* Add quash logic for single targets
* Multi-squash power
* Update MovePhase constructor
* Start searching from front of phaseQueue instead of weather
* Use findPhase instead of looping to search
* Basic test case
* Test for failure on a already moved target
* Speed order test
* Fix speed test comment
* Fix ForceLastAttr to properly respect speed order
* Respect trick room in quash turn order
* Test for respecting TR
* Add comments, fix var name
* Allow for quashed speed ties
* Avoid reapplying if a move is already forced last
* Spacing
* Quash does fail in a single battle despite this not being documented anywhere
* Add move text
* Update move.ts (readability)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Use globalScene
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Add unit tests for magic bounce
* Add reflectable tag and apply to moves
* Add BattlerTagType for Magic Coat
* Add more magic bounce tests
* Add magic bounce test for sticky web source
* Mostly working magic bounce and magic coat
* Fix missing negation on mayBounce check
* Move onto the next target after bouncing
* Fix magic bounce accuracy check test
* Finish magic bounce impl
* Make spikes use leftmost magic bounce target
* Add magic coat tests
* Add MagicCoatTag to battler-tags.ts
* Add final set of tests for Magic Coat / Bounce
* Fix semi invulnerbale check in hitCheck
* Fix magic bounce semi-invulnerable interaction
This was based on smogon's incorrect handling of this situation
* Magic bounce should not bounce anything during semi-invulnerable state
* Activate mirror armor interaction test
Also update i18 locales key to `magicCoatActivated`
* Combine moveset from allies and uses it to get a move
* Clearer implementation of combining user and teammates' moves
* Refactor assist and sleep talk to use metronome's attribute for calling a move
* Refactor move filtering in RandomMovesetMoveAttr, creates arrays with invalid moves for assist/sleep talk
* Refactor RandomMoveAttr to set moveId in condition, places reused code in callMove in RandomMoveAttr
* Correct invalid move lists, adds Max/Z moves to metronome's list
* Remove ignoresVirtual from beta merge
* Remove Max/Z moves per frutescens' comment
* Fix bug with metronome/copycat/assist/sleep talk targeting ally
* Experimental async/await to be tested
* Refactor other attributes to extend CallMoveAttr
* Replace QueuedMove with TurnMove, refactor to attempt two-turn move fix for metronome
* Fix Swallow test due to TurnMove refactor
* Further fixes for TurnMove refactor
* Fix metronome two turn moves for enemy pokemon
* Replace nested ternary with if-else block per DayKev's comment
* Minor fixes
* Adjust command phase args handling
* Create metronome test, refactor RandomMoveAttr for easier testing
* Add unit test for recharge moves
* Refactor Copycat and Mirror Move, adjust move targeting
* Add unit test for ally targeting with Aromatic Mist
* Add tests for secondary effects and recharge moves for metronome
* Add test for Roar, remove test for Acupressure
* Create test for Assist
* Add test for assist failing
* Add sleep talk unit test coverage
* Adjust move-phase to better track last move for copycat, write and update unit tests for assist/copycat
* Create moveHistory in Battle to track all moves used, adjust mirror move to use this, writes unit tests
* Correct mirror move implementation, rewrite unit test to adjust
* Add docs to attrs, update assist to only grab allies sets
* Update assist unit test to match expected functionality
* Update metronome unit test to use getMoveOverride
* Update copycat unit test to use metronome getMoveOverride mock
* Fix phase interception
* Add docs from missed conversations
* Update assist tests to use manual moveset overrides
Minor fixes to other tests
* Remove `export` from `CallMoveAttr`
* Add missing `.unimplemented()` to some Max- and Z-Moves
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Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Replace various `scene` pass-arounds with global scene variable
* Modify tests
* Add scene back to `fade[in|out]()` calls
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix Bug Superfan ME test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Re-enable fixed test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Rename `gScene` to `globalScene`
* Move `globalScene` to its own file to fix import/async issues
* Fix `SelectModifierPhase` tests
* Fix ME tests by removing `scene` from `expect()`s
* Resolve merge issues
* Remove tsdocs referencing `scene` params
Remove missed instances of `.scene`
* Remove unnecessary `globalScene` usage in `loading-scene.ts`
* Fix merge conflicts
* Attempt to fix circular import issue
* Found the source of the import issue
* Fix merge issues
