Temps Ray
77b6ad47d0
Make curse target
2024-05-05 18:40:21 -04:00
Benjamin Odom
e6fd331931
Fix HalfSacrificialAttr
...
Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.
This change also applies fixes for Steel Beam since they are have the same effect but is single target.
Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
2024-05-05 17:46:15 -04:00
Tempoanon
9b72dfbd71
Implement curse ( #510 )
...
* Implement curse
* self targeting is always true if not ghost type
2024-05-05 17:45:20 -04:00
Madi Simpson
f7f235cdec
move: handle some aspects of custom fail text a bit better
2024-05-05 14:28:06 -04:00
lucfd
4aad37a758
Implement Take Heart Sleep Talk edge case ( #508 )
...
* removed take heart condition, added sleep talk edge case
* removed freeze heal
* removed testing stuff
2024-05-05 13:04:19 -05:00
LaukkaE
697f2a3a42
fix-takeHeart
2024-05-05 13:36:52 -04:00
Madi Simpson
b6603e2c6c
move: fix issue with self switch moves causing softlocks
2024-05-05 12:22:03 -04:00
EggMuncherSupreme
fa2d257144
Changed Bouncy Bubble to heal 100% of damage dealt and implemented Take Heart ( #326 )
...
* Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8
* Fully implemented Take Heart
2024-05-05 11:01:39 -05:00
Madi Simpson
8e606139fa
moves: (mostly) fix parting shot stack bug ( #495 )
2024-05-05 11:50:46 -04:00
Madi Simpson
80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity ( #448 )
...
* abilities: implement guard dog, abilities that give intimidate immunity
* abilities: implement rattled's second effect, remove refs to mold breaker
* abilities: fix rattled not giving the attack drop still
* abilities: make ability bars pop in to some success
* abilities: implement suction cups since it has the same effect
* moves: add custom fail text, fix animation issues with Guard Dog/Roar
* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Reldnahc
7cdf07c050
have arena tags check their sides. ( #447 )
...
* have arena traps check their sides.
* make sure we check the right tags layers
2024-05-05 00:27:46 -05:00
Madi Simpson
96d7fdd3f9
Implement Water Shuriken Battle Bond condition ( #466 )
...
* moves: water shuriken hits 3x 20bp in ash greninja forme
* moves: remove fusion checks
2024-05-04 20:50:12 -05:00
Madmadness65
1792b98608
Implement Genesect's forms & Techno Blast
...
Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
LaukkaE
620a92aace
Bugfix Tickle, Tearful Look, Decorate ( #464 )
2024-05-04 17:28:15 -05:00
nrawicz
da5615eb4a
Implement Expanding Force ( #417 )
...
* Expanding Force Implementation
Added target change attribute based on terrain
* Class change I guess
* Expanding Force Implementation
Added target change attribute based on terrain
Class change I guess
Squashed weird split commit
* Fixed removed commits
My bad
* ACTUALLY fixed removed commits
2024-05-04 10:52:24 -05:00
Tempoanon
5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override ( #369 )
2024-05-04 12:30:23 +10:00
Tempoanon
4163005f12
Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP) ( #241 )
...
* Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP)
2024-05-04 12:10:40 +10:00
Madi Simpson
06ae04abad
bugfix: ensure hit recoil moves always do at least 1hp in recoil
2024-05-03 17:10:50 -04:00
Benjamin Odom
313fdc0e42
Fix Venom Drench not working on Toxic Status
2024-05-03 16:48:11 -04:00
Benjamin Odom
3b61662bba
Fixed Mighty Cleave not being a Slicing Move
2024-05-03 16:18:29 -04:00
Matt Ross
1484a52fd7
Add variable power attribute for knock off ( #426 )
...
* feature/add-variable-power-knock-off
* Remove console logs
2024-05-03 15:54:21 -04:00
Madi Simpson
cbf06ffa2c
bugfix: ensure direct stat modifying moves update both pokemon's stat info
2024-05-03 15:12:48 -04:00
Paul Beslin
24a9dba2c4
Fix attacks with charge (solar beam, dig...) allowing to switch target on second turn
2024-05-03 08:35:31 -04:00
Jaime
f7b391746e
Fix Gyro Ball only checking base stat
2024-05-03 08:32:39 -04:00
Matt Ross
fbc0800571
Issue/smack down should cancel fly ( #407 )
...
