* Extract Mode enum out of UI and into its own file
Reduces circular imports from 909 to 773
* Move around utility files
Reduces cyclical dependencies from 773 to 765
* Remove starterColors and bypassLogin from battle-scene
Reduces cyclical dependencies from 765 to 623
* Fix test runner error
* Update import for bypassLogin in test
* Update mocks for utils in tests
* Fix broken tests
* Update selectWithTera override
* Update path for utils in ab-attr.ts
* Update path for utils in ability-class.ts
* Fix utils import path in healer.test.ts
* Add isPartner method to trainer class
* Ensure force switches cannot pull pokemon from the wrong trainer
* Add override for battle type
* Fixup tests and broken assumptions
* Make move fail override semi-invuln check
Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail
* Restore overrides
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix illusion test battle type invocation
* Update struggle and healer tests to use battleStyle
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move LearnMoveSituation to its own file
* Remove unused selfStatLowerMoves array
* Move all-moves to its own file
* Move TurnMove interface to its own file
* move AiType to its own file
* Move PokemonMove to its own file
* Move DamageCalculationResult interface to its own file
* Move fieldPosition to its own file
* Move hit-result to its own file
* Move DamageResult to its own file
* Move SpeciesWildEvolutionDelay to its own file
* move EvolutionItem to its own file
* Move exp to its own masterlist, simplify initVariantData
* Update test/sprites/pokemonSprite.test.ts
* Extract loadPokemonVariantAssets out of BattleScene
* move variant.ts and update pokemon.loadAssets
* Add fuzzy matching for applying variant recolors
* Move glsl shaders to their own files
* Remove extra variants from shader masterlist
Their exp sprites have since been removed.
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Make exp sprite keys a set instead of an array
* Remove outdated exp sprite jsons
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
---------
Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
* Move trainer-config.ts
* move TeraAIMode enum to its own file
* Move TrainerPoolTier enum to its own file
* Move TrainerSlot enum to its own file
* Reorder and group imports
* Move TrainerPartyTemplate to its own file
* Remove speciesPoolPerEvilTeamAdmin method
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix typo in zinzolin's name
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Reuse global scene between tests
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Add missing each method to mockContainer
* Fix select-modifier-phase test
* Sanitize overrides before tests
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Sanitize overrides before tests
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* [WIP] fix things
* Fix tests not working with --no-isolate
* Update npm tests to use no isolate
* Update test-shard-template
* Update package.json
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [BUG] fixes#5472 - transform on reload
* Fix the bug where transformed pokemon failed to load sprite on reload if it was not the base form
* Now properly loads the transformed sprite assets during summon phase
* Commit old stashed changes
* Complete basic implementation of Tera
* Fix effectiveness test
* Make tera retain until forced recall or faint, regain on biome change
* Experimental sparkle fix
* Fix champion teras
* Attempted fix for double battles tera UI bug
* Fix the fix
* Fix linting and test issues
* Fix more tests
* Change int type
* Implement tera for ME trainers
* Cleanup species inclusivity check
* Make tera instant recharge if terapagos in party
* Make useless tera shards not generate
* Implement stellar tera damage boost
* Improve tera selection UI
* Tidy up animation and localisation
* Improve tera button sprite
* Fix Lance tera
* Make tera instant recharge during E4 in classic modes.
* Fix formatting in the tera common animation
The animation was also not playing due to `frameTimedEvents` being missing as well.
* Make tera effect start after animation
* Implement save migration
* Update version number for migration code
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
* full implementation of supreme overlord + test
* removed unused import
* changed documentation since Battle.playerFaints is not used in supreme overlord
* Update faint-phase.ts
* changed supreme overlords power calculation function and adjusted tests
* added changes to Last Respects too
* added playerFaints to SessionSaveData to make the counter saveable
* Apply Kev's suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Reset enemy faint counter per battle
* Re-mark supreme overlord as partial
* added automated test case
* moved playerFaints reset to resetArenaEffects
* removed resetEnemyFaintCount() function since it is unused
---------
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Working ui, missing logic, logs
* Filtering starters by name is working
* Filtering moves and abilities correctly
* Opening starter page on button.action
* Removed ugly leftover from title
* Added container for text with different colors and titles
* Showing all species in pokedex with no decorations and shinies
* Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations
* Can access evolution page
* Abilities are colored properly (still missing info overlay)
* Biome filter; displays for baseStats, biomes and evolutions
* Removed lockable select ui handler, replaced by changes to standard ui handler.
