* Replace various `scene` pass-arounds with global scene variable
* Modify tests
* Add scene back to `fade[in|out]()` calls
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix Bug Superfan ME test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Re-enable fixed test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Rename `gScene` to `globalScene`
* Move `globalScene` to its own file to fix import/async issues
* Fix `SelectModifierPhase` tests
* Fix ME tests by removing `scene` from `expect()`s
* Resolve merge issues
* Remove tsdocs referencing `scene` params
Remove missed instances of `.scene`
* Remove unnecessary `globalScene` usage in `loading-scene.ts`
* Fix merge conflicts
* Attempt to fix circular import issue
* Found the source of the import issue
* Fix merge issues
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Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Use BattlerTag for move-disabling effects
* Fix RUN command causing freeze
* Improve documentation
* Clean up and document PokemonMove.isUsable
* Fix isMoveDisabled missing return
* Tags define the message shown when disabling interrupts a move
* Fix -1 duration on Disable effect
* Add tests for Disable
* En loc and fix message functions
* Fix Disable test
* Fix broken imports
* Fix test
* All disable tests passing
* Localize remaining strings
* Move cancellation logic out of lapse; use use TURN_END for lapse type
* Prevent disabling STRUGGLE
* Inline struggle check function
* Restore RechargingTag docs
* Move cancellation logic back to tag
Wanted to increase similarity to the existing code base to avoid that stupid hyper beam error but it's still happening here
* Fix hyper beam test
* Remove erroneous shit
* Fill movesets with SPLASH for disable test
* More robust condition for disable checking
* Remove DisabledTag lapse
* Simplify DisablingBattlerTag lapse
* Cancel disable-interrupted moves instead of failing them
* Avoid disabling virtual moves
* Consistent access modifiers across Disable tags
* Add abstract function for message when player tries to select the disabled move
* Fix syntax mistake
* Always disable last-used non-virtual move
* Overhaul tests + add tests
* Implement loadTag for DisabledTag
* Update translations
* Update translations
* Reimplement phase changes
* fix battlertag strings
* Fix disable test not running
* Update name of base class
* Rename "disabling" to "restriction"
* Fix sneaky string fuckup
* Fix test failure
* fix merge problems
* fix merge problems
* Update tests
* rerun RNG test
* Properly mock stats in test
* Document everything in battlertag
* More docs + typo fix
* Update tests
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>