Commit Graph

380 Commits

Author SHA1 Message Date
mcmontag
0e5fd80431
[Move] Implement Stockpile, Spit Up, Swallow (#2960)
* feat: Implement Stockpile, Spit Up, Swallow

* chore: Minor, likely unnecessary null checks

* feat: Localization

* Undo non-English localizations (unsure if they went through proper channels)

* ko localization

from @EnochG1

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* linting fix

* add tests, tiny (non-functional) tweaks

* Remove unnecessary cast

* Update src/data/move.ts

(oops)

* remove some unnecessary comments, rename something for clarity

---------

Co-authored-by: Enoch <enoch.jwsong@gmail.com>
2024-07-23 17:30:42 -04:00
NightKev
a0502fb0b5
[Refactor] Replaces the single and double battles overrides with a single override (#3104)
`SINGLE_BATTLE_OVERRIDE` and `DOUBLE_BATTLE_OVERRIDE` are now `BATTLE_TYPE`

Also updates all uses of the old overrides with the new one
2024-07-23 11:19:47 -04:00
DustinLin
ccb38ca12b
[BUG] fixing multi-hit and move messages on faint (#2981)
* fixing order of messages, scences, to render messages before fainting

* updated fix for effectiveness text rendering order for multi hit moves

* fixing messages not appearing for multi-hit moves on faint

* updated multi-hit condition)

* fixing PR conflicts

* adding comments and FaintPhase setPhaseQueueSplice bug, fixing overrides merge conflict

* writing better comments

* removing space diff in overrides

* adding fainting check for self damage moves

* emergency fixing broken last commit

* additional comments for multi-hit problem

* updating comments, jsdoc style

* fixing linter, destiny bond errors

* splitting up varaible comments to be in JSDoc format

* fixing tests and merge mistakes

* adding rendering of multihit moves that only hit once

* fixing comment formatting_tabs and spaces

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-07-22 13:44:29 -04:00
sirzento
01de9b9b58
[Feature] Added pokemon nicknames/renaming (#2570)
* Added basic temp renaming

* Made nickname persistant after reloading

* Localization and cancel button

* Fixed instant rename on active pokemon

* Small bugfix to prevent console errors

* Changed logic to use the new nickname field. Replaced most .name with getNameToRender() for display.

* Changed evolution message. Removed log messagesc

* Added localization keys for other languages

* Removed empty lines

* French translation

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Chinese translation

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Portuguese (Brazil) translation

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Korean translation

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update menu.ts

* Update menu.ts [Localization(it)]

* Changed most .getNameToRender() instance to getPokemonNameWithAffix()

* Changed wild encounter messages back to just use the name without affix.

* Added localization for the party ui rename selection

* Escaping nickname characters to support all characters

* Better Error handling

* Update src/field/pokemon.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-07-22 12:46:52 -04:00
NightKev
b6266c6da1
[Move] Finish implementation of Glaive Rush (#2720)
* Finish implementation of Glaive Rush

* Fix test RNG

* Add code/test for Multi-Lens interaction

* Fix off-by-one error in test caused by rounding issues

* Update for code changes

* Fix BattlerTag name
2024-07-22 11:16:59 -04:00
Adrian T.
f298ec3111
[Enhancement] Decouple move accuracy and accuracy multiplier calculation from phases.ts (#2899)
* refactor accuracy calc

* update doc

* move accuracy multiplier calculation outside phases

* update wonder skin unit test

* rename method

* add docs

* add unit tests

* address feedback

* rename method

* fix imports

* improve tests

* add test for ohko move accuracy
2024-07-22 11:14:42 -04:00
schmidtc1
21f5595e06
[Bug] Fixes Encore bug with multi-target moves missing (#3060)
* Pushes move history even when multi target move misses

* Move pushMoveHistory out of Move Pending condition
2024-07-22 10:59:04 -04:00
NightKev
ecbf7570b3
Make EXP boosting items stack additively and not multiplicatively (#3094)
Fixes #2040
2024-07-22 10:47:56 -04:00
Frederico Santos
93bcf8ade9 fix: Remove unnecessary cookie setting in LoginPhase and MenuUiHandler 2024-07-21 15:55:42 +01:00
Frederico Santos
4c655691e5 feat: Add prompt=none to Discord OAuth authorization URL 2024-07-21 15:47:35 +01:00
DustinLin
37526c8356
[BUG] Uturn faint switch bug fix (#2980)
* reordering adding switch phases for u-turn

