Commit Graph

1996 Commits

Author SHA1 Message Date
Matthew
d70dd16f8c
[Refactor] I18n Cleaning (#2348)
* I18n Cleaning

* pr comments

* appease typedoc

* moved types into src
2024-06-17 17:05:33 -04:00
Adrian T
fd1baef244
[Ability] Implement Power Spot & Battery (#2268)
* add battery

* add power spot

* refactor

* remove FieldVariableMovePowerAbAttr

* remove showing ability bar

* document + cleanup

* add unit tests

* update test name

* update variable names

* update multiplier
2024-06-17 16:12:11 -04:00
Adrian T
57b5c33c4b
[Ability] Implement Screen Cleaner (#2346)
* implement screen cleaner

* add documentation

* add unit tests

* rename arena to arenaTag
2024-06-17 15:37:11 -04:00
schmidtc1
d5ec5c371b
[Move] Fix bug for Spite and fully implement Eerie Spell (#2244)
* Bug fixes for spite, creates class to extend spite for eerie spell

* Comments for clarity, creates class to extend ReducePpMoveAttr

* Resolve reference error with AttackReducePpMoveAttr

* Shows move failed in a clearer way with showMoveText

* Localization of pp reduction moves

* Fixes issue of eerie spell reducing pp when ratio is 0

* Removes unnecessary phase replacement

* Remove partial implementation from eerie spell

* Adds locale entry for ppReduced to other languages
2024-06-17 15:05:23 -04:00
Frisk17
89eba349c9
[Move] Implemented Magnet Rise (#2081)
* Partially implemented Magnet Rise

* Implemented Magnet Rise

* Changed pokemon.ts so all TypeImmune tags work instead of just
MagnetRisen

* Magnet Risen is now removed when Gravity is used.

* Magnet Rise is ignored by Thousand Arrows
and Smack Down.

* Fixed a bug where status ground type moves
would also be ignored by Magnet Rise

* Added a message when Magnet Rise is removed

* Inserted TypeImmuneTag check in
getAttackMoveEffectiveness() for the AI

* Created a magnetRiseCondition separately

* Created a test for Magnet Rise

* Bug Fix in Magnet Rise test

* Created Magnet Rise test with Gravity

* Shifted the code from getAttackMoveEffectiveness
and apply into getAttackTypeEffectiveness instead

* Replaced onNextPrompt with doAttack

* Removed redundant runFrom(Phase)

* Replaced magnetRiseCondition with
battlerTags.every anonymous function

* Fixed import errors

* Added an undefined check for summonData
for TypeImmuneTag in getAttackTypeEffectiveness

* Replaced undefined-check with optional chaining
2024-06-17 17:35:06 +02:00
chaosgrimmon
1396aaaa57
[Move] Sappy Seed shouldn't be Making Contact (#2303)
https://bulbapedia.bulbagarden.net/wiki/Sappy_Seed_(move)
2024-06-16 18:48:42 -04:00
chaosgrimmon
90f6ae7e6d
[Bug] Friendship-based moves have Base Power -1 when Pokemon is wild (#2291)
Affects RETURN, FRUSTRATION, PIKA_POW, and VEEVEE_VOLLEY.
2024-06-16 18:40:47 -04:00
Madmadness65
cc1b37c097 Correct Iron Jugulis' passive ability 2024-06-16 17:38:32 -05:00
Devin Korb
728ee3809a
Add dependency cruiser command (#2192)
* add dependency cruiser and fix all default errors

* create svg render of dependencies in command

* move configs to ts files, await font loading

* fix i18n

* fix dependencies...

* fix typedoc generation and tsconfig exclusions

* revert github-pages fix for another pr

* no-circular -> no-circular-at-runtime for type imports (future)
2024-06-16 00:26:37 -04:00
Arxalc
2d254bab96
[Move] Implemented Incinerate and Knock Off (#1671)
* Implemented Incinerate and Knock Off

* Ran linter

* Removed unnecessary code
2024-06-15 22:26:54 -04:00
Lee ByungHoon
9b8f6f312b
[Localization] Modification some code about battle stat for localization (#1985)
* [Localization] Modification some code about battle stat for localization.

* Corrections to failed generating typedoc docs.

* [Localization] Modification some code about battle stat for localization.

* Corrections to failed generating typedoc docs.

* Corrections to change localized key for battle stat and level change description.

* Deleted battle-stat.ts file in Deutsch locales.

* Fixed build failure

* Move unit test file into localisation folder from battle folder.

* Fixed localization key

* Fixed build failure

* Fix merge conflict

* Fix merge conflict again

---------

Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
Co-authored-by: Temps Ray <temps.ray@gmail.com>
2024-06-15 22:25:18 -04:00
Philippe
bf7eb52f85
[Move] Implement poltergeist (#1726)
* implement poltergeist

* add comments

* use string interpolation
2024-06-15 22:24:38 -04:00
innerthunder
01435ed0e0
[Ability] Implement Unseen Fist (#1776)
* Implement Unseen Fist

* Add unit tests for Unseen Fist

* Fix unit test imports
2024-06-15 22:14:49 -04:00
Jannik Tappert
1a8c9d472a
[Localization] Localized the statname in the X Item description (#2264)
* Localized the statname in the X Item description

* Added french thanks to sangara42

* Changed french by Lugiadrien
2024-06-15 21:54:53 -04:00
Terrorforge
6917db7429
[Balance] give Goomy Regenerator (#2248) 2024-06-15 12:23:32 -04:00
Tempoanon
fdf139d529
[Bug] Add rest of trailblaze Pokemon (#2239) 2024-06-15 12:18:52 -04:00
Adrian T
dbecb72890
[Bug] add ability revelead for trace, refactor (#2258) 2024-06-15 12:13:59 -04:00
Adrian T
0b019d9823
[Ability] Implement Wonder Skin (#2231)
* implement wonder skin

* add unit tests

* fixes

* move applyPreDefendAbAttrs
2024-06-15 17:06:32 +01:00
Adam Clemons
422a561dfe
[Feature] Add Missing Champion Dialogue (#2120)
* Add Alder dialogue

* Add Kieran dialogue

* Add line breaks

* typo fix

* Add placeholder dialogue
2024-06-15 16:47:44 +01:00
EmberCM
16084878c3
Remove random trailing commas (#2245) 2024-06-15 12:13:54 +02:00
Ei
465d95bbd4
[Bug] Fixed frisk not setting revealedAbility flag (#2238) 2024-06-14 20:18:20 -04:00
Madmadness65
df58da32aa
Update Egg Moves (#2227)
New changes to go along with the passive ability changes.
2024-06-14 17:30:36 -05:00
Blitzy
be20783524
[Balance] Give Slakoth, Archen, and Wimpod Line new hidden abilities like Regigigas (#2115)
* Give Archen line and Wimpod line new Hidden Abilities

* Add Hidden Ability to Slakoth Line
2024-06-14 17:05:39 -05:00
Madmadness65
069466b05f Revert Eternatus Passive Change
That wasn't supposed to go through.
2024-06-14 17:01:59 -05:00
damocleas
de4025b7d3
[Balance] Passive Changes (#2226)
* [Balance] Passive Changes

* ADAPTABILITY*
2024-06-14 16:59:02 -05:00
Matthew Olker
f9f69fb0e2 End Freeze Hotfix 2024-06-14 13:12:12 -04:00
Matthew Olker
02d5654be4 Pride Update 2024-06-14 12:42:37 -04:00
Matthew
dc30dd33b2
[QoL] Reorganize Enum Locations (#2185)
* moving enums

* import updates

* fix tsconfig paths importing (#2184)

* reverse index.ts addition

---------

Co-authored-by: Devin Korb <meepdarknessmeep@gmail.com>
2024-06-13 18:44:23 -04:00
sirzento
0adddc4aea
Fixes manaphy egg rate back to 1/256 (#2182) 2024-06-13 17:06:29 -05:00
schmidtc1
fd3261d8ce
[Move] Partial implementation of Stuff Cheeks (#2183)
* Partially implements stuff cheeks

* Comment for clarity on partial implementation

Explains why the move is still partially implemented.
2024-06-13 16:24:32 -04:00
Zach Day
f8c8605710
[Move] Fix multi-hit moves activating type-immunity abilities multiple times (#2165)
* Force multi-hit moves to hit once if they are against an immune type

* Add test for multi-hit attacks against immune types

* Document MultiHitAttr

* Tiny change

* Wording fix

* Use shortcut methods in unit tests

* Fix leftover modifications from METRONOME testing

* Reorganize SAP SIPPER tests

* Fix extra imports
2024-06-13 14:23:13 -04:00
Adrian T
0e794fe2fc
[Bug] Fix Berserk and Anger Shell from crashing the game when pokemon is forced to switch out (#1699)
* fix PostDefendHpGatedStatChangeAbAttr crashing the game

* remove new line

* refactor condition

* refactor condition
2024-06-13 11:37:15 -04:00
Matthew Olker
e6c24dceab Revert "[QoL] Reorganize Enum Locations (#2142)"
This reverts commit cf06ff3b8d.
2024-06-13 11:30:47 -04:00
Matthew
cf06ff3b8d
[QoL] Reorganize Enum Locations (#2142)
* moving enums
2024-06-13 11:11:12 -04:00
Dmitriy K
819fe9b4a1
[Ability] Implement Protean and Libero abilities (#1309)
* Add generic to util holders to reduce manual type casting

* implement protean and libero abilities

* remove use only once per turn trigger

* Revert Attack Attribute Conditions back to requiring unused vars

* Remove conditional before invoking type change ability

* update protean to properly trigger and skip certain moves

* remove some dangerous typecasts

* revert autoformatting changes

* not all autoformatting changes were reverted

* Revert "Add generic to util holders to reduce manual type casting"

This reverts commit 3ee7f1d5ff.

* change some variable names

* remove incorrect comment

* update abilities so they use gen 9 logic

* fix typescript error from missing Terrain type

* update gameManager switchPokemon to match other menu utilities

* add test cases for protean and libero
2024-06-13 10:54:23 -04:00
Zach Day
a85a2a9b8b
[Bug] Fix type-immunity abilities activating on self-targeted status moves (#2168)
* Fix type immunity given by abilities only applying to attacking moves

* Add tests for type immunity granted by abilities

* Use Sap Sipper as base for testing

* Fix type-immunity abilities activating on self-targeted status moves

* Add tests for self-targeted moves on mons with type-immunity abilitiies

* Volt absorb tests
2024-06-13 09:49:40 -04:00
Dmitriy K
0970c2cd4e
[Refactor] Replace forceBypass with bypassFaint flag (#1839)
* replace forceBypass with bypassFaint flag

* add another path alias for src/test

* make form override work for the whole party instead of the first pokemon

* add tests for all abilities that are touched by this change

* remove unnecessary overrides from tests

* move SpeciesFormChangeTimeOfDayTrigger outside arena reset logic

* remove alll resetMock calls, rename it to test
2024-06-13 11:36:12 +02:00
Tempoanon
f18dcde490
[Bug] Dipplin should be Erratic instead of Slow (#2155) 2024-06-13 09:26:15 +10:00
Zach Day
31406b35fd
[Move] Fix type immunities granted by abilities only applying to attacks (#2145)
* Fix type immunity given by abilities only applying to attacking moves

* Add tests for type immunity granted by abilities

* Use Sap Sipper as base for testing
2024-06-12 14:46:45 -04:00
Seung Ho Jang
0e7498f9ef
[Bug] Fix move 'Hyperspace Fury' to non-contact (#2132) 2024-06-12 09:21:16 -04:00
Tempoanon
4cca68b323
[Bug] Metagross level up moveset changes (#2114)
Confusion and Metal Claw are level 1 moves, not on-evo moves
2024-06-11 21:12:10 -05:00
Tempoanon
64c0f2edb9
[Bug] Fix base stat totals of G-max Alcremie and Hisui mons (#2097) 2024-06-11 14:59:08 -04:00
Greenlamp2
0faccad49e
[Bug Fix] Corrected PostSummonPhase Trigger Timing for Accurate Stat Changes (#2057)
* fix postSummonPhase when opponent does not summon and fix the statsChange from push to unshift

* added switch pokemon helper method

* added on switch tests for intimidate

* fix test by overriding passive in tests

* remove a test not needed

* cleanup imports
2024-06-11 16:12:46 +02:00
innerthunder
670ea01cb4
[Ability] Implement Treasures of Ruin Abilities (#1637)
* Implement Treasures of Ruin abilities

* Reformat documentation

---------

Co-authored-by: Temps Ray <temps.ray@gmail.com>
2024-06-11 09:37:10 -04:00
Matthew
5248160112
add zh localization font (#2066) 2024-06-10 21:36:09 -04:00
Zach Day
5762409b17
[Move] Implement Core Enforcer (#2024)
* [Move] Implement Core Enforcer

* Documentation

* Documentation
2024-06-10 21:17:28 -04:00
Madmadness65
8a0b5c52d3 [Bugfix] Fix Rival battles not playing correct music
The Rival fights were playing the incorrect battle music on the Mixed music preference. This has been fixed.
2024-06-10 16:53:14 -05:00
Madmadness65
32d222c9cd
Implement Arceus Plates and Silvally Memories (#1195)
* Implement Arceus Plates and Silvally Memories

* German localization for items

* Run linter on changes, add items to zh_TW localization

* linter cleanup

* Finish localization for other languages

Names for items sourced from Bulbapedia. Names for the items in Portuguese could not be reliably sourced, so they were as directly translated as possible.

* Add custom Blank Memory item

Currently does nothing, but the idea is that it would be used if the all-in-one form change item idea is followed through.

* Update item atlas

* Use move.type instead of type.value

The type effectiveness now works again.

* Update comments

* Fix type changing affecting only Silvally

* Condense switch cases down to a single line

As per Brain Frog's suggestion.
2024-06-10 09:58:34 -04:00
Tempoanon
f6ad30b58f
[Feature] Add evil teams assets (#1577)
* Fix tinted caught icon false positive

* Remove unused import

* Rename and optimize

* Block comment

* Draft of evil team grunt pokemon pools

* Add graphics and music

* Add grunt spawn logic

* Add Giovanni

* Add team leader graphics

Giovanni and Ghetsis already have sprites, so they do not need added.

* Add teams for other evil team bosses

* Fix some typos and change hp bars to 2/2/2

* Fix sprites and add random team boss

* Add forced grunt encounter and update dialogue

* Update locales

* also lint en trainers

* More merge conflicts

* Deleted some duplicate images

* Correctly renamed the grunt files

* Forgot about team rocket

* New Magma Sprites

* Adjusted the trimming. Now they dont have as huge of a shadow bbelow them

* Fix grunt sprites

* Add real dialogue

* German Localization of the Dialogue

* Changes

* Tweak waves grunts spawn on

* Fix some typos in dialogue

* Y is canon

* Disable evil team spawns

* Fix another merge conflict

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Jannik Tappert <tappertjannik@googlemail.com>
2024-06-09 19:02:29 -04:00
Charlie Giang
c746d0723f
[Move] fix for sparkly swirl apply check (#1059)
fix for sparkly swirl apply check

Update move.ts

Co-authored-by: Temps Ray <temps.ray@gmail.com>
2024-06-09 16:08:33 -04:00
ReneGV
fdc2d1cd02
[enhacement] Show Egg tier icon on starter UI (#1933)
* Show Egg tier on starter UI

* Use CamelCase on method name

* Remove egg if evolved

* Adding ts-doc
2024-06-09 12:45:21 -04:00
Tempoanon
04bad2e15d
[Feature] Update E4 teams (#1851)
* Update E4s

* Accidentally made double Poliwrath

* Fixed some typos in the champ part

* Update based on Fontbane's comments
2024-06-09 12:20:00 -04:00
Madmadness65
c1405c7fd6
[Hotfix] Add Mixed Battle BGM entries for the Gen 1-5 trainers (#1988)
* Add Mixed Battle BGM entries for the Gen 1-5 trainers

* Also fix regular trainers
2024-06-09 01:48:32 -05:00
td76099
8a0eaa0009
[Bug] Fixing multi-hit drain moves so they heal based on individual hit and not total turn damage (#1974) 2024-06-08 23:53:03 -04:00
Madmadness65
67a0ae49b3
Add new Gym Leader, Elite Four, and Champion music (#1971) 2024-06-08 20:51:37 -05:00
Xavion3
f0a826b8f4
[Bug] Fix Victini's generation for challenges. (#1973)
* Make victini count as gen 5 challenge instead of 4

* Add comment
2024-06-08 21:06:36 -04:00
Xavion3
8e0e8952da
Fix switching moves in challenge mode (#1972) 2024-06-09 01:05:18 +02:00
SeafoamQueen
0af0ad5b49
[Bug] Fix run away ability (#1890)
* Added fix for Run Away ability being trapped by trapping abilities.
Added fix for ghost type pokemon not having a 100% chance to run from battles.

* Removed log statement

* Removed commented out code

* Removed ghost type run away mechanics
2024-06-08 15:46:16 -04:00
Yentis
3f9eaf4a5d
Add setting for showing type effectiveness hints (#1061)
* type hints

* fix overwritten change

* don't set color to white, just leave it unchanged

* remove unrelated code

* don't show hints if no opponents, use type effectiveness instead of move effectiveness

* fix color not going back to white when new opponent is sent

* move effectiveness to move info container

* add effectiveness overlay, partial hints only show move effectiveness, improve colors

* lint

* docs

* remove full hints, move container to right of enemy info box

* hide effectiveness while flyout is visible

* move setting to display, use default style color instead of white
2024-06-08 15:33:13 -04:00
Xavion3
696ff6eae3
Add Challenges (#1459)
* Initial challenge framework

* Add type localisation

* Change how challenges are tracked

Also fixes the difficulty total text

* MVP

Renames challenge types, temporarily hides difficulty, and implements challenge saving.

* Attempt to fix one legal pokemon in a double battle

* Make monotype ignore type changing effects

* Make isOfType correctly detect normal types

* Try to fix double battles again

* Make challenge function more like classic

* Add helper function for fainted or not allowed

* Add framework for fresh start challenge and improve comments

* Try to fix evolution issues

* Make form changing items only usable from rewards screen

* Update localisation

* Additional localisation change

* Add achievements for completing challenges

* Fix initialisation bug with challenge achievements

* Add support for gamemode specific fixed battles

Also make monogen challenges face the e4 of their generation

* Add better support for mobile in challenges

* Localise illegal evolution/form change message

* Update achievement names

* Make alternate forms count for monogen

* Update monotype achievement icons

* Add more comments

* Improve comments

* Fix mid battle form changes

* Reorder mode list

* Remove currently unused localisation entry

* Add type overrides for monotype challenges

Meloetta always counts for psychic and castform always counts for normal

* Change how form changes are handled

Now attempts a switch at the start of each turn instead of immediately

* Add start button to challenge select screen

* Make starter select back out to challenge screen if using challenges

* Fix daily runs

* Update tests to new game mode logic
2024-06-08 01:07:23 -04:00
NightKev
ff7429f240
[Bug] Update Sweet Scent to reduce evasion by 2 (#1910)
cf https://bulbapedia.bulbagarden.net/wiki/Sweet_Scent_(move)
2024-06-07 21:42:17 -04:00
AJ Fontaine
f3898dbabd
[Bug] Fix female trainer names on male Backpackers/Hikers (#1919)
* Fix female trainer names on male Backpackers/Hikers

* Remove duplicate Backpacker Ruth
2024-06-07 17:44:35 -04:00
AJ Fontaine
eb058d7eb7
[Bug] Fix Harvest not checking stack limits for berries (#1920) 2024-06-07 17:42:48 -04:00
Madmadness65
83c11a0865 Allow Partner Pikachu & Eevee to Gigantamax
Note that they will revert back to regular Pikachus and Eevees if deactivated due to an existing bug with the form changes.
2024-06-07 16:21:18 -05:00
Matthew Olker
63d98fe70e Hotfix: types breaking gh-pages action 2024-06-07 17:05:44 -04:00
td76099
0a17c2495a
Bugfix: Abilities check final move type instead of default move type (#1440)
* Added check for move changing type before determining if defending is immune to it because of an ability

* Remove duplicate Ability change class and added getType() function under a move

* Reworking how moves get passed into hit calc

* Fixing exceptions and overreaching changes

* reverting forwarn and dancing move back to original since they are not being changed

* fixing some small move related bugs

* Fixing file permissions after testing

* Fixing move type not resetting after individual MoveEffectPhase

* Fixing move.ts permissions (again)

* Addressing some MR feedback and adding some documentation for PokemonMove class
2024-06-07 16:57:57 -04:00
Arxalc
7c3ace7204
[Bug] Fixed primal weather interaction. (#1744)
* Fixed primal weather interaction.

