Commit Graph

764 Commits

Author SHA1 Message Date
Dakurei
eb224381a6
Fix - The wave is no longer displayed under the overlay as it used to be (even before the black overlay ...) (#2498)
+ Its previous color just made it harder to see that the text was underneath the overlay
2024-06-21 20:47:00 -04:00
sirzento
9d090f37f9
[Feature] [Same species Egg] Egg class rewrite to enable fully parameterized eggs to generate same species eggs + Egg overrides (#1833)
* Create variant-tiers enum

* Added variant tier override property to the egg class

* Added hasVariants function to pokemon species

* Implement variant override logic to egg hatching phase

* Delete src/enums/variant-tiers

* Create variant-tiers enum

* Added egg shiny and variant overrides

* fixed egg comment in overrides.ts

* Added override logic to egg hatch phase

* Added species pool filter logic when global override is set

* Added global egg tier override logic

* Added global egg tier override

* Added global gacha pull count override logic

* Added global gacha pull count override

* Renamed egg hatch override

* Renamed egg hatch override

* Added gacha pull without voucher global override

* Renamed free gacha pull global override

* Added free gacha pull override logic

* Gacha pull count override name fix

* Bugfix

* restored defaults + savegame bugfix

* eggOptions added to parameterize eggs. Added option to buy eggs of the same species.

* Small Bugfix for same species egg generation

* Removed translation from translator

* Improved the isManaphyEgg() check

* Fixed manaphy egg hatch wave count

* Added comments to IEggOptions

* Added eggOptions for hidden ability and rare egg move override

* Merge Fix: Update egg-hatch-phase.ts

* Fixed manaphy rates back to 1/256 like in PR #2182

* Renamed override, same species egg unlocks after passive is bought. Added code as comment for custom shiny, HA and rare egg move rates.

* Merge fix. Moved enums.

* quick fix for the commented out code

* Fixed that you can't buy an egg over the 99 egg limit

* Fix that you can't buy eternatus

* Use already existing randSeedShuffle instead of my own function

* Eternatus buyable again. Changed overrides to be able to set common tier/variants. Moved getGuaranteedEggTierFromPullCount().

* Changed eggOption gachaType to sourceType. Replaced eggOption overrideRareEggMove with eggMoveIndex to exatly specify an egg move. Moved egg move unlock logic into the egg class. Simplified shiny calculation. Added same species egg type descriptor. Moved custom rates for same species egg code into egg.ts.

* Added 19 unit tests for eggs

* Changed unit test description

* Added higher rates for same species eggs

* Adjusted same species egg cost for 1-3 cost starters and HA rates

* Added legacy egg loading unit test. Fixed gachaType legacy value loaded from DB and legacy tier loading

* Legacy egg loading from server DB fixed
2024-06-21 20:19:56 -04:00
Jannik Tappert
cf5fa887e9
[QoL] Improve shop readibility (#2267)
* Change Rouge Text Color to green, add black shadow behind name text

* Also added shader to cost text

* Update src/ui/modifier-select-ui-handler.ts

* Changed colors that didnt fit the contrast scaling thanks to @dakurai on discord.

* Removed a useless line and added a comment

* Apply suggestions from code review

Co-authored-by: Dakurei <maxime.palanchini@gmail.com>

* Revert changes

* Change colors for better contrast score (makes reading easier)

  + Corrects colors that were totally white when they should have been f8f8f8 like the others

* Created a new overlay especially for the shop

  + This one is an almost black color with a higher opacity. This makes the shop elements easier to read, as they blend much less into the UI underneath

* Add a filter on modifiers displayed in the shop

  + Add a getModifierBar() getter to retrieve the battle-scene bar directly
  + Modified the updateModifiers() method to filter the items displayed (modifiers held by Pokémon can be hidden)
  + Shop overlay hidding transition lengthened to the same duration as its showing

* Apply suggestion from @bennybroseph

* Apply suggestion from @brain-frog

* Fix - Removal of a warning in the generation of the typedoc for which my modification is responsible

---------

Co-authored-by: Dakurei <maxime.palanchini@gmail.com>
2024-06-22 00:04:25 +01:00
JongHyeon Kim (Bell)
73cf89474d
[Bug] troubleshooting language setting mismatch error (prlang=ko-KR) (#2489)
* fix: troubleshooting language setting mismatch error (prlang=ko-KR)

* refactoring:change case code(ko-KR) to single line
2024-06-21 10:50:35 -04:00
Adrian T
9baa72903f
[Bug] Fix arena traps on flyout (#2483)
* fix arena traps on flyout

* specify for arena trap tags
2024-06-21 10:32:49 -04:00
Matthew
4e511f7291
Update wiki link (#2461) 2024-06-20 12:53:24 -04:00
Matthew
e2a9f76926
more specific font unicode ranges and add unifont to existing families (#2459) 2024-06-20 11:28:47 -04:00
Matthew
3d9b134332
[UI] Update Challenge UI (#2393)
* Update Challenge UI

* Update interpolation and localization

* Update src/locales/de/challenges.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/de/challenges.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

---------

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-06-19 20:40:08 +01:00
Adrian T
be208d48b6
[Feature] Add number of arena trap layers in menu flyout (#2059)
* add number of trap layers in menu flyout

* refactors

* change key type to effectType
2024-06-18 23:29:56 -05:00
yun
303d913850
[Localization] Localize nature in Pokémon summary (#2370) 2024-06-18 10:13:20 -04:00
Xavion3
38b1a7fc61
Make starter selection account for evolutions and forms (#2077)
Only the second and on can be selected with future valid criteria
2024-06-18 09:27:06 -04:00
ReneGV
b64e5dce1c
[QoL] Move up form text when candies and hatched eggs are hidden (#2359) 2024-06-17 23:41:29 -04:00
Matthew
d70dd16f8c
[Refactor] I18n Cleaning (#2348)
* I18n Cleaning

* pr comments

* appease typedoc

* moved types into src
2024-06-17 17:05:33 -04:00
Frederico Santos
4e8cafcdb4
[Community] Add Reddit link to menu UI (#2338)
* feat: Add Reddit link to menu UI

Added a new menu option for Reddit with a corresponding handler to open the Reddit page in a new tab. This enhances the user experience by providing easy access to the Pokerogue subreddit.

* feat: Update wiki URL in menu UI

The wiki URL in the menu UI has been updated to "https://wiki.pokerogue.net/start" to provide a more specific starting point for users.
2024-06-17 15:57:20 +01:00
Alexis Faizeau
f3e3b58a43
[Enhancement] Translate Settings Menu (#2187)
* Add en settings translations

* Add fr settings translations

* Translate settings menu

* Add de settings translations keys

* Add es settings translations keys

* Add it settings translations keys

* Add ko settings translations keys

* Add pt br settings translations keys

* Add zh cn settings translations keys

* Add zh tw settings translations keys

* Add ko settings translations keys

* Add de settings translations keys

* Fix a forgotten test
2024-06-17 09:47:22 -04:00
prime
111f4362fc
[QoL] Improved Nature selection + Persistent selection of various values (#1401)
* Added nature selection menu

Added a nature selection menu to the starter selection, as you can way too easily skip over the nature you want when cycling.
All nature selections are furthermore persistent and stored in the starterData.

Those changes are compatible with the current save format, but will increase the size, so, in case the size of the save file can't be increased, further changes will be needed.

* Sorted nature selection into sub-menus

The nature-selection menu is now, instead of one large list, multiple smaller menus.
Those menus will appear once at least one nature of the appropriate kind has been collected.

Translations partially required.

* Update French starter-select-ui-handler.ts

* Added support for updated save structure

Adds compatibility with updated save-data structure which supports more persistent starter attributes

* more persistent start data

Abilities, Variants and Forms are now also saved.

* added gender to stored information

* fixed typedoc issues

* Starter Preferences now stored locally

* removed deprecated import (due last merge)

* Sub menus removed

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-06-17 00:49:29 -04:00
Frederico Santos
1efb7c5847
[Bug] Unauthorized 401 error fix (#2315)
* reset scene on 401

* fix: Reset scene and clear session ID on 401 error

* Added explanation to clientSessionId
2024-06-17 02:44:07 +01:00
José Ricardo Fleury Oliveira
5cdf148965
[Localization] Localized Daily Run Scoreboard (#2053)
* localized daily run scoreboard

* Update src/locales/de/menu.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* localized positionIcon

* Update src/locales/ko/menu.ts

Co-authored-by: Enoch <enoch.jwsong@gmail.com>

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Enoch <enoch.jwsong@gmail.com>
2024-06-16 21:23:18 +01:00
Matthew
8a1560bfa7
fix egg skip console error (#2284) 2024-06-16 00:48:09 -04:00
_Megabyte
eea39843fb
[Bug] Issue #2260 Fix black screen on new game after exiting. (#2265) 2024-06-15 21:53:04 -04:00
Franck TROUILLEZ
a4b07158f9
[QoL] Add ALL option when transferring items to Pokemons (#1694)
* Add ALL option to transfer menu

It adds a new attribute to the PartyUiHandler to track whether the transfer is meant for all items of only for a particular one

It also introduces translations for PartyUiHandler, even though only the 'ALL' option can be translated for now.

