Procyonae
118c57ba75
Add fell stingers effect ( #202 )
...
* Add Fell Stinger Effect
* Update src/phases.ts
2024-05-07 23:44:55 -05:00
Benjamin Odom
bb6bb1e6c1
Fixed Crash Moves and Reckless ( #609 )
...
* Fixed Crash Moves and Reckless
Added a new MoveFlags flag 'RECKLESS_MOVE' to make crash and recoil moves in line with other move flag boosting attacks.
Modified how flags were defined so they are easier to maintain.
Added the appropriate flag to all mvoes listed as being affected by Reckless. Steel Beam and Mind Blown do not count according to source:
https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability)
* Update move.ts
* Update abilities.ts
2024-05-07 23:28:35 -05:00
Madmadness65
1c9b65125d
Fix Bouncy Bubble targeting & Hau encounter dialogue
2024-05-07 23:01:54 -05:00
kenniky
52b546c924
add hazard removal for Rapid Spin, Defog, Tidy Up, Mortal Spin ( #248 )
...
* add hazard removal for Rapid Spin, Defog, Tidy Up, Mortal Spin
* Updated templating and fixed some errors
support for either pokemon using it
added better templating
* revert logic, and remove partial tags
---------
Co-authored-by: kenwang <kenwang@umich.edu>
Co-authored-by: Gwen Valentine <gwenvalentine@starshine.dev>
2024-05-06 22:00:31 -05:00
Tempoanon
78ae7c9f0a
Minor TM learn fixes and make glacial lance non contact ( #553 )
...
* Make curse target
* Minor TM learn set changes and make glacial lance non contact
2024-05-06 12:00:51 -04:00
lucfd
80b6001c77
Implemented Revelation Dance ( #166 )
...
* implemented Revelation Dance
* fixed steam engine activating on all water moves
* implemented typeless
* stellar handling for revelation dance
* removed testing lines
* changed to UNKNOWN implementation
* removed UNKNOWN RGB
* removed print debug + unnecessary logic
* simplified test condition further
2024-05-06 10:24:37 -05:00
Jeremy B
bc8cb51dc1
Add Scrappy ability handling ( #473 )
...
* partially implement scrappy
* add minds eye handling also
* remove unimplemented from minds eye
---------
Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
Temps Ray
77b6ad47d0
Make curse target
2024-05-05 18:40:21 -04:00
Benjamin Odom
e6fd331931
Fix HalfSacrificialAttr
...
Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.
This change also applies fixes for Steel Beam since they are have the same effect but is single target.
Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
2024-05-05 17:46:15 -04:00
Tempoanon
9b72dfbd71
Implement curse ( #510 )
...
* Implement curse
* self targeting is always true if not ghost type
2024-05-05 17:45:20 -04:00
Madi Simpson
f7f235cdec
move: handle some aspects of custom fail text a bit better
2024-05-05 14:28:06 -04:00
lucfd
4aad37a758
Implement Take Heart Sleep Talk edge case ( #508 )
...
* removed take heart condition, added sleep talk edge case
* removed freeze heal
* removed testing stuff
2024-05-05 13:04:19 -05:00
LaukkaE
697f2a3a42
fix-takeHeart
2024-05-05 13:36:52 -04:00
Madi Simpson
b6603e2c6c
move: fix issue with self switch moves causing softlocks
2024-05-05 12:22:03 -04:00
EggMuncherSupreme
fa2d257144
Changed Bouncy Bubble to heal 100% of damage dealt and implemented Take Heart ( #326 )
...
* Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8
* Fully implemented Take Heart
2024-05-05 11:01:39 -05:00
Madi Simpson
8e606139fa
moves: (mostly) fix parting shot stack bug ( #495 )
2024-05-05 11:50:46 -04:00
Madi Simpson
80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity ( #448 )
...
* abilities: implement guard dog, abilities that give intimidate immunity
* abilities: implement rattled's second effect, remove refs to mold breaker
* abilities: fix rattled not giving the attack drop still
* abilities: make ability bars pop in to some success
* abilities: implement suction cups since it has the same effect
* moves: add custom fail text, fix animation issues with Guard Dog/Roar
* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Reldnahc
7cdf07c050
have arena tags check their sides. ( #447 )
...
* have arena traps check their sides.
* make sure we check the right tags layers
2024-05-05 00:27:46 -05:00
Madi Simpson
96d7fdd3f9
Implement Water Shuriken Battle Bond condition ( #466 )
...
* moves: water shuriken hits 3x 20bp in ash greninja forme
* moves: remove fusion checks
2024-05-04 20:50:12 -05:00
Madmadness65
1792b98608
Implement Genesect's forms & Techno Blast
...
Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
LaukkaE
620a92aace
Bugfix Tickle, Tearful Look, Decorate ( #464 )
2024-05-04 17:28:15 -05:00
nrawicz
da5615eb4a
Implement Expanding Force ( #417 )
...
* Expanding Force Implementation
Added target change attribute based on terrain
* Class change I guess
* Expanding Force Implementation
Added target change attribute based on terrain
Class change I guess
Squashed weird split commit
* Fixed removed commits
My bad
* ACTUALLY fixed removed commits
2024-05-04 10:52:24 -05:00
Tempoanon
5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override ( #369 )
2024-05-04 12:30:23 +10:00
Tempoanon
4163005f12
Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP) ( #241 )
...
* Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP)
2024-05-04 12:10:40 +10:00
Madi Simpson
06ae04abad
bugfix: ensure hit recoil moves always do at least 1hp in recoil
2024-05-03 17:10:50 -04:00
Benjamin Odom
313fdc0e42
Fix Venom Drench not working on Toxic Status
2024-05-03 16:48:11 -04:00
Benjamin Odom
3b61662bba
Fixed Mighty Cleave not being a Slicing Move
2024-05-03 16:18:29 -04:00
Matt Ross
1484a52fd7
Add variable power attribute for knock off ( #426 )
...
* feature/add-variable-power-knock-off
* Remove console logs
2024-05-03 15:54:21 -04:00
Madi Simpson
cbf06ffa2c
bugfix: ensure direct stat modifying moves update both pokemon's stat info
2024-05-03 15:12:48 -04:00
Paul Beslin
24a9dba2c4
Fix attacks with charge (solar beam, dig...) allowing to switch target on second turn
2024-05-03 08:35:31 -04:00
Jaime
f7b391746e
Fix Gyro Ball only checking base stat
2024-05-03 08:32:39 -04:00
Matt Ross
fbc0800571
Issue/smack down should cancel fly ( #407 )
...
* Smack down and thousand arrows should cancel charging fly
* Remove console log
* Update interruptible check to use flying tag instead of move history
* Remove extra comma
2024-05-03 01:20:41 -04:00
Benjamin Odom
9d8f7ddcf0
Implement Tailwind ( #398 )
...
Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
2024-05-02 14:10:21 -05:00
Madmadness65
ddb4383b1f
Move Porygon line down to Rare in Factory biome
...
This makes the Porygon line more common than before.
2024-05-02 14:01:57 -05:00
Xavion3
6d9424e431
Implement Gastro Acid ( #393 )
2024-05-01 23:22:30 -05:00
Benjamin Odom
ad59c0a7c4
Fixed Rounding Error For TargetHalfHpDamageAttr
...
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
2024-05-01 19:14:18 -04:00
Flashfyre
7a418109c3
Fix not checking move conditions for AI
2024-05-01 18:17:12 -04:00
Xavion3
5a6ea40dae
Implement Acrobatics
...
Currently scales from 0-5 items
2024-05-01 17:11:16 -04:00
Xavion3
d6ca09e431
Implement Belch
2024-05-01 16:52:48 -04:00
InfernoVulpix
10169382d9
Implemented Synchronoise's effect ( #221 )
...
* Implemented Synchronoise's effect
Tested with Soak, Forest's Curse, and a variety of attacker and defender types.
* Fixed Synchronoise double battle functionality
It now does zero damage only to targets who do not share any types with it, while correctly damaging any who do. It also fails entirely if the user is UNKNOWN type.
2024-05-02 06:14:19 +10:00
Madmadness65
68f3326607
Add Heal Block back to level up learnsets
...
The move itself is still not functional yet, but will be valuable for Endless when it is.
Also made Curse's flavor text accurate to the canon games.
2024-05-01 12:21:22 -05:00
lucfd
e065610440
Fixed Dire Claw & Tri-Attack status chances ( #367 )
...
* created MultiStatusEffectAttr
* removed testing stuff
* switched to randSeedItem
2024-04-30 23:30:10 -04:00
Flashfyre
93765d4121
Update battle info on stat change
2024-04-30 23:23:32 -04:00
Madmadness65
c5cc4445c4
Fix Furfrou trims missing shiny graphics
2024-04-30 13:39:16 -05:00
Reldnahc
1e7c329928
Implement move wish ( #323 )
...
* implement wish move
* Serene grace implementation idea
* only do the thingy if it actually gets effected.
* Revert "only do the thingy if it actually gets effected."
This reverts commit 4b084658d2
.
* Revert "Serene grace implementation idea"
This reverts commit 4dd2504bc7
.
* Fixes for Wish implementation
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 12:38:24 -04:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) ( #353 )
...
* Some Fixes
- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.
- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.
- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.
- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.
* Formatting changes for consistency
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
AJ Fontaine
7050e0db6c
Fixed Outrage etc. lasting 4 turns
2024-04-28 23:57:40 -04:00
Madmadness65
e362289d57
Implement Spirit Shackle
...
It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65
2cb5aad8b1
Mark Core Enforcer as partial
...
No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
shayebeadlingkl
f9b999b744
spacing
2024-04-26 12:18:01 -04:00
shayebeadlingkl
def36e32d1
adds missing brackets to psycho shift attribute to fix unreachable condition
2024-04-26 12:16:56 -04:00
Xavion3
46227d65f2
Fix mind blown/explosion moves
2024-04-26 08:33:29 -04:00
InfernoVulpix
d4c265443f
Assurance effect implementation
...
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp ( #290 )
...
* Implemented explosives
* Add Aftermath and Magic Guard interactions
* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Flashfyre
728512cf7d
Fix Baton Pass not working
2024-04-25 20:52:52 -04:00
Madmadness65
608a9d9400
Merge pull request #242 from EggMuncherSupreme/main
...
Added the triageMove() flag to Bouncy Bubble
2024-04-24 23:18:46 -05:00
arColm
6066d2e47e
Implement Flying Press
2024-04-24 00:26:41 -04:00
Flashfyre
ba71d2750b
Load files from manifest for caching
2024-04-23 22:00:23 -04:00
Madmadness65
d48de66179
Implement Snap Trap
...
One of the basic trapping moves that got overlooked.
2024-04-23 13:04:42 -05:00
Xavion3
049fa306b9
Add dynamax buffs
2024-04-23 12:02:09 -04:00
EggMuncherSupreme
16ff508443
Added the triageMove() flag to Bouncy Bubble
2024-04-23 06:53:04 +10:00
Xavion3
c949557469
Fix OHKO accuracy formula
2024-04-22 08:31:27 -04:00
Flashfyre
f8f5b64469
Add One Hit KO accuracy and make damage 200 BP for bosses
2024-04-22 01:05:48 -04:00
Flashfyre
df7a6be654
Fix errors from merged PRs
2024-04-21 23:05:36 -04:00
Procyonae
fd8cb07c9b
Implement Liquid Ooze ( #210 )
...
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
Madmadness65
8838d36bf4
Implement Temper Flare
...
It is functionally identical to Stomping Tantrum.
2024-04-21 19:29:47 -05:00
lucfd
12ae21c3cf
Implemented Stomping Tantrum ( #192 )
...
* implemented Stomping Tantrum
* fixed on missed moves
2024-04-21 19:55:40 -04:00
Luc Dube
158eb9748b
implemented magic powder
2024-04-21 19:54:55 -04:00
Gwendal
8d7f1ae554
Allowing pokemon name translation ( #228 )
...
* Allow pokemon name translation
* Improve Pokemon localization
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-21 19:53:24 -04:00
Tempoanon
1eaa5c0d79
Misc changes (fix Trumbeak level up, give Mega Gallade sharpness, WIP for curse) ( #229 )
...
* Minor changes
* fix tabbing
* minor nits in CurseAttr
2024-04-21 18:23:45 -04:00
lucfd
1acc082080
Fixed Freeze Shock ( #216 )
...
* added charge turn to freeze shock
* fixed freeze shock animation
2024-04-21 01:04:51 -04:00
Flashfyre
8faa77cfbf
Fix struggle damage blockable by Magic Guard
2024-04-20 19:43:48 -04:00
Tempoanon
934fc0ef86
Fix gyro ball base power ( #206 )
...
* Fix gyro ball base power
* Update gyro ball for gen6+
2024-04-20 01:43:37 -04:00
Flashfyre
703f8c43c2
Fix move implementation indicators
2024-04-19 17:19:24 -04:00
Miguel S
95d2ad2fb4
Added language setting ( #185 )
...
* Added language setting
* Allow properly changing language
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
Xavion3
9dfd5a1e6e
Implement Soak, Forest's Curse, and Trick-or-Treat
...
Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
lucfd
ea9e95c89e
Implemented Payback ( #191 )
...
* implemented payback
* refactored payback + now doubles on item usage
2024-04-19 09:36:02 -04:00
lucfd
422eeb5d07
Implemented Stench ( #190 )
...