* Made adjustments

* Improved code readability
2024-06-07 15:22:06 -04:00
Corrade
c177f3c1fb
[Bug] Ignored strong winds for stealth rock and anticipation (#1682) 2024-06-07 15:15:24 -04:00
Madmadness65
a224f5e822 Add Partner Pikachu & Eevee party icons
This also necessitated giving them unique front & back sprites too, even if they are currently just duplicates of the normal forms. This change will help players identify when they are using/have encountered a Partner Pikachu or Eevee.
2024-06-07 13:58:48 -05:00
Adam Clemons
fb21caa769
[Bug] Fix ability Download switch in (1669) (#1679)
* Update ability Dowbload

* Remove whitespace

* Update ability.ts
2024-06-07 14:17:22 -04:00
MutenYoshii
f17a4ff3f2
[Move] Implemented Court Change (#1799)
* [Move] Implemented Court Change

* Returned overides to normal

* Added recommended changes

* Removed an unnecessary if statement for swaparenatagsattr

* Move the swaptags array to the call as well as changes to the quiet boolean

---------

Co-authored-by: Juan <jmora279@fiu.edu>
2024-06-07 09:27:11 -05:00
DustinLin
ffdbdc1139
fix sleep talk targeting (#1813) 2024-06-07 13:38:22 +01:00
DustinLin
a815b73d96
[Documentation] documentation of move.ts (#1828)
* starting documentation of move.ts

* more docs

* fixing comments

* updating comments
2024-06-06 20:11:14 -05:00
Raidette
209a69d098
[Move] Rototiller implementation (#1885)
* rototiller implementation

* attack now fails if no eligible grass type pokémon is fielded
2024-06-06 17:22:04 -04:00
Cycrum
4fcc3ef9ff
[Feature] Update Gardevoir, Glalie, and Meloetta genders (#1864)
Updated Pokemon genders to canonical rates
2024-06-06 16:19:41 -04:00
MadridPawmot
f3de114d2b
[enhancement] Added Sailor trainer class (#1411)
* Add files via upload

* Update trainer-type.ts

* Update biomes.ts

* Update trainer-config.ts

* Update trainer-names.ts

* Update trainer-names.ts

* Update trainers.ts

* Update trainers.ts

* Added German translation

Thanks to CodeTappert

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts to resolve conflicts

* Fixed syntax error

* Update biomes.ts

* Re-added possible biomes for the Sailor trainer class

* Added data for dialogue lines for the sailor class

* Added dialogue from FRLG

* Added locale

* Added locale

* Added locale

* Update trainers.ts

* Added locale

* Added locale

* Added Korean translation

* Added locale

* Added Portuguese translation

* Added locale

* Added locale

* Added Mandarin Chinese translation

* Added Cantonese Chinese translation

* Added images

* Recentered sprite

* Added Spanish translation for the dialogue

* Delete duplicate

* Delete duplicate

* Updated dialogue with requested changes

* Update Spanish translation to reflect the changes

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts
2024-06-06 11:55:32 -05:00
Dmitriy K
223d8a731d
[Feature] Implement Full Heal/Lum/Full Restore to heal Confusion #1658 (#1876)
* Added Confusion to be healed with Full Heals and Full Restores

* Semi-Colon oversight

* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add

* Fixed spacing and semicolon

* Refactored the Lum Berry case

* Fix berry conflicts

* Update {}

* Fix PP Conflict

* Build fix?

* Fix Modifier

* Build Fix

* Fix

* Fix StatuHeal from eslint

* Fix revive (will show testing through everything again)

* Update documentation

---------

Co-authored-by: Ethan <hensley.ethan64@gmail.com>
Co-authored-by: Ethan <71776311+EvasiveAce@users.noreply.github.com>
2024-06-06 12:04:16 -04:00
Adrian T
8d6a0bb0a1
[Ability] Implement Ice Face (#1755)
* implement ice face ability

* remove showing ability bar

* fixes

* add documentations

* move code out of phases.ts

* add hardcoded eiscue check, localization

* add KO locale

* remove unnecessary constructor

* use && instead of || to specify ice form on eiscue
2024-06-06 11:49:50 -04:00
Laeticia PIERRE
f53dce432b
useMove + pokemon affix localization (#1276)
* useMove + pokemonPrefix localization

* Rename prefix to affix + line break fr

* getPokemonAffix to getPokemonNameWithAffix + remove space + replace

* Better getPokemonNameWithAffix switch

* Ko locale + fix es locale

* Doc getPokemonNameWithAffix + getPokemonMessage + fix

* Ko translate / missing weather changes

* Fix conflicts getPokemonPrefix

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-06-06 08:36:12 -05:00
Tempoanon
6d35399c31
[Bug] Change confuse chance from 2/3 to 1/3 (#1827) 2024-06-05 20:05:44 -05:00
flx-sta
283714bd0f
[Refactor] Move enums from game-data into their respective files in src/data/enums (#1837)
* move PlayerGender enum into src/data/enums/player-gender.ts

this is necessary to avoid circular dependencies which did crash tests in the past (in PRs)

* Update settings.ts

* Update game-data.ts

* Update summary-ui-handler.ts

* Update ui.ts

* move Passive & GameDataType enums into own files
2024-06-05 19:11:07 -05:00
Blitzy
46dc7e9b01
[Balance] Give Partner Pikachu its Signature Moves and change Cosplay's stats (#1737)
* Update Cosplay Pikachu stats

* Give Partner Pikachu its signature moves in its learnset

* Added a "custom" note next to stats

* Spread out signatures per Brain Frog's request
2024-06-05 16:56:31 -05:00
Matthew Olker
3855b92237 fix weird luck when catching a fused mon 2024-06-05 15:41:04 -04:00
YounesM
e614aec8ca
[Bug] Fix for Dancer activating when enemy in not on field / using a 2 steps charging move (#1708)
* Fixes !1686 and !1450

* Added forbidden tags

* Restored original import indentations

* Restored missing import
2024-06-05 13:10:24 -04:00
Tempoanon
809c86599d
[Feature] Updated Champion teams (#1676)
* Updated champion teams

* Forgot Alder's legendary

* Give Alder Genesect

* Merge and update

* Update teams a bit more

* Red now leads with Pikachu, fixed Iris dialogue

* Add champ leads
2024-06-04 14:37:04 -04:00
Benjamin Odom
6dbf99cc72
[Bug] Fix Circular Dependency with BerryType (#1802)
* Fix Potential Circular Dependency with BerryType

* remove .js
2024-06-04 19:03:02 +01:00
Tempoanon
1c73b3b084
Revert "[Feature] Add possibility to override whole user party (#1643)" (#1796)
This reverts commit ef8b6aa4f9.
2024-06-04 16:39:02 +01:00
hayuna
ef8b6aa4f9
[Feature] Add possibility to override whole user party (#1643)
* Add possibility to override whole user party

* Update species overriding

* Replace SPARTER_SPECIES_OVERRIDE with array

* Replace SPARTER_SPECIES_OVERRIDE with array

* Add possibility to override species forms

* Add possibility to override species forms

* Fix eslint styling

* Add possibility to override Abilities for party

* Override status, gender, moveset

* Add possibility to override shinies

* Fix CI
2024-06-04 11:29:38 -04:00
chaosgrimmon
38f533276f
[Bug] Lustrous Globe named Lustrous Orb (#1781)
* [Bug] Lustrous Globe, not Orb for Palkia Origin

* [Bug] Lustrous Globe named Lustrous Orb

Translation sourced from https://www.pokewiki.de/Wei%C3%9Fkristall

* [Bug] Lustrous Globe named Lustrous Orb

* [Bug] Lustrous Globe named Lustrous Orb

Prior translation appears correct, cross-referenced with https://www.wikidex.net/wiki/Gran_lustresfera

* [Bug] Lustrous Globe named Lustrous Orb

Translation sourced from https://www.pokepedia.fr/Globe_Perl%C3%A9

* [Bug] Lustrous Globe named Lustrous Orb

Translation sourced from https://wiki.pokemoncentral.it/Splendisferoide

* [Bug] Lustrous Globe named Lustrous Orb

Prior translation seems correct, cross-referenced with https://pokemon.fandom.com/ko/wiki/%ED%81%B0%EB%B0%B1%EC%98%A5

* [Bug] Lustrous Globe named Lustrous Orb

No source found. Brilhante take from canonical translation of https://bulbapedia.bulbagarden.net/wiki/Lustrous_Orb

* [Bug] Lustrous Globe named Lustrous Orb

Translation sourced from https://bulbapedia.bulbagarden.net/wiki/Lustrous_Globe

* [Bug] Lustrous Globe named Lustrous Orb

Translation sourced from https://bulbapedia.bulbagarden.net/wiki/Lustrous_Globe
2024-06-04 01:53:58 -04:00
Madmadness65
a01cb96de6 Allow Pumpkaboo & Gourgeist forms to be caught
They do not have sprite differences currently, so they won't be able to be identified at a glance, but they do have the canon stat differences between "sizes".
2024-06-04 00:33:57 -05:00
Tempoanon
c499f351d1
[Bug] Add missing snowscape TM mons (#1742) 2024-06-03 23:51:36 -05:00
Tempoanon
f503080167
[Bug] Curse should do at least 1 damage (#1740)
* [Bug] Curse should do at least 1 damage

* Used the wrong math function lol
2024-06-03 22:33:26 -04:00
Philippe
763d2bfeeb
[Move] Implement pollen puff (#1732) 2024-06-03 16:26:15 -04:00
td76099
06ba63dd7d
[Bug] Liquid Ooze hurts move user instead of one with ability (#1301)
* Fixing Liquid Ooze to turn move user and not one with the ability as well as converted strength sap to use same logic instead of making it a separate class

* Replaced "undefined" with "null"

* Updated based on feedback + fix file permissions

* Fixing file permission on battler-tags

* Adding localization for drain message

* Apparently this file is 755 unlike the others

* Removed ability for custom message in exchange for getting to pass Pokemon name

* Once again changing moves from 644 to 755 like it is in repo right now :)

* putting ability back to 755 (why are file permissions all over the place)
2024-06-01 15:53:32 -04:00
Dmitriy K
d052d444b6
[QoL] Add type inference to getAttrs methods and refactor accordingly (#1633)
* add type inference to getAttrs methods and refactor accordingly

* Tests/infer types for get attrs methods (#1)

* #1633: add spec/tests for coverage

* move ability/move tests into /src/tests and rename to *.test.ts to match common naming patterns

* use None in test cases to remove ambiguity

* revert back to before test cases were merged

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-05-31 19:50:30 -05:00
Jaime
7f1e94e8ca
[Bug] Fix status abilities not considering Comatose (fixes #1639) (#1641) 2024-05-31 16:50:03 -05:00
MadridPawmot
63a416a65b
[enhancement] Added Firebreather trainer class (#1409)
* Add files via upload

* Update trainer-type.ts

* Update biomes.ts

* Update trainer-config.ts

* Update trainer-names.ts

* Add Spanish localization

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Update trainers.ts

* Finished adding placeholder strings for each language

* Updated German translation

Thanks to CodeTappert

* Updated trainer.ts to resolve conflicts

* Update trainers.ts to resolve conflicts

* Update trainers.ts

* Fixed syntax error

* Update dialogue.ts

* Re-added dialogue back

* Added firebreather name string to Korean locale

* Added dialogue string to locale

* Added dialogue string to locale

* Update dialogue.ts

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added dialogue string to locale

* Added requested changes

* Added requested changes

* Added requested changes

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Update dialogue.ts

* Finished adding requested changes to locales

* Added requested changes
2024-05-31 14:05:04 -05:00
Madmadness65
99e17c94eb Fix Zacian & Zamazenta form changes breaking
Forgot to update this, oops.
2024-05-31 11:33:16 -05:00
Madmadness65
fc61489d59 Hero Palafin, 10% PC Zygarde cries corrected for real this time
Also made sure Zacian and Zamazenta don't crash this time.
2024-05-31 11:14:55 -05:00
Tempoanon
0c862839d3
Revert "[Bug] Full Heals and Full Restore cure confusion (#1112)" (#1653)
This reverts commit 6c4b60a2fa.
2024-05-31 15:56:39 +01:00
Ethan
6c4b60a2fa
[Bug] Full Heals and Full Restore cure confusion (#1112)
* Added Confusion to be healed with Full Heals and Full Restores

* Semi-Colon oversight

* Changed resetStatus to have a condition whether to include confusion or not, defaults to false so you manually have to add

* Fixed spacing and semicolon

* Refactored the Lum Berry case

* Fix berry conflicts

* Update {}

* Fix PP Conflict

* Build fix?

* Fix Modifier

* Build Fix

* Fix

* Fix StatuHeal from eslint
2024-05-31 10:31:15 -04:00
Adrian T
c102faf157
fix lowkey toxtricity evolution (#1640) 2024-05-31 14:12:01 +01:00
Dakurei
7b65c51931
Revert 2 last commits (#1646) 2024-05-31 13:29:54 +01:00
zaccie
f19cd37436
fix zacian/zamazenta crash (#1638)
* fix zacian/zamazenta crash

A quick fix by renaming Palafins forme change to hero-forme in code

* fixing bad english

i cant spell in my own language
2024-05-31 10:10:31 +02:00
Madmadness65
dfb089a2b9 Fix Hero Palafin and 10% PC Zygarde using wrong cries
Also marked Palafin as able to change forms, but this shouldn't affect it's functionality.
2024-05-31 02:06:40 -05:00
Aerochill
7a7971ec6c
[Ability] Queenly Majesty/Dazzling/Armor Tail Fix (#1631) 2024-05-30 22:37:47 -04:00
Ethan
d2c5a283d1
[Ability] Implement Poison Heal (#1245)
* Implement Poison Heal Ability

* Removed unneeded import

* Fix some comments, as well as make Poison Heal only notify when healing

* Eslint fix

* Revert Phases

* Pushing for sake of reviewing; PR IS NOT DONE IT NEEDS TO BE TESTED AND COMMENTED AGAIN

* Changed the way healing is done, through a heal phase instead of heal(); Also added better documentation

* Changed healing, as well as making abilityTriggers updated
2024-05-30 18:58:40 -04:00
dielle000
bda3013c19
Allow selection of item quantity when transferring items (fixes #723) (#1394)
* Transferring item does not kick out of transfer menu

* Select simultaneously the item to transfer and the quantity

* eslint fix

* eslint fix

* Reset quantity on scroll

* Documentation

* eslint fix
2024-05-30 16:58:10 -05:00
Adrian T
31e3293c51
[Ability][Move] Finish wind rider/power + tailwind implementation (#1566)
* finish wind moves + tailwind implementation

* move code and add documentations

* remove partial tag of wind_power

* add translations, fix move bugs

* fix ability trigger message

* fix ability trigger message

* add es localization

* move out of else statement
2024-05-30 17:42:46 -04:00
Ethan
d70ab3eaf6
[Move] Implement Punishment (#1610)
* Implement Punishment and reopen pull request 373

* Fix console log and ()
2024-05-30 17:01:42 -04:00
Dmitriy K
329c9619f6
Add unthaw logic to Steam Eruption, Scorching Sands, Matcha Gotcha and all Damaging Fire moves (#940)
* Add unthaw to moves that are missing it

* Add unthaw to all damaging fire moves

* Add Status Effect overrides for easier testing

* clean up comments and readd status cure prefaint

* use helper instead of accessing attrs directly

* remove status overrides
2024-05-30 15:04:50 -05:00
Madmadness65
13797fe322 Revert change to Minior forms
Apparently its Meteor forms couldn't be selected if you caught it while it was in its Core form, so the change to this Pokémon specifically had to be reverted. It still immediately transforms back into Meteor form when starting a run, so this change should be harmless.
2024-05-30 13:06:25 -05:00
Jacob Hatchett
029175bce6
[Ability] Added Perish Body ability (#1554)
* Added Perish Body ability

* fix linting issues

* Documentation + Checking if either pokemon has perish song tag

* Fixed typo and improved TriggerMessage
2024-05-30 11:36:12 -04:00
Madmadness65
2863c5fbfd Mark various forms as starter selectable
This was initially intended to correct Minior's Core forms being selectable when they shouldn't have been ( #1594 ), but was expanded to marking all forms that should be selectable as such, even if an evolved Pokémon, just in case.
2024-05-30 00:47:52 -05:00
Benjamin Odom
700ccf3afc
Various Error Fixes (#1580)
* Add @types/node to the package lock to resolve node_module errors

Devs will need to run npm install --save-dev @types/node on their end as well

* Final Various Fixes
2024-05-29 18:14:32 -05:00
Jannik Tappert
ac4e72c87a
Fix double battle named trainers having unevolved Pokemon (#1582) 2024-05-29 18:33:18 -04:00
td76099
55423dd39d
Feature: Finish Magnet Pull and clauses for Arena Trap (#1193)
* Implements Magnet Pull and lets Levitate/Flying Pokemon ignore Arena Trap

* using isGrounded() instead of checking for Flying/Levitate

* MR feedback to use condtions for trapping instead of having it in the class

* Making Shadow Tag Pokemon immune to Shadow Tag

* Updated to make sure Tera Stellar Pokemon are checked against their original type as well
2024-05-29 14:47:16 -04:00
Benjamin Odom
8d3c334e50
Fix move.ts Errors (#1564) 2024-05-29 11:54:33 -04:00
Xavion3
1b7b539d68
Implements Supreme Overlord and fixes Last Respects (#1219)
* Implements Supreme Overlord

Also fixes count for Last Respects

* Add comments
2024-05-29 11:07:59 -04:00
AJ Fontaine
53200b2112
Correctly capitalize Mega Evolved (#1527) 2024-05-28 23:55:05 -04:00
Amani H
47d39388ac
Implement Triple Kick/Triple Axel/Population Bomb (#1341)
* Implement Triple Kick/Triple Axel/Population Bomb

* Add maximum allowed base power increments

* Add documentation

* Fix Population Bomb, Account for Skill Link

* Change multi-hit power increment behavior

* Fix Typo
2024-05-29 00:07:35 +01:00
AJ Fontaine
5afe32a1e2
[QOL] Removed King's Rock requirement for Politoed/Slowking evos (#1501)
* Removed King's Rock requirement for Politoed/Slowking evos

* Remove unused header
2024-05-28 15:57:46 -04:00
Ethan
4695d0617d
Download Ability Fix (#1119)
* Fixes Issue #993 by changing from base stats to include summonBattleStats

* Added TODO with Substitute

* Fix conflicts

* Unsure why true was put through for passive, probably just a mistake on my end

* !== fix

* Conflict fix

* Eslint Fix

* Implement Double Battle average to take in stats from both Pkmn
2024-05-28 15:32:52 -04:00
Dmitriy K
9893c21a7e
implement Cheek Pouch ability (#987)
* Partially implement Cheek Pouch ability

* add cheek pouch trigger to EatBerryAttr class

* Partially implement Cheek Pouch ability

* add cheek pouch trigger to EatBerryAttr class

* add cheek pouch trigger to new berry phase, remove partial tag

* run auto formatter because I forgot

* hotfix berries triggering before status effects

* Revert "hotfix berries triggering before status effects"

This reverts commit 3fbbc9a165.

* add partial tags to abilities that would be blocked by Heal Block
2024-05-28 13:19:03 -04:00
Matthew Olker
e7cef039c3 fix dialogue interface structure 2024-05-28 12:32:17 -04:00
jjoines
d835cfd13f
Fix battle girl victory dialogue (#1489)
Fixed string to have colon, not a period.
2024-05-28 09:23:29 -04:00
Frederico Santos
89f58961cb
Implement Zero to hero (#1131)
* Implemented Zero-To-Hero

* Zero to Hero documentation and form reset on summon

* Zero to Hero: form reset on biome/trainer

* Updated documentation on PreSwitchOutFormChangeAbAttr apply

* Faint bypass on canApplyAbility

* revert zygarde

* zero to hero post-merge
2024-05-28 06:11:04 -05:00
Madmadness65
b058e10713 Add missing summon text for As One abilities
Just a minor flavor text addition to mirror the canon games.
2024-05-27 23:54:56 -05:00
Tempoanon
f64e9e4a0d
Update Phione and Manaphy levelup learnset (#1462) 2024-05-27 19:50:27 -05:00
Elliott Simmonds
2edec7f95b
Partially implemented Steely Spirit (#1430) 2024-05-27 07:19:17 -05:00
Jannik Tappert
7ea8e48a4e
Readded import for i18next to trainer-config.ts (#1427) 2024-05-27 06:38:22 -05:00
Jannik Tappert
ac2f7755c2
Add the option to localize the Dialogue (#1254)
* Started Dialogue Loc. This is very much WIP

* Done with the trainer dialogue except the rival(s). And the special dialogue...