* Smack down and thousand arrows should cancel charging fly
* Remove console log
* Update interruptible check to use flying tag instead of move history
* Remove extra comma
2024-05-03 01:20:41 -04:00
Benjamin Odom
9d8f7ddcf0
Implement Tailwind ( #398 )
...
Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
2024-05-02 14:10:21 -05:00
Madmadness65
ddb4383b1f
Move Porygon line down to Rare in Factory biome
...
This makes the Porygon line more common than before.
2024-05-02 14:01:57 -05:00
Xavion3
6d9424e431
Implement Gastro Acid ( #393 )
2024-05-01 23:22:30 -05:00
Benjamin Odom
ad59c0a7c4
Fixed Rounding Error For TargetHalfHpDamageAttr
...
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
2024-05-01 19:14:18 -04:00
Flashfyre
7a418109c3
Fix not checking move conditions for AI
2024-05-01 18:17:12 -04:00
Xavion3
5a6ea40dae
Implement Acrobatics
...
Currently scales from 0-5 items
2024-05-01 17:11:16 -04:00
Xavion3
d6ca09e431
Implement Belch
2024-05-01 16:52:48 -04:00
InfernoVulpix
10169382d9
Implemented Synchronoise's effect ( #221 )
...
* Implemented Synchronoise's effect
Tested with Soak, Forest's Curse, and a variety of attacker and defender types.
* Fixed Synchronoise double battle functionality
It now does zero damage only to targets who do not share any types with it, while correctly damaging any who do. It also fails entirely if the user is UNKNOWN type.
2024-05-02 06:14:19 +10:00
Madmadness65
68f3326607
Add Heal Block back to level up learnsets
...
The move itself is still not functional yet, but will be valuable for Endless when it is.
Also made Curse's flavor text accurate to the canon games.
2024-05-01 12:21:22 -05:00
lucfd
e065610440
Fixed Dire Claw & Tri-Attack status chances ( #367 )
...
* created MultiStatusEffectAttr
* removed testing stuff
* switched to randSeedItem
2024-04-30 23:30:10 -04:00
Flashfyre
93765d4121
Update battle info on stat change
2024-04-30 23:23:32 -04:00
Madmadness65
c5cc4445c4
Fix Furfrou trims missing shiny graphics
2024-04-30 13:39:16 -05:00
Reldnahc
1e7c329928
Implement move wish ( #323 )
...
* implement wish move
* Serene grace implementation idea
* only do the thingy if it actually gets effected.
* Revert "only do the thingy if it actually gets effected."
This reverts commit 4b084658d2
.
* Revert "Serene grace implementation idea"
This reverts commit 4dd2504bc7
.
* Fixes for Wish implementation
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 12:38:24 -04:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) ( #353 )
...
* Some Fixes
- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.
- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.
- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.
- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.
* Formatting changes for consistency
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
AJ Fontaine
7050e0db6c
Fixed Outrage etc. lasting 4 turns
2024-04-28 23:57:40 -04:00
Madmadness65
e362289d57
Implement Spirit Shackle
...
It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65
2cb5aad8b1
Mark Core Enforcer as partial
...
No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
shayebeadlingkl
f9b999b744
spacing
2024-04-26 12:18:01 -04:00
shayebeadlingkl
def36e32d1
adds missing brackets to psycho shift attribute to fix unreachable condition
2024-04-26 12:16:56 -04:00
Xavion3
46227d65f2
Fix mind blown/explosion moves
2024-04-26 08:33:29 -04:00
InfernoVulpix
d4c265443f
Assurance effect implementation
...
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp ( #290 )
...
* Implemented explosives
* Add Aftermath and Magic Guard interactions
* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Flashfyre
728512cf7d
Fix Baton Pass not working
2024-04-25 20:52:52 -04:00
Madmadness65
608a9d9400
Merge pull request #242 from EggMuncherSupreme/main
...