* implemented stench
* cleaned up code
* removed redundant lines
* Implemented Payback
* refactored, increased PostAttackApplyBattlerTagAbAttr robustness
* removed payback code
* Update src/data/ability.ts
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-19 09:33:35 -04:00
EmoUsedHM01
660663cffe
Edited Electro Shot to raise stat before attacking ( #87 )
...
* Edited Electro Shot to raise stat before attacking
Should be a fix to issue #85
* Updated ElectroShotChargeAttr
Moved the Sp Atk boost to be inside the ElectroShotChargeAttr function
* Updated ElectroShotChargeAttr to raise SPATK before the move fires
* Updated ElectroShotChargeAttr with comments on process
* Updated formatting
2024-04-19 09:28:44 -04:00
LaukkaE
d7ee958d29
Fix Sleep Talk bugs
2024-04-18 15:59:34 -04:00
Madmadness65
e07ba5680d
Replace Pikachu's cry with it's classic cry
...
Generation 9 gave Pikachu back the electric noise cry, replacing it speaking it's name.
2024-04-18 12:16:49 -05:00
shayebeadling
aae40d2246
Implements infestation ( #184 )
...
* Implements infestation
* removes partial
* wrong partial removed, fixed
* appropriate tag location in enum
* moved in battle-anim enum
2024-04-18 11:14:11 -04:00
Xavion3
6b46cd533a
Implement stat resetting moves
...
Haze should probably have a custom message so it doesn't list the targets name
2024-04-18 10:53:02 -04:00
Xavion3
453c5644aa
Fix mold breaker + implement neutralising gas
2024-04-18 10:52:31 -04:00
Xavion3
3a64a8390a
Implement Psych Up
2024-04-18 10:51:30 -04:00
Tempoanon
cf2bd4d3da
Implement Charge and more abilities ( #163 )
...
* Implement Rivalry
* Implement Quick Feet, Liquid Voice, and Normalize
* Forgot paralysis is half speed instead of a quarter
* Remove log statements
* Fix minor edge case in rivalry for gendered vs genderless
* Add wind abilities and charge
* Implement Charge and more abilities
* Add i18n support and Beedrill fury cutter
* Fix merge conflict in taunt
* More English strings removed
2024-04-17 01:09:15 -04:00
Robert Antonius
db92663daa
Fixed switch out attacks trigger contact for the replacement pokemon
...
Changed force switch out attribute to be applied after the move is done.
Additionally manually typed switch out attacks to be non baton pass moves.
2024-04-17 01:07:50 -04:00
Flashfyre
b116828b07
Convert biome select UI handler to option select
2024-04-16 15:58:02 -04:00
Flashfyre
dfe320e712
Minor changes to biome paths
2024-04-16 15:22:19 -04:00
Flashfyre
61e1f2da15
Fix compile errors
2024-04-16 15:09:13 -04:00
lucfd
24408edfdc
Implemented Burn Up & Double Shock ( #161 )
...
* Implemented barrier-breaking moves
* removed (P) from move names
* refactored to support defog
* Implements Burn Up & Double Shock
* Removed code irrelevant to current PR
2024-04-16 15:07:38 -04:00
shayebeadling
396f1bafd8
Fail conditions are working properly, can now handle sleep as well in edge case ( #160 )
2024-04-16 14:34:57 -04:00
Ishan Patel
1f9834d1f6
Fixed when roost removes flying type ( #148 )
...
* Initial push with roost fix
* Roost fix
* Added GROUNDED to Levitate
* Cleaned up GROUNDED code
2024-04-16 14:31:30 -04:00
Miguel S
7bc147166e
i18n for Pokemon moves ( #155 )
...
* i18n for moves
* Remove extra comma from merge
* Fixed some missing moves description
* Infer move i18n keys
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-16 14:29:32 -04:00
shayebeadlingkl
cfd30f16b2
Implements psycho shift
2024-04-16 13:15:00 -04:00
shayebeadling
95aa78487f
Present implementation, adds a 0 dmg override for 0 power moves. ( #152 )
...
* Implements present, adds an override in the dmg calc to make 0 power moves do 0 dmg
* present doesn't make contact
* removes console log
* only === 0
2024-04-16 00:41:15 -04:00
prateau
509954995c
update moves and abilities that takes effect in snow
2024-04-15 17:45:52 -04:00
prateau
0196cf8310
Add snow as a weather
2024-04-15 17:45:52 -04:00
Matthew Ross
c978fad286
Smack down should hit target charging fly
2024-04-15 16:24:57 -04:00
damocleas
a0fd462b5c
Nature Power move change for Town Metropolis and Plains ( #147 )
2024-04-15 16:23:44 -04:00
Matt Ross
af4e9ff66e
Additional moves should hit fly, dig, dive ( #143 )
...
* whirlwind should hit pokemon charging fly
* Thunder should hit flying
* magnitude and fissure should hit dig
* Add battle tag for underwater (dive), allow surf/whirlpool to hit diving
* reorder underwater in enums to match battler-tags order
* hurricane and thousand arrows should hit fly
2024-04-15 15:49:10 -04:00
damocleas
3a1ebc9815
Nature Power move for all biomes
...
Unique Nature Power move for all biomes, no overlap with terrains
2024-04-15 15:21:50 -04:00
serif
39eed2a275
Update move.ts
...
adds the rest of the biomes
2024-04-15 12:21:13 -04:00
Flashfyre
9d92ec2a72
Fix nature power using wrong syntax for switch case
2024-04-15 10:45:40 -04:00
Xavion3
6881246d17
Implement check functions for abilities
2024-04-15 01:11:27 -04:00
Madmadness65
e7f1969099
Implement Ivy Cudgel's type changing property
...
Basically a copy/paste of Raging Bull's code.
2024-04-14 21:41:12 -05:00
lucfd
d699a0f7d4
Implemented barrier-breaking moves ( #130 )
...
* Implemented barrier-breaking moves
* removed (P) from move names
* refactored to support defog
2024-04-14 22:26:58 -04:00
shayebeadlingkl
be9d07ab1a
fixes targeting
2024-04-14 18:26:44 -04:00
shayebeadlingkl
8932a0b6f9
Implements Nature Power
2024-04-14 18:00:31 -04:00
Madmadness65
73cf4e9f5c
Implement Thunderclap
...
It's just a copy of Sucker Punch, so no additional work needed.
2024-04-14 12:52:59 -05:00
Xavion3
605e16fe35
Fix a bunch of moves
2024-04-14 13:16:28 -04:00
Flashfyre
75ce0e8f73
Fix transform and imposter not copying ability
2024-04-14 12:23:49 -04:00
Xavion3
705ba0659e
Fix crash bug with sucker punch when not using a move
2024-04-14 12:06:21 -04:00
Xavion3
cc20d24afa
Implement sucker punch ( #121 )
...