* Added Rival Dialogue

* Added final boss and ending dialogue

* Added Dialogue to all languages (just copied the english file). And updates the config.ts

* Added chinese splash

* Lint

* Added the new dialogue for the galar elite 4

* The dobule dialogue is now also localizable (also added dialogue localization files at all to chinese TW

* Added german dialouge for the named doubles

* Added Endboss translation for german

* Added rival dialogue in german (and yes i checked that every of them fits)

* Dialogue for trainer classes (As good as possible since the english text at some parts doesnt make a lot of sense)

* Start Gym Leaders

* Finished Kanto Gym Leaders
(Added missing dialogue to all other languages)

* Hoenn Gym Leaders

* Some more

* The Rest

* Marshal was missing something

* Partial French translation to dialogue.ts

* Added gender specific titles for elite 4, gym leaders and champs

* Readded import that was removed by a merge

* The dialogue can now be localized based on the players gender (male or female). unset uses the male dialogue. Can be easily adopted when we add non binary options later

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-27 06:14:37 -05:00
ReneGV
bfe018ef65
Implement Comatose (#1423)
* Implement Comatose

* Lint

* Remove todo comment

* Remove partial
2024-05-27 06:01:03 -05:00
Matthew Olker
300aa1163a fix geticonatlaskey and geticonid for pokemon with forms 2024-05-27 00:03:15 -04:00
Xavion3
72c7e9c194
Prevent duplicate evolutions crashing the game (#1416) 2024-05-27 00:14:38 +01:00
Madmadness65
6418632bd3 Fix Eevee evolution condition
Partner Eevee evolved the same way too, and I forgot to fix it, whoops.
2024-05-26 17:05:45 -05:00
Madmadness65
23301cc180 Fix Pikachu evolution condition 2024-05-26 16:51:22 -05:00
Madmadness65
6f4c087f7a Add Pikachu and Eevee technical forms
This adds Partner Eevee and Partner Pikachu, as well as all Cosplay Pikachu variants. Also included are some minor trainer-related formatting clean ups.

• Partner Pikachu and Eevee have their boosted base stats from the Let's Go games, but are otherwise identical in function and appearance to their regular variants.
• Cosplay Pikachus have their special moves as "evolution" moves and can be relearned if desired.
• Unlike the canon games, Partner Pikachu and Eevee are able to evolve like normal.
2024-05-26 16:15:37 -05:00
Smewkie
42e0545918
Update trainer-config.ts (#1403)
Simply changing Marshal to have 2 evolved pokemon on his list rather than their unevolved forms, just in case there's another hiccup like with Iris having an Aron on her champion team.
2024-05-26 12:36:44 -05:00
Jannik Tappert
bc773f07e3
Added a check for if it is a double battle. Otherwise a named trainer that has a potential double would show the "female" (partner) sprite if the solo battle was of female variant. (#1383) 2024-05-26 15:48:28 +01:00
Upos1997
6e286257d3
Implemented Plus and Minus (#1155)
* Implemented Plus and Minus

* Merge branch 'pagefaultgames:main' into main
2024-05-26 04:03:27 -05:00
Madmadness65
8b920f2e60 Mark Magearna's forms as selectable starters 2024-05-26 02:06:48 -05:00
Nicholas Galauxy
9aa22d6150
Bugfix: In-Battle Formes are incorrectly selectable (#1388)
* Fix incorrectly unselectable starter formes

* Fix linter issue that got merged upstream

* Remove battle-bond key from form key overrides based on feedback

* Fixes being able to select forms that shouldn't be startable

* Add Minior Cores as cycleable

* Remove unused code from previous implementation
2024-05-25 22:31:42 -05:00
Jannik Tappert
de1c2b2b5b
Added localization to the biomes. (#1378)
* Added localization to the biomes.

German Localization by me. (Native German).
French Localiztation by sangara42 from Discord

* Changed End back to ??? and Space is now Space again it all but German and French

* Changed english biome names according to https://wiki.pokerogue.net/biomes:biomes

* And we are back to grassy field since apparently the wiki is wrong...
2024-05-25 15:57:22 -05:00
Nicholas Galauxy
93c91bf73a
Fix incorrectly unselectable starter formes (#1332)
* Fix incorrectly unselectable starter formes

* Fix linter issue that got merged upstream

* Remove battle-bond key from form key overrides based on feedback
2024-05-25 12:53:46 -05:00
damocleas
1b8b0789c0
Made Lab 25% instead of 12.5% to encounter after Factory (#1351)
This biome is too rare, this is just a temporary change until biomes are redone.
2024-05-25 18:45:07 +01:00
Frederico Santos
f95bd40353
Swapped Aron for Aggron on Iris pokemon pool (#1374) 2024-05-25 11:45:27 -05:00
Frederico Santos
ef28e75b39
hotfix for alder bgm on double battle (#1368) 2024-05-25 09:20:27 -05:00
Jakub Hanko
caeb22c26b
Implement Honey Gather (#1360)
* Implement Honey Gather

* Updated Ability Description

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 08:01:08 -05:00
Jannik Tappert
aaa96ebe0e
Adding the option to have named trainers be able to have a double battle together (#1318)
* WIP: Adding the option to have named trainers be able to have a double battle together

* The team generation now works.
Also changed it so the special pools are now seperatly defined so we can access it for the team generation of the doubles.

They will happen at a 33% chance.

TODO: Option for seperate double dialogue (because for example the dialogue for tate and liza dont make sense since they reference their other sibling not beeing there...)

* Obviously didnt mean to push changes to battle.ts... (I made this change for a test)

* The doubles now have victory and encounter dialogue (the dialogue itself isnt THAT good since english isnt my first language)

* Changed signatureSpecies for the new galar elite 4

* Added Marnie & Piers as a double

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 07:47:18 -05:00
Tempoanon
49c365f154
Make iv scanner check against baby form IVs (#1214) 2024-05-25 06:47:26 -05:00
Jannik Tappert
b524be1db1
Issue #1118 Added Galar Elite 4 (#1246)
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:38:59 -05:00
td76099
c4c4774528
Beat Up checks the user's party instead of always checking player's party (#1268) 2024-05-25 06:31:04 -05:00
innerthunder
4ffff8e1ee
Implement Quick Guard and other conditional team protection moves (#1275)
* Implement conditional protection arena tag

Affected moves:
- Quick Guard
- Wide Guard
- Mat Block
- Crafty Shield
- Feint (updated)

* Add support for moves that ignore Protect to conditional protection moves

* Comments for protect arena tags

* ESLint

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:22:10 -05:00
ReneGV
5c327e347a
Implement Purify (#1291)
* Implement purify

* Code review fixes

* Remove vitest import

* Update status-effect.ts

* Update status-effect.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 06:01:23 -05:00
LaukkaE
0da469d7a3
Fix Wind Rider (#607)
Fix Wind Rider
2024-05-25 05:32:32 -05:00
arColm
ae2928e1c9
Implement Poison Puppeteer (#320)
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-25 04:51:36 -05:00
YounesM
4277439a2d
Implemented Dancer Ability (#590)
* implemented Dancer Ability

* corrected target selection for double battles, improved ability detection

* Added TSDoc

* Enhanced TSDoc

* Corrected dancing StatusMove triggering

* Linter corrections
2024-05-24 23:00:58 -05:00
Matthew Olker
1e283afc84 fix anmation duplicate warnings 2024-05-24 22:57:47 -04:00
Benjamin Odom
416d666b30
Update Biome Text Labels and Variable Name (#1340)
* Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object.

* Revert "Added ability to get hex colour from type, added biome text, added functionality for querying biomeType with object."

This reverts commit 0f87000aa4.

* Reverted changes, added biome text to line one and renamed wavecounttext to a more standard name.

* Update battle-scene.ts

* Update Formatting

* Update Enums

* Revert

* Update overrides.ts

* Update battle-scene.ts

---------

Co-authored-by: Jon Studders <jonstudders1@gmail.com>
2024-05-24 18:43:38 -05:00
Matthew Olker
751a3d1e49 add names to battle info ui objects and solve key already exists warning for starter select 2024-05-24 17:23:49 -04:00
Douglas Marchione de Souza
0d6145263f
Acrobatics does not treat vitamins as held items (#718)
* Changed the move Acrobatics so it doesn't include
non-held items on it's damage calculations

* Changed exception so it includes within_party
items, and updated the move description

* Small typo e_e'

* Change Description of Move

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-24 15:49:23 -05:00
LaukkaE
0309fde7e8
Fix Aftermath not working (#1209) 2024-05-24 15:35:45 -05:00
Jakub Hanko
a48ba9864d
Implement Destiny Bond move (#1104)
* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr

* Change unnecessary let into const

* Refactor BattleStatRatioPowerAttr into two distinct classes

* Add TSDoc for the new classes

* Implementation of Destiny Bond

* Add TSDocs

* Make the move fail in boss battles

* Fix boss immunity and ally fainting

* Update docs

* Add doc of return value of tag lapse

* Fix ESLint
2024-05-24 15:23:23 -05:00
Greenlamp2
136fcbfda8
init dialog call in the loading-scene (#1331) 2024-05-24 15:08:18 -05:00
Madmadness65
41751ab8df Update encounter levels for some Pokémon
When the wild evolution delays were updated, the biomes file wasn't updated to match, so that has been fixed.
Additionally, the previous refactor removed the commented-out outputPools function. It is where it is because it allows for easily filling out the biomes file for an update.
2024-05-24 14:48:24 -05:00
Greenlamp2
c1a7df913a
refactor executed code while importing and initializing all of these in loading-scene (#1125) 2024-05-24 13:46:30 -04:00
Greenlamp2
622885767d
Enforce Consistent Spacing with ESLint's space-before-blocks and keyword-spacing Rules (#1308)
* added rule no-trailing-spaces

* added rule space-before-block

* added rule keyword spacing
2024-05-23 19:19:20 -05:00
Greenlamp2
e2be6ba002
added rule no-trailing-spaces (#1307) 2024-05-23 18:45:04 -05:00
Greenlamp2
bac6c22973
ESLint - The Essential Linter and Formatter for JavaScript and TypeScript (#1224)
* eslint config + packages

* updated eslint config

* fix the issue eslint adding ;;;; at interfaces

* first round with eslint --fix .

* removed config for unused export

* Revert "first round with eslint --fix ."

This reverts commit 77a88e0895.

* removed config for camelCase

* for real this time, first round of eslint --fix .

* halfway to manual eslint fix

* eslint done

* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)

* removed eslintrc config file duplicat

* fix human error + ignore build folder + merge overrides

* added curly brace style + eslint

* applied double quote linter rule

* added lefthook

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* test precommit

* github action to run eslint

* added node_modules to ignore eslint

* different action for typescript

* no need for different glob (default src)

* node 20

* node 20

* removed no longer needed install file

* remove hooks part from README

* eslint fixes

---------

Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
2024-05-23 11:03:10 -04:00
Vance Ehrlich
45415a87bb
Disable tera-blast to prevent its use while there is not an animation (#1270)
* Disable tera-blast to prevent its use while there is not an animation

* Update TERA_BLAST to be unimplemented rather than partial
2024-05-22 23:37:23 -05:00
damocleas
8cd166536a
Egg-move changes for 8 pokemon (#1262)
Ekans
Nidoran F
Zubat
Spinarak
Pyukumuku
Cosmog
Nacli
Flittle
2024-05-22 19:08:26 -05:00
Dmitriy K
a601d4d39e
hotfix creating berry with undefined type (#1260) 2024-05-22 18:34:49 -05:00
Blitzy
6c824d8894
Give Certain Starters a Reliable Level 1 Damaging Move (#1250)
* Give certain Pokemon who start without a damage dealing move a Level 1 option.

A simple QOL change to certain Pokemon who otherwise didn't start with any sort of damage dealing move, or started out with unreliable moves that made the first biome a chore to get through such as Wrap/Bind or Astonish/Flail. The move choices were simply to help early game for these Pokemon and majority of these moves were moves the Pokemon had access to at some point save for some special cases. The following Pokemon were affected: Abra, Gastly, Lickitung, Dunsparce, Slugma, Wailmer, Spoink, Shuppet, Duskull, Burmy, Chingling, Bonsly, Carnivine, Giratina, Darkrai, Throh, Vanillite, Pumpkaboo, Bounsweet, Pyukumuku, Cosmog, Magearna, Applin, Sinistea, Poltchageist.

* Give certain Pokemon a level 1 damage dealing move

* Added Formatting to indicate what is custom, changed Spoink to pull from Confusion 2 levels earlier
2024-05-22 16:36:57 -05:00
Ethan
ecc17c5342
Fixes Issue #805, the TODO was for a bug and was fixed in Platinum (#1238) 2024-05-22 09:59:29 -05:00
Dmitriy K
cd7e818a01
Mostly implement the Harvest ability (#1081)
* add harvest ability, move berry phase before turn end phase

* readd removing berry from memory after harvest
2024-05-22 08:52:45 -04:00
Ethan
c1c464b07a
Fixes Issue #1225: Scrafty line does not have Trailblaze in their TM learnset (#1228) 2024-05-22 00:33:49 -05:00
Madmadness65
25a792f080 Reduce wild evolution delay on some Pokémon
It was causing some Pokémon to be unevolved in later Classic mode trainer battles (notably the fifth and sixth rival fights). Lowering their evolution delay *should* mean they are fully evolved by these fights now.
2024-05-21 22:36:12 -05:00
td76099
fbd863a25c
Feature: Finish implementing Mind's Eye (#1060)
* Adds in the accuracy and evasion bypass for Mind's Eye

* Added comment to new IgnoreOpponentEvasionAbAttr class

* Added docs to apply so that it is actually complete
2024-05-21 23:11:42 -04:00
damocleas
879f009156
Quick-fix Egg Moves for Applin, Sableye, Pawmi, Nacli (#1226) 2024-05-21 19:50:06 -05:00
Madmadness65
bbfb4bb795 Fix Rayquaza's egg moves being reverted
It was an error from the document used.
2024-05-21 14:55:10 -05:00
Madmadness65
f1e622e4b9 Update egg moves
The newest batch of egg move changes.
2024-05-21 14:26:33 -05:00
Sbug98
42e2be22bc
Implements bad dreams (#633)
* test commit

* de modified readme

* first implementation, needs testing with healer

* fixed beahviour if 2+ opponents are on field, also added message

* further fixed

* reset of overrides.ts before merge to main

* fixed grammar

Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>

* Implemented changes suggested by @bennybroseph and @TempsRay

* Added more docs to the class

* removed old comments

* fixed ability name in comments

* added translation and made message localized

* fixed ability name

* added missing bracket

---------

Co-authored-by: Jonas Pinson <jonas.pinson@gmail.com>
2024-05-21 02:26:01 -05:00
Matthew Olker
e3a71cf171 Revert: Allow Roaming Gimmighoul to be caught 2024-05-20 23:51:16 -04:00
Madmadness65
82be3daf9d Allow Roaming Gimmighoul to be caught 2024-05-20 22:12:07 -05:00
damocleas
0fd2dcf0aa
Update pokemon-species.ts (#1184)
Updated Starter Point Values for 6+ Cost mons
2024-05-20 19:15:09 -05:00
JO
9493f59a4e
Complete Psychic Fangs TM list (#1161) 2024-05-20 07:30:45 -05:00
arColm
80f6b62d1b
Implement Revival Blessing (#343) 2024-05-19 18:02:17 -05:00
rayanzmn
f1394307f4
Fixes recoil damage calculation (#1063)
Recoil damage previously used the total damage dealt by the user instead of using the damage dealt in the current turn.
2024-05-19 17:54:17 -05:00
arColm
f649179e24
Implement Grassy Glide (#272) 2024-05-19 17:52:51 -05:00
lucfd
9f699537bc
Implemented Bug Bite, Pluck, Teatime (#232)
* implemented pluck, bug bite

* steal blocked by sticky hold

* implemented teatime

* added stuff cheeks

* added berry pouch support

* fixed StealEatBerryAttr sometimes eating 2 stacks of a berry

* added comments & documentation

* added more comments

* added comment on stuff cheeks condition

* fixed 0 stack berry modifier  not disappearing

* stuff cheeks bug fix

* fix leppa berry logic

* removed stuff cheeks
2024-05-19 17:47:30 -05:00
Jannik Tappert
13f2cafe5e
Female Variant Trainer Class Names set explicitly in definition of trainer classes (#1126)
* Set the name for the ace trainer female class

* Wrote out the name for all females trainer classes explicitly so they are always used.

Also made some changes (added missing classes) to languages
2024-05-19 14:52:48 -05:00
hayuna
840dba79cc
Implement Trump Card move (#816)
* Implement Trump Card move

* Add docs, rearrange order of conditions

* Add Pressure consequences

* Remove additional reducing PP if pressure

* Update comments to adjust ways of working
2024-05-19 13:17:58 -05:00
Jaime
df7cb209f7
Fix Curse targeting for non ghost types (#782) 2024-05-19 12:40:56 -05:00
td76099
1bc6fcf4de
Bugfix - Ghost types are no longer trapped by abilities like Shadow Tag or moves like Fire Spin (#731)
* Checks if Pokemon is Ghost type when determining if it is trapped

* Adding doc comments based on new standard

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 12:05:46 -05:00
Frederico Santos
3031cc1245
Implement Ball Fetch (#1129)
* Implemented Ball Fetch

* Added once per battle condition

* Ability only functions on player side

* Update ability.ts

---------

Co-authored-by: SamuelHudson <samuel.hudson2017@gmail.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 11:13:33 -05:00
Alvin Zou
608a968db4
Implement Beat Up (#593) 2024-05-19 09:22:37 -05:00
NxKarim
1ae5847e49
Implements Merciless (#440)
* Implemented Merciless

Attribute CritIfTargetIsPoisonedAbAttr
Fix BlockCritAbAttr

* Changed CritIfTargetPoisonedAbAttr to ConditionalCritAbAttr

Now any condition related to user, target or the move used can be applied to guarantee a critical hit.
2024-05-19 09:06:58 -05:00
Matt Ross
e8c1098b91
Mostly implements upper hand (#433) 2024-05-19 09:04:19 -05:00
lucfd
78c8e8164d
Implemented Terrain Pulse & Misty Explosion (#235)
* implemented Terrain Pulse

* type only changes when grounded

* Implement Misty Explosion

* fixed grounded check

* added tsdoc

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-19 08:31:13 -05:00
JO
5e9ded2b8e
Fix Close Combat TM for Granbull, Pignite, Emboar, and Scraggy (#1113) 2024-05-19 07:32:41 -05:00
Jannik Tappert
e3b25a9fab
So currently if you meet someone with a title it only shows there nam… (#1055)
* So currently if you meet someone with a title it only shows there name and only then the title (not like trainer classes). So i wanted to change that

* The title is not set again to its own value. It is just got differenlty for the nametag (includeTitle true)

* Added the ; as well as some comments that are hopefully helpful for others (i am terrible at writing comments)

* Forgot getTitle for comments
2024-05-19 06:23:24 -05:00
Jaime
344a17c8fc
Fix TM moves for Beldum line (#1090) 2024-05-18 09:53:18 -05:00
Vaner42
49adedbc0f
Fixed the replace method that was not executed in check female version exists; And fixed pokefan key in localization; (#1086)
* Translate 'trainer' into  Simplified Chinese.

* fixed translate 'hau'、 ‘diantha’ 、‘leon’ into Simplified Chinese.

* Fixed the replace method that was not executed in check female version exists; And fixed pokefan key in localization;

---------

Co-authored-by: Junhan <junhan.wu@nexttao.com>
2024-05-18 09:47:59 -05:00
Micah Bradbury
27139c0d8c
Update confuse chance to modern value (#1085)
Changed from 1/2 to 1/3, as games after gen 5 use this value
2024-05-18 09:47:01 -05:00
Jannik Tappert
93dee06e21
Larry and Lance now only need one localization key for both of their positions (because i just use setName and now they use the same key). This does not affect their title (#1053) 2024-05-17 21:04:14 -05:00
Benjamin Odom
4a9664c04c
Fix Entry Hazard Miss (#984)
* Fix Entry Hazard Miss

Made Entry Hazards bypass the accuracy check as they cannot miss a target. There's still one more bug to fix with this but it requires way more code changes. This change needed to be done as well, so I'm getting it out early.