Added the triageMove() flag to Bouncy Bubble
2024-04-24 23:18:46 -05:00
arColm
6066d2e47e
Implement Flying Press
2024-04-24 00:26:41 -04:00
Flashfyre
ba71d2750b
Load files from manifest for caching
2024-04-23 22:00:23 -04:00
Madmadness65
d48de66179
Implement Snap Trap
...
One of the basic trapping moves that got overlooked.
2024-04-23 13:04:42 -05:00
Xavion3
049fa306b9
Add dynamax buffs
2024-04-23 12:02:09 -04:00
EggMuncherSupreme
16ff508443
Added the triageMove() flag to Bouncy Bubble
2024-04-23 06:53:04 +10:00
Xavion3
c949557469
Fix OHKO accuracy formula
2024-04-22 08:31:27 -04:00
Flashfyre
f8f5b64469
Add One Hit KO accuracy and make damage 200 BP for bosses
2024-04-22 01:05:48 -04:00
Flashfyre
df7a6be654
Fix errors from merged PRs
2024-04-21 23:05:36 -04:00
Procyonae
fd8cb07c9b
Implement Liquid Ooze ( #210 )
...
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
Madmadness65
8838d36bf4
Implement Temper Flare
...
It is functionally identical to Stomping Tantrum.
2024-04-21 19:29:47 -05:00
lucfd
12ae21c3cf
Implemented Stomping Tantrum ( #192 )
...
* implemented Stomping Tantrum
* fixed on missed moves
2024-04-21 19:55:40 -04:00
Luc Dube
158eb9748b
implemented magic powder
2024-04-21 19:54:55 -04:00
Gwendal
8d7f1ae554
Allowing pokemon name translation ( #228 )
...
* Allow pokemon name translation
* Improve Pokemon localization
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-21 19:53:24 -04:00
Tempoanon
1eaa5c0d79
Misc changes (fix Trumbeak level up, give Mega Gallade sharpness, WIP for curse) ( #229 )
...
* Minor changes
* fix tabbing
* minor nits in CurseAttr
2024-04-21 18:23:45 -04:00
lucfd
1acc082080
Fixed Freeze Shock ( #216 )
...
* added charge turn to freeze shock
* fixed freeze shock animation
2024-04-21 01:04:51 -04:00
Flashfyre
8faa77cfbf
Fix struggle damage blockable by Magic Guard
2024-04-20 19:43:48 -04:00
Tempoanon
934fc0ef86
Fix gyro ball base power ( #206 )
...
* Fix gyro ball base power
* Update gyro ball for gen6+
2024-04-20 01:43:37 -04:00
Flashfyre
703f8c43c2
Fix move implementation indicators
2024-04-19 17:19:24 -04:00
Miguel S
95d2ad2fb4
Added language setting ( #185 )
...
* Added language setting
* Allow properly changing language
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
Xavion3
9dfd5a1e6e
Implement Soak, Forest's Curse, and Trick-or-Treat
...
Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
lucfd
ea9e95c89e
Implemented Payback ( #191 )
...
* implemented payback
* refactored payback + now doubles on item usage
2024-04-19 09:36:02 -04:00
lucfd
422eeb5d07
Implemented Stench ( #190 )
...
* implemented stench
* cleaned up code
* removed redundant lines
* Implemented Payback
* refactored, increased PostAttackApplyBattlerTagAbAttr robustness
* removed payback code
* Update src/data/ability.ts
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-19 09:33:35 -04:00
EmoUsedHM01
660663cffe
Edited Electro Shot to raise stat before attacking ( #87 )
...
* Edited Electro Shot to raise stat before attacking
Should be a fix to issue #85
* Updated ElectroShotChargeAttr
Moved the Sp Atk boost to be inside the ElectroShotChargeAttr function
* Updated ElectroShotChargeAttr to raise SPATK before the move fires
* Updated ElectroShotChargeAttr with comments on process
* Updated formatting
2024-04-19 09:28:44 -04:00
LaukkaE
d7ee958d29
Fix Sleep Talk bugs
2024-04-18 15:59:34 -04:00
Madmadness65
e07ba5680d
Replace Pikachu's cry with it's classic cry
...