* reverting some temp changes

* generalizing function

* adding PR suggestions

* nit indenting
2024-07-19 00:03:57 +01:00
mcmontag
514c6a196c
[Bug] Fix level 100 moves being skipped if leveled past 100 (#3040) 2024-07-16 22:16:57 -04:00
schmidtc1
1be11d2b3a
[Bug] Fix Lock-On and Mind Reader not working on the first turn (#3001) 2024-07-14 00:26:13 -04:00
Arxalc
0c0de4103b
[Bug] Making FormChangeItems Untransferrable (#2695)
* Made FormChangeItems untransferrable. Replaced getTransferrable()

* Made isTransferrable readonly. Removed unnecessary 'm as PokemonHeldItemModifier'.
2024-07-13 19:09:01 +01:00
Dmitriy K
2314d34907
[QoL] Create default overrides class and export that with custom overrides (#2999)
* Create default overrides class and export that with custom overrides

* add comment to mock import and replace typecast with type narrowing

* change modifier override type to pick keys from modifierTypes
2024-07-12 21:18:52 +01:00
Adrian T
aa90a9ff2d
[QoL] Highlight targets of multitarget moves instead of immediate execution (#2863)
* show targets for move targeting multiple pokemon

* dont allow selecting target if multiple

* fix targeting

* cleanup

* more cleanup

* only highlight targets is move is not status

* fix tests failing

* fix tests

* change "immediately" to "auto"

* nevermind just remove auto

* remove status move condition
2024-07-11 14:17:02 -04:00
Jannik Tappert
dd361c5615
The stat messages can now be plural (#2600)
* The stat messages are now plural

* "And" can now be localized

* Revert Override

* Update src/locales/fr/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/fr/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/fr/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/zh_CN/battle.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/ko/battle.ts

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update src/locales/ko/battle.ts

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update src/locales/es/battle.ts

Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>

* Update src/locales/es/battle.ts

Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>

* Update src/locales/de/battle.ts

* Update src/locales/pt_BR/battle.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/pt_BR/battle.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/data/battle-stat.ts

* Update src/locales/zh_CN/battle.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Changed the way the multiple is handeled to use the i18n way

* Missed one file

* Apply suggestions from code review

* Apply suggestions from code review

* Changed the tests so they work now with the i18n hting

* Fixed some other tests (chinese still makes problems...

* Fix tests for chinese

* Tests

* Update src/test/battle-stat.spec.ts

* Update src/locales/zh_CN/battle.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Apply suggestions from code review

---------

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
2024-07-11 11:47:22 -04:00
Enoch
caf541ba89
[Mirror][Localization] Translate game victory sentences #2254 (#2906)
* Translate forgotten sentences on phases

* Translate to de forgotten sentences on phases

* Translate to es forgotten sentences on phases

* Translate to fr forgotten sentences on phases

* Translate to it forgotten sentences on phases

* Translate to ko forgotten sentences on phases

* Translate to pt br forgotten sentences on phases

* Translate to zh cn forgotten sentences on phases

* Translate to zh tw forgotten sentences on phases

* remove duplicate message

* remove duplicate message

* Update src/locales/pt_BR/battle.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/de/battle.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/de/battle.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update battle.ts [Localization(it)]

* Update src/locales/zh_CN/battle.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

---------

Co-authored-by: Alexis <alexis.faizeau@animedigitalnetwork.fr>
Co-authored-by: 송지원 <jiwsong@gmarket.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
2024-07-11 11:25:44 -04:00
Xavion3
5742f08946
Refactor challenges and add fresh start (#2963) 2024-07-11 07:34:49 +10:00
Frederico Santos
cbf9bdba46 chore: Update environment variables for beta and production environments 2024-07-10 21:33:35 +01:00
Frederico Santos
f506a70d11
Merge branch 'beta' into discord-oauth 2024-07-10 19:56:24 +01:00
Frederico Santos
4cd1653186
Merge pull request #2516 from Tempo-anon/ohkoInvertColor
[Accessbility] Remove screen inversion if move animations are off
2024-07-07 01:23:41 +01:00
Jannik Tappert
e8036b237c
[Localization] Attack missed text is now localizable and uses the Gen 9 format instead of Gen 4 like before (#2809)
* localize attack missed message (pokemon's attack missed!)