* Update move.ts
2024-05-17 21:20:02 -04:00
Madmadness65
1f1c243415 Revert "Fix sparkly swirl cure status (#1051)"
This reverts commit 6bcf4e008a.
2024-05-17 15:37:34 -05:00
Charlie Giang
6bcf4e008a
Fix sparkly swirl cure status (#1051) 2024-05-17 15:03:55 -05:00
Madmadness65
0a871fb0d0 Fix cut off dialogue for Morty 2024-05-17 12:41:16 -05:00
José Ricardo Fleury Oliveira
3cc9c93643
Type localization instead of TeraType (#981)
* Type localization, now type-boosting items descriptions are fully translated

* pokemon-stat refactoration

* reverted import changes
2024-05-17 09:43:11 -05:00
Brandon Rodgers
03c4b1b821
Update battler-tags.ts (#1030)
Corrected the TrappedTag class so no Ghosts can be trapped
Added special canAdd function to IngrainTag so all Ghosts can use Ingrain not just Trevenant and Phantump.
2024-05-17 08:49:04 -05:00
Calvin Keats
4362d49e6b
Use localization for damaging weather messages (#1017) 2024-05-17 05:25:21 -05:00
FanHua
250142083a
Implements localization for BerryType (#1007) 2024-05-17 05:09:08 -05:00
Jakub Hanko
b4f643f0fa
Use getBattleStat instead of getStat in BattleStatRatioPowerAttr (#742)
* Use getBattleStat instead of getStat in BattleStatRatioPowerAttr

* Change unnecessary let into const

* Refactor BattleStatRatioPowerAttr into two distinct classes

* Add TSDoc for the new classes
2024-05-17 01:42:43 -04:00
Tempoanon
f2b5a1b6f4
Fix some Pokemon classifications (#857) 2024-05-16 22:11:53 -05:00
Charlie Giang
1bd3ec2fd6
Fix ingrain for Phantump and Trevenant (#856) (#998) 2024-05-16 22:09:40 -05:00
Flashfyre
7561521020 Add endings for classic mode 2024-05-16 21:41:38 -04:00
Madmadness65
71d9f11d94 Allow Dada Zarude to be encountered
Another cosmetic Pokémon form for a mythical is now available.
2024-05-16 20:19:16 -05:00
Matthew Olker
429e66357f fix splash message config 2024-05-16 19:13:52 -04:00
Benjamin Odom
ff086ca492 Adjust all Existing Comments to Match
Adjusted all existing comments on move.ts to match
2024-05-16 08:38:27 -04:00
Jannik Tappert
55105bf79a
Fixes that brocks name is undefined (#967)
* Brock now has a name againg (we check if i18 is initialized before localising elite4,champs and gym leaders

* Removed console log
2024-05-16 06:10:20 -05:00
Jannik Tappert
7f003d46ca
Added all double battle names as trainer classes. And updated/corrected errors. (in all languages but german i used the english version) (#963)
Also fixed that the rival does not have localized name
2024-05-16 05:43:31 -05:00
Jannik Tappert
b06190c4e7
Issue #745 localized trainer names trainer classes and titles (#752)
* Issue #745 - Added the option to localize titles, trainer names (for important trainers like elite 4, champs etc) and trainer classes.

- Also i already did the whole localization for german (sorry thats the only language is speak other then english...)
- Also renamed the trainer Type "student" to school_kid (because there apparently really is a trainer class called student since the gen 9 dlc)
- And i changed it so it makes sure that i18 only gets initalized once (it may be needed to initalize it before the loading phase so the elite 4 titles etc can be localized)

* Issue #745 - Removed stuff that wasnt meant for this branch

* Translation of French trainers.ts

* Translation of French trainers.ts

* Translation of French trainers.ts

* Fixed spelling on german translation

* Fixed name of Hex Maniac

* ADded missing "," that were lost in the merge

* For Trainer Classes that have a female and male variant the correct name is now choosen. (If a language has both).

Also added a safety net that if the female version does not exist it uses the one without the suffix

* Reverting override.ts

* Added ptBR trainers.ts (thanks to zé ricardo on discord)

* Updates Pokefan to reflect the correct english spelling (in all languages that still have the english defaults)

* Updated Rich_kid trainer typ to named correctly as "Rich Boy" in english and all non yet localized languages

* Added that the title will get made lower case so the rival is correctly set

* Reverted a formatting change that i didnt make intentionally

---------

Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
2024-05-16 04:05:25 -05:00
Alessandro Bruzzese
8dce9fa2f9
Added splash messages literals for all languages (#600)
* Added splash messages literals for all languages

* Removed debug code + fixed function casing

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-16 03:37:40 -05:00
Valentin Porchet
975d1ed562
feat: added localisation for eggs and french translations (#403)
* feat: added localisation for eggs and french translations

* fixes on french translations after review

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-16 03:31:50 -05:00
Madmadness65
fff2eda127 Add additional form change entries for Terapagos
It still can't switch from it's Terastal form to Stellar form yet, but this is in preparation for it.
2024-05-16 00:26:27 -05:00
Ice
b9d48e9138
Change seed flare stat drop to 2 stages (#943) 2024-05-16 00:12:19 -05:00
Surinam
b8dff030aa
Weather & evolution i18n with french translations (#380)
Co-authored-by: Marius MICHAUD <marius@lacomstore.com>
2024-05-15 12:31:18 -05:00
Xavion3
9197f9f070 Limit rare eggs to e4+ and fix trainer boss check
Also fixes weighting to account for adjusted level ranges
2024-05-15 11:55:47 -04:00
mbroll
d32dbddd48
Update ability.ts (#910)
Water bubble should double the damage of water moves. The current multiplier in-game is x1.
2024-05-15 09:21:52 -05:00
Flashfyre
3c8d919ef8 Revert "Implemented Power Split and Guard Split (#699)"
This reverts commit 0b75a5210a.
2024-05-15 10:13:29 -04:00
Flashfyre
58e59369ed Revert "Readded removed args, inverted 'simulated' instead of removing (#874)"
This reverts commit e89dbad5f1.
2024-05-15 09:12:03 -04:00
Frederico Santos
0b75a5210a
Implemented Power Split and Guard Split (#699)
* Implemented Power Split and Guard Split

* Update changeStat method to use summonData for Pokemon stats

This commit modifies the `changeStat` method in the `Pokemon` class to use the `summonData` object for updating Pokemon stats instead of directly modifying the `stats` object. This change ensures that the updated stats are correctly reflected in the `summonData` object, which is used for battle calculations and other related operations.

Refactor the `getStat` method to check if `summonData` exists and return the corresponding stat value from `summonData.stats` if it does. Otherwise, return the stat value from the `stats` object.

This change improves the accuracy of stat calculations during battles and ensures consistency between the `stats` and `summonData` objects.

* Added documentation for Power Split and Guard Split + linting

* removed incorrect files

* Removed incorrect folder

* removed unnecessary import

* Added documentation for getStat and changeSummonStat methods

* New description for getStat()

* Adjusting function descriptions

* adjusted descriptions according to guideline

---------

Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-15 07:41:40 -05:00
andrew-wilcox
1f5b2726b5
added auto hit and 2x damage from certain moves when targeting a pokemon that used minimize (#824)
* added auto hit and 2x damage from certain moves when targetting a pokemon who used minimize

* review fixes and bad merge

* review fixes and bad merge v2

* changed to be double damage instead of power for the minimize condition

* added TSdocs for function]

* remove ability to add minimize tag to dynamax-mons

* status cannot be applied to max-mons, and falls off if they dynamax

* updated doccumentation

* Update move.ts

---------

Co-authored-by: Cae Rulius <cae@polywhack.com>
Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 07:36:34 -05:00
Jannik Tappert
512016faef
Sacrifical Moves (that dont require a target like explosion or self d… (#691)
* Sacrifical Moves (that dont require a target like explosion or self destruct) now also work if the target is flying, diving etc.

There is also a new catagorie of moves. "SacrificalMovesOnHit" for all moves that need to hit for them to be sacrifical like MEMENTO

* Added comments, added (what i think is TSDoc) to functions and classes. Removed empty lines i introduced

* .

* Added fixes for the Review by TempsRay.

* Added missing *

* Remove Target Requirement of SacrificialAttr

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-15 04:10:20 -05:00
notpatchmaybe
e89dbad5f1
Readded removed args, inverted 'simulated' instead of removing (#874) 2024-05-15 03:56:06 -05:00
Benjamin Odom
835b00d457
Added Comments to Base Classes (#860) 2024-05-14 23:19:12 -05:00
cimds
aeeebcbf38 Update biomes.ts: Cave's Beach link changed to Lake
Replacing Cave's Beach link with Lake would weaken the "water loop", a situation where players get continually routed back to Beach, leading to frustration. Lake is a crossroads biome that connects to much of the rest of the game, while still connecting to Beach, making it not a drastic detour.

Infernal Vulpix simulated a hypothetical 10k wave endless run for me to see the difference this change would have on biome frequencies. Apologies for the broken formatting from me copying this from Discord:

                   Odds      Alt
Abyss              1.98%     2.40%
Badlands           3.57%     3.46%
Beach              6.30%     4.06%
Cave               5.87%     5.91%
Construction Site  3.90%     4.83%
Desert             1.70%     1.70%
Dojo               2.05%     2.58%
Factory            2.03%     2.57%
Fairy Cave         0.86%     0.59%
Forest             5.79%     5.64%
Grass              2.12%     2.48%
Graveyard          2.03%     2.39%
Ice Cave           4.00%     2.68%
Island             0.79%     0.53%
Jungle             2.80%     2.72%
Laboratory         0.13%     0.13%
Lake               3.37%     6.26%
Meadow             2.93%     2.74%
Metropolis         2.33%     2.55%
Mountain           2.86%     2.40%
Plains             5.96%     6.94%
Power Plant        2.06%     2.63%
Ruins              2.51%     2.59%
Sea                6.16%     4.07%
Seabed             2.90%     2.04%
Slum               2.58%     2.67%
Snowy Forest       3.79%     2.60%
Space              0.37%     0.41%
Swamp              3.79%     4.64%
Tall Grass         4.18%     4.73%
Temple             2.98%     3.06%
Town               0.00%     0.00%
Volcano            2.58%     2.29%
Wasteland          0.72%     0.72%
End                2.00%     2.00%
2024-05-14 18:54:39 -04:00
Nexllon
df499e2f71
offline mode - adds daily run and fixes clear freezes (#834)
* offline mode - adds daily run and fixes clear freezes

* removed unused import
2024-05-14 15:42:30 -04:00
Ethan
7d3cf577a6
Implented Gen VII Sheer Cold Changes (#349)
* Made Sheer Cold not affect Ice Types, as well as implementing the Gen VII change of 20% for non ice types.

* Pushed accurancy change

* Updated and separated the accuracy attribute and the Ice no effect attribute

* Fixed the OHKO attribute (accidentally removed) and fixed multiplier

* Updated attribute names, as well as making the move cancelled instead of 0x multiplier

* Added TSDoc comments

* Updated accuracy logic

* Changed the text response for Sheer Cold immunity

* Added immune to the HitResult enum
2024-05-14 13:01:37 -05:00
Brandon Rodgers
06c3611d06
Ability Corrosion (#744)
* Ability Corrosion

Implemented Corrosion Partially.
Tested against:
- Poison Powder
- Toxic
- Dire Claw
- Sludge Bomb
- Psycho Shift

They all work as expected

Missing ability Magic Bounce to test against.

* Added TSDoc Documentation

Added documentation to the new IgnoreTypeStatusEffectImunnityAbAttr and added comments to the checks for this ability attribute.

* Added More Documentation

Add comment into Phases for what sourcePokemon is for.
Renamed source to sourcePokemon onto trySetStatus and canSetStatus.
Added TSDoc head for what sourcePokemon is and anything else I am aware of what they are used for.

* Removed unfinished TSDoc

Removed TSDoc headers due to not having enough understanding to fill out all of the parameters

* Fix Formatting and Reorder Parameters

* Update arena-tag.ts

* Update phases.ts

* Update ability.ts

Added access modifiers to my class and the class I compared to.

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-14 13:00:37 -05:00
Xavion3
d1187c7174
Modify legend gacha to be even split (#858)
* Modify egg gacha to be even split

* Update to a daily cycle

* Add spaces

* Removes now unused getSunday function
2024-05-14 11:34:40 -04:00
Madmadness65
7061bb0d70 Lower starter cost of some mythical Pokémon
Deoxys, Victini, and Genesect should not be in the Legendary egg pool, to make them consistent with the other mythicals.
Also additional learnset changes for a couple mythicals with no/lacking starting moves.
2024-05-14 01:21:28 -05:00
Madmadness65
37f672789d Give Delibird an actual level up learnset
No longer is it stuck with just two moves via level up. It now has a thematic set of level up moves based on other similar Pokémon and its TM compatibility.
2024-05-14 00:56:45 -05:00
AJ Fontaine
fe7a4180a2
Give level 1 moves back that were made unusable in SV (#842) 2024-05-13 21:21:49 -05:00
Madmadness65
4e279224c5 Update Let's Go moves to their Gen 8 functionality
This primarily just affects Zippy Zap, as it loses its always crit attribute for an evasion increase (Associated localization strings will need updating). Also implemented Sparkly Swirl's status curing attribute.

Also included is a wild evolution delay for some stone evolution Pokémon that was previously overlooked.
2024-05-13 20:59:38 -05:00
Douglas Marchione de Souza
de3ca08704
Fix Air_Lock ability to express when it is switched in (#765)
* Airlock ability now properly announces when it is
in field when the pokemon with it is switched in

* Set message as in the original games, also created
a new attribute for in switch messages to not have
the pokemon name required to be on it.

* Committing language changes (i18n function)

* Revert "Committing language changes (i18n function)"

This reverts commit 2a3152003b.

* Changed message variable name
2024-05-13 20:09:46 -05:00
LaukkaE
1d29ca7974
Fix Comeuppance (#781) 2024-05-13 18:48:22 -05:00
Benjamin Odom
1c56efc860
Added Ability Triggers Localization (#811)
Adds the base files needed to start translating Ability trigger messages. Provides one as an example.
2024-05-13 18:12:28 -05:00
Griffin Zody
ed87293867
Fix Zygarge Complete form changing back into 50% (#786) 2024-05-13 14:53:23 -05:00
Matt Ross
4e6cf2a6ac
Facade should ignore burn damage reduction (#530)
* Facade should ignore burn damage reduction

* update order of burn conditions

* remove unnecessary space

* undo facade check in apply

* Rework facade bypassing burn as move attribute

* Only check ability attribute if move attribute was false

* Add missing semicolon

* Add tsdoc comment

* Add comment to burn damage reduction class

* Added changes from Discord thread

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:06:15 -05:00
Matt Ross
fa60e002e8
Fixes some variable damage moves not working with tinted lens (#759)
* Fixes some variable damage moves not working with abilities

* Rework as new ability attribute

* Update variable base power check to original location

* formatting

* Add tsdoc comments

* add floor for potential non int multipliers

* Update pokemon.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 13:05:09 -05:00
alpaca
09287c22ba
implements telepathy (#307) 2024-05-13 05:59:39 -05:00
lucfd
b36c23fae1
Implemented Curious Medicine (#263)
* implemented supersweet syrup

* implemented curious medicine

* removed sneaky test overrides

* removed sneaky test overrides x2

* updated to new language-agnostic format, removed supersweet syrup

* fixed whitespace

* Update ability.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:57:17 -05:00
Marcos
3cc990f5d2
Fully implemented floral healing (#250)
* Created BoostedHealAttr and implemented Floral Healing

* Update move.ts

---------

Co-authored-by: Benjamin Odom <bennybroseph@gmail.com>
2024-05-13 04:27:38 -05:00
Tempoanon
e9c09070df
Stench should not trigger on status moves (#800) 2024-05-13 00:24:07 -05:00
James Diefenbach
9a09d790f0
Rockruff dusk form not evolving (#700)
* changed nonfunctioning rockruff form check to ability check for own tempo for dusk form evos

* testing changes

* rockruff OT uses formIndex for dusk form evolution, removed temporary debug rockruff getFormIndex changes

* reverted overrides

* fixed spacing issue

* evolution times revised

* revised dawn and dusk evos for rockruff

* reordering evo times for consistency

* removed unused imports (abilities, attackTypeBoosterModifierType)

---------

Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
2024-05-12 22:00:46 -05:00
Tempoanon
e61c63f6c8
Implement innards out (#569)
* Implement innards out

* remove log statement

* Some cleanup

* Added comment
2024-05-13 07:07:31 +10:00
Douglas Marchione de Souza
9e453c5b0f
Fix sturdy (#604)
* Fixes sturdy to stop popping up even if not used

* Made changes to better the code, also added
a check for wonder_guard 1hp

* Refined code, as requested by bennybroseph

* Made a small fix and added better comments in
relation to interaction with Wonder_guard ability
2024-05-12 14:53:54 -05:00
Madi Simpson
e1ef3c03de
ability: make technician respect variable power moves (#529) 2024-05-12 04:06:09 -05:00
Frederico Santos
e4afdf1d45
Add ignoresProtect to life dew (#758)
Co-authored-by: Frederico Santos <frederico.santos@fivedegrees.nl>
2024-05-12 02:18:23 -05:00
ArceUseless
fe6aefd910
Natures langs with new config (#611)
* Natures lang files

* Updated French nature.ts

* Nature german translation + chinese added

* Added nature to chinese config.ts

---------

Co-authored-by: rnicar <rj.nieto.car@gmail.com>
Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
Co-authored-by: rnicar245 <55734812+rnicar245@users.noreply.github.com>
2024-05-11 21:22:45 -05:00
Madmadness65
3f9158083e Swap Rayquaza's egg moves
With egg moves factoring in to trainer Pokémon's learnsets now, Oblivion Wing was too problematic for a common egg move. So it has been swapped with V-create to make fights with it more tolerable.
2024-05-11 14:20:54 -05:00
Xavion3
6b49b4f469
Lowers xp curve for fluctuating slightly (#746) 2024-05-11 11:54:05 -05:00
Xavion3
03d68f877a
Fix fluctuating xp curve (#743)
Was scaling with square of level, not cube.
2024-05-11 10:25:48 -05:00
notpatchmaybe
ea459826d0
Heart Swap implementation. (#712)
* Heart Swap implementation.

 Simply switches the values in 3 arrays.

* Fixed missing space

* Removed some lines.

Removed a for loop.

* Removed an unneccesary line

* TSDoc commentation added

* Changed message method to be more descriptive

* Adjusted message line to be consistent with Pokemon Showdown

* Adjusted priorBoostArray to priorBoost integer

Only one values is relevant at a time, so the array was pointless, woops.
2024-05-11 09:42:57 -05:00
Madmadness65
b13a563dad Update passive abilities for starters and pseudos
The latest changes from the balancing team. These changes will take immediate effect in any existing runs, so do keep that in mind.
2024-05-10 18:46:10 -05:00
td76099
acb61d6fb7
Fixes Tidy Up so it clears hazards from both sides (#717) 2024-05-10 11:31:27 -05:00
Athebyne
2ab335a3c5
Implement Snipe Shot, and Propeller Tail/Stalwart (#661)
* Implemented Snipe Shot and Stalwart/Propeller Tail

* Remove Testing Overrides

I don't know why these got pushed, they are in the gitignore file.

* Snipe Shot also has a high crit rate

* Add Comment

* Add TsDoc documentation to BypassRedirectAttr

* Add ability pop-up for when Propeller Tail/Stalwart proc.

* Fix Formatting

* Tab align comment
2024-05-10 10:40:21 -05:00
AJ Fontaine
7219556e77
Hydro Steam (#231)
* Hydro Steam, Spirit Shackle, U-turn fix

Match formatting to project style

Co-authored-by: Samuel H <flashfireex@gmail.com>

* Fix Hydro Steam power up in Sun, even harsh sun if type changes

* Fix issue with Hydro Steam outside sun

* Add comments to IgnoreWeatherTypeDebuffAttr for documentation

* Move U-turn fix to another PR

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-05-09 21:21:57 -04:00
alpaca
1d7d8b1ac7
Implement Heal Bell + Aromatherapy (#238)
* adds frame for StatusCureAttr

* heal bell and aromatherapy functioning as intended

* refactor attr to solely handle party cure, party interaction unique enough to justify

* adds header to PartyStatusCureAttr

* code comment

* comment formatting improvement

* checks for passives as well

* code comment

* shows ability bar if immune
2024-05-09 14:15:56 -05:00
Xavion3
d5681a6e03
Fix loading protosynthesis/quark drive boosts (#687) 2024-05-09 11:33:47 -05:00
Madmadness65
407d9b7c49 Minor fix for Oinkologne's gender ratio
It was unintentionally set to be 100% male instead of 50/50.
2024-05-09 10:21:01 -05:00
Benjamin Odom
b231b887aa
Update ability.ts (#671) 2024-05-09 16:40:23 +10:00
Xavion3
aba97c6ddc
Make max and z moves unable to be chosen with metronome (#641) 2024-05-09 00:38:46 -05:00
Xavion3
e6ba60364e
Save battler tags (#516)
* Save battler tags

Also saves the rest of the summonData except for transform specific things.

* Add missing values for type boost tag.