Generation 9 gave Pikachu back the electric noise cry, replacing it speaking it's name.
2024-04-18 12:16:49 -05:00
shayebeadling
aae40d2246
Implements infestation ( #184 )
...
* Implements infestation
* removes partial
* wrong partial removed, fixed
* appropriate tag location in enum
* moved in battle-anim enum
2024-04-18 11:14:11 -04:00
Xavion3
6b46cd533a
Implement stat resetting moves
...
Haze should probably have a custom message so it doesn't list the targets name
2024-04-18 10:53:02 -04:00
Xavion3
453c5644aa
Fix mold breaker + implement neutralising gas
2024-04-18 10:52:31 -04:00
Xavion3
3a64a8390a
Implement Psych Up
2024-04-18 10:51:30 -04:00
Tempoanon
cf2bd4d3da
Implement Charge and more abilities ( #163 )
...
* Implement Rivalry
* Implement Quick Feet, Liquid Voice, and Normalize
* Forgot paralysis is half speed instead of a quarter
* Remove log statements
* Fix minor edge case in rivalry for gendered vs genderless
* Add wind abilities and charge
* Implement Charge and more abilities
* Add i18n support and Beedrill fury cutter
* Fix merge conflict in taunt
* More English strings removed
2024-04-17 01:09:15 -04:00
Robert Antonius
db92663daa
Fixed switch out attacks trigger contact for the replacement pokemon
...
Changed force switch out attribute to be applied after the move is done.
Additionally manually typed switch out attacks to be non baton pass moves.
2024-04-17 01:07:50 -04:00
Flashfyre
b116828b07
Convert biome select UI handler to option select
2024-04-16 15:58:02 -04:00
Flashfyre
dfe320e712
Minor changes to biome paths
2024-04-16 15:22:19 -04:00
Flashfyre
61e1f2da15
Fix compile errors
2024-04-16 15:09:13 -04:00
lucfd
24408edfdc
Implemented Burn Up & Double Shock ( #161 )
...
* Implemented barrier-breaking moves
* removed (P) from move names
* refactored to support defog
* Implements Burn Up & Double Shock
* Removed code irrelevant to current PR
2024-04-16 15:07:38 -04:00
shayebeadling
396f1bafd8
Fail conditions are working properly, can now handle sleep as well in edge case ( #160 )
2024-04-16 14:34:57 -04:00
Ishan Patel
1f9834d1f6
Fixed when roost removes flying type ( #148 )
...
* Initial push with roost fix
* Roost fix
* Added GROUNDED to Levitate
* Cleaned up GROUNDED code
2024-04-16 14:31:30 -04:00
Miguel S
7bc147166e
i18n for Pokemon moves ( #155 )
...
* i18n for moves
* Remove extra comma from merge
* Fixed some missing moves description
* Infer move i18n keys
---------
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-16 14:29:32 -04:00
shayebeadlingkl
cfd30f16b2
Implements psycho shift
2024-04-16 13:15:00 -04:00
shayebeadling
95aa78487f
Present implementation, adds a 0 dmg override for 0 power moves. ( #152 )
...
* Implements present, adds an override in the dmg calc to make 0 power moves do 0 dmg
* present doesn't make contact
* removes console log
* only === 0
2024-04-16 00:41:15 -04:00
prateau
509954995c
update moves and abilities that takes effect in snow
2024-04-15 17:45:52 -04:00
prateau
0196cf8310
Add snow as a weather
2024-04-15 17:45:52 -04:00
Matthew Ross
c978fad286
Smack down should hit target charging fly
2024-04-15 16:24:57 -04:00
damocleas
a0fd462b5c
Nature Power move change for Town Metropolis and Plains ( #147 )
2024-04-15 16:23:44 -04:00
Matt Ross
af4e9ff66e
Additional moves should hit fly, dig, dive ( #143 )
...
* whirlwind should hit pokemon charging fly
* Thunder should hit flying
* magnitude and fissure should hit dig
* Add battle tag for underwater (dive), allow surf/whirlpool to hit diving
* reorder underwater in enums to match battler-tags order
* hurricane and thousand arrows should hit fly
2024-04-15 15:49:10 -04:00
damocleas
3a1ebc9815
Nature Power move for all biomes
...