* Use updated translation key for i18n for partyUiHandler:ALL

* Fix duplicated import

* Use optionCursor instead of optionCursorWithScroll to check if we need to transfer ALL
2024-06-15 12:32:15 +02:00
Matthew Olker
c02bb9132f Update Date to UTC and Time to include days 2024-06-14 13:40:14 -04:00
Matthew Olker
02d5654be4 Pride Update 2024-06-14 12:42:37 -04:00
Teju Rajbabu
90d0a17b45
Variant Label Color Change [QOL] (#2198)
* Test changes to change variant label color based on Tint

* Implementedlabel color change on pokemon change
2024-06-14 10:01:11 -05:00
Matthew
dc30dd33b2
[QoL] Reorganize Enum Locations (#2185)
* moving enums

* import updates

* fix tsconfig paths importing (#2184)

* reverse index.ts addition

---------

Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
2024-06-13 18:44:23 -04:00
Tempoanon
49cb79b754
[Bug] Fix mythical pokemon hatched stat (#2181) 2024-06-13 15:47:47 -04:00
Adrian T
8728442657
fix audio settings (#2176) 2024-06-13 18:02:37 +02:00
Tempoanon
855ceda192
Revert "[QoL] Add red color to the quantity if the item is at it's held limit…" (#2178)
This reverts commit 048993b2c2.
2024-06-13 11:57:39 -04:00
Matthew Olker
e6c24dceab Revert "[QoL] Reorganize Enum Locations (#2142)"
This reverts commit cf06ff3b8d.
2024-06-13 11:30:47 -04:00
Matthew
cf06ff3b8d
[QoL] Reorganize Enum Locations (#2142)
* moving enums
2024-06-13 11:11:12 -04:00
EmberCM
048993b2c2
[QoL] Add red color to the quantity if the item is at it's held limit (#2117)
* Add red color to the quantity if the item is at it's held limit

* Add shadow back to option text
2024-06-13 10:38:13 -04:00
Matthew Olker
b950af9bac hotfix zh language shadows 2024-06-12 22:19:30 -04:00
ysh4296
c71d794d97
[Bug] remove playing tween with clear in form modal ui (#2122) 2024-06-12 10:03:26 -04:00
prime
0c85823645
[Enhancement] Golden IVs Chart when all IVs are perfect (#2019)
* golden chart for perfect IVs

The IVs chart is now golden in case all IVs are perfect.

A few overrides have also been added to make testing easier:
- the opponents IVs can be overridden
- the color can be modded via the window.perfectIVsChartColor variable.

* added perfectIVsChartColor to window

* added changes as requested

- removed global variable
- removed chart versatility
- changed color
2024-06-12 09:56:23 -04:00
Jannik Tappert
6e52bc7980
[Localization] Ability Bar can now be localized. In a way that pokemonName abilityNa… (#1921)
* Ability Bar can now be localized. In a way that pokemonName abilityName and passive string can be ordered freely

* Update src/locales/ko/fight-ui-handler.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update src/locales/de/fight-ui-handler.ts

* Update src/locales/de/fight-ui-handler.ts

---------

Co-authored-by: returntoice <dieandbecome@gmail.com>
2024-06-12 09:45:20 -04:00
Opaque02
576bcf7bdb
[Bug] Fixed a bug where genderless and non shiny pokemon could show the new gender or shiny indicator (#2090) 2024-06-11 11:34:11 -04:00
Matthew Olker
8c596c6f33 update zh font to unicode to fit both 2024-06-10 23:21:19 -04:00
Matthew
8d75670a81
[UI] egg and starter formatting (#2043)
* egg and starter formatting

* localization update

* localization update

* fix local voucher test

* pr comments

* pr comments

* account for new font
2024-06-10 21:58:01 -04:00
Matthew
5248160112
add zh localization font (#2066) 2024-06-10 21:36:09 -04:00
Adrian T
5d358fc57f
[Enhancement] Refactor egg counter (#1996)
* refactor egg counter

* add documentation
2024-06-10 20:20:00 -05:00
Adrian T
65ddd49d64
[Enhancement] Move event files to a central directory (#1918)
* Move events to a central directory

* Update modifier import

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* remove old battle-scene-events

* Move to field events

* Update battle-scene.ts

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-06-10 20:19:07 -05:00
SquillWall
a97933fe4c
[Bug] Fix inputs being annoying in the corner of the screen again (#2054) 2024-06-10 16:19:06 -04:00
José Ricardo Fleury Oliveira
36f3cc6b47
[Localization] Localizing "Loading..." text (#1822)
* localized "Loading..." texts

* fixes
2024-06-10 13:33:48 -04:00
Dakurei
c2375a0f5d
[Enhancement] Fix - Adjusts the color of the remaining PPs correctly to the theme (#2045)
+ Choose colors adapted to provide a contrast that facilitates reading (ratio of 3.0 or more)
    Tool used: https://webaim.org/resources/contrastchecker/
  + Refactoring of the condition to avoid unnecessarily assigning variable several times depending on the contents of 'ppPercentLeft'
2024-06-10 13:30:02 -04:00
SquillWall
f672ecc8ed
[Bug] resolve issue with input text persisting in top left of game screen in certain cases (#1982)
* resolve issue with input text persisting in top left of game screen in certain cases

* Clean up ui logic for fix
2024-06-10 11:41:01 -05:00
José Ricardo Fleury Oliveira
29d9ac7038
[Localization][pt] move pokemon-info-container label 1 pixel to the right (#2041) 2024-06-10 10:55:10 -04:00
Adrian T
7d55c165df
[QoL] add dynamic default pp color (#2039) 2024-06-10 10:46:08 -04:00
Opaque02
5de0185c0a
[Bug] Fixed bug where pokemon info container shows form of pokemon that doesn't have it if the previously caught pokemon has a form (#2029)
* Fixed bug where pokemon info container will show form of a pokemon that doesn't have it if the previously caught pokemon has a form

* Updated pokemonFormText to also disable interactive section if there was one
2024-06-10 01:41:06 -04:00
Opaque02
91abddb693
[QOL] Updating pokemon-info-container to show what is new when you catch/hatch a pokemon (#1754)
* Adding UI elements for new gender, ability and nature

* Added new indicators for shiny, gender, ability and nature

* Changed position of gender icon to top left

* Changes with logging and old (+) indicators for nature, form and ability

* Updated to remove old code and comments, as well as various console logs

* Updated commented code

* Addressing PR feedback

* Updated form to have a label and form name, along with cutting off the form name if it's too long

* Updated stats container to move some labels around so there's less text clumped together

* Removed some old commented code

* Fixed some issues with typing and naming

* Accidentally pushed my overrides.ts before :). Sorry!

* Updated the form name's hover over section to only work when the text is truncated

* Updating the gender check to work off DexAttr instead of a weird 2

---------

Co-authored-by: Temps Ray <temps.ray@gmail.com>
2024-06-09 23:44:38 -04:00
kvngrnr
aba9310ddf
[Enhancement] Color code for used PP in fight UI (#2014)
* Colorcode pp in fight ui if only half/quarter of maxPP is left

* Use three-level color coding for remaining pp

* use if/else for calculating pp color

---------

Co-authored-by: Kevin Greiner <greiner@infai.org>
2024-06-09 15:30:33 -04:00
ReneGV
fdc2d1cd02
[enhacement] Show Egg tier icon on starter UI (#1933)
* Show Egg tier on starter UI

* Use CamelCase on method name

* Remove egg if evolved

* Adding ts-doc
2024-06-09 12:45:21 -04:00
Jannik Tappert
a99bcbce3d
[Localization] Achievements are now based on Player Gender (because some languages differ based on that). (#1721)
* Achivments(localization of name and description) now depend on the player gender

* Fixed Name in ptBr config

* Now the achivments are also shown with a gender specific title

* Changed it so it checks if PlayerGender is undefined first

* Update src/locales/de/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/en/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/es/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/fr/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/it/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/ko/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/pt_BR/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/voucher.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/zh_CN/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/locales/zh_TW/config.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achv-bar.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achv-bar.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achv-bar.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achv-bar.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/achv.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/achv.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/system/achv.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achvs-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achvs-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* Update src/ui/achvs-ui-handler.ts

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>

* instantiate player gender on in AchvBar constructor

* Reverted the change made only for the tests. And adjusted the import to use the new enum file

* Changed a import to make vite build it again correctly

* Again some changes to the imports for the github docs that was complaining

* The new challenges are also now localized and gender based

* Readded getDescription

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-06-09 12:40:23 -04:00
Xavion3
d06e5d2fc6
Fix doubles battles bugs with challenges (#1986)
* Fix doubles battles bugs with challenges

* Make a fully illegal party gameover instead of error
2024-06-09 14:37:33 +02:00
SquillWall
a1171eceb9
[QoL] Show currently bound controls on starter menu for last active device (#1859)
* show currently bound controls on starter menu for last active device

* add special handling for touch controls

* remove hardcoded controls for all locales
2024-06-09 03:35:11 +02:00
Yentis
3f9eaf4a5d
Add setting for showing type effectiveness hints (#1061)
* type hints

* fix overwritten change

* don't set color to white, just leave it unchanged

* remove unrelated code

* don't show hints if no opponents, use type effectiveness instead of move effectiveness

* fix color not going back to white when new opponent is sent

* move effectiveness to move info container

* add effectiveness overlay, partial hints only show move effectiveness, improve colors

