Commit Graph

311 Commits

Author SHA1 Message Date
Greenlamp2
0faccad49e
[Bug Fix] Corrected PostSummonPhase Trigger Timing for Accurate Stat Changes (#2057)
* fix postSummonPhase when opponent does not summon and fix the statsChange from push to unshift

* added switch pokemon helper method

* added on switch tests for intimidate

* fix test by overriding passive in tests

* remove a test not needed

* cleanup imports
2024-06-11 16:12:46 +02:00
innerthunder
670ea01cb4
[Ability] Implement Treasures of Ruin Abilities (#1637)
* Implement Treasures of Ruin abilities

* Reformat documentation

---------

Co-authored-by: Temps Ray <temps.ray@gmail.com>
2024-06-11 09:37:10 -04:00
Madmadness65
32d222c9cd
Implement Arceus Plates and Silvally Memories (#1195)
* Implement Arceus Plates and Silvally Memories

* German localization for items

* Run linter on changes, add items to zh_TW localization

* linter cleanup

* Finish localization for other languages

Names for items sourced from Bulbapedia. Names for the items in Portuguese could not be reliably sourced, so they were as directly translated as possible.

* Add custom Blank Memory item

Currently does nothing, but the idea is that it would be used if the all-in-one form change item idea is followed through.

* Update item atlas

* Use move.type instead of type.value

The type effectiveness now works again.

* Update comments

* Fix type changing affecting only Silvally

* Condense switch cases down to a single line

As per Brain Frog's suggestion.
2024-06-10 09:58:34 -04:00
SeafoamQueen
0af0ad5b49
[Bug] Fix run away ability (#1890)
* Added fix for Run Away ability being trapped by trapping abilities.
Added fix for ghost type pokemon not having a 100% chance to run from battles.

* Removed log statement

* Removed commented out code

* Removed ghost type run away mechanics
2024-06-08 15:46:16 -04:00
AJ Fontaine
eb058d7eb7
[Bug] Fix Harvest not checking stack limits for berries (#1920) 2024-06-07 17:42:48 -04:00
Matthew Olker
63d98fe70e Hotfix: types breaking gh-pages action 2024-06-07 17:05:44 -04:00
td76099
0a17c2495a
Bugfix: Abilities check final move type instead of default move type (#1440)
* Added check for move changing type before determining if defending is immune to it because of an ability

* Remove duplicate Ability change class and added getType() function under a move

* Reworking how moves get passed into hit calc

* Fixing exceptions and overreaching changes

* reverting forwarn and dancing move back to original since they are not being changed

* fixing some small move related bugs

* Fixing file permissions after testing

* Fixing move type not resetting after individual MoveEffectPhase

* Fixing move.ts permissions (again)

* Addressing some MR feedback and adding some documentation for PokemonMove class
2024-06-07 16:57:57 -04:00
Arxalc
7c3ace7204
[Bug] Fixed primal weather interaction. (#1744)
* Fixed primal weather interaction.

* Made adjustments

* Improved code readability
2024-06-07 15:22:06 -04:00
Corrade
c177f3c1fb
[Bug] Ignored strong winds for stealth rock and anticipation (#1682) 2024-06-07 15:15:24 -04:00
Adam Clemons
fb21caa769
[Bug] Fix ability Download switch in (1669) (#1679)
* Update ability Dowbload

* Remove whitespace

* Update ability.ts
2024-06-07 14:17:22 -04:00
Adrian T
8d6a0bb0a1
[Ability] Implement Ice Face (#1755)
* implement ice face ability

* remove showing ability bar

* fixes

* add documentations

* move code out of phases.ts

* add hardcoded eiscue check, localization

* add KO locale

* remove unnecessary constructor

* use && instead of || to specify ice form on eiscue
2024-06-06 11:49:50 -04:00
Laeticia PIERRE
f53dce432b
useMove + pokemon affix localization (#1276)
* useMove + pokemonPrefix localization