* Add intellisense comments
2024-05-09 00:37:51 -05:00
Tempoanon
d16cb1202f
Fix charge (#614)
* Fix charge

* Remove console logs
2024-05-08 23:37:50 -05:00
Madmadness65
e39b157767 Make Simplified Chinese locale use zh_CN 2024-05-08 23:13:38 -05:00
alpaca
76ac86d2ae
Implements healer (#259)
* Implements healer

* adds an ally check to the condition

* done testing, changes chance back to 30%

* adds comment header for PostTurnResetStatusAbAttr

* adds override to resetStatus to not allow revive

* dont revive

* override revert
2024-05-08 20:21:55 -05:00
alpaca
aeab9d78ec
Implements cursed body (#227)
* implements cursed body

* 30 percent chance to proc

* check if max

* removes unimplemented tag

* bypasses faint

* un-disable message specifies pokemon name

* adds prefix to un-disable message

* space issue
2024-05-08 19:25:16 -05:00
alpaca
b5888b5472
Implements Cotton Down (#254)
* Implements Cotton Down

* activates on faint as well
2024-05-08 17:25:15 -05:00
Elliott Simmonds
cb24faa12e
Small fixes to burning bulwark and alluring voice (#651) 2024-05-08 13:39:22 -05:00
Gray
b6692e42b2
Fix Flare Blitz in Gravity (#637)
This condition is out of place since Flare Blitz is not supposed to fail if used in Gravity.
2024-05-08 10:25:47 -05:00
Jeremy B
bb28d3599e
fix scrappy and mindseye working as passive ability (#567)
* fix scrappy and mindseye working as passive ability

* update apply for ignoretypeimmunityabattr

* simplify logic for ignoretypeimmunityabattr

---------

Co-authored-by: contra1337 <jpbastyr@gmail.com>
2024-05-08 00:32:38 -05:00
Procyonae
118c57ba75
Add fell stingers effect (#202)
* Add Fell Stinger Effect

* Update src/phases.ts
2024-05-07 23:44:55 -05:00
Benjamin Odom
bb6bb1e6c1
Fixed Crash Moves and Reckless (#609)
* Fixed Crash Moves and Reckless

Added a new MoveFlags flag 'RECKLESS_MOVE' to make crash and recoil moves in line with other move flag boosting attacks.

Modified how flags were defined so they are easier to maintain.

Added the appropriate flag to all mvoes listed as being affected by Reckless. Steel Beam and Mind Blown do not count according to source:
https://bulbapedia.bulbagarden.net/wiki/Reckless_(Ability)

* Update move.ts

* Update abilities.ts
2024-05-07 23:28:35 -05:00
Benjamin Odom
ce3d12d58e
Added hyperlinks to Moves, Abilities, and Species enums (#586)
* Added hyperlinks to Moves enum

Yes, I'm aware of what this looks like in the file itself, but it enables a nice neat little hyperlink shown below to the bulbapedia page when you hover over a move. I feel like the added convenience is worth making the file harder to read considering nobody is ever going to touch that file anyway. I plan on adding a python script to finish the rest of them, but didn't want to actually sink time into this if we absolutely despise it.

* Added Python Script

Created a python script to add comments with a url to abilities.ts, moves.ts, and species.ts using regex
2024-05-07 23:18:19 -05:00
Madmadness65
1c9b65125d Fix Bouncy Bubble targeting & Hau encounter dialogue 2024-05-07 23:01:54 -05:00
Benjamin Odom
bd839a1ffb
FIx Sceptile and Blaziken Learnsets (#606)
These got missed in the transition from looking at Serebii and Bulbapedia for data.
2024-05-07 13:42:07 -05:00
Madmadness65
fd0f21943e Implement Supersweet Syrup ability
Uses the new once per battle condition.
2024-05-06 23:47:20 -05:00
Xavion3
2d740f1952 Implement once per battle restriction on abilities
Currently just Intrepid Sword and Dauntless Shield
2024-05-07 00:39:16 -04:00
kenniky
52b546c924
add hazard removal for Rapid Spin, Defog, Tidy Up, Mortal Spin (#248)
* add hazard removal for Rapid Spin, Defog, Tidy Up, Mortal Spin

* Updated templating and fixed some errors

support for either pokemon using it
added better templating

* revert logic, and remove partial tags

---------

Co-authored-by: kenwang <kenwang@umich.edu>
Co-authored-by: Gwen Valentine <gwenvalentine@starshine.dev>
2024-05-06 22:00:31 -05:00
Benjamin Odom
f18ff5b6cc
Update Learnsets for Gen3 to Indigo Disk (#571)
* Updated Learnset of Gen1 to Indigo Disc

Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.

* Updated Learnset of Gen2 to Indigo Disc

Notable changes:

Porygon 2 loses Magic Coat with no replacement.

Ho-oh loses Burn Up but gains Overheat.

The rest seems better or neutral.

* Update Learnsets for Gen3 to Indigo Disk

A good chunk of these changes is just reordering the moves to match bulbapedia so that it's easier to see what changed in the future. Otherwise, it's really just replacing moves that don't exist anymore.

Also, Zangoose got a ton of new moves that work with a move relearner, but not by level-up. Weird, but good if you like Zangoose.

* Fix Duplicates
2024-05-06 19:54:02 -05:00
Tempoanon
78ae7c9f0a
Minor TM learn fixes and make glacial lance non contact (#553)
* Make curse target

* Minor TM learn set changes and make glacial lance non contact
2024-05-06 12:00:51 -04:00
lucfd
80b6001c77
Implemented Revelation Dance (#166)
* implemented Revelation Dance

* fixed steam engine activating on all water moves

* implemented typeless

* stellar handling for revelation dance

* removed testing lines

* changed to UNKNOWN implementation

* removed UNKNOWN RGB

* removed print debug + unnecessary logic

* simplified test condition further
2024-05-06 10:24:37 -05:00
Matthew Ross
f92b563baa Hunger switch shouldn't trigger if terastallized 2024-05-06 08:49:26 -04:00
Madmadness65
a45da8a382 Quick egg move fixes 2024-05-06 00:31:28 -05:00
Jeremy B
bc8cb51dc1
Add Scrappy ability handling (#473)
* partially implement scrappy

* add minds eye handling also

* remove unimplemented from minds eye

---------

Co-authored-by: jbastyr <jpbastyr@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2024-05-06 00:27:56 -05:00
Matthew Ross
6016243caf Lum berry should cure status and confusion if possible 2024-05-06 00:27:39 -04:00
Madmadness65
700b79e0c3 Update egg moves
The latest in egg move changes. As usual, if there are any complaints, direct them toward the egg move discussion thread on the Discord.
2024-05-05 19:29:54 -05:00
LaukkaE
67ee104178
Fix Protosynthesis and Quark Drive (#289)
* Fix Protosynthesis and Quark Drive

* add partial tags
2024-05-06 10:26:11 +10:00
Temps Ray
77b6ad47d0 Make curse target 2024-05-05 18:40:21 -04:00
Benjamin Odom
e6fd331931 Fix HalfSacrificialAttr
Mind Blown targets all users and was triggering recoil every time it hit. Changed so that it only applies once after all targets take damage by adding a new MoveEffectTrigger, POST_TARGET. This also fixes an issue where dying to recoil stopped the rest of the damage from hitting the remaining targets.

This change also applies fixes for Steel Beam since they are have the same effect but is single target.

Also added missing messages for Damp and Recoil. All messaging is in line with Pokémon Showdown.
2024-05-05 17:46:15 -04:00
Tempoanon
9b72dfbd71
Implement curse (#510)
* Implement curse

* self targeting is always true if not ghost type
2024-05-05 17:45:20 -04:00
Madi Simpson
f7f235cdec move: handle some aspects of custom fail text a bit better 2024-05-05 14:28:06 -04:00
lucfd
4aad37a758
Implement Take Heart Sleep Talk edge case (#508)
* removed take heart condition, added sleep talk edge case

* removed freeze heal

* removed testing stuff
2024-05-05 13:04:19 -05:00
LaukkaE
697f2a3a42 fix-takeHeart 2024-05-05 13:36:52 -04:00
Madi Simpson
b6603e2c6c move: fix issue with self switch moves causing softlocks 2024-05-05 12:22:03 -04:00
EggMuncherSupreme
fa2d257144
Changed Bouncy Bubble to heal 100% of damage dealt and implemented Take Heart (#326)
* Changed Bouncy Bubble to heal 100% of damage dealt, as according to Gen 8

* Fully implemented Take Heart
2024-05-05 11:01:39 -05:00
Madi Simpson
8e606139fa
moves: (mostly) fix parting shot stack bug (#495) 2024-05-05 11:50:46 -04:00
Madi Simpson
fa01f32475 ability: sturdy ability tag no longer pops up with 1 max hp 2024-05-05 11:40:54 -04:00
Armin
5c6e161eda Issue-483: Fix contact effects after death 2024-05-05 11:06:26 -04:00
Flashfyre
437cb87df9 Add separate achievements for sub-legendaries and rename pseudoLegendary field 2024-05-05 11:05:22 -04:00
Madi Simpson
80ee440109
Implement Guard Dog, attribute for abilities to give Intimidate immunity (#448)
* abilities: implement guard dog, abilities that give intimidate immunity

* abilities: implement rattled's second effect, remove refs to mold breaker

* abilities: fix rattled not giving the attack drop still

* abilities: make ability bars pop in to some success

* abilities: implement suction cups since it has the same effect

* moves: add custom fail text, fix animation issues with Guard Dog/Roar

* abilities: manually show intimidate ability bar to prevent weirdness
2024-05-05 10:52:27 -04:00
Reldnahc
7cdf07c050
have arena tags check their sides. (#447)
* have arena traps check their sides.

* make sure we check the right tags layers
2024-05-05 00:27:46 -05:00
Benjamin Odom
daa6e3b3a8
Prevent Fusion Status Errors +Fix Double Battle Issue (#472)
* Reapply "Prevent Fusing Status Errors (#465)"

This reverts commit 18a1c152c0.

* Update phases.ts
2024-05-04 22:16:59 -05:00
Madmadness65
18a1c152c0 Revert "Prevent Fusing Status Errors (#465)"
This reverts commit 68eca464f7.
2024-05-04 20:50:48 -05:00
Madi Simpson
96d7fdd3f9
Implement Water Shuriken Battle Bond condition (#466)
* moves: water shuriken hits 3x 20bp in ash greninja forme

* moves: remove fusion checks
2024-05-04 20:50:12 -05:00
Madi Simpson
2c003854e9
terrain: psychic terrain doesn't block priority moves on the user's side (#470) 2024-05-04 20:45:37 -05:00
Benjamin Odom
68eca464f7
Prevent Fusing Status Errors (#465) 2024-05-04 20:37:31 -05:00
Benjamin Odom
d170aeeab6
Updated Learnset of Gen2 to Indigo Disc (#469)
* Updated Learnset of Gen1 to Indigo Disc

Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.

* Updated Learnset of Gen2 to Indigo Disc

Notable changes:

Porygon 2 loses Magic Coat with no replacement.

Ho-oh loses Burn Up but gains Overheat.

The rest seems better or neutral.
2024-05-04 20:27:01 -05:00
Madmadness65
1792b98608 Implement Genesect's forms & Techno Blast
Genesect's Drive forms does not change it's typing, only Techno Blast's type.
2024-05-04 19:45:07 -05:00
Madi Simpson
b2c74cfc90
Implement Opportunist (#460)
* abilities: implement opportunist

* abilities: make it not infinitely loop like a dummy

* abilities: properly ignore only opportunist on opportunist boosts

* abilities: rename some things to make a bit more sense
2024-05-04 18:38:53 -05:00
Madmadness65
4e0bf8f5a1 Adjust Tyrogue egg move
Mach Punch was unnecessary, as Hitmonchan gets it via level up. This provides a good setup option for all three evolutions.
2024-05-04 18:37:04 -05:00
LaukkaE
620a92aace
Bugfix Tickle, Tearful Look, Decorate (#464) 2024-05-04 17:28:15 -05:00
Benjamin Odom
f53c699d04 Updated Learnset of Gen1 to Indigo Disc
Not many changes here for how much time it takes to comb through, but here it is.

Only notable change is Power-Up Punch got removed this gen so it had to be removed from Hitmonchan's learnset. Are we okay with this change? If so, this is good to go for Gen 1.
2024-05-04 13:43:07 -04:00
nrawicz
da5615eb4a
Implement Expanding Force (#417)
* Expanding Force Implementation

Added target change attribute based on terrain

* Class change I guess

* Expanding Force Implementation

Added target change attribute based on terrain

Class change I guess

Squashed weird split commit

* Fixed removed commits

My bad

* ACTUALLY fixed removed commits
2024-05-04 10:52:24 -05:00
Tempoanon
fabd2b1550
Add in missing import (#445) 2024-05-04 12:40:34 +10:00
Tempoanon
5b44905b86
Fix Shedinja passive, mummy passive, acupressure, moody, and added a second move override (#369) 2024-05-04 12:30:23 +10:00
Tempoanon
f9abc50d8b
Add Neutralizing Gas message, display Manaphy egg gacha origin, allow catching wonder guard bosses (#322)
* Add Neutralizing Gas message, display Manaphy egg gacha origin, allowcatching wonder guard bosses

* Add edge cases of supressed/overriden wonder guard bosses
2024-05-04 12:29:30 +10:00
Tempoanon
4163005f12
Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP) (#241)
* Implement Forewarn, Frisk, and BattlerTags for Magnet Rise (WIP)
2024-05-04 12:10:40 +10:00
Madmadness65
ed24e03a6f Fix Groudon's passive
Changed from Flame Body to Protosynthesis, the original change wasn't discussed enough.
2024-05-03 19:35:07 -05:00
Madmadness65
cfee310350 Adjust more passive abilities
Changes some of the more problematic passives some Pokémon had. As usual, if there's any that you may have a problem with, we are always up for suggestions.
2024-05-03 19:21:02 -05:00
Flashfyre
754fe434e6 Update biome pools for various legendaries and regionals 2024-05-03 18:37:46 -04:00
Madi Simpson
06ae04abad bugfix: ensure hit recoil moves always do at least 1hp in recoil 2024-05-03 17:10:50 -04:00
Madi Simpson
d48f0aa97d
Implement Anger Shell and Berserk (#421)
* abilities: implement anger shell and berserk

* abilities: fix small typo causing berserk to raise speed instead of spatk

* abilities: condense battlestats into an array instead of multiple attrs
2024-05-03 15:55:46 -05:00
Benjamin Odom
313fdc0e42 Fix Venom Drench not working on Toxic Status 2024-05-03 16:48:11 -04:00
Benjamin Odom
3b61662bba Fixed Mighty Cleave not being a Slicing Move 2024-05-03 16:18:29 -04:00
Matt Ross
1484a52fd7
Add variable power attribute for knock off (#426)
* feature/add-variable-power-knock-off

* Remove console logs
2024-05-03 15:54:21 -04:00
Madi Simpson
cbf06ffa2c bugfix: ensure direct stat modifying moves update both pokemon's stat info 2024-05-03 15:12:48 -04:00
Madmadness65
9a559c8d6a Update passive abilities for legendaries
This is the first batch of passive ability revisions, this one directed at legendary and mythical Pokémon.
2024-05-03 14:04:43 -05:00
Xavion3
c7c4deb416 Implement Sniper 2024-05-03 12:05:20 -04:00
Paul Beslin
24a9dba2c4 Fix attacks with charge (solar beam, dig...) allowing to switch target on second turn 2024-05-03 08:35:31 -04:00
Jaime
f7b391746e Fix Gyro Ball only checking base stat 2024-05-03 08:32:39 -04:00
Matt Ross
fbc0800571
Issue/smack down should cancel fly (#407)
* Smack down and thousand arrows should cancel charging fly

* Remove console log

* Update interruptible check to use flying tag instead of move history

* Remove extra comma
2024-05-03 01:20:41 -04:00
Madmadness65
6011794732 Minor egg move fix
Gen 8 fossils unintentionally had Earthquake. They have now been replaced.
2024-05-02 21:58:38 -05:00
Flashfyre
991f097e9e Rebalance friendship and add starter friendship with candy reward 2024-05-02 17:48:08 -04:00
Benjamin Odom
9d8f7ddcf0
Implement Tailwind (#398)
Added a new ArenaTagType for Tailwind. Lasts 4 turns including the turn used.
2024-05-02 14:10:21 -05:00
Madmadness65
ddb4383b1f Move Porygon line down to Rare in Factory biome
This makes the Porygon line more common than before.
2024-05-02 14:01:57 -05:00
Xavion3
6d9424e431
Implement Gastro Acid (#393) 2024-05-01 23:22:30 -05:00
Benjamin Odom
ad59c0a7c4 Fixed Rounding Error For TargetHalfHpDamageAttr
Moves that deal half of a target's HP were not able to deal damage if the target had 1 HP. Used Math.max to ensure 1 is the lowest this value ever evaluates to.
2024-05-01 19:14:18 -04:00
Flashfyre
7a418109c3 Fix not checking move conditions for AI 2024-05-01 18:17:12 -04:00
Tempoanon
0f153d39b1
Fix effect spore immunities, tera blast TM distribution, and IVs shown on catch (#388)
* Fix effect spore, tera blast distribution, and IVs shown on catch

* Forgot to add tms

* Unown does not learn any TMs

* Fix some tera blast learns

* delelele whooooop
2024-05-01 16:47:32 -05:00
Xavion3
5a6ea40dae Implement Acrobatics
Currently scales from 0-5 items
2024-05-01 17:11:16 -04:00
Xavion3
d6ca09e431 Implement Belch 2024-05-01 16:52:48 -04:00
InfernoVulpix
10169382d9
Implemented Synchronoise's effect (#221)
* Implemented Synchronoise's effect

Tested with Soak, Forest's Curse, and a variety of attacker and defender types.

* Fixed Synchronoise double battle functionality

It now does zero damage only to targets who do not share any types with it, while correctly damaging any who do.  It also fails entirely if the user is UNKNOWN type.
2024-05-02 06:14:19 +10:00
Madmadness65
68f3326607 Add Heal Block back to level up learnsets
The move itself is still not functional yet, but will be valuable for Endless when it is.
Also made Curse's flavor text accurate to the canon games.
2024-05-01 12:21:22 -05:00
Flashfyre
3b09e176a2 Fix IV text not comparing against starter species 2024-05-01 09:44:57 -04:00
lucfd
e065610440
Fixed Dire Claw & Tri-Attack status chances (#367)
* created MultiStatusEffectAttr

* removed testing stuff

* switched to randSeedItem
2024-04-30 23:30:10 -04:00
Flashfyre
93765d4121 Update battle info on stat change 2024-04-30 23:23:32 -04:00
Flashfyre
6fd5709b13 Reapply stat change feature with fixes 2024-04-30 23:02:16 -04:00
Flashfyre
8a54e862fc Revert "Add togglable stat change display"
This reverts commit 718585062b.
2024-04-30 22:14:24 -04:00
Flashfyre
718585062b Add togglable stat change display 2024-04-30 22:06:54 -04:00
Madmadness65
c5cc4445c4 Fix Furfrou trims missing shiny graphics 2024-04-30 13:39:16 -05:00
Reldnahc
1e7c329928
Implement move wish (#323)
* implement wish move

* Serene grace implementation idea

* only do the thingy if it actually gets effected.

* Revert "only do the thingy if it actually gets effected."

This reverts commit 4b084658d2.

* Revert "Serene grace implementation idea"

This reverts commit 4dd2504bc7.

* Fixes for Wish implementation

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 12:38:24 -04:00
NxKarim
8e64eaea3f
Some Fixes (HPRatio, Hustle, Imposter, Sleep Talk) (#353)
* Some Fixes

- HP ratio related checks (`getHpRatio`): Added rounding to 2 decimals for non-precise option.

- Hustle (`BattleStatMultiplierAbAttr`): added optional condition; Hustle now works only for physical attacks.

- Imposter (`PostSummonTransformAbAttr`): Switch in a double battle after both foes have been defeated no longer crashes the game.

- Sleep Talk (`RandomMovesetMoveAttr`): Single target moves no longer target allies.