Unique Nature Power move for all biomes, no overlap with terrains
2024-04-15 15:21:50 -04:00
serif
39eed2a275
Update move.ts
...
adds the rest of the biomes
2024-04-15 12:21:13 -04:00
Flashfyre
9d92ec2a72
Fix nature power using wrong syntax for switch case
2024-04-15 10:45:40 -04:00
Xavion3
6881246d17
Implement check functions for abilities
2024-04-15 01:11:27 -04:00
Madmadness65
e7f1969099
Implement Ivy Cudgel's type changing property
...
Basically a copy/paste of Raging Bull's code.
2024-04-14 21:41:12 -05:00
lucfd
d699a0f7d4
Implemented barrier-breaking moves ( #130 )
...
* Implemented barrier-breaking moves
* removed (P) from move names
* refactored to support defog
2024-04-14 22:26:58 -04:00
shayebeadlingkl
be9d07ab1a
fixes targeting
2024-04-14 18:26:44 -04:00
shayebeadlingkl
8932a0b6f9
Implements Nature Power
2024-04-14 18:00:31 -04:00
Madmadness65
73cf4e9f5c
Implement Thunderclap
...
It's just a copy of Sucker Punch, so no additional work needed.
2024-04-14 12:52:59 -05:00
Xavion3
605e16fe35
Fix a bunch of moves
2024-04-14 13:16:28 -04:00
Flashfyre
75ce0e8f73
Fix transform and imposter not copying ability
2024-04-14 12:23:49 -04:00
Xavion3
705ba0659e
Fix crash bug with sucker punch when not using a move
2024-04-14 12:06:21 -04:00
Xavion3
cc20d24afa
Implement sucker punch ( #121 )
...
* Implement sucker punch
* Fix variable name
2024-04-14 11:54:46 -04:00
Madmadness65
1941939931
Fix Jungle Healing healing the user twice
...
It still does not have the status condition healing bit yet.
2024-04-14 08:19:31 -05:00
Xavion3
4078518c5f
Add support for ability changing effects ( #113 )
...
* Add support for ability changing effects
* Fix doodle with a fainted ally in doubles
2024-04-13 23:21:34 -04:00
Xavion3
66ef42db85
Update ability attributes
2024-04-12 22:25:22 -04:00
kleekie
3d38ad14ca
Add crash damage message + battle info update for missed/ineffective moves
2024-04-12 22:21:07 -04:00
Madmadness65
92812aae1d
Draining Kiss now restores 75% of damage dealt
2024-04-12 19:02:24 -05:00
Dovie Shalev
eb791747fe
Last respects Fully Implemented ( #105 )
...
* Last Respects fully implemented
* Fixed Last Respects
* Last Respects Fully Implemented
* Last Respects Fully Implemented
---------
Co-authored-by: dshalev <dshalev@umich.edu>
2024-04-12 16:16:08 -04:00
EmoUsedHM01
930c14fa62
Laser Focus support, with the added BattlerTagTypes to support it ( #103 )
...
* Added a new BattlerTagType and support for Laser Focus
BattlerTagType.ALWAYS_CRIT
* Updated battler-tags to support ALWAYS_CRIT
* Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type
* Updated the crit formula to include the new critAlways
* Updated crit logic to include critAlways, fixed indents
2024-04-12 16:05:32 -04:00
Matthew Olker
d2ebb499d8
Fix broken call in force switch out
2024-04-12 07:44:45 -04:00
EmoUsedHM01
fba98ffa0c
Updated ForceSwitchOutAttr ( #90 )
...