* Update src/locales/de/battle.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/ko/battle.ts

* Update src/locales/pt_BR/battle.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/fr/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Localized the attack Missed message so that it now uses the Gen 9 message and no longer the Gen 4 one

* Update src/locales/pt_BR/battle.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/ko/battle.ts

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

* Update src/locales/fr/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/zh_CN/battle.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/zh_TW/battle.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/es/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/it/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/phases.ts

---------

Co-authored-by: EnochG1 <enoch.jwsong@gmail.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
2024-07-05 23:29:13 +01:00
flx-sta
160a5ce5aa
Revert "[QoL] Summary option when new Pokemon caught and party is full (#2242)" (#2816)
This reverts commit 759e4d0288.
2024-07-05 14:01:11 -04:00
Mumble
759e4d0288
[QoL] Summary option when new Pokemon caught and party is full (#2242)
* Option to view Summary before adding new Pokemon to party

* Fixed issues described by HopsWas

* Adjusted makeRoomForConfirmUi to improve window spacing

* Fixed ESLint issue + addressed OrangeRed review

* Fixed Github pages issue

* Removed duplicate unshiftPhase

* Fixed phase order

---------

Co-authored-by: Frutescens <info@laptop>
2024-07-05 13:46:36 -04:00
innerthunder
126174efe4
[Bug] Fix Grip Claw sometimes stealing from the wrong enemy (#2766)
* Fix Grip Claw stealing from the wrong enemy

* Document held item transfer modifiers
2024-07-03 14:48:41 -04:00
innerthunder
4c4e2bc792
[Bug] Fix evasion multiplier in hit check (#2765)
* Fix evasion multiplier in hit check

* Make Sand Veil test more future-proof
2024-07-03 12:49:12 -04:00
Enoch
0bc4f26b9d
[Localization] localized status-effect.ts and translate. (#2528)
* make postposition not to dynamic for localize

* localize status-effect.ts

* added test code, modified english postposition, modifed toxic_orb test to make it always fix in English.

* Update src/locales/zh_CN/status-effect.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/fr/status-effect.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Update src/locales/de/status-effect.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/de/status-effect.ts

* added test code for check message key

* remove multi-language tests (except english)

* Update src/locales/pt_BR/status-effect.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* remove language and change test code to check method call and parameter

* Update src/locales/es/status-effect.ts

Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>

* Update src/locales/en/status-effect.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

* Apply review suggestion

* Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* add Test with empty string parameter

* Update src/locales/es/status-effect.ts

Co-authored-by: InnocentGameDev <asdargmng@gmail.com>

* Update src/locales/fr/status-effect.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

---------

Co-authored-by: 송지원 <jiwsong@gmarket.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
2024-07-02 10:22:46 -04:00
innerthunder
a48429de09
[Bug] Fix Make It Rain applying stat change twice after KO'ing both opponents (#2696)
* Revert Make It Rain stat change behavior

* ESLint

* Add double KO unit test
2024-06-29 13:59:26 -04:00
flx-sta
d5b1459422
[Docs] add some inline docs for boss segments logic (#2678) 2024-06-27 23:20:42 -04:00
flx-sta
384f6e1fee
[Bug] add flag to know if pokemon was populated from data-source to fix boss segments for endless double bosses (#2672)
also reverted previous change as this was breaking for non-session-restored fights
2024-06-27 19:55:27 -04:00
innerthunder
e477fccaab
[Bug] Fix multi-hit early stopping (#2648) 2024-06-27 00:41:31 -04:00
innerthunder
cd92d4d7d3
[Ability] Implement Parental Bond (#2384)
* Parental Bond basic implementation

* Parental Bond unit tests

* ESLint

* PBond AbAttr rework, documentation, and multi-target unit tests

* Update post-target move attribute logic

For Parental Bond interaction.

