher.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/zh_CN/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/locales/zh_TW/config.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achv-bar.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/achv.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/ui/achvs-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* instantiate player gender on in AchvBar constructor
* Reverted the change made only for the tests. And adjusted the import to use the new enum file
* Changed a import to make vite build it again correctly
* Again some changes to the imports for the github docs that was complaining
* The new challenges are also now localized and gender based
* Readded getDescription
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* show currently bound controls on starter menu for last active device
* add special handling for touch controls
* remove hardcoded controls for all locales