* Implement sucker punch
* Fix variable name
2024-04-14 11:54:46 -04:00
Madmadness65
1941939931
Fix Jungle Healing healing the user twice
...
It still does not have the status condition healing bit yet.
2024-04-14 08:19:31 -05:00
Xavion3
4078518c5f
Add support for ability changing effects ( #113 )
...
* Add support for ability changing effects
* Fix doodle with a fainted ally in doubles
2024-04-13 23:21:34 -04:00
Xavion3
66ef42db85
Update ability attributes
2024-04-12 22:25:22 -04:00
kleekie
3d38ad14ca
Add crash damage message + battle info update for missed/ineffective moves
2024-04-12 22:21:07 -04:00
Madmadness65
92812aae1d
Draining Kiss now restores 75% of damage dealt
2024-04-12 19:02:24 -05:00
Dovie Shalev
eb791747fe
Last respects Fully Implemented ( #105 )
...
* Last Respects fully implemented
* Fixed Last Respects
* Last Respects Fully Implemented
* Last Respects Fully Implemented
---------
Co-authored-by: dshalev <dshalev@umich.edu>
2024-04-12 16:16:08 -04:00
EmoUsedHM01
930c14fa62
Laser Focus support, with the added BattlerTagTypes to support it ( #103 )
...
* Added a new BattlerTagType and support for Laser Focus
BattlerTagType.ALWAYS_CRIT
* Updated battler-tags to support ALWAYS_CRIT
* Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type
* Updated the crit formula to include the new critAlways
* Updated crit logic to include critAlways, fixed indents
2024-04-12 16:05:32 -04:00
Matthew Olker
d2ebb499d8
Fix broken call in force switch out
2024-04-12 07:44:45 -04:00
EmoUsedHM01
fba98ffa0c
Updated ForceSwitchOutAttr ( #90 )
...
* Updated ForceSwitchOutAttr
Should fix issue #83
* Removed the additional indents
* Updated the import and fixed the ForceSwitchOutAttr coding errors
* Removed the rest of the indents
* Updated formatting
2024-04-12 07:32:06 -04:00
Xavion3
20b6612cd1
Add support for hidden power
2024-04-12 01:45:19 -04:00
Xavion3
747a039a2e
Add support for strength sap
2024-04-11 20:55:21 -04:00
Flashfyre
3e9fdc2d0a
Fix rest not overriding status
2024-04-11 20:01:43 -04:00
Flashfyre
053c07cfba
Fix being able to use rest without drawback when unable to sleep
2024-04-11 12:14:03 -04:00
Flashfyre
43bf8e13ea
Fix stack overflow with weather abilities
2024-04-11 09:39:15 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
Xavion3
4f1fa4e192
Fix random category
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Also fix the variable name
2024-04-10 22:41:16 -04:00
Xavion3
4f63b83bd9
Add support for variable category moves
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Also lets shell side arm poison
2024-04-10 22:41:16 -04:00
Stophles
f418fe294a
Rapid Spin now removes traps/seeds, added (P) back on
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Rapid Spin now removes the tags for trapping moves and seeds rather than having them lapse. Re-added the (P) to the move since clearing arena hazards hasn't been implemented yet.
2024-04-10 20:37:11 -04:00
Flashfyre
bd556e3c68
Fix Fillet Away
2024-04-10 17:31:39 -04:00
Flashfyre
f45b21afde
Revert "Fillet Away"
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This reverts commit 97144077f2
.
2024-04-10 17:23:31 -04:00
Kieru Snowbell
97144077f2
Fillet Away
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I wanted to use it, so I coded it.
2024-04-10 17:21:07 -04:00
Flashfyre
350aa30a35
Fix issue with status effect move AI
2024-04-10 15:39:36 -04:00
LaukkaE
3a2f364b41
Fix protect having a chance to fail twice in a row
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Account for other types of protecting moves
2024-04-10 15:01:38 -04:00
Flashfyre
151b751300
Fix crash when stealing an enemy item not in player pool
2024-04-10 14:31:29 -04:00
Flashfyre
012158e7ff
Improve enemy move selection AI
2024-04-10 12:49:23 -04:00
LaukkaE
973eefee1d
Add electric terrain electric type boost
2024-04-10 09:12:27 -04:00
LaukkaE
2a5cfbf758
Psyblade & Rising voltage affected by Electric Terrain
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fix
2024-04-10 09:12:27 -04:00
Xavion3
6078154a87
Add support for weather ball
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Support both type changing and power boosting
2024-04-10 08:46:48 -04:00
LaukkaE
c9eff345cf
Implement Aura Wheel and Raging Bull types ( #69 )
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* Implement Aura Wheel and Raging Bull types
* Account for fusion
2024-04-09 14:02:41 -04:00
LaukkaE
2623313970
Toxic accuracy skip, fix thousand waves
2024-04-09 11:48:04 -04:00
Flashfyre
a2e57bf1f7
Add unsaved changes to Super Fang benefit score
2024-04-09 11:25:15 -04:00
Flashfyre
5ee95bcd17
Add Super Fang target benefit score
2024-04-09 11:04:09 -04:00
Flashfyre
4a528aebcc
Fix one hit KO moves not working properly
2024-04-08 12:52:37 -04:00
Flashfyre
5617aa9772
Re-implement counter changes and Metal Burst with missing property added
2024-04-08 12:13:34 -04:00
Flashfyre
db24880064
Revert "Implemented Metal Burst, fixed comeuppance logic, changed CounterDamage attribute"
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This reverts commit e24c79d541
.
2024-04-08 12:08:47 -04:00
Potattiummm
e24c79d541
Implemented Metal Burst, fixed comeuppance logic, changed CounterDamage attribute
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Changed Counterdamage attribute to include a multiplier for metal burst and comeuppance. Changed logic for Comeuppance that caused it to always fail, no matter if a physical or special move hit it. Implemented Metal Burst.
2024-04-08 12:06:34 -04:00
LaukkaE
34cb70afa5
Implement Triage and Gale Wings
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add move.ts
2024-04-08 10:16:50 -04:00
Madmadness65
8446130728
Fully implement Spiky Shield move
2024-04-06 21:50:17 -05:00
JackSmith5202
b7913e2a82
Implement Sticky Web
2024-04-06 19:08:47 -04:00
Flashfyre
a8ec37e7fa
Fix both side switch out moves softlocking
2024-04-06 12:38:07 -04:00
Flashfyre
751fcf31ca
Recoil damage bypasses endure
2024-04-06 01:56:49 -04:00
Flashfyre
e361922091
Revert "Added stat boost for fell stinger"
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This reverts commit 9c3595c81a
.