* Updated ForceSwitchOutAttr
Should fix issue #83
* Removed the additional indents
* Updated the import and fixed the ForceSwitchOutAttr coding errors
* Removed the rest of the indents
* Updated formatting
2024-04-12 07:32:06 -04:00
Xavion3
20b6612cd1
Add support for hidden power
2024-04-12 01:45:19 -04:00
Xavion3
747a039a2e
Add support for strength sap
2024-04-11 20:55:21 -04:00
Flashfyre
3e9fdc2d0a
Fix rest not overriding status
2024-04-11 20:01:43 -04:00
Flashfyre
053c07cfba
Fix being able to use rest without drawback when unable to sleep
2024-04-11 12:14:03 -04:00
Flashfyre
43bf8e13ea
Fix stack overflow with weather abilities
2024-04-11 09:39:15 -04:00
Flashfyre
31050a5181
Add passive secondary abilities for bosses
2024-04-11 09:24:03 -04:00
Xavion3
4f1fa4e192
Fix random category
...
Also fix the variable name
2024-04-10 22:41:16 -04:00
Xavion3
4f63b83bd9
Add support for variable category moves
...
Also lets shell side arm poison
2024-04-10 22:41:16 -04:00
Stophles
f418fe294a
Rapid Spin now removes traps/seeds, added (P) back on
...
Rapid Spin now removes the tags for trapping moves and seeds rather than having them lapse. Re-added the (P) to the move since clearing arena hazards hasn't been implemented yet.
2024-04-10 20:37:11 -04:00
Flashfyre
bd556e3c68
Fix Fillet Away
2024-04-10 17:31:39 -04:00
Flashfyre
f45b21afde
Revert "Fillet Away"
...
This reverts commit 97144077f2
.
2024-04-10 17:23:31 -04:00
Kieru Snowbell
97144077f2
Fillet Away
...
I wanted to use it, so I coded it.
2024-04-10 17:21:07 -04:00
Flashfyre
350aa30a35
Fix issue with status effect move AI
2024-04-10 15:39:36 -04:00
LaukkaE
3a2f364b41
Fix protect having a chance to fail twice in a row
...
Account for other types of protecting moves
2024-04-10 15:01:38 -04:00
Flashfyre
151b751300
Fix crash when stealing an enemy item not in player pool
2024-04-10 14:31:29 -04:00
Flashfyre
012158e7ff
Improve enemy move selection AI
2024-04-10 12:49:23 -04:00
LaukkaE
973eefee1d
Add electric terrain electric type boost
2024-04-10 09:12:27 -04:00
LaukkaE
2a5cfbf758
Psyblade & Rising voltage affected by Electric Terrain
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fix
2024-04-10 09:12:27 -04:00
Xavion3
6078154a87
Add support for weather ball
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Support both type changing and power boosting
2024-04-10 08:46:48 -04:00
LaukkaE
c9eff345cf
Implement Aura Wheel and Raging Bull types ( #69 )
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* Implement Aura Wheel and Raging Bull types
* Account for fusion
2024-04-09 14:02:41 -04:00
LaukkaE
2623313970
Toxic accuracy skip, fix thousand waves
2024-04-09 11:48:04 -04:00
Flashfyre
a2e57bf1f7
Add unsaved changes to Super Fang benefit score
2024-04-09 11:25:15 -04:00
Flashfyre
5ee95bcd17
Add Super Fang target benefit score
2024-04-09 11:04:09 -04:00
Flashfyre
4a528aebcc
Fix one hit KO moves not working properly
2024-04-08 12:52:37 -04:00
Flashfyre
5617aa9772
Re-implement counter changes and Metal Burst with missing property added
2024-04-08 12:13:34 -04:00
Flashfyre
db24880064
Revert "Implemented Metal Burst, fixed comeuppance logic, changed CounterDamage attribute"
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This reverts commit e24c79d541
.
2024-04-08 12:08:47 -04:00
Potattiummm
e24c79d541
Implemented Metal Burst, fixed comeuppance logic, changed CounterDamage attribute
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Changed Counterdamage attribute to include a multiplier for metal burst and comeuppance. Changed logic for Comeuppance that caused it to always fail, no matter if a physical or special move hit it. Implemented Metal Burst.