* Formatting changes for consistency

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-30 11:47:10 -04:00
Madmadness65
14cc639654 Small egg move change
Gave Eevee and Pichu replacement egg moves for moves that are now on their level up learnsets. As usual, these are subject to change.
2024-04-29 22:00:42 -05:00
Madmadness65
224fac574a Add Let's Go moves to Pikachu and Eevee's learnsets
Also removed the duplicate Teeter Dance from Spinda's learnset and gave it back Dizzy Punch.
2024-04-29 21:51:08 -05:00
Madmadness65
bd30dca47d Partially implement Battle Bond (Gen 8) & Power Construct abilities
Both abilities are still not fully functional yet (Battle Bond does not interact with Water Shuriken yet, Power Construct does not interact with 10% Power Construct Zygarde, and both forms do not revert after a battle yet), but this is a step to having them both completed.
Battle Bond Froakie line and Power Construct 50% Zygardes (as well as Aura Break 10% Zygardes) can now randomly appear in the wild.
Expect Battle Bond to potentially change to its Gen 9 version at some point in the future, rendering Ash-Greninja inaccessible.
2024-04-29 19:50:29 -05:00
Madmadness65
b173000008 Implement Alcremie flavors
...But not all evolution sweets. This way, you can get all the differently colored Alcremies without there being like ~60 different forms.
There currently is an unintended side-effect with Gigantamaxing, where the Alcremie flavor will always switch to Vanilla Cream when reverting to normal, but aside from that, it works fine.
2024-04-29 01:42:02 -05:00
AJ Fontaine
7050e0db6c Fixed Outrage etc. lasting 4 turns 2024-04-28 23:57:40 -04:00
Xavion3
696c31f3e2 Make grass types unable to be seeded 2024-04-28 23:33:13 -04:00
Madmadness65
b72b4cffed Implement Furfrou forms
They can be randomly encountered like many other multiple form Pokémon. Like canon, they do not have any statistical changes, just cosmetic.
2024-04-28 21:58:55 -05:00
Madmadness65
6f078f4645 Minor fix to Roughneck's possible names 2024-04-28 20:02:06 -05:00
Flashfyre
03ba74844f Fix biome being able to change before a boss in endless 2024-04-26 23:53:09 -04:00
Madmadness65
e362289d57 Implement Spirit Shackle
It's a pretty basic trapping attack
2024-04-26 20:40:28 -05:00
Madmadness65
2cb5aad8b1 Mark Core Enforcer as partial
No coding for it yet, but it can function as a regular attack in the meantime.
2024-04-26 20:01:24 -05:00
Madmadness65
e475d566b6 Revise egg moves again
These revisions spans across all generations with vastly different moves. Once again, if moves seem weird or too overpowered, please bring it up in the egg move discussion thread.
2024-04-26 18:50:14 -05:00
Akuma-Reiki
a6c27773f8
Make arena trap count as a lure ability (#245) 2024-04-26 13:58:57 -04:00
shayebeadlingkl
f9b999b744 spacing 2024-04-26 12:18:01 -04:00
shayebeadlingkl
def36e32d1 adds missing brackets to psycho shift attribute to fix unreachable condition 2024-04-26 12:16:56 -04:00
Xavion3
46227d65f2 Fix mind blown/explosion moves 2024-04-26 08:33:29 -04:00
InfernoVulpix
587197dac4 Fixed entry hazard crash
Having Spikes or Stealth Rock on the field when a new wild battle starts no longer crashes the game.
2024-04-26 00:59:20 -04:00
InfernoVulpix
d4c265443f Assurance effect implementation
Theoretically implemented for all use cases but only tested for regular damage so far.
2024-04-25 23:03:00 -04:00
AJ Fontaine
9f3bef0142
Implemented explosive moves and Damp (#290)
* Implemented explosives

* Add Aftermath and Magic Guard interactions

* Adjust AI score for Mind Blown/Steel Beam
2024-04-25 21:42:41 -04:00
Madmadness65
e3533651ba Add form change items for Deoxys; minor Rotom form learnset changes
Adds 3 separate form changing items to switch between the various Deoxys forms.
All Rotom forms can now know their respective typed moved at the start (and can be relearned via Memory Mushroom if you already have one).
2024-04-25 20:26:09 -05:00
Flashfyre
728512cf7d Fix Baton Pass not working 2024-04-25 20:52:52 -04:00
lucfd
fa463b77db
Implements Stakeout & Analytic (#292)
* implemented stakeout

* implemented analytic
2024-04-25 14:29:05 -04:00
maru
382f1a8d78
Styling changes 2024-04-25 04:01:00 -04:00
Flashfyre
7032f383ea Fix battle sprite losing shininess in battle animations 2024-04-25 01:49:06 -04:00
Tempoanon
230c2bf983
Fix Moody and Quark Drive (#284)
* Fix Quark Drive and Moody

* Telepathy still unimplemented

* more merge conflict stuff
2024-04-25 01:23:45 -04:00
Madmadness65
608a9d9400
Merge pull request #242 from EggMuncherSupreme/main
Added the triageMove() flag to Bouncy Bubble
2024-04-24 23:18:46 -05:00
Flashfyre
a0311f4b0f Fix partial and unimplemented indicators not showing on abilities 2024-04-24 22:42:09 -04:00
Pablo González
7055ea49c7
Support localization of Pokémon abilities (#271)
* Support localization of Pokemon abilities

* Reload ability localization when language is changed

* Add Spanish localization for abilities

* Add missing French abilities localization

* Add missing localize call on abilities

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-24 21:10:09 -04:00
Edralo
dc575d44a3 Implement localisation for pokemon stats & add french locale 2024-04-24 19:12:26 -04:00
Madmadness65
6b3442a260 Update stone evolution Pokémon's learnsets
Moves that are relearned in the official games are now level 1 moves for these Pokémon, as they have paltry movesets otherwise.
2024-04-24 13:40:59 -05:00
Madmadness65
d88a177915 Fix crash with trainer Mantykes
the first evolution method was causing a crash due to a conflict, so it was removed for now.
2024-04-24 12:54:34 -05:00
Madmadness65
4173f87a70 Add easier method of evolving Mantyke
There is now an alternate easier evolution method for Mantyke into Mantine, that being having Remoraid simply being registered as caught and be level 32.
2024-04-24 11:58:37 -05:00
arColm
6066d2e47e Implement Flying Press 2024-04-24 00:26:41 -04:00
Flashfyre
ba71d2750b Load files from manifest for caching 2024-04-23 22:00:23 -04:00
Madmadness65
d48de66179 Implement Snap Trap
One of the basic trapping moves that got overlooked.
2024-04-23 13:04:42 -05:00
Xavion3
049fa306b9 Add dynamax buffs 2024-04-23 12:02:09 -04:00
shayebeadling
11ee81091b
Implements hospitality (#252)
* implements hospitality

* 1/8 -> 1/4

* shows animation

* Minor nitpicks

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-23 09:43:35 -04:00
Madmadness65
87e6b80479 Update egg moves for Gens 1, 2, 3, 6, and 8
A LOT of Pokémon have had egg moves shifted around this update. Please let us know if there's any that are overpowered or straight up nonsensical.
2024-04-23 01:00:00 -05:00
Flashfyre
eeb547417f Endless biomes are short but connected 2024-04-22 20:30:46 -04:00
EggMuncherSupreme
16ff508443 Added the triageMove() flag to Bouncy Bubble 2024-04-23 06:53:04 +10:00
Madmadness65
71f99da38d Allow Necrozma's forms to relearn the signature moves
Dusk Mane can relearn Sunsteel Strike, Dawn Wings can relearn Moongeist Beam, and Ultra Necrozma can relearn both.
2024-04-22 13:30:17 -05:00
dpMelian
fac78e085c feat: correct typos in MistTag and Lance's dialog 2024-04-22 14:27:52 -04:00
Flashfyre
184a028e66 Merge branch 'main' of https://github.com/pagefaultgames/pokerogue 2024-04-22 11:27:44 -04:00
Madmadness65
1a27ee2b63 Update Gen 5 and 7 egg moves
Lots of replacements in this egg move update.
2024-04-22 10:08:47 -05:00
Flashfyre
0b24096e9b Fix mid-stage bugs losing hidden ability 2024-04-22 09:16:11 -04:00
Xavion3
c949557469 Fix OHKO accuracy formula 2024-04-22 08:31:27 -04:00
Flashfyre
f8f5b64469 Add One Hit KO accuracy and make damage 200 BP for bosses 2024-04-22 01:05:48 -04:00
Luc
8cf82d3db4 fixed steam engine activating on all water moves 2024-04-22 00:49:54 -04:00
Flashfyre
4950dd0e73 Fix shiny variant back sprite color mapping not working 2024-04-22 00:31:33 -04:00
Flashfyre
df7a6be654 Fix errors from merged PRs 2024-04-21 23:05:36 -04:00
Procyonae
fd8cb07c9b
Implement Liquid Ooze (#210)
Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:02:10 -04:00
shayebeadling
a214ed6e66
Implements anticipation (#201)
* implements anticipation

* checks against ohko attr

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-21 23:01:11 -04:00
Procyonae
0737827bbc Implement Toxic Debris 2024-04-21 23:00:09 -04:00
Madmadness65
8838d36bf4 Implement Temper Flare
It is functionally identical to Stomping Tantrum.
2024-04-21 19:29:47 -05:00
lucfd
12ae21c3cf
Implemented Stomping Tantrum (#192)
* implemented Stomping Tantrum

* fixed on missed moves
2024-04-21 19:55:40 -04:00
Luc Dube
158eb9748b implemented magic powder 2024-04-21 19:54:55 -04:00
Gwendal
8d7f1ae554
Allowing pokemon name translation (#228)
* Allow pokemon name translation

* Improve Pokemon localization

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-21 19:53:24 -04:00
Tempoanon
1eaa5c0d79
Misc changes (fix Trumbeak level up, give Mega Gallade sharpness, WIP for curse) (#229)
* Minor changes

* fix tabbing

* minor nits in CurseAttr
2024-04-21 18:23:45 -04:00
Juan-Lucas
3c90427361 pokeball: implement i18n on pokeball name and add french i18n 2024-04-21 11:19:57 -04:00
Madmadness65
c2136a6df1 Miscellaneous minor changes
• The volume of Pikachu's cry has been lowered by 10 dB.
• Tarountula's starter value has been lowered to 1.
• Altered Whitney and Chuck's signature Pokémon (swapped Whitney's Clefairy for Girafarig, and gave Chuck Mankey).
• The alternate forms in Flabébé's evolution line can now be encountered.
2024-04-21 00:47:55 -05:00
Xavion3
5b34e7f873 Implement No Guard 2024-04-21 01:34:21 -04:00
lucfd
1acc082080
Fixed Freeze Shock (#216)
* added charge turn to freeze shock

* fixed freeze shock animation
2024-04-21 01:04:51 -04:00
Flashfyre
08988822db Add missing attribute to Pressure 2024-04-20 23:09:59 -04:00
Flashfyre
8faa77cfbf Fix struggle damage blockable by Magic Guard 2024-04-20 19:43:48 -04:00
Flashfyre
d9a685611d Update passive abilities 2024-04-20 15:46:11 -04:00
Madmadness65
2e8e3680ae Fix missing egg moves
They were incorrectly named on the document, leading to them being labeled as "None".
2024-04-20 07:55:50 -05:00
Madmadness65
33ddc63ad5 Update Gen 9 egg moves
Everything got at least one changed move, so please let us know if some of them are too nonsensical.
2024-04-20 06:30:29 -05:00
Tempoanon
934fc0ef86
Fix gyro ball base power (#206)
* Fix gyro ball base power

* Update gyro ball for gen6+
2024-04-20 01:43:37 -04:00
Flashfyre
706a85ed5b Add missing pipeline data for shiny recolors in certain screens 2024-04-19 23:37:23 -04:00
Temps Ray
c9dfb199f2 Relax biome restrictions for Alolan evolutions 2024-04-19 22:36:30 -04:00
Flashfyre
703f8c43c2 Fix move implementation indicators 2024-04-19 17:19:24 -04:00
Miguel S
95d2ad2fb4
Added language setting (#185)
* Added language setting

* Allow properly changing language

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-19 14:55:01 -04:00
ARSOD-Z
86da18943d
More Dialogue Lines (#197)
* trainer dialogue

* more dialogue

* Update src/data/dialogue.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-19 14:17:52 -04:00
Xavion3
9dfd5a1e6e Implement Soak, Forest's Curse, and Trick-or-Treat
Updates the UI and type effectiveness to support three types, and makes old moves that change types update the UI.
2024-04-19 13:47:40 -04:00
Temps Ray
e94b17bbf5 Implement getAttackTypeEffectiveness check 2024-04-19 13:11:41 -04:00
Tempoanon
77c584981b
Add Maylene (#193)
* Implement Rivalry

* Implement Quick Feet, Liquid Voice, and Normalize

* Forgot paralysis is half speed instead of a quarter

* Remove log statements

* Fix minor edge case in rivalry for gendered vs genderless

* Add Maylene
2024-04-19 12:06:20 -04:00
Flashfyre
bd80281859 Fix various shiny checks for palettes 2024-04-19 11:11:19 -04:00
lucfd
ea9e95c89e
Implemented Payback (#191)
* implemented payback

* refactored payback + now doubles on item usage
2024-04-19 09:36:02 -04:00
lucfd
422eeb5d07
Implemented Stench (#190)
* implemented stench

* cleaned up code

* removed redundant lines

* Implemented Payback

* refactored, increased PostAttackApplyBattlerTagAbAttr robustness

* removed payback code

* Update src/data/ability.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-19 09:33:35 -04:00
EmoUsedHM01
660663cffe
Edited Electro Shot to raise stat before attacking (#87)
* Edited Electro Shot to raise stat before attacking

Should be a fix to issue #85

* Updated ElectroShotChargeAttr

Moved the Sp Atk boost to be inside the ElectroShotChargeAttr function

* Updated ElectroShotChargeAttr to raise SPATK before the move fires

* Updated ElectroShotChargeAttr with comments on process

* Updated formatting
2024-04-19 09:28:44 -04:00
Flashfyre
3f9e7b4839 Working fix to shiny crash issue 2024-04-19 00:58:59 -04:00
Flashfyre
eebe39e1fe Fix base forms showing as shiny 2024-04-18 23:10:18 -04:00
Flashfyre
c76f8c5e7e Add tiered shiny variants 2024-04-18 22:52:26 -04:00
Xavion3
0b4963aefc Block form changing abilities while fused 2024-04-18 18:56:50 -04:00
LaukkaE
d7ee958d29 Fix Sleep Talk bugs 2024-04-18 15:59:34 -04:00
Madmadness65
e07ba5680d Replace Pikachu's cry with it's classic cry
Generation 9 gave Pikachu back the electric noise cry, replacing it speaking it's name.
2024-04-18 12:16:49 -05:00
shayebeadling
aae40d2246
Implements infestation (#184)
* Implements infestation

* removes partial

* wrong partial removed, fixed

* appropriate tag location in enum

* moved in battle-anim enum
2024-04-18 11:14:11 -04:00
Xavion3
6b46cd533a Implement stat resetting moves
Haze should probably have a custom message so it doesn't list the targets name
2024-04-18 10:53:02 -04:00
Xavion3
453c5644aa Fix mold breaker + implement neutralising gas 2024-04-18 10:52:31 -04:00
Xavion3
3a64a8390a Implement Psych Up 2024-04-18 10:51:30 -04:00
Flashfyre
5bd1577667 Change passives to exclude Disguise 2024-04-18 08:54:49 -04:00
NxKarim
94d5eab489
Implemented Disguise (Better this time) and Quick Feet console spam fix (#174)
* Implemented Disguise

Somehow it works.

* Update ability.ts

* Update ability.ts

* Update ability.ts

* whitespace pain

* Form name typo

Co-authored-by: Samuel H <flashfireex@gmail.com>

* Implemented Disguise

Disguise

Merge

Merge

Merge

Merge

Disguise + Merge

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-18 00:09:28 -04:00
serif
8a1641786d updated numerous Pokemon to BDSP/SV movesets
Haven't finished - will do the rest hopefully tomorrow
2024-04-17 22:43:50 -04:00
serif
0ddae73bf5 Update Pidgey, Rattata, and Spearow movesets to BDSP
Will update others later
2024-04-17 16:00:35 -04:00
Flashfyre
6f3887a2eb Remove unintended negative from fusion compatibility filter 2024-04-17 15:58:13 -04:00
Flashfyre
d210e3878e Disable menu temporarily on receiving a voucher 2024-04-17 15:56:29 -04:00
Madmadness65
be7a0d9ca6 Minor change to Shaymin's egg moves 2024-04-17 11:29:52 -05:00
Madmadness65
55cce8ce0d Update Gen 4 egg moves
This time they have been thoroughly looked over before being submitted.
2024-04-17 10:47:41 -05:00
Tempoanon
cf2bd4d3da
Implement Charge and more abilities (#163)
* Implement Rivalry

* Implement Quick Feet, Liquid Voice, and Normalize

* Forgot paralysis is half speed instead of a quarter

* Remove log statements

* Fix minor edge case in rivalry for gendered vs genderless

* Add wind abilities and charge

* Implement Charge and more abilities

* Add i18n support and Beedrill fury cutter

* Fix merge conflict in taunt

* More English strings removed
2024-04-17 01:09:15 -04:00
Robert Antonius
db92663daa Fixed switch out attacks trigger contact for the replacement pokemon
Changed force switch out attribute to be applied after the move is done.
Additionally manually typed switch out attacks to be non baton pass moves.
2024-04-17 01:07:50 -04:00
Madmadness65
5d1cd97411 Add G-Max move strings to the move locale file
Also a minor fix to decapitalize Mud and Water Sport's fade out messages.
2024-04-17 00:01:28 -05:00
Flashfyre
b116828b07 Convert biome select UI handler to option select 2024-04-16 15:58:02 -04:00
Flashfyre
dfe320e712 Minor changes to biome paths 2024-04-16 15:22:19 -04:00
Flashfyre
61e1f2da15 Fix compile errors 2024-04-16 15:09:13 -04:00
lucfd
24408edfdc
Implemented Burn Up & Double Shock (#161)
* Implemented barrier-breaking moves

* removed (P) from move names

* refactored to support defog

* Implements Burn Up & Double Shock

* Removed code irrelevant to current PR
2024-04-16 15:07:38 -04:00
shayebeadling
396f1bafd8
Fail conditions are working properly, can now handle sleep as well in edge case (#160) 2024-04-16 14:34:57 -04:00
Ishan Patel
1f9834d1f6
Fixed when roost removes flying type (#148)
* Initial push with roost fix

* Roost fix

* Added GROUNDED to Levitate

* Cleaned up GROUNDED code
2024-04-16 14:31:30 -04:00
Miguel S
7bc147166e
i18n for Pokemon moves (#155)
* i18n for moves

* Remove extra comma from merge

* Fixed some missing moves description

* Infer move i18n keys

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-16 14:29:32 -04:00
shayebeadlingkl
cfd30f16b2 Implements psycho shift 2024-04-16 13:15:00 -04:00
Flashfyre
986e907894 Don't show intro video on mobile 2024-04-16 10:59:15 -04:00
Madmadness65
5058bcf717 Adjust Cosmoem's evolution conditions
It no longer needs a specific biome in order to evolve, just time of day (It was wrong anyways, evolving in all biomes *except* Space).
2024-04-16 00:02:16 -05:00
shayebeadling
95aa78487f
Present implementation, adds a 0 dmg override for 0 power moves. (#152)
* Implements present, adds an override in the dmg calc to make 0 power moves do 0 dmg

* present doesn't make contact

* removes console log

* only === 0
2024-04-16 00:41:15 -04:00
Flashfyre
ec4c395e87 Add more biome weather 2024-04-15 17:45:52 -04:00
prateau
c1b60afacd Add snow climate animation 2024-04-15 17:45:52 -04:00
prateau
509954995c update moves and abilities that takes effect in snow 2024-04-15 17:45:52 -04:00
prateau
0196cf8310 Add snow as a weather 2024-04-15 17:45:52 -04:00
Matthew Ross
c978fad286 Smack down should hit target charging fly 2024-04-15 16:24:57 -04:00
damocleas
a0fd462b5c
Nature Power move change for Town Metropolis and Plains (#147) 2024-04-15 16:23:44 -04:00
LaukkaE
e15b810f6a Prevent crash with trace 2024-04-15 16:08:54 -04:00
Matt Ross
af4e9ff66e
Additional moves should hit fly, dig, dive (#143)
* whirlwind should hit pokemon charging fly

* Thunder should hit flying

* magnitude and fissure should hit dig

* Add battle tag for underwater (dive), allow surf/whirlpool to hit diving

* reorder underwater in enums to match battler-tags order

* hurricane and thousand arrows should hit fly
2024-04-15 15:49:10 -04:00
damocleas
3a1ebc9815 Nature Power move for all biomes
Unique Nature Power move for all biomes, no overlap with terrains
2024-04-15 15:21:50 -04:00
LaukkaE
2a5351e2f6
impl Priority immunity abilities (#137) 2024-04-15 12:48:33 -04:00
serif
39eed2a275 Update move.ts
adds the rest of the biomes
2024-04-15 12:21:13 -04:00
AJ Fontaine
76edb00e31 Thermal Exchange 2024-04-15 12:18:00 -04:00
Flashfyre
9d92ec2a72 Fix nature power using wrong syntax for switch case 2024-04-15 10:45:40 -04:00
Xavion3
6881246d17 Implement check functions for abilities 2024-04-15 01:11:27 -04:00
Flashfyre
8dd0aa5384 Fix some female breeder names showing as male names 2024-04-14 22:56:25 -04:00
Madmadness65
e7f1969099 Implement Ivy Cudgel's type changing property
Basically a copy/paste of Raging Bull's code.
2024-04-14 21:41:12 -05:00
lucfd
d699a0f7d4
Implemented barrier-breaking moves (#130)
* Implemented barrier-breaking moves

* removed (P) from move names

* refactored to support defog
2024-04-14 22:26:58 -04:00
Madmadness65
e0dd7d6d48 Implement Shields Down's form change; Fix wild Rotom forms not appearing
Shields Down is only partially implemented; the form changing aspect is implemented, but the immunity to statuses is not yet.
Minior's alternate colored forms can now be encountered in the wild.
Rotom's appliance forms should *finally* appear in the wild correctly now.
And a minor fix for Zen Mode activating incorrectly.
2024-04-14 20:32:17 -05:00
shayebeadlingkl
be9d07ab1a fixes targeting 2024-04-14 18:26:44 -04:00
shayebeadlingkl
8932a0b6f9 Implements Nature Power 2024-04-14 18:00:31 -04:00
Appo
c8445ba8dd Implement Competitive
Since Competitive is just Defiant but for SPATK, the code for Defiant was reused with the buff changed to special attack. This should mean the ability works the exact same way as Defiant for it's respective stat.
2024-04-14 16:52:44 -04:00
Flashfyre
f358e302e9 Give Ferroseed duplicate ability as hidden 2024-04-14 14:36:44 -04:00
shayebeadling
90ef58d7a4
Defiant implementation (#128)
* Defiant works, but self inflicted stat changes still proc the stat raise.