2024-04-05 18:33:18 -04:00
Potattiummm
9c3595c81a
Added stat boost for fell stinger
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added the stat boost for a ko with fell stinger
2024-04-05 18:28:34 -04:00
Madmadness65
9e986390eb
Implement Glitzy Glow and Baddy Bad moves
2024-04-05 14:28:50 -05:00
Flashfyre
d88871a86b
Bosses prefer not to use sacrificial moves
2024-04-05 12:36:09 -04:00
Matthew
8945de6d59
Implement Pay Day and Make it Rain
2024-04-05 11:55:16 -04:00
Jaime
887a4176ab
Implemented moves Reflect, Light Screen and Aurora Veil
2024-04-05 11:44:21 -04:00
LaukkaE
a214e815bc
implement Regenerator ( #37 )
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* implement Regenerator
* fix
2024-04-05 10:32:36 -04:00
Jaime
925bb73f0b
Implemented the moves Stored Power and Power Trip
2024-04-04 19:47:20 -04:00
Madmadness65
9310c4d340
Correct the values of many recoil attacks
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Many were just dealing a fourth of the damage when they should be dealing a third or even half.
2024-04-04 15:17:38 -05:00
LaukkaE
217ffcfb26
Implement Heat Crash and Heavy Slam
2024-04-04 11:38:16 -04:00
LaukkaE
785e7c14b5
fix switch statement logic
2024-04-04 10:24:48 -04:00
Flashfyre
b2441fb365
Fix same turn charge moves not working properly
2024-04-04 08:51:46 -04:00
Flashfyre
a5f78e59b0
Fix Minimize only raising evasion by one stage
2024-04-03 21:31:42 -04:00
Flashfyre
8d9ccd58d7
Fix charge moves breaking with multi lens
2024-04-03 14:22:12 -04:00
Flashfyre
b99b781e0c
Fix Baton Pass logic and enemy multi hit AI hitting ally
2024-04-03 12:14:26 -04:00
LaukkaE
09129410af
Implement/Fix Thousand arrows ( #28 )
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* implement Thousand Arrows
* discard unused code
* formatting changes
* fixes
2024-04-03 09:33:11 -04:00
Madmadness65
08beae9cee
Implement Embody Aspect abilities
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More work toward getting Ogerpon's unique Terastal forms functional. Also fixes the graphics for the Terastal Ogerpon forms, as they were scaled incorrectly.
2024-04-02 18:03:49 -05:00
Flashfyre
f95f3ff30e
Implement Magic Guard ability
2024-04-02 15:14:07 -04:00
LaukkaE
bd1af25c01
implement Darkest Lariat, Chip Away and Sacred Sword ( #26 )
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* implement darkest lariat, chip away, sacred sword
* fix
2024-04-02 13:51:38 -04:00
Flashfyre
2e728307c3
Fix arena traps applying twice in double battles
2024-04-02 12:00:41 -04:00
LaukkaE
09d7b68668
Implement Foul Play ( #24 )
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* Implement Foul Play
* Cleanup
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-02 09:16:35 -04:00
Madmadness65
2ee65210c4
Add contact flags for Generation 6+ moves
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Adds contact flags for special moves that do contact, and physical moves that do not contact.
2024-04-01 20:57:22 -05:00
Madmadness65
1f4eb42ea8
Implement Jaw Lock move
2024-04-01 20:28:03 -05:00
Flashfyre
96288d29ce
Fix bug with fainting on force switch out
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Fix bug with fainting on force switch out; move overrides in Pokemon to BattleScene
2024-04-01 21:02:48 -04:00
Madmadness65
077d87ade8
Implement Intrepid Sword & Dauntless Shield abilities
2024-04-01 15:34:46 -05:00
LaukkaE
6a87c1b4cc
Implement freezedry ( #22 )
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* implement freezedry
* remove console log
2024-04-01 13:26:35 -04:00
Matthew
dbff672469
salt cure fix
2024-04-01 11:19:22 -04:00
Flashfyre
87c35cb018
Fix Salt Cure causing crash
2024-03-31 00:30:08 -04:00
Madmadness65
7a75f64a04
Implement Fickle Beam move
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Includes the 30% chance to deal 160 damage.
2024-03-30 22:40:00 -05:00
Flashfyre
6fe3388b4f
Implement a better fix for consecutive use moves
2024-03-30 22:06:16 -04:00
Flashfyre
d44dfac0c8
Fix consecutive use moves starting at double BP (rollout, echoed voice, etc)
2024-03-30 21:59:39 -04:00
Madmadness65
262a60055e
Implement Obstruct and Silk Trap moves
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Also fixed Loyal Three legendaries being genderless when they should be 100% male.
2024-03-30 18:05:21 -05:00
Flashfyre
e5ee66b0b7
Implement King's Shield move and Stance Change ability
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Implement King's Shield move and Stance Change ability; fix fire moves not all thawing and certain fire moves not thawing user
2024-03-30 18:46:33 -04:00
Flashfyre
b85f093674
Grass types are immune to powder moves
2024-03-30 17:23:58 -04:00
Matthew
be3dd0edc1
Salt Cure Full Implementation
2024-03-30 15:42:01 -04:00
Flashfyre
f0d33c96aa
Fix Self-Destruct and Explosion not taking type advantage into account
2024-03-29 13:47:40 -04:00
Flashfyre
a240a45318
Implement False Swipe and Hold Back moves
2024-03-29 11:58:22 -04:00
Flashfyre
4f62dec998
Implement Helping Hand move
2024-03-29 10:07:04 -04:00
Flashfyre
20799f5a4c
Fix multi target attacks missing when a target is fainted
2024-03-28 21:18:07 -04:00
Flashfyre
289969790a
Perish Song doesn't work on bosses
2024-03-28 09:21:39 -04:00
Flashfyre
2cc38ac2cb
Fix softlock with switch out moves used on player
2024-03-28 00:05:48 -04:00
Flashfyre
63a6655759
Fix Transform and Imposter causing crash
2024-03-27 23:44:11 -04:00
Madmadness65
eb14031bdd
Replace some egg moves
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These egg moves were some of the moves marked as problematic on the sheet. They have been changed out for either suggestions or more fitting moves.
2024-03-27 22:15:35 -05:00
Flashfyre
1a0c470173
Add hardware acceleration notice in initial tutorial
2024-03-27 22:40:10 -04:00
Flashfyre
75c9c9cc2c
Make form change items non-stealable and fix Recover AI
2024-03-27 13:13:37 -04:00
Flashfyre
a06323c8ab
Fix Circle Throw causing battle skip
2024-03-26 23:40:01 -04:00
Madmadness65
8829727c8a
Fix Upper Hand not having +3 priority
2024-03-26 17:05:12 -05:00
Madmadness65
53b850aa0e
Implement Chloroblast
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Apparently this one does too, and I just missed it.
