* Fixed IVs of trainers using the Battle Seed.
* Renamed the randSeedInt functions that use the Battle Seed to randBattleSeedInt functions
* Incorrectly used this in common
* Fixed tests that were still calling the old function name
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Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com>
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com>
Co-authored-by: lxy-lxy-lxy <55084073+lxy-lxy-lxy@users.noreply.github.com>
Co-authored-by: Xavion3 <xavion333@gmail.com>
Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: Lylian BALL <131535108+PyGaVS@users.noreply.github.com>
Co-authored-by: Jimmybald1 <147992650+IBBCalc@users.noreply.github.com>
* Add isPartner method to trainer class
* Ensure force switches cannot pull pokemon from the wrong trainer
* Add override for battle type
* Fixup tests and broken assumptions
* Make move fail override semi-invuln check
Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail
* Restore overrides
* Apply kev's suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix illusion test battle type invocation
* Update struggle and healer tests to use battleStyle
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Move LearnMoveSituation to its own file
* Remove unused selfStatLowerMoves array
* Move all-moves to its own file
* Move TurnMove interface to its own file
* move AiType to its own file
* Move PokemonMove to its own file
* Move DamageCalculationResult interface to its own file
* Move fieldPosition to its own file
* Move hit-result to its own file
* Move DamageResult to its own file
* Move SpeciesWildEvolutionDelay to its own file
* move EvolutionItem to its own file
* Create new turnData field for tracking damageResults, check for HitResult in Reviver Seed modifier
* Optional chaining for cases like stealth rock
* Adds HitResult.SELF for confusion to distinguish from indirect damage
* Adds HitResult.SELF to damage sound effect switch
* Cover edge case of salt cure, insert HitResult for ALL damage regardless of optional variable
* Change Liquid Ooze HitResult to OTHER from HEAL
* Adjust OHKO moves to not bypass endure or RSeed
* Add tests for reviver seed
* Fixes endure to no longer block indirect damage, updates weather damage to be HitResult.OTHER, adds/fixes unit test
* Change destiny bond to HitResult.OTHER so it doesn't trigger rseed
* Adds destiny bond unit test
* Creates additional unit tests for endure
* Rename SELF hitresult to CONFUSION
* Update CONFUSION enum
* Refactors implementation per Wlowscha's suggestions: removes damageSources array and preventEndure variable
* Rename HitResult.OTHER to INDIRECT, create INDIRECT_KO for PSong/DBond, add functionality for INDIRECT_KO to damageanim/number handler
* Fixes hit result for stealth rock
* Removes unnecessary check, makes DamageResult default to EFFECTIVE, updates remaining damageAndUpdate calls to use INDIRECT
* Refactors damageAndUpdate to replace optional parameters with object parameter
* Fixes based on Kev's suggestions
* Updates tsdocs for damageAndUpdate
* Fix merge conflict
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Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>