* Rename prefix to affix + line break fr

* getPokemonAffix to getPokemonNameWithAffix + remove space + replace

* Better getPokemonNameWithAffix switch

* Ko locale + fix es locale

* Doc getPokemonNameWithAffix + getPokemonMessage + fix

* Ko translate / missing weather changes

* Fix conflicts getPokemonPrefix

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-06-06 08:36:12 -05:00
Matthew Olker
3855b92237 fix weird luck when catching a fused mon 2024-06-05 15:41:04 -04:00
YounesM
e614aec8ca
[Bug] Fix for Dancer activating when enemy in not on field / using a 2 steps charging move (#1708)
* Fixes !1686 and !1450

* Added forbidden tags

* Restored original import indentations

* Restored missing import
2024-06-05 13:10:24 -04:00
td76099
06ba63dd7d
[Bug] Liquid Ooze hurts move user instead of one with ability (#1301)
* Fixing Liquid Ooze to turn move user and not one with the ability as well as converted strength sap to use same logic instead of making it a separate class

* Replaced "undefined" with "null"

* Updated based on feedback + fix file permissions

* Fixing file permission on battler-tags

* Adding localization for drain message

* Apparently this file is 755 unlike the others

* Removed ability for custom message in exchange for getting to pass Pokemon name

* Once again changing moves from 644 to 755 like it is in repo right now :)

* putting ability back to 755 (why are file permissions all over the place)
2024-06-01 15:53:32 -04:00
Dmitriy K
d052d444b6
[QoL] Add type inference to getAttrs methods and refactor accordingly (#1633)
* add type inference to getAttrs methods and refactor accordingly

* Tests/infer types for get attrs methods (#1)

* #1633: add spec/tests for coverage

* move ability/move tests into /src/tests and rename to *.test.ts to match common naming patterns

* use None in test cases to remove ambiguity

* revert back to before test cases were merged

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-05-31 19:50:30 -05:00
Jaime
7f1e94e8ca
[Bug] Fix status abilities not considering Comatose (fixes #1639) (#1641) 2024-05-31 16:50:03 -05:00
Aerochill
7a7971ec6c
[Ability] Queenly Majesty/Dazzling/Armor Tail Fix (#1631) 2024-05-30 22:37:47 -04:00
Ethan
d2c5a283d1
[Ability] Implement Poison Heal (#1245)
* Implement Poison Heal Ability

* Removed unneeded import

* Fix some comments, as well as make Poison Heal only notify when healing

* Eslint fix

* Revert Phases

* Pushing for sake of reviewing; PR IS NOT DONE IT NEEDS TO BE TESTED AND COMMENTED AGAIN

* Changed the way healing is done, through a heal phase instead of heal(); Also added better documentation

* Changed healing, as well as making abilityTriggers updated
2024-05-30 18:58:40 -04:00
dielle000
bda3013c19
Allow selection of item quantity when transferring items (fixes #723) (#1394)
* Transferring item does not kick out of transfer menu

* Select simultaneously the item to transfer and the quantity

* eslint fix

* eslint fix

* Reset quantity on scroll

* Documentation

* eslint fix
2024-05-30 16:58:10 -05:00
Adrian T
31e3293c51
[Ability][Move] Finish wind rider/power + tailwind implementation (#1566)
* finish wind moves + tailwind implementation

* move code and add documentations

* remove partial tag of wind_power

* add translations, fix move bugs

* fix ability trigger message

* fix ability trigger message

* add es localization

* move out of else statement
2024-05-30 17:42:46 -04:00
Jacob Hatchett
029175bce6
[Ability] Added Perish Body ability (#1554)
* Added Perish Body ability

* fix linting issues

* Documentation + Checking if either pokemon has perish song tag

* Fixed typo and improved TriggerMessage
2024-05-30 11:36:12 -04:00
td76099
55423dd39d
Feature: Finish Magnet Pull and clauses for Arena Trap (#1193)
* Implements Magnet Pull and lets Levitate/Flying Pokemon ignore Arena Trap

* using isGrounded() instead of checking for Flying/Levitate

* MR feedback to use condtions for trapping instead of having it in the class

* Making Shadow Tag Pokemon immune to Shadow Tag

* Updated to make sure Tera Stellar Pokemon are checked against their original type as well
2024-05-29 14:47:16 -04:00
Xavion3
1b7b539d68
Implements Supreme Overlord and fixes Last Respects (#1219)
* Implements Supreme Overlord