2024-03-26 17:01:55 -05:00
Madmadness65
44d4a28315
Implement Steel Beam
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Functions identically to Mind Blown, minus targeting everything.
2024-03-26 16:54:47 -05:00
Madmadness65
316b93877a
Fix Acupressure; Implement Life Dew
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Acupressure was always boosting the user's stats, even when targeting an ally, so that has been fixed.
Life Dew has also been implemented and functions as intended.
2024-03-26 15:21:22 -05:00
Flashfyre
c5f52692f6
Rest fails at full HP
2024-03-26 13:11:59 -04:00
Madmadness65
be88f4783e
Fix Thunder not having the accuracy bypass in rain
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It was unintentionally given to Thunder Wave instead of Thunder.
2024-03-24 22:25:02 -05:00
Flashfyre
b3e6f26afe
Properly implement Last Resort
2024-03-21 23:05:47 -04:00
Flashfyre
918a0d77f1
Fix for single battle trainer summoning issue
2024-03-21 12:18:10 -04:00
Flashfyre
a76f795cd5
Trainer updates including names and double battle pairs
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Add dynamic trainer pairs; add trainer names with Bulbapedia scraping logic; add Hex Maniac trainer; make namebox stretch to fit name
2024-03-21 00:57:28 -04:00
Madmadness65
91b74fbef3
Implement Volt Switch
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Was just forgotten when doing the other U-turn clones.
2024-03-18 21:10:23 -05:00
Flashfyre
98e88a160b
Implement Bolt Beak, Fishious Rend, and Magnitude
2024-03-18 22:05:21 -04:00
Flashfyre
47a51c9958
Add first hit move effect and apply only to Make It Rain
2024-03-18 17:15:20 -04:00
Flashfyre
ab5ac1823b
Remove unused TM value from move definitions
2024-03-17 22:55:52 -04:00
Flashfyre
9c467fd697
Fix Water Shuriken
2024-03-17 22:47:30 -04:00
Madmadness65
babc32211f
Mark more attacking moves as (P)artial
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The only functionality this changes is that Metronome can call these specific attacks too now.
2024-03-17 20:00:20 -05:00
Flashfyre
33ba66b236
Add daily rankings board
2024-03-17 13:38:27 -04:00
Flashfyre
a52b8c6b4b
Tweak for daily run final boss
2024-03-17 00:12:57 -04:00
Flashfyre
0c835f4157
Implement various abilities including Mold Breaker
2024-03-14 00:40:57 -04:00
Madmadness65
1905ecc828
Implement Burning Bulwark
2024-03-13 16:37:36 -05:00
Xiaphear
37f769de72
Added Baneful Bunker
2024-03-13 22:09:23 +01:00
Xiaphear
b12ade22e9
Attempted magnitude, not implemented.
2024-03-13 17:38:37 +01:00
Flashfyre
60c3c0a008
Implement Topsy-Turvy
2024-03-11 18:44:40 -04:00
Flashfyre
f7d89b5268
Implement Psyshock
2024-03-11 18:18:55 -04:00
Flashfyre
e99af6f148
Implement Healing Wish
2024-03-11 18:13:07 -04:00
Xiaphear
9e02d71c75
Added Conversion
2024-03-11 22:57:07 +01:00
Xiaphear
7b28d9bf6e
Merge branch 'main' of https://github.com/Flashfyre/pokerogue
2024-03-11 21:45:36 +01:00
Xiaphear
56250aca9c
Added Body Press
2024-03-11 21:45:32 +01:00
Flashfyre
4919dfcaa6
Implement Spite
2024-03-11 15:42:01 -04:00
Xiaphear
03989d07b2
Added Wring Out. Attempted Healing Wish ( WIP )
2024-03-11 18:18:49 +01:00
Madmadness65
9550016ebc
Minor egg move update
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Popplio got a well-deserved egg move nerf. Also added more token graphics and commented-out G-Max moves for later.
2024-03-10 21:55:18 -05:00
Flashfyre
bd9d2de0af
Fix not setting immune type for move type immunity
2024-03-10 10:16:49 -04:00
Flashfyre
6dac4c2b0f
Implement terrain clearing moves
2024-03-09 22:05:49 -05:00
Flashfyre
47cf14da9b
Implement terrains and rework status logic
2024-03-09 21:57:33 -05:00
Xiaphear
b9395ebd7f
Implemented Sturdy.
2024-03-09 23:49:00 +01:00
Xiaphear
3b96d1916d
Implement Electro Ball & Gyro Ball
2024-03-09 22:58:05 +01:00
Flashfyre
b147cf8f37
Fix Fake Out implementation not working properly
2024-03-08 13:14:08 -05:00
Flashfyre
da492cfac7
Metronome doesn't select unimplemented moves
2024-03-07 20:13:31 -05:00
Flashfyre
3fea44de6f
Fix bug with trainer double battles and implement Magnetic Flux move
2024-03-06 22:41:55 -05:00
Flashfyre
62b6157426
Rebalance item stealing moves
2024-03-04 21:51:28 -05:00
Flashfyre
95bfb2a056
Implement Skill Swap and fix Wonder Guard with status moves
2024-03-04 21:32:11 -05:00
Flashfyre
893c20fc16
Remove status effect move type immunity
2024-03-04 20:28:55 -05:00
Madmadness65
616c2ea05c
Implement U-turn; Shellos & Gastrodon forms
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Shellos and Gastrodon can randomly be found as their West Sea forms now.
2024-03-04 01:47:37 -06:00
Madmadness65
859ce259aa
Swap nature colors on starter screen
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Also unmarking the Let's Go and Torque attacks as unused, now that they're used as egg moves.
2024-03-03 23:44:37 -06:00
Flashfyre
0011f6033b
Fix redundant item update for each transferred item when fusing
2024-03-02 10:23:54 -05:00
Flashfyre
32f4d69041
Wild spliced Pokemon generate shared movesets
2024-03-01 16:21:28 -05:00
Flashfyre
6f54fa7741
Fix damage display issues with battle info
2024-03-01 10:28:29 -05:00
Flashfyre
1f6a6f4621
Damage-related fixes and changes
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Apply damage numbers to all damage and heal; fix some damage-related bugs
2024-03-01 09:35:36 -05:00
Flashfyre
716d8853a3
Add damage numbers feature
2024-03-01 00:27:46 -05:00
Flashfyre
f48464d48d
Minor refactoring
2024-02-29 20:08:58 -05:00
Flashfyre
cdeb677080
Fix Belly Drum condition
2024-02-29 15:47:29 -05:00
Flashfyre
ed5921eb10
Rework boss HP logic to allow unlimited bypasses for large damage
2024-02-29 12:23:49 -05:00
Flashfyre
59fb3fa5db
Add thawing to burning moves
2024-02-28 15:15:27 -05:00
Flashfyre
fdff3a549c
Factor type immunity abilities into enemy AI
2024-02-28 11:40:30 -05:00
Flashfyre
822c83e469
Fix charge move effect activating twice
2024-02-27 20:15:47 -05:00
Flashfyre
38a518a9e1
Mark unimplemented attack moves as partial
2024-02-27 16:33:02 -05:00
Flashfyre
01938dcf83
Fix issue with skipped move charge effects not activating
2024-02-27 14:21:17 -05:00
Flashfyre
143c38d0bd
Minor fixes
2024-02-27 13:58:25 -05:00
Madmadness65
10ff9c4775
Minor fix for Axe Kick
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It's supposed to confuse, not flinch.
