* Added a bgmBar to show the name of the track once music is played
* Even more close to ability bar
* It now shows. And also shows already for a couple of them a readable name
* Now the queue actually works
* Create locales for bgmName (bgm-bar ui)
+ Most of the music has only Japanese and English names
But there are a number of tracks with official translations following OST commercialization
* Add i18n and use it to retrieve OST names (avoids a giga switch case)
+ A fallback key is implemented in the case of adding tracks not referenced in the translation files, its value being just the name of the bgm itself
* FormatText is now in Utils and not arena-flyout
BGM Names for non-localized music will be formatted to have capitalized letters and no _
* It is now a setting. It can be even changed mid fight
* Update src/ui/ability-bar.ts
* Apply suggestions from code review
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/de/bgm-name.ts
* Apply suggestions from code review
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* Added the rest of the music names
* Changed PMD EoS to PMD ETH in german (Pokemon Mystery Dungeon Erkundungsteam Himmel)
* Due to feedback it is now "PMD ET-Himmel"
* Corrected the encounter theme names (and some missed trainer class names)
* Background is now a nicneslice. And it is at the top of the screen and above everything else
* The bar now scales with the text.
* Revert override
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* It now only appears when V is pressed (in all but starter select)
* Cleared the cod eup
* Update src/locales/zh_CN/bgm-name.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/locales/zh_CN/settings.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/locales/ko/bgm-name.ts
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
* The bgmBar now appears in the pause menu instead.
* Should react better on settings change
* To be safe this required a reload now
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Update src/locales/fr/bgm-name.ts
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
* Write out pokemon mystery dungeon names in german
* Update src/locales/es/bgm-name.ts
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
* Update src/locales/zh_CN/bgm-name.ts
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
* Update src/battle-scene.ts
---------
Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
Co-authored-by: Lugiad' <adrien.grivel@hotmail.fr>
Co-authored-by: sodam <66295123+sodaMelon@users.noreply.github.com>
Co-authored-by: Yonmaru40 <47717431+40chyan@users.noreply.github.com>
Co-authored-by: GoldTra <162721984+GoldTra@users.noreply.github.com>
* Move events to a central directory
* Update modifier import
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* remove old battle-scene-events
* Move to field events
* Update battle-scene.ts
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
* type hints
* fix overwritten change
* don't set color to white, just leave it unchanged
* remove unrelated code
* don't show hints if no opponents, use type effectiveness instead of move effectiveness
* fix color not going back to white when new opponent is sent
* move effectiveness to move info container
* add effectiveness overlay, partial hints only show move effectiveness, improve colors
* lint
* docs
* remove full hints, move container to right of enemy info box
* hide effectiveness while flyout is visible
* move setting to display, use default style color instead of white
* Add more legendary battle music; add music preference setting
* Replace BDSP tracks
"Souless", they say. Naysayers, I say.
* Update for settings menu refactor
* Remove unnecessary Reshiram/Zekrom music calls
The default legendary battle music is the Reshiram & Zekrom battle theme anyways, so removing these lines make it functionally identical.
* Update for settings menu refactor AGAIN
* Refactored settings UI menu options and added the battle style setting
* Removed the new Battle Style setting. It will be added in a seperate PR.
* Fixed typo and spacing
* move info implemented for starter selection
a move info box is displayed when editing the starter moveset.
also menus have now onHover triggers.
todo:
- show ui when selecting TMs
- show ui when selecting moves to remember (memory mushroom)
* More Move Info Overlays
Added overlays during Memory Mushroom use and when viewing TMs.
Furthermore a settings option can enable/disable those overlays.
* Added missing ko language entry
... though translation still remains necessary
* updated ui
also added overrides for item rewards
* minor ui update
moved values to the right in the tm move info box
* fixed typedoc issues
* removed settings in to prepare for merge
* updated settings option
added settings option to new settings implementation
* minor changes
removed unused graphic
moved settings option to accessibility
* move PlayerGender enum into src/data/enums/player-gender.ts
this is necessary to avoid circular dependencies which did crash tests in the past (in PRs)
* Update settings.ts
* Update game-data.ts
* Update summary-ui-handler.ts
* Update ui.ts
* move Passive & GameDataType enums into own files