2024-04-08 12:06:34 -04:00
LaukkaE
34cb70afa5
Implement Triage and Gale Wings
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add move.ts
2024-04-08 10:16:50 -04:00
Madmadness65
8446130728
Fully implement Spiky Shield move
2024-04-06 21:50:17 -05:00
JackSmith5202
b7913e2a82
Implement Sticky Web
2024-04-06 19:08:47 -04:00
Flashfyre
a8ec37e7fa
Fix both side switch out moves softlocking
2024-04-06 12:38:07 -04:00
Flashfyre
751fcf31ca
Recoil damage bypasses endure
2024-04-06 01:56:49 -04:00
Flashfyre
e361922091
Revert "Added stat boost for fell stinger"
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This reverts commit 9c3595c81a
.
2024-04-05 18:33:18 -04:00
Potattiummm
9c3595c81a
Added stat boost for fell stinger
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added the stat boost for a ko with fell stinger
2024-04-05 18:28:34 -04:00
Madmadness65
9e986390eb
Implement Glitzy Glow and Baddy Bad moves
2024-04-05 14:28:50 -05:00
Flashfyre
d88871a86b
Bosses prefer not to use sacrificial moves
2024-04-05 12:36:09 -04:00
Matthew
8945de6d59
Implement Pay Day and Make it Rain
2024-04-05 11:55:16 -04:00
Jaime
887a4176ab
Implemented moves Reflect, Light Screen and Aurora Veil
2024-04-05 11:44:21 -04:00
LaukkaE
a214e815bc
implement Regenerator ( #37 )
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* implement Regenerator
* fix
2024-04-05 10:32:36 -04:00
Jaime
925bb73f0b
Implemented the moves Stored Power and Power Trip
2024-04-04 19:47:20 -04:00
Madmadness65
9310c4d340
Correct the values of many recoil attacks
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Many were just dealing a fourth of the damage when they should be dealing a third or even half.
2024-04-04 15:17:38 -05:00
LaukkaE
217ffcfb26
Implement Heat Crash and Heavy Slam
2024-04-04 11:38:16 -04:00
LaukkaE
785e7c14b5
fix switch statement logic
2024-04-04 10:24:48 -04:00
Flashfyre
b2441fb365
Fix same turn charge moves not working properly
2024-04-04 08:51:46 -04:00
Flashfyre
a5f78e59b0
Fix Minimize only raising evasion by one stage
2024-04-03 21:31:42 -04:00
Flashfyre
8d9ccd58d7
Fix charge moves breaking with multi lens
2024-04-03 14:22:12 -04:00
Flashfyre
b99b781e0c
Fix Baton Pass logic and enemy multi hit AI hitting ally
2024-04-03 12:14:26 -04:00
LaukkaE
09129410af
Implement/Fix Thousand arrows ( #28 )
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* implement Thousand Arrows
* discard unused code
* formatting changes
* fixes
2024-04-03 09:33:11 -04:00
Madmadness65
08beae9cee
Implement Embody Aspect abilities
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More work toward getting Ogerpon's unique Terastal forms functional. Also fixes the graphics for the Terastal Ogerpon forms, as they were scaled incorrectly.
2024-04-02 18:03:49 -05:00
Flashfyre
f95f3ff30e
Implement Magic Guard ability
2024-04-02 15:14:07 -04:00
LaukkaE
bd1af25c01
implement Darkest Lariat, Chip Away and Sacred Sword ( #26 )
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* implement darkest lariat, chip away, sacred sword
* fix
2024-04-02 13:51:38 -04:00
Flashfyre
2e728307c3
Fix arena traps applying twice in double battles
2024-04-02 12:00:41 -04:00
LaukkaE
09d7b68668
Implement Foul Play ( #24 )
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* Implement Foul Play
* Cleanup
---------
Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-02 09:16:35 -04:00
Madmadness65
2ee65210c4
Add contact flags for Generation 6+ moves
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Adds contact flags for special moves that do contact, and physical moves that do not contact.