Also fixes count for Last Respects

* Add comments
2024-05-29 11:07:59 -04:00
Ethan
4695d0617d
Download Ability Fix (#1119)
* Fixes Issue #993 by changing from base stats to include summonBattleStats

* Added TODO with Substitute

* Fix conflicts

* Unsure why true was put through for passive, probably just a mistake on my end

* !== fix

* Conflict fix

* Eslint Fix

* Implement Double Battle average to take in stats from both Pkmn
2024-05-28 15:32:52 -04:00
Dmitriy K
9893c21a7e
implement Cheek Pouch ability (#987)
* Partially implement Cheek Pouch ability

* add cheek pouch trigger to EatBerryAttr class

* Partially implement Cheek Pouch ability

* add cheek pouch trigger to EatBerryAttr class

* add cheek pouch trigger to new berry phase, remove partial tag

* run auto formatter because I forgot

* hotfix berries triggering before status effects

* Revert "hotfix berries triggering before status effects"

This reverts commit 3fbbc9a165.

* add partial tags to abilities that would be blocked by Heal Block
2024-05-28 13:19:03 -04:00
Frederico Santos
89f58961cb
Implement Zero to hero (#1131)
* Implemented Zero-To-Hero

* Zero to Hero documentation and form reset on summon

* Zero to Hero: form reset on biome/trainer

* Updated documentation on PreSwitchOutFormChangeAbAttr apply

* Faint bypass on canApplyAbility

* revert zygarde

* zero to hero post-merge
2024-05-28 06:11:04 -05:00
Madmadness65
b058e10713 Add missing summon text for As One abilities
Just a minor flavor text addition to mirror the canon games.
2024-05-27 23:54:56 -05:00
Elliott Simmonds
2edec7f95b
Partially implemented Steely Spirit (#1430) 2024-05-27 07:19:17 -05:00
ReneGV
bfe018ef65
Implement Comatose (#1423)
* Implement Comatose

* Lint

* Remove todo comment

* Remove partial
2024-05-27 06:01:03 -05:00
Upos1997
6e286257d3
Implemented Plus and Minus (#1155)
* Implemented Plus and Minus

* Merge branch 'pagefaultgames:main' into main
2024-05-26 04:03:27 -05:00
Jakub Hanko
caeb22c26b
Implement Honey Gather (#1360)
* Implement Honey Gather

* Updated Ability Description

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 08:01:08 -05:00
LaukkaE
0da469d7a3
Fix Wind Rider (#607)
Fix Wind Rider
2024-05-25 05:32:32 -05:00
arColm
ae2928e1c9
Implement Poison Puppeteer (#320)
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 04:51:36 -05:00
YounesM
4277439a2d
Implemented Dancer Ability (#590)
* implemented Dancer Ability

* corrected target selection for double battles, improved ability detection

* Added TSDoc

* Enhanced TSDoc

* Corrected dancing StatusMove triggering

* Linter corrections
2024-05-24 23:00:58 -05:00
LaukkaE
0309fde7e8
Fix Aftermath not working (#1209) 2024-05-24 15:35:45 -05:00
Greenlamp2
622885767d
Enforce Consistent Spacing with ESLint's space-before-blocks and keyword-spacing Rules (#1308)
* added rule no-trailing-spaces

* added rule space-before-block

* added rule keyword spacing
2024-05-23 19:19:20 -05:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Dmitriy K
a601d4d39e
hotfix creating berry with undefined type (#1260) 2024-05-22 18:34:49 -05:00
Dmitriy K
cd7e818a01
Mostly implement the Harvest ability (#1081)
* add harvest ability, move berry phase before turn end phase

* readd removing berry from memory after harvest
2024-05-22 08:52:45 -04:00
td76099
fbd863a25c
Feature: Finish implementing Mind's Eye (#1060)
* Adds in the accuracy and evasion bypass for Mind's Eye

* Added comment to new IgnoreOpponentEvasionAbAttr class

* Added docs to apply so that it is actually complete
2024-05-21 23:11:42 -04:00
Sbug98
42e2be22bc
Implements bad dreams (#633)
* test commit