2024-02-24 00:04:25 -06:00
Madmadness65
2351fde687
Update moves to use their latest Gen 9 properties
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This includes the nerfing of all the recovery move's PP to 5, and slight adjustment of power to a few attacks. Also corrected Indeedee's type to be properly Psychic/Normal.
2024-02-22 17:20:16 -06:00
Flashfyre
4e93f1e52c
Display enemy trainer briefly when switching
2024-02-22 00:00:51 -05:00
Flashfyre
355fbac9c3
Add fix for crash when setting name if form index is too high
2024-02-21 12:18:57 -05:00
Madmadness65
c3983fccb4
Implement most of the LGPE moves
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They are still not distributed to any Pokémon, but will function if called by Metronome, for example.
Glitzy Glow, Baddy Bad, Freezy Frost, and Sparkly Swirl rely on mechanics not yet implemented.
None of these attacks have animations currently.
2024-02-20 22:43:43 -06:00
Flashfyre
6460e736a7
Fix Slack Off healing 100% HP
2024-02-20 18:05:17 -05:00
Flashfyre
5879724ead
Fix Beak Blast not working in same turn
2024-02-20 13:15:53 -05:00
Flashfyre
00d985c9cf
Update Feint move logic
2024-02-20 12:27:38 -05:00
Flashfyre
fa45d54be7
Add type immunity exception for status effect moves
2024-02-20 11:00:40 -05:00
Flashfyre
dadc08d16e
Add Terestallization mechanics
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Add Terestallization mechanics; implement Stellar type; fix bug with held item weights
2024-02-17 00:40:03 -05:00
Flashfyre
ed1d473c49
Fix softlock with Flip Turn and similar moves
2024-02-14 19:43:59 -05:00
Madmadness65
0fe4d02b87
Implement a few moves
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Fully implements Anchor Shot, Clangorous Soul, Coaching, Thunder Cage, Dragon Energy, Infernal Parade, and Mortal Spin.
Partially implements Baneful Bunker, Tar Shot, Aura Wheel, and Syrup Bomb.
Trapping moves also updated to deal 1/8th damage and lasts for 4-5 turns.
2024-02-08 17:01:11 -06:00
Flashfyre
c5eb86b0b1
Fix crash with stat change after Pokemon is recalled
2024-01-21 16:30:06 -05:00
Flashfyre
63cb2ae22f
Implement some moves and update arena tags to include side
2024-01-15 23:29:22 -05:00
Flashfyre
8c4f336cd6
Trainers switch out their Pokemon when at a disadvantage
2024-01-15 00:20:35 -05:00
Flashfyre
f49a3e5127
Add field zoom functionality and make final boss larger
2024-01-14 20:47:08 -05:00
Flashfyre
052564f902
Update final boss fight and restructure some files
2024-01-13 12:24:24 -05:00
Flashfyre
7c5acc527c
Implement Mind Blown
2024-01-12 18:22:00 -05:00
Flashfyre
b7256ab250
Fix Dragon Ascent effect target
2024-01-12 16:24:44 -05:00
Flashfyre
eedad7d678
Add boss health bars
2024-01-07 23:17:24 -05:00
Flashfyre
e05bf78481
Overhaul random logic and implement battle seed
2024-01-02 21:31:59 -05:00
Flashfyre
de87a35b97
Fix switch out status moves in wild causing softlock
2023-12-31 10:39:33 -05:00
Flashfyre
20569b0317
Fix various bugs related to switch out attack moves
2023-12-30 22:01:46 -05:00
Madmadness65
f968d4c5ae
Indigo Disk Paradox Pokémon
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Mostly implements Gouging Fire, Raging Bolt, Iron Boulder, and Iron Crown. They still require shiny sprites and cries, and have placeholders for now. Galarian Mr. Mime also removed as a starter (evolve Mime Jr. instead).
2023-12-25 16:26:59 -06:00
N1ghtz567
53fb56391b
Implement 2 abilities
2023-12-22 18:08:37 -04:00
Flashfyre
7deab1c545
Implement some abilities
2023-12-22 01:21:05 -05:00
Flashfyre
4a575a45a9
Fix some bugs
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Fix softlock with charging moves; fix double summon bug with Dragon Tail and similar moves in a trainer battle
2023-12-21 23:57:11 -05:00
Flashfyre
957b5d0fa7
Add friendship system in place of win count
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Add friendship system in place of win count; add soothe bell item
2023-12-21 23:00:45 -05:00
Madmadness65
50d4858caa
Implement new Indigo Disk TMs
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These include: Double Edge, Curse, Pain Split, Endeavor, Feather Dance, Metal Sound, Petal Blizzard, Hard Press, Alluring Voice, Temper Flare, Supercell Slam, Psychic Noise, and Upper Hand.
2023-12-19 16:54:28 -06:00
N1ghtz567
721ec6e8a9
Implement Perish Song
2023-12-18 21:53:28 -04:00
Madmadness65
f4ad9546c0
Add relevant move flags
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Will be important later once the abilities that interact with these flags are implemented.
2023-12-15 01:46:57 -06:00
Madmadness65
590483f3af
Covet can steal too
2023-12-14 12:21:49 -06:00
Flashfyre
c27db5603a
Fix Stone Axe failing with max layers
2023-12-14 09:16:41 -05:00
Madmadness65
625359fb39
Add Indigo Disk data
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New Pokémon, moves, learnsets, TMs, and evolution data added in various states of completeness. Until graphics are made for the new Pokémon, they cannot be used yet.
2023-12-14 03:03:00 -06:00
Madmadness65
30b3b56570
Implement a few more moves
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Fully implements Meteor Beam, partially implements Spiky Shield, Dragon Darts, Octolock, and Scale Shot.