* lint

* docs

* remove full hints, move container to right of enemy info box

* hide effectiveness while flyout is visible

* move setting to display, use default style color instead of white
2024-06-08 15:33:13 -04:00
José Ricardo Fleury Oliveira
480a2568a9
[Localization] Fixed the localization of getModeName and "Wave" text (#1953)
* localized getModeName

* wave fix
2024-06-08 11:28:45 -04:00
José Ricardo Fleury Oliveira
7cee16cee2
[Localization] Localized game-mode and save-slot-select-ui-handler (#1728)
* localized game-mode and save-slot-select-ui-handler

* Update src/locales/de/game-mode.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update src/locales/de/save-slot-select-ui-handler.ts

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>

* Update French save-slot-select-ui-handler.ts

* Update French game-mode.ts

* Update French game-mode.ts

* Update Spanish game-mode.ts and save-slot-select-ui-handler.ts

* fixes

* fix 2

* Update src/locales/ko/game-mode.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update src/locales/ko/save-slot-select-ui-handler.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* fix 3

---------

Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: GoldTra <ericpazos02@gmail.com>
Co-authored-by: returntoice <dieandbecome@gmail.com>
2024-06-08 11:03:01 -04:00
Lee ByungHoon
a4cb75aaf0
[Bug] Fix to show current locale in setting (#1942)
* [Bug] Fix to show current locale in setting

* Add default value of lauguage option
2024-06-08 10:15:53 -04:00
Xavion3
8142f26833
Fix endless starter points (#1941) 2024-06-08 15:31:31 +10:00
Xavion3
696ff6eae3
Add Challenges (#1459)
* Initial challenge framework

* Add type localisation

* Change how challenges are tracked

Also fixes the difficulty total text

* MVP

Renames challenge types, temporarily hides difficulty, and implements challenge saving.

* Attempt to fix one legal pokemon in a double battle

* Make monotype ignore type changing effects

* Make isOfType correctly detect normal types

* Try to fix double battles again

* Make challenge function more like classic

* Add helper function for fainted or not allowed

* Add framework for fresh start challenge and improve comments

* Try to fix evolution issues

* Make form changing items only usable from rewards screen

* Update localisation

* Additional localisation change

* Add achievements for completing challenges

* Fix initialisation bug with challenge achievements

* Add support for gamemode specific fixed battles

Also make monogen challenges face the e4 of their generation

* Add better support for mobile in challenges

* Localise illegal evolution/form change message

* Update achievement names

* Make alternate forms count for monogen

* Update monotype achievement icons

* Add more comments

* Improve comments

* Fix mid battle form changes

* Reorder mode list

* Remove currently unused localisation entry

* Add type overrides for monotype challenges

Meloetta always counts for psychic and castform always counts for normal

* Change how form changes are handled

Now attempts a switch at the start of each turn instead of immediately

* Add start button to challenge select screen

* Make starter select back out to challenge screen if using challenges

* Fix daily runs

* Update tests to new game mode logic
2024-06-08 01:07:23 -04:00
Matthew
3022aabc32
Cleanup format, show correct value for money rewards (#1926) 2024-06-08 02:09:12 +01:00
Greenlamp2
1a149bfa04
[Testing] Flexible Testing Wrapper for Phaser-Based Battle-Scenes (#1908)
* refactor executed code while importing and initializing all of these in loading-scene

* reset to main

* fix server url

* added rule no-trailing-spaces

* made progress

* test somme data from a session save is working

* trying to launch a battle

* added fetch wrapper to load data locally

* trying to mockAllSettled

* pushPhase & shiftPhase

* check integrity of exported session

* set toke + loggedInUser in tests

* progress on starting new battle

* tring to test phase but it's async

* mocking fetch

* working mock fetch

* need to handle pile of data

* attempt to use real phaser classes

* reorder overrides

* refactored to use some real classes from phaser

* removed useless things

* started to work on some container mock

* finished the mockContainer time to add some logic

* some more mock containers

* removed addMethods since there is the mock classes now

* commented issues

* attempt to create mockTextureManager

* fix tests

* mockSprite & mockText

* yes but not really

* yes but not really

* fix tutorial callback

* reached mode title

* added achievement tests

* fix test achievements with current state of mock

* correct sequence loading for BattleScene with mockLoader !

* deep dive into next step

* working wait until starter selection screen

* added newGame method into wrapper

* expect to save_slot

* trying to manage pokemon sprite for getAll without success yet

* added test for egg output

* fixed egg test for June

* fix tests + locate next issue to fix

* we are in battle baby

* added new game in one-line

* export is working but export only what's in the fetch

* fix start game as guest

* refactored how we start a battle + cleanup

* overrided mewtwo but issue with currentBattle

* refactor: rename InitAchievements to initAchievements

* added missing mock method

* override level and pokemon forms working as intended

* bringToTop Obj

* remove launch battle in achivement test

* fix getIndex when same pokemon

* can run all tests

* first attack, faint, and shop modifiers, MockClock

* on method for container

* added doAttack one-liner

* one-line export data

* removed throw error

* feat: Make `scenes` property of `GameWrapper` class public

The `scenes` property of the `GameWrapper` class was changed from private to public. This change allows external access to the `scenes` map, which is used to store Phaser scenes. This modification was made to enable easier manipulation and interaction with the scenes in the game.

* correction

* removed CanvasRenderer

* added a param to remove console.log and added a param to preven scene create call

* fix encounter wave 30 when it's a trainer

* test double-battle

* test fight without KO

* test double fight no ko

* fix crashing texture + added Text wrapper to log fight

* fix tests on boss - trainer - rival

* chore: Refactor BattleScene initialization and add new phases

Refactor the BattleScene initialization code to remove unnecessary delay and improve performance. Also, add new phases for the title and unavailable states to enhance the game experience.

* rework of Game tests

* skipFn is working

* added onNextPrompt and restore Og Start

* better newGame

* added skipFN in remove

* not yet working test but updated interceptors

* do attack work but not on PostSummonPhase phase when there is mention of silcoon and wurmple

* error located, it's just a double fight, i was not there yet

* single OHKO & double no OHKO

* added expirationFn into next prompt

* all tests are passing

* working test on non damaging move from opponent

* cleaned a bit

* removed phaser initialisation on every tests

* renamed test file

* added load system data

* added some ability support

* added onKill & onSummon abilities test

* removed useless test + cleanup

* removed useless test + cleanup

* fixed tests after merge main

* added itemHeld endTurn trigger test (toxic orb)

* added runFrom..To

* added mustRun to assert currentPhase

* added no-miss move to test things

* cleaner restore mock

* fix test

* fix moxie test + game speed

* improve test speed

* added onOurself and onOpponent mvoe test

* added onDamage test for tackle

* removed timeout in intervals to run tests faster

* cleanup

* added never crit override + separate file per test + remove randomness in randBattleSeedInt

* move folders

* better org

* renamed itemHeld folder to items

* fix deploy.yml

* cleanup

* simplified the gameManager start battle and allow single pokemon in party

* remove the need of mode development

* added input handler to test inputs + remove time from phaser into inputController

* added keyboard support

* added fakeMobile support

* added details

* removed a console.log + added logUp

* move test to folder

* fixed canvas issue

* added starter select tests

* added some more test on starter-select

* added battle-order tests

* added battle-order tests

* fixing Phaser RNG

* ordering stats for better reading

* fix tests for main

* adapt battle-order test to be more readable

* fix merge

* fix some errors and silent all errors from gameWrapper since it's not possible to avoid them

* fix mocks to manage childs & stuffs

* added some docs

* fix achievement test

* removed an unused file

* separate misc tests to clean battle.test file

* added a basic french lokalization test

* added i18n where it needs to be used only

* revers extracted method

* removed unused method

* removed handler fetch since we do not test anything server related

* fix test with handlers removed

* added intrepid sword test

* fix enum exp party

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-06-07 18:33:45 -04:00
prime
f5f98ec537
[Bug] fixed wrong stacking of move info overlay issues (#1888)
* fixed wrongly stacking overlay issues

- starter selection
 - IVs are now behind the overlay
 - the overlay should clear when exiting it via controller (requires tests as i don't have a controller)
- TM
 - will prevent C/Shift from showing the overlay until the next item selection, when selecting a TM as item reward.
 - will prevent C/Shift from showing the overlay when canceling item selection

* removed reference to previously deleted resource

* fixed override
2024-06-07 16:45:49 -04:00
Lee ByungHoon
d592187f2c
[Localization] Add localization in party-ui-handler (#1712)
* [Localization] Add localization in party-ui-handler

* [Localization] Add "Release", "Apply", "Teach" localization, changed translation of Korean

* [Localization] Translated party-ui-handler's localization to Deutsch
2024-06-07 15:08:34 -04:00
HighMans
17edaeb708
[QoL] Sort items on summary screen (#1880) 2024-06-06 13:13:14 -04:00
Lee ByungHoon
081d813540
[Feature] Move to start button when you can't add party anymore (#1673)
* [Feature] Move to start button when you can't add party anymore

* Add comment about #1673

* Update starter-select-ui-handler.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-06-06 10:12:19 -05:00
SeafoamQueen
5ac1b7245f
[Feature] Refactored Game Settings UI navigation menu and sorting (#1860)
* Refactored settings UI menu options and added the battle style setting

* Removed the new Battle Style setting. It will be added in a seperate PR.