2024-04-01 20:57:22 -05:00
Madmadness65
1f4eb42ea8
Implement Jaw Lock move
2024-04-01 20:28:03 -05:00
Flashfyre
96288d29ce
Fix bug with fainting on force switch out
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Fix bug with fainting on force switch out; move overrides in Pokemon to BattleScene
2024-04-01 21:02:48 -04:00
Madmadness65
077d87ade8
Implement Intrepid Sword & Dauntless Shield abilities
2024-04-01 15:34:46 -05:00
LaukkaE
6a87c1b4cc
Implement freezedry ( #22 )
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* implement freezedry
* remove console log
2024-04-01 13:26:35 -04:00
Matthew
dbff672469
salt cure fix
2024-04-01 11:19:22 -04:00
Flashfyre
87c35cb018
Fix Salt Cure causing crash
2024-03-31 00:30:08 -04:00
Madmadness65
7a75f64a04
Implement Fickle Beam move
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Includes the 30% chance to deal 160 damage.
2024-03-30 22:40:00 -05:00
Flashfyre
6fe3388b4f
Implement a better fix for consecutive use moves
2024-03-30 22:06:16 -04:00
Flashfyre
d44dfac0c8
Fix consecutive use moves starting at double BP (rollout, echoed voice, etc)
2024-03-30 21:59:39 -04:00
Madmadness65
262a60055e
Implement Obstruct and Silk Trap moves
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Also fixed Loyal Three legendaries being genderless when they should be 100% male.
2024-03-30 18:05:21 -05:00
Flashfyre
e5ee66b0b7
Implement King's Shield move and Stance Change ability
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Implement King's Shield move and Stance Change ability; fix fire moves not all thawing and certain fire moves not thawing user
2024-03-30 18:46:33 -04:00
Flashfyre
b85f093674
Grass types are immune to powder moves
2024-03-30 17:23:58 -04:00
Matthew
be3dd0edc1
Salt Cure Full Implementation
2024-03-30 15:42:01 -04:00
Flashfyre
f0d33c96aa
Fix Self-Destruct and Explosion not taking type advantage into account
2024-03-29 13:47:40 -04:00
Flashfyre
a240a45318
Implement False Swipe and Hold Back moves
2024-03-29 11:58:22 -04:00
Flashfyre
4f62dec998
Implement Helping Hand move
2024-03-29 10:07:04 -04:00
Flashfyre
20799f5a4c
Fix multi target attacks missing when a target is fainted
2024-03-28 21:18:07 -04:00
Flashfyre
289969790a
Perish Song doesn't work on bosses
2024-03-28 09:21:39 -04:00
Flashfyre
2cc38ac2cb
Fix softlock with switch out moves used on player
2024-03-28 00:05:48 -04:00
Flashfyre
63a6655759
Fix Transform and Imposter causing crash
2024-03-27 23:44:11 -04:00
Madmadness65
eb14031bdd
Replace some egg moves
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These egg moves were some of the moves marked as problematic on the sheet. They have been changed out for either suggestions or more fitting moves.
2024-03-27 22:15:35 -05:00
Flashfyre
1a0c470173
Add hardware acceleration notice in initial tutorial
2024-03-27 22:40:10 -04:00
Flashfyre
75c9c9cc2c
Make form change items non-stealable and fix Recover AI
2024-03-27 13:13:37 -04:00
Flashfyre
a06323c8ab
Fix Circle Throw causing battle skip
2024-03-26 23:40:01 -04:00
Madmadness65
8829727c8a
Fix Upper Hand not having +3 priority
2024-03-26 17:05:12 -05:00
Madmadness65
53b850aa0e
Implement Chloroblast
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Apparently this one does too, and I just missed it.
2024-03-26 17:01:55 -05:00
Madmadness65
44d4a28315
Implement Steel Beam
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Functions identically to Mind Blown, minus targeting everything.
2024-03-26 16:54:47 -05:00
Madmadness65
316b93877a
Fix Acupressure; Implement Life Dew
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Acupressure was always boosting the user's stats, even when targeting an ally, so that has been fixed.
Life Dew has also been implemented and functions as intended.
2024-03-26 15:21:22 -05:00
Flashfyre
c5f52692f6
Rest fails at full HP
2024-03-26 13:11:59 -04:00
Madmadness65
be88f4783e
Fix Thunder not having the accuracy bypass in rain
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It was unintentionally given to Thunder Wave instead of Thunder.
2024-03-24 22:25:02 -05:00