* Evolutions are selectable from list and displayed properly
* Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms
* Listing prevolutions and base forms
* Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default
* Highlighting text filters, resetting all filters when starting up
* No error messag when cursor on uncaught species, showing sprite again after toggling stats
* Simplified Pokemon Scan logic, accepts separate words as input
* Dynamically resizing ability box, showing ability description on first hover. Removed debug logs.
* Removed some more debug messages.
* Filter bar can adjust cursorOffset and x padding
* Fixed some type definitions
* Fixed more warnings; added localization strings in the pokedex scan overlay.
* Fixed fatal bug due to using Object.keys
* Removed debug messages
* Added try catch construct to prevent error that was breaking reloadHelper tests
* Added filter for starters / evolutions
* Biome filter option for uncatchable mons
* C and V buttons snap cursor to filters
* Changing background to make instructions visible
* Can buy candy upgrades through pokedex
* Displaying base stats as bars in an overlay
* Including baby forms among uncatchable mons
* Including evolutions when filtering by biome
* Working logic for select ui handler with skips and scroll
* -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc
* Fixed bug in base stats overlay
* Regional forms display name of region in evolutions and prevolutions
* Better messages for evolution conditions
* Showing proper descriptions for menu
* Adding sound effects to menu, and pokemon cry when opening page
* Changing menu colors to textstyle options supporting a legacy version.
* Fix to getStarterSpeciesId to work with all-unlocks files
* Passing a TextStyle to option select ui handler to allow for shadowed text
* Fixed bug of overlapping labels in text filters
* Fixed bug with supportHover and skipped indices in option select ui handler
* Localization of pokemon number label
* Fix to pokemon number localization
* Fix to pokemon number localization
* Adding some comments, removing useless elements
* More cleanup
* Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game
* Attempting to exit from filter text is now allowed if current option is empty
* UI changes to make dex pages work in legacy style
* Pokemon name shown while in alt form is no more capitalized
* Handling uncaught pokemon
* Showing types on Pokémon page
* Introducing globalScene everywhere
* Showing evolution requirements in message box
* Displaying form changing items; now using pokemonFormChanges to only show reachable forms
* Playing correct cry
* Pokemon cry in setSpeciesDetails
* Left and right buttons to turn previous or next pokedex page
* Cleaned up "last" from this.species; turning pages now preserves memories of unlocks
* Pokerus cursor is now treated as decoration
* Correctly displaying prevolutions for Pikachu and Gholdengo
* Uncaught forms can be cycled through (with black sprite and no options available)
* Filtering by moves now shows icons to distinguish egg and tm moves
* Added icons for passive abilities
* Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode
* Pokedex entries are accessible through party screen
* Adding sort criteria for consistency with starter select screen
* Added options to cost reduction filter for consistency with starter select screen
* Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly
* Adding Pokedéx option in starter select screen
* Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught
* Small fixes to evolution and form change descriptions
* Reworked evolutions menu to incorporate condition descriptions
* Moving evolution condition description logic entirely to the SpeciesEvolution class
* Removed extra Miraidon and Koraidon forms
* Properly showing evolution text for Dunsparce and Maushold
* Displaying uncaught forms for Dudunsparce and Maushold properly
* Displaying correct forms for Urshifu and Toxicitry after evolution
* Cleared up comments
* Updating test for tandemaus evolution
* Localized labels for egg moves and abilities
* Added button to show back sprites
* Back to showing only caught battleforms; added dexForDevs option
* Merging shiny and variant buttons
* Uncaught battle forms options are shown in dark text, like evolutions
* Showing proper gender for mons that can only be (or have only caught in) one gender
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed unused options from base-stats-overlay
* Fixed import of BaseStatsOverlay
* Displaying form-specific TMs properly; adjusting for passives rework
* Removed logging messages
* resetting containers to prevent memory leaks
* Updating integer to number in pokedex
* Implemented suggestion
* Removed some stray comments
* Fixed logic for cursor coming down from filter bar
* Transition from filters to dex box now works in a visually pleasing way
---------
Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* Implement Flip Stat Challange
* Add Achivement
* Update challenge code to block other challenges.