* Fixed typo and spacing
2024-06-06 10:38:54 -04:00
Frede
40328d5712
[BUG] Fix Move Info Overlay Scroll Bug (#1856)
* Added "Skip Dialogues" option (if at least 1 classic win)

* Removed error sound and hide option instead when classic wins = 0

* Add skip dialogues option to Unlockables and show unlocked message on first classic win

* Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage

* oops

* dont show charSprite when skipping a dialogue, small fixes

* correctly reset move description scrolling when changing move

* override fix

---------

Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
2024-06-06 08:22:37 -05:00
flx-sta
a8489cc707
[Bug] Revert start-label text to translation (#1855) 2024-06-06 01:18:54 -04:00
Benjamin Odom
5e52be676f
[QoL] Add Time of Day Widget to Arena Flyout (#1846)
* Time of Day Sample

* Add Proper Time of Day Tracking

* Add Settings
2024-06-05 22:57:55 -05:00
prime
1c98106642
[QoL] Move Info Overlay (#1585)
* move info implemented for starter selection

a move info box is displayed when editing the starter moveset.

also menus have now onHover triggers.

todo:
- show ui when selecting TMs
- show ui when selecting moves to remember (memory mushroom)

* More Move Info Overlays

Added overlays during Memory Mushroom use and when viewing TMs.
Furthermore a settings option can enable/disable those overlays.

* Added missing ko language entry

... though translation still remains necessary

* updated ui

also added overrides for item rewards

* minor ui update

moved values to the right in the tm move info box

* fixed typedoc issues

* removed settings in to prepare for merge

* updated settings option

added settings option to new settings implementation

* minor changes

removed unused graphic
moved settings option to accessibility
2024-06-05 20:28:12 -05:00
flx-sta
283714bd0f
[Refactor] Move enums from game-data into their respective files in src/data/enums (#1837)
* move PlayerGender enum into src/data/enums/player-gender.ts

this is necessary to avoid circular dependencies which did crash tests in the past (in PRs)

* Update settings.ts

* Update game-data.ts

* Update summary-ui-handler.ts

* Update ui.ts

* move Passive & GameDataType enums into own files
2024-06-05 19:11:07 -05:00
Frede
fe732bbbe6
[QoL] Pokemon Info Container hides Enemy Modifier Bar (#1820)
* Added "Skip Dialogues" option (if at least 1 classic win)

* Removed error sound and hide option instead when classic wins = 0

* Add skip dialogues option to Unlockables and show unlocked message on first classic win

* Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage

* oops

* dont show charSprite when skipping a dialogue, small fixes

* pokemonInfoContainer always on top of battle UI when shown

* removed setDepth and rather hide enemyModifierBar

---------

Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
2024-06-05 10:09:06 -04:00
Matthew Olker
7eb0e8e77d revert pokemon info container depth change 2024-06-04 21:45:36 -04:00
Matthew Olker
5464f964c9 add more gameobject names for debugging 2024-06-04 21:06:46 -04:00
Frede
cfe9b3303a
[QoL] Pokemon Info Container always on top of Battle UI (#1782)
* Added "Skip Dialogues" option (if at least 1 classic win)

* Removed error sound and hide option instead when classic wins = 0

* Add skip dialogues option to Unlockables and show unlocked message on first classic win

* Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage

* oops

* dont show charSprite when skipping a dialogue, small fixes

* pokemonInfoContainer always on top of battle UI when shown

---------

Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
2024-06-04 21:05:25 -04:00
Benjamin Odom
d04010226d
[Bug] Fix Leppa Berries not Updating Flyout PP (#1806)
* Fix Leppa Berries not Updating Flyout PP

* Code Cleanup

* Update battle-flyout.ts
2024-06-04 16:59:39 -05:00
Jannik Tappert
a8205ae819
[Bug] Handle if the browser gives a long form of a language (like "de-DE") … (#1795)
* Handle if the browser gives a long form of a language (like "de-DE") for cases where we only have the short form "de".

* Changed it so that now resolved Language is now used anywhere. This is basically what i orignally did manually but provided from i18next directly
2024-06-04 15:11:02 -05:00
Benjamin Odom
98cff12fd1
[QoL] Add Arena Info Flyout for Weather, Terrain, etc. (#1734)
* Initial Commit

* Add Time of Day Icons and Remove Fight UI Dependancy

* Rename to Match

* Update battle-scene.ts

* Add Settings

* Add Comments
2024-06-03 21:18:09 -05:00
Matthew
69da96d543
Settings Refactor (#1771) 2024-06-03 19:57:47 -04:00
Xavion3
ff0e4fbdf0
Implement Pity System (#1752)
* Implement Pity System

* Add comments and optimised worst case slightly
2024-06-03 15:43:52 -04:00
Frede
12bd22f2ca
Added "Skip Seen Dialogues" option (#1431)
* Added "Skip Dialogues" option (if at least 1 classic win)

* Removed error sound and hide option instead when classic wins = 0

* Add skip dialogues option to Unlockables and show unlocked message on first classic win

* Only skips seen dialogues, removed dialogue option from unlockables, seen dialogues get saved to local storage

* oops

* dont show charSprite when skipping a dialogue, small fixes

---------

Co-authored-by: Frederik Hobein <frederik.hobein@nterra.com>
2024-06-03 11:49:13 +01:00
José Ricardo Fleury Oliveira
655e3ba24c
fix first voucher description (#1710) 2024-06-02 03:30:22 +01:00
José Ricardo Fleury Oliveira
c7de17a46e
Achievements localization, organized some locales files and ptBR translations (#1150)
* organizing, translations and achv localization

* localized for all languages

* minor fix

* minor fix 2

* minor fix 3

* Fixed Achivment Localization, Added german localization and fixes some issues with german localization at other parts

* fix pickup description

* Update French achv.ts

* French typo correction achv.ts

* eslint fixes

* added zhTW

* minor fix

* Achivment Bar is localized and gets bigger when using german

* Changed some things to make it not as Big

* The Achivment Bar now grows with the context

* Updated Achivment Names in german

* Update French achv.ts

* Vouchers now will show the correct descrption again

* minor fix

* minor fixes

* "sub" to "semi"

* minor fix

* fixes warning and organizes some files

* forgot about english

* korean translations

* test fix

---------

Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-06-02 00:53:13 +01:00
Greenlamp2
060b1b2ccc
Menu - Controls Rebind - Gamepad & Keyboard (Cleaner git log) (#1666)
* squased merge rebind_menu

* azerty to qwerty

* add a check to preven a crash in firefox

* reset navigation menu on quit

* removed dual lock mekanism

* navigation display update icons on new bind

* added submit binding

* removed attribute no longer used

* change protected to abstract

* remove last bind protection since action and cancel are protected + renamed default controller to controller

* removed default alt qwerty keys in config

* fix some errors for doc

* fix tests

* fix some more errors for docs

* fix some more errors for docs final ?

* added alt bind for menu navigation + update icons on delete/home
2024-06-01 13:56:32 +01:00
Tempoanon
5eab016903
Revert "[Localization] modifier-select-ui-handler Locales (#1567)" (#1652)
This reverts commit 5c79e6258b.
2024-05-31 10:48:26 -04:00
Lugiad
5c79e6258b
[Localization] modifier-select-ui-handler Locales (#1567)
* Update i18n.ts

* Update modifier-select-ui-handler.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update modifier-select-ui-handler.ts

* Update config.ts

* Add files via upload

* Update modifier-select-ui-handler.ts

* Update modifier-select-ui-handler.ts

* Update src/locales/ko/modifier-select-ui-handler.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update src/locales/ko/modifier-select-ui-handler.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update src/locales/ko/modifier-select-ui-handler.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update src/locales/ko/modifier-select-ui-handler.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update src/locales/ko/modifier-select-ui-handler.ts

Co-authored-by: returntoice <dieandbecome@gmail.com>

* Update modifier-select-ui-handler.ts

---------

Co-authored-by: returntoice <dieandbecome@gmail.com>
2024-05-31 10:39:13 -04:00
HighMans
af20712cb5
[Feature] Make 31IVs show up as Gold (#1380)
* Make 31IVs show as gold on summary & when caught.

* Add comments to change.
2024-05-30 18:39:25 -04:00
Ronn
3f6e43a12d
Starter select - Implement up and down offset navigation (#1480)
* Handle offset up and down navigation

* add comments
2024-05-30 17:27:53 -05:00
dielle000
bda3013c19
Allow selection of item quantity when transferring items (fixes #723) (#1394)
* Transferring item does not kick out of transfer menu

* Select simultaneously the item to transfer and the quantity

* eslint fix

* eslint fix

* Reset quantity on scroll

* Documentation

* eslint fix
2024-05-30 16:58:10 -05:00
Matthew Olker
ed7a4045d8 show luck after reroll 2024-05-30 13:45:30 -04:00
Matthew Olker
c822a89878 Fix money text hidden in select modifiers 2024-05-30 11:27:17 -04:00
Benjamin Odom
9b5c1cdadb
Adds a Small Flyout Panel to the Battle Info Object (#1377)
* Initial Commit

* Update pbinfo_enemy_boss_stats.png

* Move to Separate Key

* Add Separate Mobile Control for Flyout

* Add Setting to Enable/Disable

* Add to the Tutorial

* Change to BUTTON.V
2024-05-29 20:29:59 -04:00
Benjamin Odom
700ccf3afc
Various Error Fixes (#1580)
* Add @types/node to the package lock to resolve node_module errors