2023-12-11 19:09:38 -06:00
Madmadness65
b69e4ccc6b
Correct Population Bomb
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Used the wrong multi-hit, whoops
2023-12-11 00:19:58 -05:00
Madmadness65
50215d05ec
Implement moves with basic functionality
2023-12-11 00:19:58 -05:00
Flashfyre
552bda9840
Implement some abilities
2023-12-10 22:29:13 -05:00
Flashfyre
67f816cff4
Minor refactoring for move conditions
2023-12-10 17:57:12 -05:00
Flashfyre
fa94db0939
Implement new movesets and TMs
2023-12-09 20:09:09 -05:00
Flashfyre
e7ec5b4f88
Implement generation 6 Pokemon and some moves
2023-12-08 16:29:03 -05:00
Flashfyre
70827420cd
Implement mega evolutions
2023-12-07 17:43:56 -05:00
Flashfyre
fab2d9b788
Soft implement gen 6-9 species, abilities, and learnsets
2023-12-05 17:12:39 -05:00
Flashfyre
88bee27694
Implement Future Sight and Doom Desire
2023-12-04 00:09:38 -05:00
Flashfyre
b1b6a6f1c7
Fix Baton Pass crash
2023-12-02 16:31:10 -05:00
Flashfyre
d5731eaa69
Remove duplicate move
2023-11-30 19:38:54 -05:00
Flashfyre
e8b82d2d55
Soft implement gen 6-9 moves
2023-11-30 16:37:16 -05:00
Flashfyre
ad9d8a8507
Add Annihilape with Rage Fist move
2023-11-28 21:35:52 -05:00
Flashfyre
1d31105de5
Rebalance EXP charms
2023-11-28 16:59:40 -05:00
Flashfyre
da4896362c
Fix Shell Smash excluding speed effect
2023-11-28 15:19:30 -05:00
Flashfyre
4355ebd375
Fix switch out move logic
2023-11-28 08:43:21 -05:00
Flashfyre
2fcd7e20fa
Fix recharging moves causing a crash
2023-11-27 13:47:32 -05:00
Flashfyre
c34eb05083
Fix counter and mirror coat implementation
2023-11-27 11:42:03 -05:00
Flashfyre
75904470d3
Fix some bugs related to double battles
2023-11-26 22:22:05 -05:00
Flashfyre
e5fe0c6e3a
Add transform support to fusion palette swaps
2023-11-24 15:12:26 -05:00
Flashfyre
d6617957be
Fix status effects from moves always overriding
2023-11-21 14:11:13 -05:00
Flashfyre
85866169ac
Implement encore move
2023-11-16 00:58:57 -05:00
Flashfyre
23c2b4fc63
Fix trainer bug with not summoning and defer summons to before next turn
2023-11-15 18:45:10 -05:00
Flashfyre
cbbb8e972b
Add achievement system and UI
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Add achievement system and UI; fix counting invalid inputs in UI handlers for input delay
2023-11-12 00:31:40 -05:00
Flashfyre
1236cb948d
Add shared movesets for spliced Pokemon
2023-11-08 22:30:22 -05:00
Flashfyre
c62cb27cdb
Reimplement one-hit KO effect
2023-11-07 22:23:42 -05:00
Flashfyre
28f8fdfdc1
Implement unaware ability
2023-11-05 23:27:40 -05:00
Flashfyre
e07339e3eb
Add DNA splicers and Pokemon fusing
2023-11-04 00:32:12 -04:00
Flashfyre
ca4f9297a8
Implement switch moves
2023-10-31 14:09:33 -04:00
Flashfyre
1ae54de59e
Fix multi-hit move implementation
2023-10-30 12:33:20 -04:00
Flashfyre
5567b39f20
Add enemy buffs to balance endless mode
2023-10-29 16:05:17 -04:00
Flashfyre
813b4894f3
Implement Transform move and Imposter ability
2023-10-29 01:28:56 -04:00
Flashfyre
06740130b9
Fix confusion turns
2023-10-28 20:37:02 -04:00
Flashfyre
1a488d421c
Fix Psywave causing decimal damage
2023-10-28 00:36:41 -04:00
Flashfyre
62f464c81c
Change one-hit KO moves to just do 250 power on final boss
2023-10-27 22:25:48 -04:00
Flashfyre
57f869cf61
Change rest to override status
2023-10-27 22:18:54 -04:00
Flashfyre
cf6f30ccca
Fix trainer pools not evolving Pokemon
2023-10-27 22:04:09 -04:00
Flashfyre
e0a7e88c17
Fix high priority on Giga Drain instead of Endure
2023-10-27 20:30:57 -04:00
xDasone
36b030d019
Implemented Frustration, and Return Damage Calcs
2023-10-26 22:03:24 -07:00
Flashfyre
c958c4f074
Fix not healing after 10 battles
2023-10-26 19:45:35 -04:00
Flashfyre
e0acb1e737
Fix Disable implementation
2023-10-25 09:41:37 -04:00
Flashfyre
3bee719026
Fix being able to steal non transferrable items
2023-10-23 22:23:18 -04:00
Flashfyre
bb487373ab
Rework EXP. Share and rename to EXP. All
2023-10-23 17:47:05 -04:00
Flashfyre
2001dd780b
Update enemy modifier rates and update trainer modifier display
2023-10-23 13:48:56 -04:00
B1bbs
f2e001ead1
Implement pain split
2023-10-21 20:40:46 -05:00
B1bbs
5e08a5cf83
Implement endeavor
2023-10-20 20:30:28 -05:00
Flashfyre
83c70889fc
Implement trainer battles and various changes
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Implement trainer battles; add dialogue functionality; add random session seed for predictable random results; remove capitalization from text; add full party heal after every 10 waves
2023-10-18 18:01:15 -04:00
Flashfyre
6d73d71608
Add more logic for trainers (WiP) and various changes
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Add WiP logic for trainer Pokemon pools and biome trainer pools; add more music tracks; fix issue with implementation of Mimic move
2023-10-09 20:20:02 -04:00
Flashfyre
798f6cc53f
Add quicker party member EXP display and fix some minor bugs
2023-10-04 17:24:28 -04:00
Flashfyre
46c31f9595
Add scaling level cap and party switch option after load
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Add scaling level cap and party switch option after load; update Phaser to newest beta version
2023-10-03 12:50:31 -04:00
Flashfyre
e633ff1577
Remove logic that makes all status moves 100 accuracy
2023-07-28 10:23:37 -04:00
Flashfyre
6804476a3c
Fix some move target issues
2023-07-11 11:32:56 -04:00
Flashfyre
5a706649db
Fix sacrificial move effect order
2023-07-10 10:54:22 -04:00
Flashfyre
3afd43375a
Attempt fixing some issues with move effects
2023-07-05 22:23:50 -04:00
Flashfyre
68282d28da
Fix implementation of level damage moves
2023-07-05 16:25:09 -04:00
Flashfyre
4b61e50d72
Add starters for evolved Pokemon
2023-07-05 14:19:49 -04:00
Flashfyre
e46bb9fd50
Rework post summon logic
2023-07-04 17:50:51 -04:00