* de modified readme

* first implementation, needs testing with healer

* fixed beahviour if 2+ opponents are on field, also added message

* further fixed

* reset of overrides.ts before merge to main

* fixed grammar

Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>

* Implemented changes suggested by @bennybroseph and @TempsRay

* Added more docs to the class

* removed old comments

* fixed ability name in comments

* added translation and made message localized

* fixed ability name

* added missing bracket

---------

Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>
2024-05-21 02:26:01 -05:00
arColm
f649179e24
Implement Grassy Glide (#272) 2024-05-19 17:52:51 -05:00
td76099
1bc6fcf4de
Bugfix - Ghost types are no longer trapped by abilities like Shadow Tag or moves like Fire Spin (#731)
* Checks if Pokemon is Ghost type when determining if it is trapped

* Adding doc comments based on new standard

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 12:05:46 -05:00
Frederico Santos
3031cc1245
Implement Ball Fetch (#1129)
* Implemented Ball Fetch

* Added once per battle condition

* Ability only functions on player side

* Update ability.ts

---------

Co-authored-by: SamuelHudson <samuel.hudson2017@gmail.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 11:13:33 -05:00
NxKarim
1ae5847e49
Implements Merciless (#440)
* Implemented Merciless

Attribute CritIfTargetIsPoisonedAbAttr
Fix BlockCritAbAttr

* Changed CritIfTargetPoisonedAbAttr to ConditionalCritAbAttr

Now any condition related to user, target or the move used can be applied to guarantee a critical hit.
2024-05-19 09:06:58 -05:00
mbroll
d32dbddd48
Update ability.ts (#910)
Water bubble should double the damage of water moves. The current multiplier in-game is x1.
2024-05-15 09:21:52 -05:00
Flashfyre
58e59369ed Revert "Readded removed args, inverted 'simulated' instead of removing (#874)"
This reverts commit e89dbad5f1.
2024-05-15 09:12:03 -04:00
notpatchmaybe
e89dbad5f1
Readded removed args, inverted 'simulated' instead of removing (#874) 2024-05-15 03:56:06 -05:00
Brandon Rodgers
06c3611d06
Ability Corrosion (#744)
* Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.

* Added TSDoc Documentation

Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.

* Added More Documentation

Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.

* Removed unfinished TSDoc

Removed TSDoc headers due to not having enough understanding to fill out all of the parameters

* Fix Formatting and Reorder Parameters

* Update arena-tag.ts

* Update phases.ts

* Update ability.ts

Added access modifiers to my class and the class I compared to.

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Douglas Marchione de Souza
de3ca08704
Fix Air_Lock ability to express when it is switched in (#765)
* Airlock ability now properly announces when it is
in field when the pokemon with it is switched in

* Set message as in the original games, also created
a new attribute for in switch messages to not have
the pokemon name required to be on it.

* Committing language changes (i18n function)

* Revert "Committing language changes (i18n function)"

This reverts commit 2a3152003b.

* Changed message variable name
2024-05-13 20:09:46 -05:00
Benjamin Odom
1c56efc860
Added Ability Triggers Localization (#811)
Adds the base files needed to start translating Ability trigger messages. Provides one as an example.
2024-05-13 18:12:28 -05:00
Griffin Zody
ed87293867
Fix Zygarge Complete form changing back into 50% (#786) 2024-05-13 14:53:23 -05:00
Matt Ross
fa60e002e8
Fixes some variable damage moves not working with tinted lens (#759)
* Fixes some variable damage moves not working with abilities

* Rework as new ability attribute

* Update variable base power check to original location

* formatting

* Add tsdoc comments

* add floor for potential non int multipliers

* Update pokemon.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
alpaca
09287c22ba
implements telepathy (#307) 2024-05-13 05:59:39 -05:00
lucfd
b36c23fae1
Implemented Curious Medicine (#263)
* implemented supersweet syrup

* implemented curious medicine

* removed sneaky test overrides

* removed sneaky test overrides x2

* updated to new language-agnostic format, removed supersweet syrup

* fixed whitespace

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:57:17 -05:00
Tempoanon
e9c09070df
Stench should not trigger on status moves (#800) 2024-05-13 00:24:07 -05:00
Tempoanon
e61c63f6c8
Implement innards out (#569)
* Implement innards out