* Add Achievment Image
* Add FLIP_STAT to enum ChallengeType
* Fix comment for FlipStatChallenge
* Add applyFlipStat override to Challenge Class, and add override inside of FlipStatsChallenge
* Add ChallengeType.FLIP_STAT case to export function applyChallenges (Master Switch Function)
* Properly block other challange achviements
* Change the way achivements are blocked by challenge modes to a more flexible method
* Adjust the image for Flip Stat, and add an additional achivement for completing both Flip and Inverse
* Fix FLIP_INVERSE achivement to check ALL challanges are met, not SOME
* Remove outdated image
* Fix FlipStat applyChallenges inside calculateBaseStats
* Update locales
---------
Co-authored-by: Scooom <na@na.na>
Co-authored-by: Scooom <jerry@hosterslice.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Replace various `scene` pass-arounds with global scene variable
* Modify tests
* Add scene back to `fade[in|out]()` calls
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix Bug Superfan ME test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Re-enable fixed test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Rename `gScene` to `globalScene`
* Move `globalScene` to its own file to fix import/async issues
* Fix `SelectModifierPhase` tests
* Fix ME tests by removing `scene` from `expect()`s
* Resolve merge issues
* Remove tsdocs referencing `scene` params
Remove missed instances of `.scene`
* Remove unnecessary `globalScene` usage in `loading-scene.ts`
* Fix merge conflicts
* Attempt to fix circular import issue
* Found the source of the import issue
* Fix merge issues
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Adding a new key determining whether the command cursor resets at the beginning of each new battle.
* Allowing user to toggle commandCursorReset on and off.
* Changing option name to commandCursorMemory
* Fixed caps in settings.ts
* Moved Command_Cursor_Memory from Display settings to General settings
* [ME] Fix GTS Wonder Trade shiny not giving luck
* [ME] Shiny Magikarp from Pokemon Salesman can have any variant
* [ME] Shiny lock MEs with custom or special sprites
* [ME] GTS shows shiny sparkle for received Pokemon
* [ME] Shiny lock 'Slumbering Snorlax' and 'The Strong Stuff'
* [ME] Dancing Lessson: show shiny sparkle for Oricorio in intro
* [ME] Show shiny sparkles for Pokemon in ME intro
* fix tests
* Ensure shiny sparkle animation is initialized before playing it (Fixes#3924)
* make loading variant assets cleaner
* cleanup EnemyPokemon shiny initialization
* test fixes and final cleanup
* Make 'getSpeciesFilterRandomPartyMemberFunc' more readable
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [UI] Ask Confirmation before disabling touch controls
* show a message when asking for confirmation in settings
* small cleanup
* change settings message box to display 2 lines with word wrap
* [P1] Fix System Data Conversion Failure 3
* Use `isNullOrUndefined`, Clean Up Imports
* fix pre candy update save data migration for candy
* fix pre candy update save data migration for candy part 2...
---------
Co-authored-by: Moka <millennium.stitcher@gmail.com>
* start migrating Utils.apiFetch to api class
* move dailyranking to api
* use api in title-ui-handler
* remove: Utils.apiFetch
* migrate `updateSystemSavedata` to api
* migrate clear session savedata to api
* migrate updateAllSavedata to api
* migrate `updateSessionSavedata` to api
* rename `api` to `pokerogue-api`
* migrate unlink discord to pokerogue-api
* migrate unlink google to pokerogue-api
* update pokerogue-api login
* migrate register account to pokerogue-api
* remove Utils.apiPost
* reset overrides.ts
* chore: cleanup
* fix env.development
* fix circular dependencies with api
* fix gamedata verify missing await
* fix daily api calls in daily-run-scorebard
* fix discord-link request body being empty
there was a double `toUrlSearchParams()` call involved
* add pokerogue-api test coverge
* add test-utils `getApiBaseUrl()` method
* add pokerogue-admin-api test coverage
* add pokerogue-account-api test coverage
* add pokerogue-daily-api test coverage
* add pokerogue-savedata-api test coverage
* fix some test describes
* add pokerogue-session-savedata-api test coverage
* add pokerogue-system-savedata-api test coverage
* fix tests
* fix tryExportData
thanks @MokaStitcher
* chore: fix menu-ui-handlers.ts
* fix admin-ui-handler (types)
* extend test-coverage for admin-api
* remove outdated code
* skip some clowning-around-encounter tests if events are active
this is not a permanent solution
* Update src/system/game-data.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Revert "skip some clowning-around-encounter tests if events are active"
This reverts commit a97dafe8b2.
* mark `localServerUrl` and `apiUrl` as deprecated
in `utils.ts`
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Clean up some code related to SSUI
Replace a few nested ternaries with if blocks
Remove some `undefined`s with destructuring
* Add comment, use `v === 0` instead of `!v`
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>