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2 Commits

Author SHA1 Message Date
Sirz Benjie
787feceb14
[Refactor] Refactor variant sprite code part 1 ()
* Move exp to its own masterlist, simplify initVariantData

* Update test/sprites/pokemonSprite.test.ts

* Extract loadPokemonVariantAssets out of BattleScene

* move variant.ts and update pokemon.loadAssets

* Add fuzzy matching for applying variant recolors

* Move glsl shaders to their own files

* Remove extra variants from shader masterlist

Their exp sprites have since been removed.

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

* Make exp sprite keys a set instead of an array

* Remove outdated exp sprite jsons

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>

---------

Co-authored-by: Unicorn_Power <189861924+Unicornpowerstar@users.noreply.github.com>
2025-04-09 10:43:05 -05:00
Sirz Benjie
ba617ad91b
[Misc] Add a script to help verify correctness of variant sprite masterlist ()
Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com>
2025-03-06 00:39:02 -05:00