MokaStitcher
831efeb6bf
[P2] Make weather damage round down for consistency ( #4559 )
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* fmake weather damage consistent with the rest of the game
* [test] add some sandstorm and hail tests
2024-10-03 10:33:12 -04:00
flx-sta
14ace40634
[Misc] eslint rule to prevent .js imports ( #4160 )
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* add `eslint-plugin-import-x` module
* add import eslint rules
* remove .js extensions
* rename account.spec to account.test
* move fontFace.setup into `setupFiles`
instead of importing it in `vitest.setup.ts`
2024-09-10 22:34:50 +02:00
flx-sta
2bd07cb84e
fix and optimize imports ( #4061 )
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- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
2024-09-07 21:37:37 -07:00
Adrian T.
acda34c2e4
[P2 Bug] Underwater and underground Pokemond do not take sand/hail damage ( #4047 )
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* fix sandstorm/hail interaction with semi invulnerable state
* cant fly high enough to avoid sandstorm/hail damage
2024-09-06 14:15:15 -04:00
Adrián T.
f417a262de
[Misc] Update eslint.config.js for space after commas ( #3649 )
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* Update eslint.config.js for space after commas
* run eslint
* run eslint, again
2024-08-23 16:36:10 +08:00
Frederico Santos
ae2ab120dc
Deleted phases.ts ( #3618 )
2024-08-19 03:23:52 +01:00