* Fix Thousand Arrows not hitting through Magnet Rise
* Add integration test for Thousand Arrows vs. Magnet Rise
* ESLint
* Remove unnecessary checks in integration tests
* Initial commits with logic to remove starters if they're in your party. Still need to make it work so that the starter selection cursor disappears when a starter is unselected
* Updated code to be able to remove pokemon, including the side icons and cursor locations
* Fixed popstarter to work with any index
* Updating code to allow navigation of starter icons
* Updating code to allow navigation of party starter icons
* Updaing navigation of party icons
* Updated logic to fix incorrect icon in top left of pokemon options when navigating the starter icons
* Updated logic to include the ability to navigate and interact with the starter icons
* Forgot to push the actual starter-select-ui-handler. Might be a bit hard to test things out without that :)
* Removed some unnecessary comments
* Fixed small bug with not being able to move from the far right to the gen selection when the starter icons were empty
* Updated code to not be using a method to generate the party menu and made it more like it used to be. This should help with merge conflicts in the future
* I committed the merged version but forgot to make the starter-select-ui-handler staged after making the changes
* Accidentally broke challenges that had a specific typing requirement with last commit. This should fix it
* Changed how navigation worked based on popular demand
* Fixed code review comments
* Accidentally left in a whole block of commented code. Intentionally removing it now
* Started adding logic for mono type challenge runs to not break the game if the user tries to start a run with an invalid party
* Updated the text to say the party is invalid
* Updated logic to make invalid pokemon greyed out when no valid pokemon are in your party
* Added comments on some code
* Updated locales to include the key for trying to start with invalid parties during a challenge
* Fixed some code from a bad merge where a challenge related param that was previously a number now needed to be a boolean and wasn't
* Removed comment as per review
* Added basic temp renaming
* Made nickname persistant after reloading
* Localization and cancel button
* Fixed instant rename on active pokemon
* Small bugfix to prevent console errors
* Changed logic to use the new nickname field. Replaced most .name with getNameToRender() for display.
* Changed evolution message. Removed log messagesc
* Added localization keys for other languages
* Removed empty lines
* French translation
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Chinese translation
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Portuguese (Brazil) translation
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
* Korean translation
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
* Update menu.ts
* Update menu.ts [Localization(it)]
* Changed most .getNameToRender() instance to getPokemonNameWithAffix()
* Changed wild encounter messages back to just use the name without affix.
* Added localization for the party ui rename selection
* Escaping nickname characters to support all characters
* Better Error handling
* Update src/field/pokemon.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
---------
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: José Ricardo Fleury Oliveira <josefleury@discente.ufg.br>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Finish implementation of Glaive Rush
* Fix test RNG
* Add code/test for Multi-Lens interaction
* Fix off-by-one error in test caused by rounding issues
* Update for code changes
* Fix BattlerTag name
* Added Counter TM
* Counter, Aqua Tail, Gastro Acid, Pluck, Secret Power, Aurora Veil, Incinerate
* Placed TMs in proper order, added to pool
* Add Secret Power to the pool
* Add TM for Synthesis
* Covet, Heal Bell, PUPunch, Recycle, Volt Tackle, Worry Seed
* Remove species specific TMs
* Remove Secret Power TM until implementation
* Tests MovePhase with new PokemonMove instead of moveset search
* Accounts for metronome call on charging moves
* Update comment in ChargeAttr to be clearer
* Creates function to get type resistances, implements conversion 2
* Removes unimplemented tag, adds condition for move history to exist
* Cleans up type selection, creates i18n entries for typeChanged
* Uses typeChanged i18n in Conversion move
* More detailed docs, early return with stellar/unknown type
* Adds note that it wont track type-changing moves properly
* Rephrases doc description, adds partial since it can't track type-changing moves
* Updates localization, removes typeChanged entry to use move-trigger entry
* Missed locale de entry in last commit
* Adds comment for reason of .partial()
* Fixes localization error due to revert, removes improper merge conflict from prior commit
* Remove magic number from Belly Drum's attr
* Remove redundant damage number popup
* Fix merge issue and remove another duplicate damage number instance
* refactor power calc, fix battery & power spot
* fix hard press unit test
* fix hard press
* refactor tests
* use sypOn hp instead
* rename method
* cleanup tests
* improve tests
* use slow vs fast pokemon
* fix steely spirit test
* fix steely spirit for real this time
* remove unnecessary test
* address pr feedback
* add removed code
* Made FormChangeItems untransferrable. Replaced getTransferrable()
* Made isTransferrable readonly. Removed unnecessary 'm as PokemonHeldItemModifier'.
* Changes getMoveHistory to getLastXMoves to fix sketch copying first move used instead of last
* Optimizes move search and early return
* Reverts check for virtual moves
* Create default overrides class and export that with custom overrides
* add comment to mock import and replace typecast with type narrowing
* change modifier override type to pick keys from modifierTypes
* initial rewrite of applyAbAttrsInternal
* clean up applyAbAttrsInternal
* remove the await because it wraps non Promises in a promise
* add TODO comment about promises
* fix broken costar test, hopefully
* mock default overrides in test setup
* change beforeEach to beforeALl
* move some more enums into the enums directory
* replace modules that import i18n into overrides with modules that don't
* add pre tests and update vitest configs, scripts
* replace tabs with spaces
* fix vitest server port overlap warning
* add missing overrides and clean up workspace config
* change test name
* include spec files in main test suite
* [Help] [Move/Bug] Patches Psychic Terrain applicability edge cases
Was cancelling moves even if targeted mons weren't on the terrain.
* [Bug `]Pokemon.isGrounded` does not exist
Replaced with `Pokemon.isGrounded()`, which does.
* [Bug] Psychic Terrain priority move cancel ignoring ungrounded
* [Bug] Semi-invulnerable should not be grounded
* Removes firstHitOnly from AddArenaTagAttr to allow multi hit set up with ceaseless edge
* Creates initial test file with basic cases for ceaseless edge
* Fixes ceaseless edge unit test and expands on case 3
* Adds truthy/falsy expectations prior to use