* AddSecondStrikeAbAttr now uses Constructor util

* Unit tests for PBond + Multi-Lens interaction

* Remove random damage spread in unit test

* Add null checks to PBond AbAttr

* Set player pokemon for unit test

* Fixed Post Target check to account for KO's

* Fix multi-strike moves applying effects at wrong times

* Test cases for updated effect timing

* Add Wake-Up Slap test case

* Fix Fury Cutter/Echoed Voice multi-hit interaction

* Fix Pay Day, Relic Song, and Fury Cutter (again)

* Add early stopping to multi-hit moves

* RecoilAttr now uses lastHitOnly

* Add faint check to last hit logic
2024-06-26 16:03:14 -04:00
Enoch
70e1a38403
[Localization] localize reward message (You received ~) (#2556)
* localize reward message (You received ~)

* Update src/locales/zh_CN/battle.ts

Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>

* Update src/locales/es/battle.ts

Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>

* Update src/locales/pt_BR/battle.ts

Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>

* Update src/locales/de/battle.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/fr/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

---------

Co-authored-by: 송지원 <jiwsong@gmarket.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
2024-06-25 22:13:43 -04:00
cadi
8c8ddd26b5
[Ability] Implement Quick Draw (#2287)
* implement quick draw

* add line

* change ability success condition

* quick draw comes before quick claw effect

* now ability has chance variable to test conditional situation

* add unit test

* Merge branch 'main' into ability-quick-draw

* modifed: ability.getTriggerMessage

* modified: to use pokemon.battleData.abilityRevealed

* modified: changed private variable to public

* erase expect interceptor log

* add localizations

* modified: add comma in locales

* modified: ability docs & trigger logic

* modified: changed test logic
2024-06-24 11:22:15 -04:00
Adrian T
e9fb13cce9
[Move] Implement Flower Shield (#2543)
* implement flower shield

* add unit tests

* refactors, add test

* use HideSpriteTag instead

* update comment

* replace HideSpriteTag with SemiInvulnerableTag
2024-06-24 10:37:24 -04:00
Adrian T
20b708170c
[Bug] Prevent attempting to use a move with no pp when pokemon is not on the field (#2532)
* prevent using move with no pp when pokemon is fainted

* change condition to isActive(true)
2024-06-23 18:08:55 -04:00
hibiya (김종이)
cb5016d10f
[Localization] include pokemon names, stats into battle:stat* keys (#2373)
* [Localization] include pokemon names, stats into battle:stat* keys

* [Localization(fr)] Update stat change messages

Co-Authored-By: Lugiad <adrien.grivel@hotmail.fr>

* [Localization(es)] Update stat change messages

Co-Authored-By: GoldTra <162721984+GoldTra@users.noreply.github.com>

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
2024-06-22 21:55:09 -04:00
Madmadness65
db06c53693
Implement Happy Hour (#2358) 2024-06-22 20:03:15 -05:00
Temps Ray
5234c8e92e Remove screen inversion if move animations are off 2024-06-22 10:44:26 -04:00
Enoch
9e3b5c636c
[Localization] Localize hp phases and translate in Korean (#2432)
* Localize hp phases and translate in Korean

* Change codeName for distinguish other HP restore message

* Update src/locales/fr/battle.ts

Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>

---------

Co-authored-by: 송지원 <jiwsong@gmarket.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
2024-06-22 10:24:08 -04:00
sirzento
9d090f37f9
[Feature] [Same species Egg] Egg class rewrite to enable fully parameterized eggs to generate same species eggs + Egg overrides (#1833)
* Create variant-tiers enum

* Added variant tier override property to the egg class

* Added hasVariants function to pokemon species

* Implement variant override logic to egg hatching phase

* Delete src/enums/variant-tiers

* Create variant-tiers enum

* Added egg shiny and variant overrides

* fixed egg comment in overrides.ts

* Added override logic to egg hatch phase

* Added species pool filter logic when global override is set

* Added global egg tier override logic

* Added global egg tier override

* Added global gacha pull count override logic

* Added global gacha pull count override

* Renamed egg hatch override

* Renamed egg hatch override

* Added gacha pull without voucher global override

* Renamed free gacha pull global override

* Added free gacha pull override logic

* Gacha pull count override name fix

* Bugfix

* restored defaults + savegame bugfix

* eggOptions added to parameterize eggs. Added option to buy eggs of the same species.