* remove log statement

* Some cleanup

* Added comment
2024-05-13 07:07:31 +10:00
Douglas Marchione de Souza
9e453c5b0f
Fix sturdy (#604)
* Fixes sturdy to stop popping up even if not used

* Made changes to better the code, also added
a check for wonder_guard 1hp

* Refined code, as requested by bennybroseph

* Made a small fix and added better comments in
relation to interaction with Wonder_guard ability
2024-05-12 14:53:54 -05:00
Madi Simpson
e1ef3c03de
ability: make technician respect variable power moves (#529) 2024-05-12 04:06:09 -05:00
Athebyne
2ab335a3c5
Implement Snipe Shot, and Propeller Tail/Stalwart (#661)
* Implemented Snipe Shot and Stalwart/Propeller Tail

* Remove Testing Overrides

I don't know why these got pushed, they are in the gitignore file.

* Snipe Shot also has a high crit rate

* Add Comment

* Add TsDoc documentation to BypassRedirectAttr

* Add ability pop-up for when Propeller Tail/Stalwart proc.

* Fix Formatting

* Tab align comment
2024-05-10 10:40:21 -05:00
Benjamin Odom
b231b887aa
Update ability.ts (#671) 2024-05-09 16:40:23 +10:00
alpaca
76ac86d2ae
Implements healer (#259)
* Implements healer

* adds an ally check to the condition

* done testing, changes chance back to 30%

* adds comment header for PostTurnResetStatusAbAttr

* adds override to resetStatus to not allow revive

* dont revive

* override revert
2024-05-08 20:21:55 -05:00
alpaca
aeab9d78ec
Implements cursed body (#227)
* implements cursed body

* 30 percent chance to proc

* check if max

* removes unimplemented tag

* bypasses faint

* un-disable message specifies pokemon name

* adds prefix to un-disable message

* space issue
2024-05-08 19:25:16 -05:00
alpaca
b5888b5472
Implements Cotton Down (#254)
* Implements Cotton Down

* activates on faint as well
2024-05-08 17:25:15 -05:00
Jeremy B
bb28d3599e
fix scrappy and mindseye working as passive ability (#567)
* fix scrappy and mindseye working as passive ability

* update apply for ignoretypeimmunityabattr

* simplify logic for ignoretypeimmunityabattr

---------

Co-authored-by: contra1337 <jpbastyr@gmail.com>
2024-05-08 00:32:38 -05:00
Benjamin Odom
bb6bb1e6c1
Fixed Crash Moves and Reckless (#609)
* Fixed Crash Moves and Reckless

Added a new MoveFlags flag 'RECKLESS_MOVE' to make crash and recoil moves in line with other move flag boosting attacks.

Modified how flags were defined so they are easier to maintain.

Added the appropriate flag to all mvoes listed as being affected by Reckless. Steel Beam and Mind Blown do not count according to source:
https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability)

* Update move.ts

* Update abilities.ts
2024-05-07 23:28:35 -05:00
Madmadness65
fd0f21943e Implement Supersweet Syrup ability
Uses the new once per battle condition.
2024-05-06 23:47:20 -05:00
Xavion3
2d740f1952 Implement once per battle restriction on abilities
Currently just Intrepid Sword and Dauntless Shield
2024-05-07 00:39:16 -04:00
Matthew Ross
f92b563baa Hunger switch shouldn't trigger if terastallized 2024-05-06 08:49:26 -04:00
Jeremy B
bc8cb51dc1
Add Scrappy ability handling (#473)
* partially implement scrappy

* add minds eye handling also

* remove unimplemented from minds eye

---------

Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
LaukkaE
67ee104178
Fix Protosynthesis and Quark Drive (#289)
* Fix Protosynthesis and Quark Drive

* add partial tags
2024-05-06 10:26:11 +10:00
Madi Simpson
f7f235cdec move: handle some aspects of custom fail text a bit better 2024-05-05 14:28:06 -04:00
Madi Simpson
fa01f32475 ability: sturdy ability tag no longer pops up with 1 max hp 2024-05-05 11:40:54 -04:00
Armin
5c6e161eda Issue-483: Fix contact effects after death 2024-05-05 11:06:26 -04:00
Madi Simpson
80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity (#448)
* abilities: implement guard dog, abilities that give intimidate immunity