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Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* [Move][Beta] Powder edge cases
* Fix Heavy Rain check to account for weather suppression
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* "{Pokemon} used {Fire-type move}!" now displays before Powder activation
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Make `showMoveText()` and `showFailedText()` public for now
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* [BUG] Added frenzy reset function during move phase should move be cancelled (#4227)
* Revert [P2 BUG] Fix since it does not work and is faulty
* [P2 BUG] Implemented correct frenzy Tag and Movequeue reset should frenzy move fail (#4277)
* Cleaned up Bug Fix using frenzyMissFunc
* Added automated test case for frenzy move edge case
* Improvement to frenzy move reset test case speed
* Fix test
* Add missing import
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix Early Bird, add tests
* Update tsdocs for Early Bird's `AbAttr`
Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`
* Fix Toxic Orb test
* Redundant code :despair:
* Fix status override to set the number of sleep turns
* Implement Fire/Grass Pledge combo
* Add other Pledge combo effects (untested)
* Fix missing enums
* Pledge moves integration tests
* Add turn order manipulation + more tests
* Safeguarding against weird Instruct interactions
* Update src/test/moves/pledge_moves.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix style issues
* Delete arena-tag.json
* Update package-lock.json
* Use `instanceof` for all arg type inference
* Add Pledge Move sleep test
* Fix linting
* Fix linting
Apparently GitHub has a limit on how many errors it will show
* Pledges now only bypass redirection from abilities
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Refactor `MovePhase` to improve readability/maintainability
Add tsdocs/comments all over
Mark all functions/fields with public/etc
Fix multi-hit moves called from Metronome/etc, fixes#3914
Remove unused function `BattleScene.pushMovePhase`
Don't use failure text as a condition for move success
A move defining potential failure text doesn't mean it failed
Replace relative imports with absolute imports in `battle-scene.ts`
Change some fields from optional to default `false`
* Fix Whirlwind test
* Fix linting
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Use BattlerTag for move-disabling effects
* Fix RUN command causing freeze
* Improve documentation
* Clean up and document PokemonMove.isUsable
* Fix isMoveDisabled missing return
* Tags define the message shown when disabling interrupts a move
* Fix -1 duration on Disable effect
* Add tests for Disable
* En loc and fix message functions
* Fix Disable test
* Fix broken imports
* Fix test
* All disable tests passing
* Localize remaining strings
* Move cancellation logic out of lapse; use use TURN_END for lapse type
* Prevent disabling STRUGGLE
* Inline struggle check function
* Restore RechargingTag docs
* Move cancellation logic back to tag
Wanted to increase similarity to the existing code base to avoid that stupid hyper beam error but it's still happening here
* Fix hyper beam test
* Remove erroneous shit
* Fill movesets with SPLASH for disable test
* More robust condition for disable checking
* Remove DisabledTag lapse
* Simplify DisablingBattlerTag lapse
* Cancel disable-interrupted moves instead of failing them
* Avoid disabling virtual moves
* Consistent access modifiers across Disable tags
* Add abstract function for message when player tries to select the disabled move
* Fix syntax mistake
* Always disable last-used non-virtual move
* Overhaul tests + add tests
* Implement loadTag for DisabledTag
* Update translations
* Update translations
* Reimplement phase changes
* fix battlertag strings
* Fix disable test not running
* Update name of base class
* Rename "disabling" to "restriction"
* Fix sneaky string fuckup
* Fix test failure
* fix merge problems
* fix merge problems
* Update tests
* rerun RNG test
* Properly mock stats in test
* Document everything in battlertag
* More docs + typo fix
* Update tests
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Moves copied by Dancer should not consume PP
* Add test for Dancer (unfinished)
* Delete src/test/abilities/dancer.test.ts
This test is not finished lol
* Add test
* Adds simulated tag support to all abilities
* Fix compiler errors in ability.ts
Most things are still on fire 😢
* Fix errors left over after merge
* Another pass through simulated ability call logic
* Fix leftover errors from merge resolution
* Another gh pages issue :pikamad:
* Simulated call fixes based on Kev's feedback
* RIP phases.ts
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Co-authored-by: Xavion3 <xavion333@gmail.com>