* [WIP] Refactor ability attribute apply args
* [WIP] update ability signatures
* Update callsites in pokemon.ts
* Update callsites in moves.ts
* Update abattr callsites in move-phase
* Update abattr callsites in battler-tags
Also removed stat drop ability application from cancelling ME stat boost effects
* format with biome and remove cancelled from weather lapse
* Update abattr callsites in MEP
* Update callsites in turn-start-phase
* Update abAttr callsites in misc phases
* Remove latent test functionality
* update ability attribute callsite in shield dust test
* update abattr callsite in winstrate challenge encounter
* Fix some tests to mock proper methods
* Remove improper condition in mimicry's ability application
* Fix improper simulated check in moody's apply method
* Pass source to postApplyDamage in pokemon.ts
* [wip] fix cud chew tests
* Make cud chew consumption not subclass postTurnAbAttr
* Fix regression in flower veil
* Update trySetStatus test in pokemon to respect new return value for undefined
* Remove empty, unused file
* Fix blockCrit method broken in merge
* Fix unnecessary attr type cast in move phase
* Address typing issue in safeguard test
* Improve documentation and get rid of ts-expect-error directive
* Minor comment/TSDoc updates and fixes
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
https://github.com/pagefaultgames/pokerogue/pull/5513
* Add prependToPhaseWithCondition and use it in SummonPhase to determine speed order
* Move logic to PostSummonPhase
* Add test base
* Pivot to using sort strategy instead
* Add and update tests
* Support priority ability activations
* Ensure priority abilities are still activated on switch in
* Add test for priority
* Update to use priority numbers instead of a boolean
* Add ability priorities to constructors
* Move sorting to BattleScene
* Rename phase file
* Update import
* Move application to applyPostSummonAbAttrs and stop assuming no other phases in queue
* Ensure all PostSummonPhases from encounters are added at the same time
* Switch to priority queue approach
* Ensure that zero/negative priority activations happen after postsummonphase
* Revert 07646fe (not needed due to stable sort)
* Always create separate ability phases for passive and use boolean instead of priority number when applying
* Add test for dynamic updates
* Add BattlerIndex import
* Clear queues for testing
* Benjie suggestion
* Split files
* Update import in battlescene
* Remove extra spaces added by VSCode
* Fix other conflicts
* Update PhaseManager
* Update to use PhaseManager
* Immediately start postsummons
* Fix test
* Fix BattlerIndex import
* Remove unused imports
* Fix postsummon application
* Make priority readonly