* abilities: implement rattled's second effect, remove refs to mold breaker

* abilities: fix rattled not giving the attack drop still

* abilities: make ability bars pop in to some success

* abilities: implement suction cups since it has the same effect

* moves: add custom fail text, fix animation issues with Guard Dog/Roar

* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Madi Simpson
96d7fdd3f9
Implement Water Shuriken Battle Bond condition (#466)
* moves: water shuriken hits 3x 20bp in ash greninja forme

* moves: remove fusion checks
2024-05-04 20:50:12 -05:00
Madi Simpson
b2c74cfc90
Implement Opportunist (#460)
* abilities: implement opportunist

* abilities: make it not infinitely loop like a dummy

* abilities: properly ignore only opportunist on opportunist boosts

* abilities: rename some things to make a bit more sense
2024-05-04 18:38:53 -05:00
Tempoanon
fabd2b1550
Add in missing import (#445) 2024-05-04 12:40:34 +10:00
Tempoanon
5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369) 2024-05-04 12:30:23 +10:00
Tempoanon
f9abc50d8b
Add Neutralizing Gas message, display Manaphy egg gacha origin, allow catching wonder guard bosses (#322)
* Add Neutralizing Gas message, display Manaphy egg gacha origin, allowcatching wonder guard bosses

* Add edge cases of supressed/overriden wonder guard bosses
2024-05-04 12:29:30 +10:00
Tempoanon
4163005f12
Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP) (#241)
* Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP)
2024-05-04 12:10:40 +10:00
Madi Simpson
d48f0aa97d
Implement Anger Shell and Berserk (#421)
* abilities: implement anger shell and berserk

* abilities: fix small typo causing berserk to raise speed instead of spatk

* abilities: condense battlestats into an array instead of multiple attrs
2024-05-03 15:55:46 -05:00
Xavion3
c7c4deb416 Implement Sniper 2024-05-03 12:05:20 -04:00
Flashfyre
7a418109c3 Fix not checking move conditions for AI 2024-05-01 18:17:12 -04:00
Tempoanon
0f153d39b1
Fix effect spore immunities, tera blast TM distribution, and IVs shown on catch (#388)
* Fix effect spore, tera blast distribution, and IVs shown on catch

* Forgot to add tms

* Unown does not learn any TMs

* Fix some tera blast learns

* delelele whooooop
2024-05-01 16:47:32 -05:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) (#353)
* Some Fixes

- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.

- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.

- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.

- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.

* Formatting changes for consistency

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Madmadness65
bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Akuma-Reiki
a6c27773f8
Make arena trap count as a lure ability (#245) 2024-04-26 13:58:57 -04:00
InfernoVulpix
d4c265443f Assurance effect implementation
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp (#290)
* Implemented explosives

* Add Aftermath and Magic Guard interactions

* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
lucfd
fa463b77db
Implements Stakeout & Analytic (#292)
* implemented stakeout

* implemented analytic
2024-04-25 14:29:05 -04:00
Tempoanon
230c2bf983
Fix Moody and Quark Drive (#284)
* Fix Quark Drive and Moody

* Telepathy still unimplemented

* more merge conflict stuff
2024-04-25 01:23:45 -04:00
Flashfyre
a0311f4b0f Fix partial and unimplemented indicators not showing on abilities 2024-04-24 22:42:09 -04:00
Pablo González
7055ea49c7
Support localization of Pokémon abilities (#271)
* Support localization of Pokemon abilities

* Reload ability localization when language is changed

* Add Spanish localization for abilities

* Add missing French abilities localization

* Add missing localize call on abilities

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-24 21:10:09 -04:00
shayebeadling
11ee81091b
Implements hospitality (#252)
* implements hospitality

* 1/8 -> 1/4

* shows animation

* Minor nitpicks

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-23 09:43:35 -04:00
Luc
8cf82d3db4 fixed steam engine activating on all water moves 2024-04-22 00:49:54 -04:00
Flashfyre
df7a6be654 Fix errors from merged PRs 2024-04-21 23:05:36 -04:00
Procyonae
fd8cb07c9b
Implement Liquid Ooze (#210)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00