* fixing order of messages, scences, to render messages before fainting
* updated fix for effectiveness text rendering order for multi hit moves
* fixing messages not appearing for multi-hit moves on faint
* updated multi-hit condition)
* fixing PR conflicts
* adding comments and FaintPhase setPhaseQueueSplice bug, fixing overrides merge conflict
* writing better comments
* removing space diff in overrides
* adding fainting check for self damage moves
* emergency fixing broken last commit
* additional comments for multi-hit problem
* updating comments, jsdoc style
* fixing linter, destiny bond errors
* splitting up varaible comments to be in JSDoc format
* fixing tests and merge mistakes
* adding rendering of multihit moves that only hit once
* fixing comment formatting_tabs and spaces
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Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* Added basic temp renaming
* Made nickname persistant after reloading
* Localization and cancel button
* Fixed instant rename on active pokemon
* Small bugfix to prevent console errors
* Changed logic to use the new nickname field. Replaced most .name with getNameToRender() for display.
* Changed evolution message. Removed log messagesc
* Added localization keys for other languages
* Removed empty lines
* French translation
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Chinese translation
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Portuguese (Brazil) translation
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Korean translation
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update menu.ts
* Update menu.ts [Localization(it)]
* Changed most .getNameToRender() instance to getPokemonNameWithAffix()
* Changed wild encounter messages back to just use the name without affix.
* Added localization for the party ui rename selection
* Escaping nickname characters to support all characters
* Better Error handling
* Update src/field/pokemon.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
---------
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Finish implementation of Glaive Rush
* Fix test RNG
* Add code/test for Multi-Lens interaction
* Fix off-by-one error in test caused by rounding issues
* Update for code changes
* Fix BattlerTag name
* Made FormChangeItems untransferrable. Replaced getTransferrable()
* Made isTransferrable readonly. Removed unnecessary 'm as PokemonHeldItemModifier'.
* Create default overrides class and export that with custom overrides
* add comment to mock import and replace typecast with type narrowing
* change modifier override type to pick keys from modifierTypes
* show targets for move targeting multiple pokemon
* dont allow selecting target if multiple
* fix targeting
* cleanup
* more cleanup
* only highlight targets is move is not status
* fix tests failing
* fix tests
* change "immediately" to "auto"
* nevermind just remove auto
* remove status move condition
* Parental Bond basic implementation
* Parental Bond unit tests
* ESLint
* PBond AbAttr rework, documentation, and multi-target unit tests
* Update post-target move attribute logic
For Parental Bond interaction.
* AddSecondStrikeAbAttr now uses Constructor util
* Unit tests for PBond + Multi-Lens interaction
* Remove random damage spread in unit test
* Add null checks to PBond AbAttr
* Set player pokemon for unit test
* Fixed Post Target check to account for KO's
* Fix multi-strike moves applying effects at wrong times
* Test cases for updated effect timing
* Add Wake-Up Slap test case
* Fix Fury Cutter/Echoed Voice multi-hit interaction
* Fix Pay Day, Relic Song, and Fury Cutter (again)
* Add early stopping to multi-hit moves
* RecoilAttr now uses lastHitOnly
* Add faint check to last hit logic
* Localize hp phases and translate in Korean
* Change codeName for distinguish other HP restore message
* Update src/locales/fr/battle.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
---------
Co-authored-by: 송지원 <jiwsong@gmarket.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Create variant-tiers enum
* Added variant tier override property to the egg class
* Added hasVariants function to pokemon species
* Implement variant override logic to egg hatching phase
* Delete src/enums/variant-tiers
* Create variant-tiers enum
* Added egg shiny and variant overrides
* fixed egg comment in overrides.ts
* Added override logic to egg hatch phase
* Added species pool filter logic when global override is set
* Added global egg tier override logic
* Added global egg tier override
* Added global gacha pull count override logic
* Added global gacha pull count override
* Renamed egg hatch override
* Renamed egg hatch override
* Added gacha pull without voucher global override
* Renamed free gacha pull global override
* Added free gacha pull override logic
* Gacha pull count override name fix
* Bugfix
* restored defaults + savegame bugfix
* eggOptions added to parameterize eggs. Added option to buy eggs of the same species.
* Small Bugfix for same species egg generation
* Removed translation from translator
* Improved the isManaphyEgg() check
* Fixed manaphy egg hatch wave count
* Added comments to IEggOptions
* Added eggOptions for hidden ability and rare egg move override
* Merge Fix: Update egg-hatch-phase.ts
* Fixed manaphy rates back to 1/256 like in PR #2182
* Renamed override, same species egg unlocks after passive is bought. Added code as comment for custom shiny, HA and rare egg move rates.
* Merge fix. Moved enums.
* quick fix for the commented out code
* Fixed that you can't buy an egg over the 99 egg limit
* Fix that you can't buy eternatus
* Use already existing randSeedShuffle instead of my own function
* Eternatus buyable again. Changed overrides to be able to set common tier/variants. Moved getGuaranteedEggTierFromPullCount().
* Changed eggOption gachaType to sourceType. Replaced eggOption overrideRareEggMove with eggMoveIndex to exatly specify an egg move. Moved egg move unlock logic into the egg class. Simplified shiny calculation. Added same species egg type descriptor. Moved custom rates for same species egg code into egg.ts.
* Added 19 unit tests for eggs
* Changed unit test description
* Added higher rates for same species eggs
* Adjusted same species egg cost for 1-3 cost starters and HA rates
* Added legacy egg loading unit test. Fixed gachaType legacy value loaded from DB and legacy tier loading
* Legacy egg loading from server DB fixed
feat: Add link to Discord in menu UI
feat: Add Discord and Google login functionality
Add container around discord and google icons
refactor: Update environment variable names for Discord and Google client IDs
feat: Add "Or use" translation for login options in multiple languages
feat: Update menu UI translations for multiple languages
Code review fixes
refactor: Update Discord and Google client IDs in environment variables
* Bug fixes for spite, creates class to extend spite for eerie spell
* Comments for clarity, creates class to extend ReducePpMoveAttr
* Resolve reference error with AttackReducePpMoveAttr
* Shows move failed in a clearer way with showMoveText
* Localization of pp reduction moves
* Fixes issue of eerie spell reducing pp when ratio is 0
* Removes unnecessary phase replacement
* Remove partial implementation from eerie spell
* Adds locale entry for ppReduced to other languages