* Prevents proc from self-targeted stat reductions, like superpower
2024-04-14 14:20:00 -04:00
Madmadness65
73cf4e9f5c Implement Thunderclap
It's just a copy of Sucker Punch, so no additional work needed.
2024-04-14 12:52:59 -05:00
Xavion3
605e16fe35 Fix a bunch of moves 2024-04-14 13:16:28 -04:00
Tempoanon
946e6d8c5c
Implement Rivalry, Quick Feet, Liquid Voice, and Normalize (#108)
* Implement Rivalry

* Implement Quick Feet, Liquid Voice, and Normalize

* Forgot paralysis is half speed instead of a quarter

* Remove log statements

* Fix minor edge case in rivalry for gendered vs genderless
2024-04-14 13:15:01 -04:00
cornfish
c25cb50b31
Implement toxic chain (#126)
* implement toxic chain

* fix for self target like roost
2024-04-14 13:13:17 -04:00
Flashfyre
75ce0e8f73 Fix transform and imposter not copying ability 2024-04-14 12:23:49 -04:00
Xavion3
705ba0659e Fix crash bug with sucker punch when not using a move 2024-04-14 12:06:21 -04:00
Xavion3
cc20d24afa
Implement sucker punch (#121)
* Implement sucker punch

* Fix variable name
2024-04-14 11:54:46 -04:00
Madmadness65
1941939931 Fix Jungle Healing healing the user twice
It still does not have the status condition healing bit yet.
2024-04-14 08:19:31 -05:00
Xavion3
4078518c5f
Add support for ability changing effects (#113)
* Add support for ability changing effects

* Fix doodle with a fainted ally in doubles
2024-04-13 23:21:34 -04:00
Madmadness65
77368986fe Change Rotom and Carbink's passive abilities
Rotom naturally cannot take advantage of Electric Surge as it's not grounded, and Oblivious is pointless on a genderless Pokémon like Carbink.
2024-04-13 19:37:42 -05:00
Flashfyre
824a73ef71 Add candy system for passives and value reductions 2024-04-13 18:59:58 -04:00
EmoUsedHM01
c84531af35 Gave Regigigas Normalize as a HA following a discussion about it on Discord
Removes its powerful coverage options in exchange for losing Slow Start, still gets walled by anything that resists/ignores Normal type moves but is no longer useless for 5 turns
2024-04-13 13:55:56 -04:00
Xavion3
66ef42db85 Update ability attributes 2024-04-12 22:25:22 -04:00
kleekie
3d38ad14ca Add crash damage message + battle info update for missed/ineffective moves 2024-04-12 22:21:07 -04:00
Madmadness65
92812aae1d Draining Kiss now restores 75% of damage dealt 2024-04-12 19:02:24 -05:00
Flashfyre
f6770b83b5 Add missing passive parameter to BonusCritAbAttr 2024-04-12 19:31:08 -04:00
Flashfyre
086c64b8f8 Fix invalid constructor arguments to always crit tag 2024-04-12 18:44:20 -04:00
EmoUsedHM01
cabba43598
Added support for Super Luck with BonusCritAbAttr (#106)
* Fixed Super Luck, and added a new BonusCritAbAttr

* Added crit clause for BonusCritAbAttr ( Super Luck )

* Changed it to +1 like it should be
2024-04-12 17:21:56 -04:00
Dovie Shalev
eb791747fe
Last respects Fully Implemented (#105)
* Last Respects fully implemented

* Fixed Last Respects

* Last Respects Fully Implemented

* Last Respects Fully Implemented

---------

Co-authored-by: dshalev <dshalev@umich.edu>
2024-04-12 16:16:08 -04:00
William Burleson
389278a1b0
Implement download (#99)
* Implement Download

* Fix formatting
2024-04-12 16:08:04 -04:00
EmoUsedHM01
930c14fa62
Laser Focus support, with the added BattlerTagTypes to support it (#103)
* Added a new BattlerTagType and support for Laser Focus

BattlerTagType.ALWAYS_CRIT

* Updated battler-tags to support ALWAYS_CRIT

* Added ALWAYS_CRIT = "ALWAYS_CRIT", for the updated battler-tag-type

* Updated the crit formula to include the new critAlways

* Updated crit logic to include critAlways, fixed indents
2024-04-12 16:05:32 -04:00
Madmadness65
dcb4688c76 Revert "Update Gen 4 & 9 egg moves"
This reverts commit eef83432ab.
2024-04-12 14:54:01 -05:00
Madmadness65
eef83432ab Update Gen 4 & 9 egg moves 2024-04-12 14:40:14 -05:00
Matthew Olker
d2ebb499d8 Fix broken call in force switch out 2024-04-12 07:44:45 -04:00
EmoUsedHM01
fba98ffa0c
Updated ForceSwitchOutAttr (#90)
* Updated ForceSwitchOutAttr

Should fix issue #83

* Removed the additional indents

* Updated the import and fixed the ForceSwitchOutAttr coding errors

* Removed the rest of the indents

* Updated formatting
2024-04-12 07:32:06 -04:00
Xavion3
20b6612cd1 Add support for hidden power 2024-04-12 01:45:19 -04:00
spongario
d06003d22c fix formatting 2024-04-11 23:18:37 -04:00
spongario
07ff22e53d fix for Psychic Terrain blocking Protect Moves 2024-04-11 23:18:37 -04:00
Xavion3
747a039a2e Add support for strength sap 2024-04-11 20:55:21 -04:00
Flashfyre
3e9fdc2d0a Fix rest not overriding status 2024-04-11 20:01:43 -04:00
Flashfyre
716388c92b Fix Pupitar losing hidden ability 2024-04-11 18:33:58 -04:00
AppleOfTheDark
d05fab041c
Snow Cloak Conditional Fix (#91)
* Snow Cloak Hail Condition Fix

Snow Cloak's evasion wasn't actually checking for hail, so the condition has been added.

* Snow Cloak

getWeatherCondition is not meant to have a capital.
2024-04-11 15:52:15 -04:00
Flashfyre
053c07cfba Fix being able to use rest without drawback when unable to sleep 2024-04-11 12:14:03 -04:00
Flashfyre
f2a141cf15 Fix Mega evolutions causing ability slot to be lost 2024-04-11 11:09:07 -04:00
Flashfyre
43bf8e13ea Fix stack overflow with weather abilities 2024-04-11 09:39:15 -04:00
Flashfyre
31050a5181 Add passive secondary abilities for bosses 2024-04-11 09:24:03 -04:00
AppleOfTheDark
b9a068e3b7
Implement Shed Skin (and Hydration!) (#84)
* Implement Shed Skin (and Hydration!)

Implemented Shed Skin, with a 1/3 chance to remove a non-volatile status condition if inflicted with it at the end of each turn. While doing this I noticed Hydration is the same effect but in Rain/Heavy Rain, so I implemented that too.

* Update to ability.ts based on changes.

Formatting errors should be largely fixed, and we've switched from Math.rand to Utils.

* Update src/data/ability.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-11 00:16:09 -04:00
Madmadness65
b2beb8e0c8 Chespin now has Tackle at level 1
Minor change to give the only starter without a normal attack one. Chesnaught *does* have it at level 1 oddly enough.
2024-04-10 21:59:08 -05:00
Jason Halvorson
a337e9499a Fix Diancie's gender
Diancie is genderless, so I've removed it's gender
2024-04-10 22:41:53 -04:00
Xavion3
4f1fa4e192 Fix random category
Also fix the variable name
2024-04-10 22:41:16 -04:00
Xavion3
4f63b83bd9 Add support for variable category moves
Also lets shell side arm poison
2024-04-10 22:41:16 -04:00
ARSOD-Z
7c8aed50cd
trainer dialogue (#81) 2024-04-10 22:39:42 -04:00
Stophles
f418fe294a Rapid Spin now removes traps/seeds, added (P) back on
Rapid Spin now removes the tags for trapping moves and seeds rather than having them lapse.  Re-added the (P) to the move since clearing arena hazards hasn't been implemented yet.
2024-04-10 20:37:11 -04:00
Flashfyre
bd556e3c68 Fix Fillet Away 2024-04-10 17:31:39 -04:00
Flashfyre
f45b21afde Revert "Fillet Away"
This reverts commit 97144077f2.
2024-04-10 17:23:31 -04:00
Kieru Snowbell
97144077f2 Fillet Away
I wanted to use it, so I coded it.
2024-04-10 17:21:07 -04:00
Flashfyre
350aa30a35 Fix issue with status effect move AI 2024-04-10 15:39:36 -04:00
LaukkaE
3a2f364b41 Fix protect having a chance to fail twice in a row
Account for other types of protecting moves
2024-04-10 15:01:38 -04:00
Flashfyre
151b751300 Fix crash when stealing an enemy item not in player pool 2024-04-10 14:31:29 -04:00
Flashfyre
a9040edc84 Drastically reduce chance of natural fog 2024-04-10 12:56:31 -04:00
Flashfyre
012158e7ff Improve enemy move selection AI 2024-04-10 12:49:23 -04:00
LaukkaE
973eefee1d Add electric terrain electric type boost 2024-04-10 09:12:27 -04:00
LaukkaE
2a5cfbf758 Psyblade & Rising voltage affected by Electric Terrain
fix
2024-04-10 09:12:27 -04:00
Xavion3
6078154a87 Add support for weather ball
Support both type changing and power boosting
2024-04-10 08:46:48 -04:00
kd8lvt
3e5a0d5c9c
Implement Aftermath (#71)
* Implement Aftermath

* Clean up unused imports & Consistency

* Minor changes

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-09 18:05:15 -04:00
Flashfyre
e672ead184 Indicate starters that exceed cost on starter select and show values for locked starters 2024-04-09 16:58:56 -04:00
Flashfyre
b892a8b40e Add option to disable move animations 2024-04-09 15:06:47 -04:00
LaukkaE
c9eff345cf
Implement Aura Wheel and Raging Bull types (#69)
* Implement Aura Wheel and Raging Bull types

* Account for fusion
2024-04-09 14:02:41 -04:00
Flashfyre
b48dd1c7fc Fix some trap tag messages 2024-04-09 12:42:18 -04:00
LaukkaE
2623313970 Toxic accuracy skip, fix thousand waves 2024-04-09 11:48:04 -04:00
Flashfyre
a2e57bf1f7 Add unsaved changes to Super Fang benefit score 2024-04-09 11:25:15 -04:00
Flashfyre
5ee95bcd17 Add Super Fang target benefit score 2024-04-09 11:04:09 -04:00
Madmadness65
78dc98eb56 Add former HMs as TMs
This adds Cut, Strength, Flash, Rock Smash, Rock Climb, and Defog as new potential TMs.
Also adds Spiky-eared Pichu into the game for implementation at a later time.
2024-04-09 02:16:12 -05:00
Flashfyre
d226f4f564 Add a new splash message 2024-04-09 01:43:12 -04:00
Flashfyre
611d78718d Fix additional line break bug 2024-04-08 21:10:53 -04:00
Flashfyre
665eece2ac Slightly nerf early-mid to late-mid rival battles 2024-04-08 18:05:42 -04:00
Flashfyre
52f0f5a149 Fix status move immunity not working (ie. Thunder Wave) 2024-04-08 16:02:12 -04:00
Flashfyre
5844f2d742 Fix poison immunity abilities not working with toxic 2024-04-08 13:21:06 -04:00
Flashfyre
4a528aebcc Fix one hit KO moves not working properly 2024-04-08 12:52:37 -04:00
Flashfyre
5617aa9772 Re-implement counter changes and Metal Burst with missing property added 2024-04-08 12:13:34 -04:00
Flashfyre
db24880064 Revert "Implemented Metal Burst, fixed comeuppance logic, changed CounterDamage attribute"
This reverts commit e24c79d541.
2024-04-08 12:08:47 -04:00
Potattiummm
e24c79d541 Implemented Metal Burst, fixed comeuppance logic, changed CounterDamage attribute
Changed Counterdamage attribute to include a multiplier for metal burst and comeuppance. Changed logic for Comeuppance that caused it to always fail, no matter if a physical or special move hit it. Implemented Metal Burst.
2024-04-08 12:06:34 -04:00
LaukkaE
34cb70afa5 Implement Triage and Gale Wings
add move.ts
2024-04-08 10:16:50 -04:00
Flashfyre
fdcefbd5c1 Fix weather and terrain abilities not applying in endless mode on biome switch 2024-04-08 09:31:30 -04:00
Flashfyre
efb957cd4b Fix crash with generating fused species name 2024-04-08 08:33:22 -04:00
Madmadness65
f16f4576fe Temporarily mark Rotom as unable to change forms
This was affecting its ability to appear as forms in the wild and should now be fixed. Nymble's initial value change was an overcorrection and has been lowered from 4 to 3.
2024-04-08 02:01:45 -05:00
musicman928
b7368afa9e Add type change abilities 2024-04-07 22:27:07 -07:00
Flashfyre
4531ef1ff2 Fix minor issue with fusion name generation 2024-04-07 22:56:22 -04:00
Flashfyre
87aae2ff1c Nerf enemy evolution levels and first gym leader 2024-04-07 21:56:38 -04:00
Flashfyre
89de4b511b Fix mixed gender names for female guitarist 2024-04-07 19:50:15 -04:00
LaukkaE
fb9f5dad11
Properly implement Soul-Heart, Fix Opponent Stage boosts on faints (#53)
* Properly implement Soul-Heart, Fix Opponent Stage boosts on faints

add phases.ts

remove unused import

spacing

fix

* simplify alivePlayField
2024-04-07 17:20:24 -04:00
Madmadness65
c9de57185e Implement Sand Spit ability; Increase Nymble's starter cost
The ability Sand Spit is now functional.
Unrelatedly, Nymble has now been doubled in starter cost from 2 to 4 (it's just too good to be too low).
2024-04-07 14:01:48 -05:00
Potattiummm
0597d04784
Added Ice Scales 2024-04-07 19:36:56 +01:00
Flashfyre
fae5b642f6 Improve fusion names with a space present 2024-04-07 00:28:37 -04:00
Madmadness65
90f6005603 Update Gen 3 egg moves 2024-04-06 23:00:53 -05:00
Madmadness65
0cb008adb0 Implement Gooey and Tangling Hair abilities 2024-04-06 22:18:12 -05:00
Flashfyre
70a4d54ec9 Predetermine overflow line breaks 2024-04-06 23:03:20 -04:00
Madmadness65
af3d9cb34c Implement Steam Engine ability
Have fun fusing this ability into something wacky.
2024-04-06 22:01:08 -05:00
Madmadness65
8446130728 Fully implement Spiky Shield move 2024-04-06 21:50:17 -05:00
Flashfyre
570f10345b Add missing weather effects for fog and strong winds 2024-04-06 22:10:38 -04:00
kd8lvt
70ce649eec
Implement contact-damage abilities (#49)
* Fix checking the wrong Pokemon for statuses when determining if abilities such as Static should activate.

* Implement Rough Skin

* Implement Iron Barbs and make Rough Skin code reusable for other abilities

* Remove unused import

* Changes for consistency

* Add missing ceiling function to damage

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-06 21:04:40 -04:00
Madmadness65
d1accabada Add missing shiny white-striped Basculin icon
Also a minor rarity swap of a couple evolution items.
2024-04-06 19:50:28 -05:00
Flashfyre
59cb4daa52 Fix gendered form evolutions always assigning male 2024-04-06 20:48:58 -04:00
JackSmith5202
b7913e2a82 Implement Sticky Web 2024-04-06 19:08:47 -04:00
Flashfyre
f762cf1eb3 Add extra weight to battle count splash message 2024-04-06 18:32:24 -04:00
Flashfyre
0d2f3e0388 Add battle count splash 2024-04-06 18:29:17 -04:00
LaukkaE
4377596f46
Implement Multiscale, Solid Rock, Filter, Justified, Water Compaction, Soul-Heart, Shadow Shield, Prism Armor (#46)
* Implement Multiscale, Solid Rock, Filter, Justified, Water Compaction, Soul-Heart, Shadow Shield, Prism Armor

fix

fix

* Update src/data/ability.ts

---------

Co-authored-by: Samuel H <flashfireex@gmail.com>
2024-04-06 15:39:55 -04:00
Stophles
a17a9160b3
Checking Flinch before Confusion/Infatuation (#47)
* Recharge checked earlier, Move Tags not checked if move cancelled

Recharge is now checked at the start of doMove to determine if other Tags need to be checked or if the pokemon is recharging.  If the move is already cancelled, Move lapse tags are no longer checked (To account for Sleep/Paralyze happening before hand, so confusion would never trigger)

* PRE_MOVE Lapse added for Recharge, Recharge now cancels

Added a PRE_MOVE Identifier for Recharge specifically, which now cancels the move and shifts the move queue (since this will no longer occur in doMove. This prevents Confusion/Infatuation from also being triggered after a Pokemon is recharging.

* Changed spacing

* Added Flinch to PRE_MOVE Lapse

Added Flinch to PRE_MOVE Lapse tag like recharge so that confusion and infatuation aren't checked if the mon is already flinched
2024-04-06 15:32:54 -04:00
Flashfyre
a8ec37e7fa Fix both side switch out moves softlocking 2024-04-06 12:38:07 -04:00
Madmadness65
36a8939f13 Update a few evolution methods
Dawn Stone is no longer used, as Snorunt is now a gender-dependent evolution. Basculegion now evolves at a higher level.
2024-04-06 09:22:24 -05:00
Madmadness65
a8acf1ee1a Try fixing wild Rotom encounters 2024-04-06 02:13:12 -05:00
Flashfyre
751fcf31ca Recoil damage bypasses endure 2024-04-06 01:56:49 -04:00
Matthew
3dabfd3c55 Fix sturdy 2024-04-06 01:51:42 -04:00
Flashfyre
7fc4dbce85 Fix immutable weather conditions expiring 2024-04-05 23:45:31 -04:00
Flashfyre
5ebc351e4f Add a long-term goal 2024-04-05 22:58:40 -04:00
Flashfyre
9a9f093f5c Aegislash reverts to shield mode when returned 2024-04-05 21:18:23 -04:00
Flashfyre
4c383e105f Add evolution for secondary fusion species 2024-04-05 21:12:29 -04:00
Stophles
314b7dba43
Fixing Confusion triggering after Sleep, Paralysis, and Recharging (#44)
* Recharge checked earlier, Move Tags not checked if move cancelled

Recharge is now checked at the start of doMove to determine if other Tags need to be checked or if the pokemon is recharging.  If the move is already cancelled, Move lapse tags are no longer checked (To account for Sleep/Paralyze happening before hand, so confusion would never trigger)

* PRE_MOVE Lapse added for Recharge, Recharge now cancels

Added a PRE_MOVE Identifier for Recharge specifically, which now cancels the move and shifts the move queue (since this will no longer occur in doMove. This prevents Confusion/Infatuation from also being triggered after a Pokemon is recharging.