Devs will need to run npm install --save-dev @types/node on their end as well

* Final Various Fixes
2024-05-29 18:14:32 -05:00
MrWaterT
8e157edce9
Add Korean Locale (#737)
* Add korean locale without translation

* Translate ability,move,pokemon to Korean

* Translate miscellaneous to Korean

* Add Accuracy in the fight ui to Korean

* Apply nature,growth rate lang files to Korean

* Add missed file import to Korean config.ts

* Add font and its license for Korean then Apply it

pokemon-dppt from FontStruction and its license

* Translate any other lang file to Korean

* Cleanup Korean locale files

Indentation for pokemon and starter-select-ui-handler
Make config shoft

* Update Korean translation for the latest commits

ToggleSize dependency e4d3f73d,
 + Align togglesize locale text
Frisk description 6d73500a
Starter select UI 34a4f869, 74ee3329
Add ability triggers locale file 1c56efc8
Zippy Zap description 4e279224

* Implement locale font loading

Revert multiple font usage from style fe7fe845
Dynamic font loading on language changed

* Translate new localization parts to Korean

Return to title become save and quit
  menu-ui-handler.ts ac2e7812
Generation text added
  starter-select-ui-handler.ts afcffab9
Missing translations for learning move
  battles.ts:countdownPoof, learnMoveAnd 44c0d29c
Weather & evolution texts translated
  config.ts, weather.ts, menu.ts b8dff030
Added modifier type file for item translate
  config.ts, modifier-type.ts b5ae8330, b82b8c31
Egg gatcha machine is now Korean
  config.ts, egg.ts 975d1ed5
Add splash message literals to locales
  config.ts, splash-messages.ts 8dce9fa2
Trainers are also localized
  config.ts, trainers.ts b06190c4, 7f003d46, 364b19df
Double battle trainers appeared
  battle.ts:trainerAppearedDouble f1e97f3b

* Small patches to Korean translations

Include generation consistency (learnMovePrompt, eggHatching),
        wrong space (learnMoveReplaceQuestion),
        missing word (learnMoveNotLearned),
        match to modifier-type.ts (ivScannerUseQuestion),
        and match to english and else (bossAppeared)

* Apply edits to Korean translation

Re-order config.ts 3f571a36
Fix splash message attribute to fixed config 429e6635

* Corrections and new text for Korean translations

Trainer misstypo correction 0cd305d7
  trainer.ts
BerryType localization 25014208
  config.ts, berry.ts
IV scanner updated 96af567c
  config.ts, battle-message-ui-handler.ts
Melt stat and type into info 3cc9c93
  config.ts, modifier-type.ts pokemon-stat.ts -> pokemon-info.ts

* Update Korean locale up to date

Larry and Lance are now unique 93dee06e
Trainer names errors about 'poké' 49adedbc, 13f2cafe
Wrong text edit for maylene
  trainers.ts
Egg voucher translation 7216990d
  config.ts, voucher.ts
Cleanup starter select ui handler ca1ae4b5, b95a59c0
  starter-select-ui-handler.ts
Correct text overflow
  tutorial.ts

* Modify loadFont to fit in nonExplicitSupportedLngs

'ko-KR' or 'ko' is loaded browser by browser, in any case font will be loaded.

* Update Korean translations


* Apply updated text

Berry pouch 8b4aa872
  modifier-type.ts
Acrobatics 0d614526
  move.ts
failedToLoadSaveData 32fadf8c
  menu.ts
HoneyGather caeb22c2
  ability.ts


* Apply added Text

Plates and Memories f914b8fe
  modifier-type.ts
trainerSendOut, moneyWon, partyFull 79af1152
  battle.ts
gym_leader_double, champion_double, Double Names aaa95ebe
elite_four_female, champion_female ac2f7755
  trainers.ts


* Apply new locale category implement

Biomes de1c2b2b
  config.ts, biome.ts
Trainer dialogue ac2f7755, d23d8356
  config.ts, dialogue.ts
Statistics 6d2b8ef2
  config.ts, game-stats-ui-handler
Info Container fb26b6d5
  config.ts, pokemon-info-container.ts

* Recover coding style

include 2-space-indentation

* Add Korean Font

No more license text file

* Add missing config to Korean

* Fix ESLint failure on Korean

* Fix ESLint failure on Korean 2

* Update to Main Localization Changes

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-29 18:05:14 -05:00
Adrian T
7e1b383be2
Add window showing number of eggs hatching during hatch phase (#1421)
* add window showing count of eggs hatching

* adjust property naming
2024-05-29 17:17:41 -05:00
Jannik Tappert
9e0fd33510
Type Icons are now also localized when learning a new move (#1557) 2024-05-29 11:35:54 +01:00
Dakurei
b10102b52a
[QoL] [Localization] Make achv-bar ui resize dynamically based on content (#1520)
* Make achv-bar ui 'responsive'

  To facilitate translation, among other things

* Apply suggestions on PR
2024-05-29 09:02:41 +01:00
Adrian T
fccd546415
Add Settings On Title Screen, Update Starter-Select Tutorial Dialogue (EN, DE, FR, CN, BR) (#1367)
* add settings on title screen, update starter select tutorial (en)

* French "Settings" transaltion in menu.ts

* Update French tutorial.ts

* [LOCALIZATION] add DE

* fix players online position

* [LOCALIZATION] add zh_CN

* [LOCALIZATION] add pt_BR

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-28 16:51:33 -04:00
Benjamin Odom
1420c26f22
Fix issue with shiny star placement in starter-select-ui-handler.ts (#1512) 2024-05-28 15:50:40 -04:00
Benjamin Odom
91013cf8c4
Candy Icon Display Bugfix (#1507)
Fixes a small visual issue where scrolling through a list of Pokémon would not hide a candy if the Pokémon was not the root species.
2024-05-28 20:22:59 +01:00
Matthew Olker
dc8672b2bd indicator hotfix 2024-05-28 14:05:00 -04:00
José Ricardo Fleury Oliveira
7e003d68a9
Indicator when a candy upgrade is available (#1083)
* initial implementation

* updated logic

* reverse retTint

* added candy overlays and colors

* added settings and minor fixes

* german changes

* logic fix

* german changes pt2

* german changes pt3

* setting name changed

* Update battle-scene.ts

* initial animation implementation

* minor fixes

* main compatibility

* minor fix

* logic for animations

* eslint fixes

* final generation logic

* Pause Animation when Selected or Purchased

* Disable Indicator if not Root Species

* Add to Reload and Add Anchor

* Fix Animation on Change

* Fix Icon on Change

* Code Cleanup

* fix

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-28 13:49:15 -04:00
José Ricardo Fleury Oliveira
5512be8f31
Translation fixes ptBR (#1468)
* translation fixes

* info container

* localized position and text size in pokemon-info-container
2024-05-28 10:00:27 -04:00
Lugiad
fb26b6d501
pokemon-info-container Locales (#1413)
* Update i18n.ts

* Update pokemon-info-container.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update pokemon-info-container.ts
2024-05-27 17:28:53 -05:00
Matthew Olker
5be2a6a4e7 Variant Update 2024-05-27 13:47:15 -04:00
Dakurei
6d2b8ef2d1
Cleanup game-stats-ui-handler (from PR #1095) (#1106)
* Update i18n.ts

* Update config.ts

* Update game-stats-ui-handler.ts

* Add files via upload

* Cleanup code

  + Modification of the interface to manage labels dynamically (without this, the language change was not reflected until the page was completely refreshed)

* Apply ESLint after rebase on upstream/main

* Remove useless initStatsKeys

* Adds german localization

  + Changes font size in german only (because otherwise it overflows :D)

* Adds an additional method of formatting large numbers to make it a little more pleasant to read

  + The other was a little too barbaric in what it truncated, but is still useful in certain cases
  + Use abbreviations from 10^0 to 10^33

* Use of the new 'formatFancyLargeNumber' method to display money owned in combat and the highest sum of money obtained in statistics

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: Jannik Tappert <38758606+CodeTappert@users.noreply.github.com>
2024-05-27 12:58:20 +01:00
Jannik Tappert
ac2f7755c2
Add the option to localize the Dialogue (#1254)
* Started Dialogue Loc. This is very much WIP

* Done with the trainer dialogue except the rival(s). And the special dialogue...