* Small Bugfix for same species egg generation

* Removed translation from translator

* Improved the isManaphyEgg() check

* Fixed manaphy egg hatch wave count

* Added comments to IEggOptions

* Added eggOptions for hidden ability and rare egg move override

* Merge Fix: Update egg-hatch-phase.ts

* Fixed manaphy rates back to 1/256 like in PR #2182

* Renamed override, same species egg unlocks after passive is bought. Added code as comment for custom shiny, HA and rare egg move rates.

* Merge fix. Moved enums.

* quick fix for the commented out code

* Fixed that you can't buy an egg over the 99 egg limit

* Fix that you can't buy eternatus

* Use already existing randSeedShuffle instead of my own function

* Eternatus buyable again. Changed overrides to be able to set common tier/variants. Moved getGuaranteedEggTierFromPullCount().

* Changed eggOption gachaType to sourceType. Replaced eggOption overrideRareEggMove with eggMoveIndex to exatly specify an egg move. Moved egg move unlock logic into the egg class. Simplified shiny calculation. Added same species egg type descriptor. Moved custom rates for same species egg code into egg.ts.

* Added 19 unit tests for eggs

* Changed unit test description

* Added higher rates for same species eggs

* Adjusted same species egg cost for 1-3 cost starters and HA rates

* Added legacy egg loading unit test. Fixed gachaType legacy value loaded from DB and legacy tier loading

* Legacy egg loading from server DB fixed
2024-06-21 20:19:56 -04:00
innerthunder
7ae6baf9a5
[Bug] Fix Poison Heal blocking non-Poison damage (#2465) 2024-06-20 15:07:27 -04:00
Frederico Santos
ee5d689575 feat: Add Google and Discord login functionality
feat: Add link to Discord in menu UI

feat: Add Discord and Google login functionality

Add container around discord and google icons

refactor: Update environment variable names for Discord and Google client IDs

feat: Add "Or use" translation for login options in multiple languages

feat: Update menu UI translations for multiple languages

Code review fixes

refactor: Update Discord and Google client IDs in environment variables
2024-06-19 17:31:56 +01:00
NxKarim
c52e0ac5b6
[Ability] Serene Grace, Shield Dust, Sheer Force (P) (#246)
Co-authored-by: okimin <danielgaston6@gmail.com>
2024-06-17 20:30:42 -04:00
innerthunder
3b3b9e39af
[Move] Implement Follow Me, Rage Powder, and Spotlight (#1834)
* Implement "Center of Attention" battler tag + moves

* Powder immunity logic for Rage Powder

* Center of Attention unit tests
2024-06-17 18:05:21 -04:00
Matthew
d70dd16f8c
[Refactor] I18n Cleaning (#2348)
* I18n Cleaning

* pr comments

* appease typedoc

* moved types into src
2024-06-17 17:05:33 -04:00
schmidtc1
d5ec5c371b
[Move] Fix bug for Spite and fully implement Eerie Spell (#2244)
* Bug fixes for spite, creates class to extend spite for eerie spell

* Comments for clarity, creates class to extend ReducePpMoveAttr

* Resolve reference error with AttackReducePpMoveAttr

* Shows move failed in a clearer way with showMoveText

* Localization of pp reduction moves

* Fixes issue of eerie spell reducing pp when ratio is 0

* Removes unnecessary phase replacement

* Remove partial implementation from eerie spell

* Adds locale entry for ppReduced to other languages
2024-06-17 15:05:23 -04:00
Frederico Santos
1efb7c5847
[Bug] Unauthorized 401 error fix (#2315)
* reset scene on 401

* fix: Reset scene and clear session ID on 401 error

* Added explanation to clientSessionId
2024-06-17 02:44:07 +01:00
innerthunder
01435ed0e0
[Ability] Implement Unseen Fist (#1776)
* Implement Unseen Fist

* Add unit tests for Unseen Fist

* Fix unit test imports
2024-06-15 22:14:49 -04:00