* Added Rival Dialogue

* Added final boss and ending dialogue

* Added Dialogue to all languages (just copied the english file). And updates the config.ts

* Added chinese splash

* Lint

* Added the new dialogue for the galar elite 4

* The dobule dialogue is now also localizable (also added dialogue localization files at all to chinese TW

* Added german dialouge for the named doubles

* Added Endboss translation for german

* Added rival dialogue in german (and yes i checked that every of them fits)

* Dialogue for trainer classes (As good as possible since the english text at some parts doesnt make a lot of sense)

* Start Gym Leaders

* Finished Kanto Gym Leaders
(Added missing dialogue to all other languages)

* Hoenn Gym Leaders

* Some more

* The Rest

* Marshal was missing something

* Partial French translation to dialogue.ts

* Added gender specific titles for elite 4, gym leaders and champs

* Readded import that was removed by a merge

* The dialogue can now be localized based on the players gender (male or female). unset uses the male dialogue. Can be easily adopted when we add non binary options later

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-27 06:14:37 -05:00
Jannik Tappert
35cb04fae1
Added the type icon localization (#1407)
* Added the type icon localization

* Updated french types image

* Revert the change to the "Type" Label. This wasnt meant to be in this pr
2024-05-27 03:39:18 -05:00
Amani H
16b17fc9f3
Change GitHub Link (#1408) 2024-05-26 16:18:28 -05:00
Nicholas Galauxy
9aa22d6150
Bugfix: In-Battle Formes are incorrectly selectable (#1388)
* Fix incorrectly unselectable starter formes

* Fix linter issue that got merged upstream

* Remove battle-bond key from form key overrides based on feedback

* Fixes being able to select forms that shouldn't be startable

* Add Minior Cores as cycleable

* Remove unused code from previous implementation
2024-05-25 22:31:42 -05:00
Nicholas Galauxy
93c91bf73a
Fix incorrectly unselectable starter formes (#1332)
* Fix incorrectly unselectable starter formes

* Fix linter issue that got merged upstream

* Remove battle-bond key from form key overrides based on feedback
2024-05-25 12:53:46 -05:00
Tempoanon
49c365f154
Make iv scanner check against baby form IVs (#1214) 2024-05-25 06:47:26 -05:00
Franck TROUILLEZ
37ebbd28d5
Apply offset to baseY as well during Pokemon#setMini (#1357)
This fixes an issue where this.baseY and this.y were not sync anymore, leading to unexpected behavior while using both values, especially during the selectTargetPhase, where the UI was not working for the first player pokemon.
2024-05-25 04:45:47 -05:00
Matthew Olker
1e283afc84 fix anmation duplicate warnings 2024-05-24 22:57:47 -04:00
Nicholas Galauxy
815b37d23c
Convert reconnect method to exponential backoff timeout (#1293)
* Convert reconnect method to exponential backoff timeout

* Reset to the starting duration after getting a response

* Fix broken scope enclosures
2024-05-24 17:57:49 -05:00
Matthew Olker
751a3d1e49 add names to battle info ui objects and solve key already exists warning for starter select 2024-05-24 17:23:49 -04:00
Jon Studders
d01cd98d06
Fixed champion ribbon boss segments. (#1334) 2024-05-24 16:07:57 -05:00
Douglas Marchione de Souza
0d6145263f
Acrobatics does not treat vitamins as held items (#718)
* Changed the move Acrobatics so it doesn't include
non-held items on it's damage calculations

* Changed exception so it includes within_party
items, and updated the move description

* Small typo e_e'

* Change Description of Move

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-24 15:49:23 -05:00
Jon Studders
3670574342
Added a champion ribbon on enemy pokemon if they have a classic win. (#881)
* Added a champion ribbon on enemy pokemon if they have a classic win.

* Refactored to check for other non-root starterDex entities.

* Check for caughtIcon, if false then move ribbon to the left.

* Fixed Merge.

* Bit of refactoring, added check for classic mode.

* Removed random newline and removed unused import.

* Removed overlapping ribbon.
2024-05-24 15:57:02 -04:00
Greenlamp2
c1a7df913a
refactor executed code while importing and initializing all of these in loading-scene (#1125) 2024-05-24 13:46:30 -04:00
GhostFlys
6168b77761
Update Chinese battle.ts and egg-list-ui-handler.ts (#1314)
* Update battle.ts

update some lines of translation
make some translation more official

* Update egg-list-ui-handler.ts

make text position more accurate
2024-05-24 10:25:57 -05:00
Greenlamp2
622885767d
Enforce Consistent Spacing with ESLint's space-before-blocks and keyword-spacing Rules (#1308)
* added rule no-trailing-spaces

* added rule space-before-block

* added rule keyword spacing
2024-05-23 19:19:20 -05:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Franck TROUILLEZ
68e94845ab
Add BattleInfo to TargetSelectUiHandler to move when target selected (#1255)
This change allows to move the box containing the battle info of the ennemy pokemons during double battle when the user has to choose a target. In addition to the pokemon opacity constantly changing, the battle info will also move up and down to indicate which Pokemon is targeted.

It exposes the BattleInfo object from the Pokemon object through an accessor method.
2024-05-23 18:28:53 -04:00
Benjamin Odom
c2bc94a5f3
Increases the Amount of Time Until a Reconnect up to a Maximum (#1295)
* Update unavailable-modal-ui-handler.ts

* Update unavailable-modal-ui-handler.ts

* Update unavailable-modal-ui-handler.ts
2024-05-23 16:19:36 -05:00
Greenlamp2
c86a51ba89
prevent opening the menu on confirm dialog + fix config error message on crash (#1278) 2024-05-23 13:26:12 -05:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
zaccie
b66a68a37b
Drop Shadow Fixes On Team Builder Screen (#1220)
* Drop Shadow Adjustments

Adding support for x,y axis on dropshadow and adjusting the values to be less bad

* Further Refined New Shadow Positons

- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values

* Fixed Broken Drop Shadows

Fixed a case where the dropshadow became worse

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-22 01:23:40 -05:00
zaccie
33f8365192
Drop Shadow Adjustments (#1197)
* Drop Shadow Adjustments

Adding support for x,y axis on dropshadow and adjusting the values to be less bad

* Further Refined New Shadow Positons

- Reverted MOVE_INFO_CONTENT to the old default
- Slight adjustments to other values
2024-05-21 10:00:33 -05:00
Jacob Knispel
6016ecfb46
Prevent Pokemon Info screen from being covered up (#1156)
* Move Pokemon info screen when confirming

Prevents the yes/no confirm menu from getting in the way when the Pokemon Info screen is open when catching a new Pokemon

* Greatly sped up makeRoomForConfirmUi()
2024-05-21 02:24:03 -05:00
Matthew Olker
70939bf89f Should fix black screen on load issue 2024-05-21 00:25:55 -04:00
Matthew Olker
680eecc452 Fix incorrect passive costs 2024-05-20 21:40:56 -04:00
Matthew Olker
b95a59c094 setup more future language text configuration 2024-05-19 23:11:07 -04:00
Matthew Olker
ca1ae4b556 cleanup language and candy in starter select ui handler 2024-05-19 21:40:58 -04:00
Adrian Torrano
3671fe4c2f
Prevent spamming of requests when going over scoreboard pages (#1130)
* prevent spamming of requests

* add documentations
2024-05-19 18:04:32 -05:00
arColm
80f6b62d1b
Implement Revival Blessing (#343) 2024-05-19 18:02:17 -05:00
Lugiad
7216990d87
Locales for Voucher names + Voucher rewards (#1137)
* Update voucher.ts

* Update vouchers-ui-handler.ts

* Update i18n.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload
2024-05-19 17:25:52 -05:00
Alvin Zou
661e37f54f
Add capability to view Pokemon Status screen when learning moves (#756) 2024-05-19 12:19:38 -05:00
Lugiad
d017198460
Font resize for French in starterInfoTextSize (#1110) 2024-05-19 07:28:18 -05:00
rnicar245
56acd16456
summary-ui-handler stat text centered + summary_stats.png change (#1041) 2024-05-17 21:06:07 -05:00
Tempoanon
edf3a6aa36
Fix tinted caught icon false positive (#892)
* Fix tinted caught icon false positive

* Remove unused import

* Rename and optimize

* Block comment

* use 3 equals
2024-05-17 05:28:22 -05:00
Lugiad
96af567cd4
IV Scanner Results Translation (#990)
* Update battle-message-ui-handler.ts

* Update i18n.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Update config.ts

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Add files via upload

* Update battle-message-ui-handler.ts

* German battle-message-ui-handler.ts

* Update config.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-17 05:21:35 -05:00
Flashfyre
7561521020 Add endings for classic mode 2024-05-16 21:41:38 -04:00
Alessandro Bruzzese
8dce9fa2f9
Added splash messages literals for all languages (#600)
* Added splash messages literals for all languages

* Removed debug code + fixed function casing

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-16 03:37:40 -05:00
Valentin Porchet
975d1ed562
feat: added localisation for eggs and french translations (#403)
* feat: added localisation for eggs and french translations

* fixes on french translations after review

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-16 03:31:50 -05:00
Lugiad
afcffab90f
Added Gen names localizations in Starter Selection UI (+"Uncaught" translation in French) (#907)
* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Update starter-select-ui-handler.ts

* Update starter-select-ui-handler.ts

* Added Gen names localizations in Starter Selection UI

* Added Gen names localizations in Starter Selection UI

* Updated with recent pt BR edits
2024-05-15 10:57:48 -05:00
Flashfyre
ac2e78129e Add Save and Quit option to replace Return to Title 2024-05-15 11:42:18 -04:00
José Ricardo Fleury Oliveira
9b8af7ad71
Fixed the ptBR text in starter menu popping out of the info box... (#902)
* Fixes the ptBR text in starter menu popping out of the info box and added language personalization, changed some ptBR natures and ordered thw switch case in alphabetic order

* Small fix
2024-05-15 10:13:35 -05:00
Flashfyre
7e0e4ecd6d Call saveSystem on gacha pull outside of current battle 2024-05-15 01:29:07 -04:00
Samuel H
67c18a15e2
Implement client session and re-implement hybrid saving (#888)
* Implement client session and re-implement hybrid saving (WiP)

* Fixes for hybrid saving

* Add local data clears where applicable

* Include client session ID in system update

* Change save threshold from 5 waves to 10 waves or 5 minutes
2024-05-15 00:52:06 -04:00
José Ricardo Fleury Oliveira
74ee3329f8
Added "Uncaught" localization in Starter Selection UI (#831) 2024-05-13 18:02:44 -05:00
Matthew Olker
40993793cb Show default icon for missing starter icon 2024-05-13 14:23:34 -04:00
Madmadness65
34a4f86982 Add a couple starter select localization entries
The passive ability's "Locked" and "Disabled" strings can now be localized.
2024-05-13 12:50:56 -05:00
Jannik Tappert
e4d3f73dee
ToggleSize is now dependend on language + added some missing german translations (#797) 2024-05-13 11:06:26 -05:00
Benjamin Odom
9ee5fec41d
Added Passives to the Summary Screen (#703)
* Added passives to the Summary Screen

Adds the ability to view passives on the Summary screen. Just like in the starter select, you can only see the passive once it is unlocked.

There is a small pixel button prompt which helps indicate you are able to press the button to view the passive. This buttons shows an A when gamepad support is enabled and a Z otherwise.

* Update summary-ui-handler.ts

* Updated for Legacy Support
2024-05-12 23:38:28 -04:00
Matthew
e195c6d799
Show Default Pokemon icon for missing shiny icon (#802) 2024-05-13 06:41:02 +10:00
Benjamin Odom
512cc5b965
Fix Duplicate Egg Moves (#736)
Fixes an issue where egg moves could get duplicated onto a starter Pokémon's moveset.
2024-05-12 14:56:37 -04:00
ArceUseless
e9ca17c519
New growth rate lang files (#563)
* New growth rate lang files

* Update i18n.ts, fixing overwrite

* Added growth to lang conf files

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-11 21:04:09 -05:00
Dakurei
593ac38267
Fix some errors from previous PR #711 (#716) 2024-05-10 10:29:22 -05:00
Dakurei
f1935a3e15 Adds 'accuracy' to the move information in the fight ui
+ Capitalize 'power' and 'accuracy' fields
2024-05-10 10:27:44 -04:00
Greenlamp2
b32b802ab4
QOL - Settings to choose party Exp display at the end of fight (#488)
* added settings to manage how to display party experience at the end of fight

* added back stats changes support when setting is on but ignored when on skip

* removed a useless parameter

* added new level in the text

* only Lv. UP if level is greated than 200

* cleanup

* added some comment

* TSDoc comment block

* EXP_Party -> EXP_Party_Display, Only Up -> Level Up Notification

* better duration for the level up notification

* typo

Co-authored-by: Samuel H <flashfireex@gmail.com>

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-10 09:54:14 -04:00
Greenlamp2
6fbc0cb923
Settings navigation, when on top to go to the bottom, and when on the bottom to go to the top (#605)
* fix settings top and bottom

* added some comment

* TSDoc ready + less lengthy comments
2024-05-10 09:25:41 -04:00
Xavion3
802daecd65
Fix starters with multiple forms being unable to change move (#667) 2024-05-09 00:39:45 -05:00
Reid McInroy
c6749b1fb4
Update spacing of icons upon Name/Tera update (#655)
This change will update the relative position of the Tera, Splice, and Shiny icons when the Name or Tera Type updates. Fixes #618
2024-05-08 23:18:26 -05:00
maru
3ec9081a77
Change titlestats update interval to 60 seconds 2024-05-08 15:47:03 -04:00
Akuma-Reiki
ea1ed1352c
Hide Ribbons When Not Owned (#649)
* Candy/Ribbon UI Update

* Removes the overrides

No level 2000000000000000 runs for you

* checks for all root species

* Hide ribbon when not owned
2024-05-08 12:35:27 -05:00
Akuma-Reiki
662319e9ac
Candy/Ribbon UI Improvement (#622)
* Candy/Ribbon UI Update

* Removes the overrides

No level 2000000000000000 runs for you

* checks for all root species
2024-05-08 12:01:05 -05:00
alpaca
36cde21ce3
Adds ribbon in starter screen if mon has beat classic mode (#370)
* adds the ribbon asset, hooking it up

* works if override. need to add field on server side I imagine

* moves count to starterData, increments on win

* formatting

* increment works properly

* recursively check for prevolution

* cleaned up to use getRootSpeciesId()

* changes ribbon to gold medal version

* adds Akuma's ribbon achievements

* ribbons increment correctly

* missed ui handler update

* reorder achievements

* ribbon correct, vouchers not. currently investigating

* increments properly, but voucher reward phase not appearing

* some cleanup

* works great, need to better reflect who is getting ribbon in message and cry

* plays level fanfare, tabling cry for now

* reran items.bat

* Minor fixes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-05-07 00:44:41 -04:00
ArceUseless
bde7620ac0
New spanish translations and literals for all langs (#552)
* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files

* Spanish translations + new literals in all langs

* Spanish translations, new literals for all langs (starter-select-ui-handler)

* Two translations

* Resolving accidental overwrite in french menu.ts

* New starter-select-ui-handler lang files for all langs

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-06 12:02:45 -04:00
Flashfyre
6a3ca62490 Add separate sub-legendary stats 2024-05-05 17:11:29 -04:00
Akuma-Reiki
b076dec346
Add Candy Progress UI to Starter Selecgt (#479)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-05 10:35:14 -04:00
Greenlamp2
d98f7733d4
Rework - Inputs management to include all gamepad mapping V2 (#429)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?

* tab -> spaces final (maybe)

* tried to fix the plugin loading issue on prod

* remove Plugins things as it's too uncertain how it works on prod

* seems old code source is indented with tab

* cleanup

* cleanup

* cleanup

* putting in an enum file the enum buttons

* fix repeating stats button + change message in event when the key is repeating

* added return type for ui-inputs

* added return type for inputs-controller

* adapted the code to integrate changes of bennybroseph
2024-05-05 10:30:00 -04:00
Akuma-Reiki
92fb8b715e
Added Candy Progress UI (#463)
* Added Candy Progress UI

* GetRootSpecies rather than colors of current Species
2024-05-04 18:29:48 -04:00
Benjamin Odom
b529eee5ac
Add Form Text to Starter UI (#446)
* Add Form Text to Starter UI

Adds text to the starter screen UI which indicates which Form you are currently selecting. This helps with Pokémon who don't have a sprite change for their form because it doesn't affect them until later.

* Make Title Case
2024-05-04 00:02:55 -04:00
ArceUseless
19e434929c
Spanish translations (#422)
* Spanish translations for intro messages and some menus. Added Empty (save file) to lang files

* Spanish translations + new literals in all langs

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
2024-05-03 17:52:09 -04:00
gericocross
6f446324db Longer descriptions don't stuck shorter ones anymore 2024-05-03 17:43:13 -04:00
Flashfyre
71705dd6d4 Add candy popup sound 2024-05-03 15:03:11 -04:00
Flashfyre
9fc6bdde21 Revert "Rework - Inputs management to include all gamepad mapping (#390)"
This reverts commit 70324c4159.
2024-05-03 13:04:32 -04:00
Greenlamp2
70324c4159
Rework - Inputs management to include all gamepad mapping (#390)
* rework of the input handling, including different gamepad and keyboard

* rework of the input handling, including different gamepad and keyboard

* first version of a too complex inputHandler based on phaser3-merged-input

* removed useless control management and kept it simple for our use case, investigating to put out button_XX()

* renamed inputHandler to inputController

* aggregate directions and some action into a same method + fix menu return value

* added back repeated input feature on keeping down a key

* cleanup + return type

* fix submit/action doing two things simultaneously, still same behaviour as before

* extracted UI inputs out of battle-scene

* tab -> spaces

* tab -> spaces what about now github ?
2024-05-03 12:59:10 -04:00
James Lin
0185dd639e
Catch global errors and rejected promises and display them in an alert box. (#351)
* Catch errors and rejected promises.

* Clean up
2024-05-02 08:44:10 -04:00
Flashfyre
89e2642d91 Fix update issue for battle stats display 2024-05-01 18:24:21 -04:00
dielle000
e6c31966d7 Change pokemon stats chart
Stats are arranged like in the mainline games
2024-05-01 15:45:29 -04:00
Mistmemo
56b24c70b6
fix double battle iv scanner color (#379)
* Add color for the IV scanner

add a new color SUMMARY_GREEN in text.js, add the green color if the iv of the pokemon is better than the iv on the starter of that pokemon

Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>

* fix battle-message-ui-handler.ts formatting

* fix missing similicon battle-message-ui-handler.ts

* modified so it take a boolean instead of doing lot of else if battle-message-ui-handler.ts

* Fix iv scanner only doing color for the right pokemon in double fight

---------

Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
2024-05-01 10:50:13 -04:00
thicco-catto
fc1a9f0283
Select Move UI Shows PP (#372)
* Select move UI shows PP

* Removed testing forced max pp

* PP only shows when using PP restoring items

* Removed testing max pp again

* Update src/phases.ts

* Update src/ui/party-ui-handler.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-01 10:16:58 -04:00
Flashfyre
3b09e176a2 Fix IV text not comparing against starter species 2024-05-01 09:44:57 -04:00
TeKrop
eac9b4d385 fix: reworked daily and weekly rankings translations workflow 2024-05-01 08:56:33 -04:00
Flashfyre
6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Mistmemo
05b0140075
Add color for the IV scanner (#363)
* Add color for the IV scanner

add a new color SUMMARY_GREEN in text.js, add the green color if the iv of the pokemon is better than the iv on the starter of that pokemon

Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>

* fix battle-message-ui-handler.ts formatting

* fix missing similicon battle-message-ui-handler.ts

* modified so it take a boolean instead of doing lot of else if battle-message-ui-handler.ts

---------

Co-authored-by: EmoUsedHM01 <131687820+emousedhm01@users.noreply.github.com>
2024-04-30 20:32:02 -04:00
Dakurei
36de62dc8a Fix Pokerus tutorial condition 2024-04-30 15:29:28 -04:00
Nero
55dc339647
Bug Fixes and QoL: Minor changes to UI related bugs (#356)
* bug fix: updates move description correctly

viewing the description of move slot 1 in a pokemon's move summary UI only updated the first time it was viewed per session, exiting the party UI and re-entering caused the moves in a pokemon's summary screen to not automatically populate the description box unless you moved the cursor down to move 2 and then back up to move 1

* slight logic changes to fix party UI controls

when battlerCount = 2 (double battle), starting in party slot 1 and pressing DOWN -> UP -> RIGHT would move the cursor back down when it should be moving it to the right: these changes fix that

* finalised the minor UI changes

* finalising

* refactor

* removed console logs used for testing

* bug fix: updates move description correctly

viewing the description of move slot 1 in a pokemon's move summary UI only updated the first time it was viewed per session, exiting the party UI and re-entering caused the moves in a pokemon's summary screen to not automatically populate the description box unless you moved the cursor down to move 2 and then back up to move 1

* slight logic changes to fix party UI controls

when battlerCount = 2 (double battle), starting in party slot 1 and pressing DOWN -> UP -> RIGHT would move the cursor back down when it should be moving it to the right: these changes fix that

* finalised the minor UI changes

* finalising

* refactor

* removed console logs used for testing
2024-04-30 12:42:20 -04:00
Raphael van der Woude
c7bd99b345
Added missing menu translations (#355)
* Added missing menu translations

* Added missing translations to other languages

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Co-authored-by: Raphael van der Woude <raphael.van.der.woude@dias.nl>
2024-04-30 10:53:00 -04:00
Flashfyre
55f68c0ce6 Fix DNA splicer exploit 2024-04-27 15:52:21 -04:00
Flashfyre
6b9542511f Add fusion luck as a separate field 2024-04-26 18:27:00 -04:00
Flashfyre
bf2a83993c Make luck independent from shininess and variant 2024-04-26 17:32:28 -04:00
Flashfyre
733eedd12f Change logout to a GET request 2024-04-26 13:19:43 -04:00
Flashfyre
5e7356636e Update shiny luck mechanics and count both fusion components 2024-04-26 11:31:39 -04:00
Flashfyre
b863ab88a7 Fix some minor superficial bugs 2024-04-26 01:18:08 -04:00
Flashfyre
0eabfd56e3 Fix shiny Bidoof back sprite showing as epic variant 2024-04-25 21:56:44 -04:00
Flashfyre
13b1ad698e Menu automatically adjusts width for option width 2024-04-25 21:21:44 -04:00
Dakurei
05c45669da Modification of the move description window in battle
+ Modification of data layout
  + Adds "power" to visible data
  + No longer uses a "command_fight_labels" image, but directly text (allowing translation by the way)
  + Added i18n
  + Creation of "en" and "fr" locales for fight-ui-handler
2024-04-25 20:57:47 -04:00
Flashfyre
3bdd354b5e Update title stats interval 2024-04-25 16:15:58 -04:00
Edralo
4cfae4703c Implement localisation for main menu options (menu-ui-handler) & add french locale 2024-04-25 14:27:05 -04:00
Silvestre Emmanuel
ab8b9f0bfa
Added a way to see the pokemon stats in the Learn Move Phase (#286)
* Added the move category icon to the fight ui

* Added a way to see the pokemon stats in the Learn Move Phase
 -Pressing Button.LEFT now shows the stats summary page
 -Pressing Button.RIGHT goes back to move selection page

* Minor nitpicks

---------

Co-authored-by: Silvestre Emmanuel <silvestre.ramirez@wundertec.com>
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-25 01:18:23 -04:00
John Martin
145267c9a6
Fixed leftover text re-corrections. (#283)
* Minor text corrections to item descriptions.

* Update modifier-type.ts; minor text correction updates

* Update modifier-type.ts; further text re-corrections.

* Update modifier-type.ts; leftover re-corrections.

* Minor text corrections in modifier menu.
2024-04-24 23:29:47 -04:00
Flashfyre
095667c7c9 Merge branch 'main' of https://github.com/pagefaultgames/pokerogue 2024-04-24 21:24:47 -04:00
Flashfyre
269db12436 Add missing URI component encoding on login 2024-04-24 21:21:28 -04:00
Silvestre Emmanuel
ebad76c335 Added the move category icon to the fight ui 2024-04-24 21:02:56 -04:00
Flashfyre
97218be59c Add back missing authorization headers 2024-04-24 19:26:04 -04:00
Flashfyre
ad818aa314 Add new API url with fallback 2024-04-24 19:08:02 -04:00
Edralo
4ea67976b9 Fix password input types for languages other than english 2024-04-24 08:36:58 -04:00
Flashfyre
adc383a8f9 Add UI support for 2 additional save slots 2024-04-24 01:51:30 -04:00
Juan-Lucas
1b1578d266
command-ui: add i18n for command ui handler and add i18n for fr (#258)
* command-ui: add i18n for command ui handler and add i18n for fr

* Add missing Spanish file

* Add additional missing localization references

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-24 00:36:07 -04:00
Flashfyre
92caf6059b Fix ability color with duplicate ability as hidden 2024-04-23 12:37:26 -04:00
Anthony Baussard
75faf1960f
Implement localisation on login and register UI + add their french locale (#244)
* Add localisation and french locale to login menu

* Add localisation and french locale to registration menu
2024-04-22 20:39:51 -04:00
Flashfyre
1a53c19e3b Add menu cursor wrapping 2024-04-21 18:45:14 -04:00
Flashfyre
c8a9069e8b Add outdated session support and fix older migrations 2024-04-21 10:59:50 -04:00
Flashfyre
15b5afd630 Add shiny star to pokemon catch/hatch info 2024-04-19 16:21:35 -04:00
Miguel S
95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
Xavion3
9dfd5a1e6e Implement Soak, Forest's Curse, and Trick-or-Treat
Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
Flashfyre
bd80281859 Fix various shiny checks for palettes 2024-04-19 11:11:19 -04:00
Flashfyre
5c367db8a3 Fix ability edge case when saving starter ability data 2024-04-19 11:01:22 -04:00
Flashfyre
85b47be0b8 Fix battle info owned icon not factoring in ability 2024-04-19 09:03:14 -04:00
Flashfyre
ecedd81052 Fix not using selected starter ability 2024-04-19 08:40:49 -04:00
Flashfyre
eebe39e1fe Fix base forms showing as shiny 2024-04-18 23:10:18 -04:00
Flashfyre
89edcc38c6 Fix nature not setting properly 2024-04-18 23:06:05 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Flashfyre
a6ddda38ae Properly encode credentials 2024-04-18 20:02:04 -04:00
Flashfyre
18bd75ca4f Change forms to use url encoding 2024-04-18 19:08:53 -04:00
Flashfyre
eab38a5ad4 Add more exp gains options 2024-04-18 00:50:04 -04:00
Flashfyre
7155174d3c Patch a certain bug 2024-04-17 14:49:18 -04:00
Flashfyre
b116828b07 Convert biome select UI handler to option select 2024-04-16 15:58:02 -04:00
Flashfyre
7275876120 Fix starter select issue with gender forms 2024-04-15 17:34:36 -04:00
Flashfyre
398f2c5be0 Fix being able to overwrite data without a confirmation 2024-04-15 10:35:57 -04:00
Flashfyre
6e59b4dd77 Prevent saving on an outdated client 2024-04-15 10:09:51 -04:00
Temps Ray
65961d5cc7 Fix bug in legendary gacha that reduced epic egg rates 2024-04-14 01:30:07 -04:00
Flashfyre
7e3ad88e4d Hide candies for evolved starters 2024-04-14 00:14:23 -04:00
shayebeadling
f068b53d44
Show icon in dex for HA mons, like shiny (#117)
* Show icon in dex for HA mons, like shiny

* Swaps the star with the HA capsule

* Removes the unwanted icon
2024-04-13 23:20:54 -04:00
Flashfyre
796f69daeb Lower candy costs for lower-cost starters 2024-04-13 20:41:51 -04:00
Flashfyre
000d31f663 Fix use candy menu showing up for evolved starters 2024-04-13 19:36:43 -04:00
Flashfyre
c369e9ed85 Change layering on certain starter select ui elements 2024-04-13 19:28:32 -04:00
Flashfyre
61ce0887ef Fix candy menu not showing for species with only 1 starter move 2024-04-13 19:21:59 -04:00
Flashfyre
608c024749 Fix crash on starter select when scrolling generations 2024-04-13 19:06:33 -04:00
Flashfyre
824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
Flashfyre
3961550f62 Fix fusion move learning bug and inaccurate HP in battle info 2024-04-11 20:40:16 -04:00
Flashfyre
eaf993e76f Fix starter select types not respecting form 2024-04-11 19:10:56 -04:00
Flashfyre
1d0f04d629 Add type icons to starter select 2024-04-11 11:39:08 -04:00
Flashfyre
f2a141cf15 Fix Mega evolutions causing ability slot to be lost 2024-04-11 11:09:07 -04:00