* Changed spacing
2024-04-05 20:42:30 -04:00
Matthew
5b2925cf85 Endure updated 2024-04-05 18:50:10 -04:00
Flashfyre
e361922091 Revert "Added stat boost for fell stinger"
This reverts commit 9c3595c81a.
2024-04-05 18:33:18 -04:00
Potattiummm
9c3595c81a Added stat boost for fell stinger
added the stat boost for a ko with fell stinger
2024-04-05 18:28:34 -04:00
Madmadness65
9e986390eb Implement Glitzy Glow and Baddy Bad moves 2024-04-05 14:28:50 -05:00
Flashfyre
a6a382e357 Fix Poison Point odds 2024-04-05 14:38:54 -04:00
Flashfyre
1167b21d7e Fix Poison Point not working 2024-04-05 14:26:41 -04:00
Flashfyre
d88871a86b Bosses prefer not to use sacrificial moves 2024-04-05 12:36:09 -04:00
Flashfyre
3d083a7d4d Increase Flamigo starter value 2024-04-05 12:03:00 -04:00
Jaime
a511f7ee0f Small fix for Reflect/Light Screen/Aurora Veil 2024-04-05 11:56:21 -04:00
Matthew
8945de6d59 Implement Pay Day and Make it Rain 2024-04-05 11:55:16 -04:00
Jaime
887a4176ab Implemented moves Reflect, Light Screen and Aurora Veil 2024-04-05 11:44:21 -04:00
Flashfyre
ad6924485f Change Shelmet and Karrablast evolution conditions to having caught eachother respectively 2024-04-05 11:11:40 -04:00
LaukkaE
a214e815bc
implement Regenerator (#37)
* implement Regenerator

* fix
2024-04-05 10:32:36 -04:00
Flashfyre
5fd50eae40 Add missing Shiny Gallade sprite 2024-04-04 22:56:37 -04:00
Madmadness65
850c58844f Add TM compatibility for Indigo Disk DLC Pokémon
If there's any other Pokémon missing TM compatibility, please tell me and I'll add it too.
2024-04-04 21:52:23 -05:00
Stophles
636fc22141
Toxic Spikes - Properly removed by statused Poison types (#36)
* Toxic Spikes - Properly removed by statused Poison types

Toxic spikes should now be removed by poison types who are statused before they are switched to, instead of ignoring their entry

* Toxic Spikes update

Fixed duplicate code
2024-04-04 22:45:33 -04:00
Flashfyre
e76fa25bc8 Fix attack type boosters applying universally and buff Soul Dew 2024-04-04 20:33:08 -04:00
Jaime
925bb73f0b Implemented the moves Stored Power and Power Trip 2024-04-04 19:47:20 -04:00
Jaime
36b3c91276 Implemented the abilities Stamina and Weak Armor 2024-04-04 18:35:15 -04:00
Flashfyre
4f0b1fdcfb Fix namebox not updating with theme
Fix namebox not updating with theme; ban certain species from being used by trainers
2024-04-04 18:00:21 -04:00
Madmadness65
9310c4d340 Correct the values of many recoil attacks
Many were just dealing a fourth of the damage when they should be dealing a third or even half.
2024-04-04 15:17:38 -05:00
Flashfyre
23a8fb1fc9 Fix fainted ally targeted attacks redirecting to self 2024-04-04 14:42:20 -04:00
Flashfyre
48ff8b248b Fix crash on starter screen related to form index out of bounds 2024-04-04 14:24:02 -04:00
Madmadness65
62e6f28dc7 Add Behemoth attacks as "level 0" moves for Zacian & Zamazenta
A temporary workaround until the proper implementation can be done (having Iron Head, then replacing with Behemoth attacks on form change).
2024-04-04 12:34:58 -05:00
Flashfyre
0f7b55c328 Update egg moves 2024-04-04 12:46:35 -04:00
LaukkaE
217ffcfb26 Implement Heat Crash and Heavy Slam 2024-04-04 11:38:16 -04:00
Madmadness65
8351bdd14a Allow Vivillon forms to be caught; remove Calyrex forms from the wild
It was either removing the form changes or removing the encounters, and the latter made more sense to me.
2024-04-04 10:22:15 -05:00
LaukkaE
785e7c14b5 fix switch statement logic 2024-04-04 10:24:48 -04:00
Flashfyre
aa421b5d10 Fix move animation defaults not working (fixes Tackle crash) 2024-04-04 09:45:25 -04:00
Flashfyre
6c59ed27ce Give more detailed error when move animation fails to load 2024-04-04 09:22:12 -04:00
Flashfyre
b2441fb365 Fix same turn charge moves not working properly 2024-04-04 08:51:46 -04:00
Flashfyre
a5f78e59b0 Fix Minimize only raising evasion by one stage 2024-04-03 21:31:42 -04:00
Flashfyre
8d9ccd58d7 Fix charge moves breaking with multi lens 2024-04-03 14:22:12 -04:00
Flashfyre
b99b781e0c Fix Baton Pass logic and enemy multi hit AI hitting ally 2024-04-03 12:14:26 -04:00
LaukkaE
09129410af
Implement/Fix Thousand arrows (#28)
* implement Thousand Arrows

* discard unused code

* formatting changes

* fixes
2024-04-03 09:33:11 -04:00
Flashfyre
84f6456972 Use nature override property instead of overwriting base nature 2024-04-02 23:00:56 -04:00
Samuel H
4f82ff9819
Implement Mints (#27)
* Implement mints to change natures

* Merge main

* Merge main
2024-04-02 20:04:42 -04:00
Madmadness65
08beae9cee Implement Embody Aspect abilities
More work toward getting Ogerpon's unique Terastal forms functional. Also fixes the graphics for the Terastal Ogerpon forms, as they were scaled incorrectly.
2024-04-02 18:03:49 -05:00
Flashfyre
db960d9a98 Cap breeder party member base total below 450 2024-04-02 18:25:43 -04:00
Flashfyre
f95f3ff30e Implement Magic Guard ability 2024-04-02 15:14:07 -04:00
LaukkaE
bd1af25c01
implement Darkest Lariat, Chip Away and Sacred Sword (#26)
* implement darkest lariat, chip away, sacred sword

* fix
2024-04-02 13:51:38 -04:00
Flashfyre
2e728307c3 Fix arena traps applying twice in double battles 2024-04-02 12:00:41 -04:00
Flashfyre
53c0d501cc Fix Giratina Origin form change not working 2024-04-02 10:12:21 -04:00
LaukkaE
09d7b68668
Implement Foul Play (#24)
* Implement Foul Play

* Cleanup

---------

Co-authored-by: Flashfyre <flashfireex@gmail.com>
2024-04-02 09:16:35 -04:00
Flashfyre
e171b10d40 Fix Sturdy enduring all hits instead of just from full HP 2024-04-02 01:03:29 -04:00
Madmadness65
b2f79c5756 Partially implement Good as Gold
It can block basic status attacks currently.
2024-04-01 22:16:16 -05:00
Madmadness65
2ee65210c4 Add contact flags for Generation 6+ moves
Adds contact flags for special moves that do contact, and physical moves that do not contact.
2024-04-01 20:57:22 -05:00
Madmadness65
1f4eb42ea8 Implement Jaw Lock move 2024-04-01 20:28:03 -05:00
Flashfyre
96288d29ce Fix bug with fainting on force switch out
Fix bug with fainting on force switch out; move overrides in Pokemon to BattleScene
2024-04-01 21:02:48 -04:00
Madmadness65
76a409245a Adjust some Champion teams
Lance no longer has Zacian or Zamazenta and instead has Zygarde, Leon had his Mr. Rime swapped for his ace Charizard, and Kieran now has a chance for either Ogerpon or Terapagos.
2024-04-01 16:36:38 -05:00
Madmadness65
077d87ade8 Implement Intrepid Sword & Dauntless Shield abilities 2024-04-01 15:34:46 -05:00
LaukkaE
6a87c1b4cc
Implement freezedry (#22)
* implement freezedry

* remove console log
2024-04-01 13:26:35 -04:00
Matthew
dbff672469 salt cure fix 2024-04-01 11:19:22 -04:00
Flashfyre
70d61700d0 Re-implement UI reskin with working legacy toggle
Re-implement UI reskin with working legacy toggle; add return to title option to menu
2024-03-31 21:14:35 -04:00
Madmadness65
298d2ec47b Adjust some friendship evolution values
Some values did not make sense with the starting friendship some of these Pokémon have, and have been changed accordingly. They have also been slightly reorganized to internal ID number.
2024-03-31 19:16:54 -05:00
Flashfyre
30c7156c1a Revert "Add UI reskin by LJ Birdman (WiP)"
This reverts commit 0200a2688a.
2024-03-31 16:51:53 -04:00
Flashfyre
0200a2688a Add UI reskin by LJ Birdman (WiP) 2024-03-31 16:49:53 -04:00
Madmadness65
f789860e96 Add Rotom forms as wild encounters
Each form can be found in different locations at a super rare chance.
2024-03-31 14:03:02 -05:00
Flashfyre
203ba1646d Make trainer switch AI aware of arena traps 2024-03-31 12:00:54 -04:00
Madmadness65
bedeb2480c Fix E4 Molayne specializing in the wrong type
He's a Steel-type specialist.
2024-03-31 00:15:01 -05:00
Flashfyre
87c35cb018 Fix Salt Cure causing crash 2024-03-31 00:30:08 -04:00
Flashfyre
5cb268a3f0 Fix Stance Change not working on enemy side 2024-03-31 00:10:47 -04:00
Flashfyre
332e658555 Pass ability arguments to trigger message 2024-03-30 23:49:29 -04:00
Madmadness65
7a75f64a04 Implement Fickle Beam move
Includes the 30% chance to deal 160 damage.
2024-03-30 22:40:00 -05:00
Flashfyre
6fe3388b4f Implement a better fix for consecutive use moves 2024-03-30 22:06:16 -04:00
Flashfyre
d44dfac0c8 Fix consecutive use moves starting at double BP (rollout, echoed voice, etc) 2024-03-30 21:59:39 -04:00
Madmadness65
8845d43784 Partially implement Flower Gift
The Attack and Special Defense boost works, but only for the ability holder currently. It does not change Cherrim's form yet.
Also adds the necessary battler tag entries because I forgot them in the previous commit.
2024-03-30 18:56:13 -05:00
Madmadness65
262a60055e Implement Obstruct and Silk Trap moves
Also fixed Loyal Three legendaries being genderless when they should be 100% male.
2024-03-30 18:05:21 -05:00
Flashfyre
0605b8c55c Fix Stance Change effect not relying on ability 2024-03-30 18:57:21 -04:00
Flashfyre
e5ee66b0b7 Implement King's Shield move and Stance Change ability
Implement King's Shield move and Stance Change ability; fix fire moves not all thawing and certain fire moves not thawing user
2024-03-30 18:46:33 -04:00
Flashfyre
b85f093674 Grass types are immune to powder moves 2024-03-30 17:23:58 -04:00
Flashfyre
5b0a790d86 Allow overriding daily run starters 2024-03-30 17:10:34 -04:00
Flashfyre
9455330329 Add female worker variant 2024-03-30 15:46:00 -04:00
Matthew
be3dd0edc1 Salt Cure Full Implementation 2024-03-30 15:42:01 -04:00
Madmadness65
4b772c903a Implement Zen Mode ability 2024-03-30 13:02:58 -05:00
Madmadness65
160072ac5e Implement Hunger Switch ability
Aura Wheel still does not change types based on Morpeko's current form, however.
2024-03-30 12:01:49 -05:00
Flashfyre
7cd1cbcf5e Add missing Schooling ability effect level requirement 2024-03-30 09:07:06 -04:00
Madmadness65
89efb42e1f Fix Alolan starters evolving later than intended
They were evolving at 36 instead of 34.
2024-03-30 00:58:51 -05:00
Madmadness65
c3a163b348 Implement Tera Shift ability 2024-03-30 00:19:54 -05:00
Flashfyre
dbca257a76 Add Schooling ability for Wishiwashi and fix Beast Boost 2024-03-30 00:53:35 -04:00
Madmadness65
0bd941d6a1 Implement more stat-boosting abilities
This implements Chilling Neigh, Grim Neigh, and both As One abilities.
Also separates the Embody Aspect ability into four for later when it's implemented, and adds the graphics for Ogerpon's Terastallized forms.
2024-03-29 22:19:10 -05:00
Flashfyre
1be1be7098 Gallade no longer needs shiny stone to evolve 2024-03-29 22:44:53 -04:00
Flashfyre
7f2dd28832 Implement Moxie and Beast Boost abilities 2024-03-29 22:08:27 -04:00
Flashfyre
7ca5cdc21b Revert "Revert "Fix strong trainer party members often not evolving due to dividing by 0""
This reverts commit baaa00656e.
2024-03-29 20:11:52 -04:00
Flashfyre
2b2b02ff2c Divide evolution items into common and rare 2024-03-29 16:19:27 -04:00
Flashfyre
fa7c1684f7 Fix tag source linking 2024-03-29 15:43:36 -04:00
Flashfyre
baaa00656e Revert "Fix strong trainer party members often not evolving due to dividing by 0"
This reverts commit c59c5ca413.
2024-03-29 13:52:21 -04:00
Flashfyre
f0d33c96aa Fix Self-Destruct and Explosion not taking type advantage into account 2024-03-29 13:47:40 -04:00
Flashfyre
c59c5ca413 Fix strong trainer party members often not evolving due to dividing by 0 2024-03-29 13:42:54 -04:00
Flashfyre
a240a45318 Implement False Swipe and Hold Back moves 2024-03-29 11:58:22 -04:00
Madmadness65
83377713a2 Update egg moves
These changes specifically courtesy of Mégalith on Discord.
2024-03-29 10:20:05 -05:00
Flashfyre
4f62dec998 Implement Helping Hand move 2024-03-29 10:07:04 -04:00
Madmadness65
9350b380b2 Fix graphic issue with Paldean Wooper
Paldean Wooper was marked as having gender differences even though it has none (unlike regular Wooper). The duplicate graphics for it have been removed.
2024-03-29 01:10:17 -05:00
Flashfyre
8915b2acec Fix Prankster ability not working properly 2024-03-28 21:35:30 -04:00
Flashfyre
20799f5a4c Fix multi target attacks missing when a target is fainted 2024-03-28 21:18:07 -04:00
Madmadness65
0be4b5dcde Fix Basculin line's forms not being encounterable 2024-03-28 17:04:29 -05:00
Flashfyre
11bd7fdbca Implement Prankster ability 2024-03-28 16:24:11 -04:00
Flashfyre
31d0d9b84e Increase Cinccino's wild evolution delay 2024-03-28 15:55:00 -04:00
Flashfyre
829277bd37 Add missing wild evolution delay on Urshifu 2024-03-28 15:52:47 -04:00
Flashfyre
ff7258d9b6 Alter first and second gym leader levels 2024-03-28 14:47:57 -04:00
Flashfyre
0afec8fd35 Rebalance trainer evolution logic 2024-03-28 14:05:15 -04:00
Flashfyre
cedc1fb3b2 Fix the way ignore flying tag works 2024-03-28 10:28:05 -04:00
Flashfyre
289969790a Perish Song doesn't work on bosses 2024-03-28 09:21:39 -04:00
Flashfyre
2cc38ac2cb Fix softlock with switch out moves used on player 2024-03-28 00:05:48 -04:00
Madmadness65
211d8d3636 Fix Poison Touch not working as intended 2024-03-27 23:02:49 -05:00
Flashfyre
63a6655759 Fix Transform and Imposter causing crash 2024-03-27 23:44:11 -04:00
Madmadness65
eb14031bdd Replace some egg moves
These egg moves were some of the moves marked as problematic on the sheet. They have been changed out for either suggestions or more fitting moves.
2024-03-27 22:15:35 -05:00
Flashfyre
1a0c470173 Add hardware acceleration notice in initial tutorial 2024-03-27 22:40:10 -04:00
Flashfyre
75c9c9cc2c Make form change items non-stealable and fix Recover AI 2024-03-27 13:13:37 -04:00
Flashfyre
b94215e3f6 Attempt fixing issue with form-specific moves in learnset not being used 2024-03-27 12:38:36 -04:00
Flashfyre
c8ac42f267 Fix Burn damage and add more splash messages 2024-03-27 11:38:50 -04:00
Flashfyre
3d8edb8e9b Fix rival having 1 less party member than intended and add EXP All at wave 25 2024-03-27 10:20:08 -04:00
Flashfyre
a06323c8ab Fix Circle Throw causing battle skip 2024-03-26 23:40:01 -04:00
Flashfyre
c0b1724b1e Fix not passing trainer name when loading data 2024-03-26 21:21:27 -04:00
Madmadness65
8829727c8a Fix Upper Hand not having +3 priority 2024-03-26 17:05:12 -05:00
Madmadness65
53b850aa0e Implement Chloroblast
Apparently this one does too, and I just missed it.
2024-03-26 17:01:55 -05:00
Madmadness65
44d4a28315 Implement Steel Beam
Functions identically to Mind Blown, minus targeting everything.
2024-03-26 16:54:47 -05:00
Flashfyre
e9b94f47f0 Fix battle animation Pokemon sprites losing shadow 2024-03-26 17:45:43 -04:00
Madmadness65
316b93877a Fix Acupressure; Implement Life Dew
Acupressure was always boosting the user's stats, even when targeting an ally, so that has been fixed.
Life Dew has also been implemented and functions as intended.
2024-03-26 15:21:22 -05:00
Madmadness65
c88a2a6786 Changed Petilil's evolution methods
It was odd to have Petilil evolve into Hisui Lilligant with a Relic Band, as well as it being the only Hisuian to not factor in time of day. It has now been changed back to Sun Stone with a time of day evolution condition.
2024-03-26 13:56:25 -05:00
Flashfyre
d98b973a9a Update metal coat evolutions to link cable with steel move
Update metal coat evolutions to link cable with steel move; update Sooth Bell rate to be more common
2024-03-26 14:42:07 -04:00
Flashfyre
c5f52692f6 Rest fails at full HP 2024-03-26 13:11:59 -04:00
Flashfyre
c9eac1f510 Fix Adaptability popup triggering falsely on non-STAB moves 2024-03-26 09:32:02 -04:00
Madmadness65
4bf83645b5 Update egg moves with the latest changes
These are all changes to the egg moves over the last month or so. No major egg move nerfs yet.
2024-03-25 13:18:43 -05:00
Flashfyre
a1b09f3aeb Fix item bar hover logic 2024-03-25 12:33:35 -04:00
Flashfyre
a22d50caa7 Fix abilities causing permanent weather and terrains 2024-03-25 10:22:16 -04:00
Madmadness65
be88f4783e Fix Thunder not having the accuracy bypass in rain
It was unintentionally given to Thunder Wave instead of Thunder.
2024-03-24 22:25:02 -05:00
Flashfyre
73c527af05 Fix encore not working correctly 2024-03-24 23:15:29 -04:00
Flashfyre
c77ea04120 Fix static ability broken and causing crash 2024-03-24 22:43:35 -04:00
Flashfyre
a3cde2df59 Fix crash related to moves without battle animations 2024-03-23 15:29:22 -04:00
Flashfyre
a333f7886c Fix effect spore and similar abilities activating on the wrong target 2024-03-23 10:54:16 -04:00
Madmadness65
863b68a39c Fix Sandygast evolving at wrong level 2024-03-23 00:38:20 -05:00
Flashfyre
dbe6fefac9 Fix rival party members sometimes being at unintended evolutions 2024-03-22 20:48:47 -04:00
Flashfyre
b3e6f26afe Properly implement Last Resort 2024-03-21 23:05:47 -04:00
Flashfyre
702c28e555 Add familiar splash messages 2024-03-21 14:53:35 -04:00
Flashfyre
918a0d77f1 Fix for single battle trainer summoning issue 2024-03-21 12:18:10 -04:00
Madmadness65
945236f760 Adjust some double battle team names
They have been changed to be the same as the official names for these specific double battle teams.
2024-03-21 02:38:44 -05:00
Flashfyre
a76f795cd5 Trainer updates including names and double battle pairs
Add dynamic trainer pairs; add trainer names with Bulbapedia scraping logic; add Hex Maniac trainer; make namebox stretch to fit name
2024-03-21 00:57:28 -04:00
Flashfyre
a6d0348383 Another prevolution levels form check fix 2024-03-20 17:56:03 -04:00
Flashfyre
832da738ab Fix prevolution levels evolved form key check for default form 2024-03-20 17:04:09 -04:00
Flashfyre
c1cce43daf Fix form matching on prevolution levels logic 2024-03-20 15:05:45 -04:00
Flashfyre
921851c1b6 Add Leppa Berry 2024-03-19 23:18:48 -04:00
Flashfyre
6feef82fcf Simulate evolution chain when generating movesets 2024-03-19 19:52:27 -04:00
Madmadness65
91b74fbef3 Implement Volt Switch
Was just forgotten when doing the other U-turn clones.
2024-03-18 21:10:23 -05:00
Flashfyre
98e88a160b Implement Bolt Beak, Fishious Rend, and Magnitude 2024-03-18 22:05:21 -04:00
Flashfyre
5c02455c97 Implement Protosynthesis and Quark Drive 2024-03-18 21:22:27 -04:00
Flashfyre
aa1e1a480f Add Psychic Terrain priority block effect and terrain messages 2024-03-18 18:03:13 -04:00
Flashfyre
47a51c9958 Add first hit move effect and apply only to Make It Rain 2024-03-18 17:15:20 -04:00
Flashfyre
27e40d8526 Add Toxic Spikes neutralization 2024-03-17 23:47:46 -04:00
Flashfyre
4432522e15 Fix weather damage ability flavor text 2024-03-17 23:21:30 -04:00
Flashfyre
ab5ac1823b Remove unused TM value from move definitions 2024-03-17 22:55:52 -04:00
Flashfyre
9c467fd697 Fix Water Shuriken 2024-03-17 22:47:30 -04:00
Madmadness65
babc32211f Mark more attacking moves as (P)artial
The only functionality this changes is that Metronome can call these specific attacks too now.
2024-03-17 20:00:20 -05:00
Flashfyre
33ba66b236 Add daily rankings board 2024-03-17 13:38:27 -04:00
Madmadness65
852b7fa39e Fix Pokémon with Normal as secondary type missing it 2024-03-17 11:39:17 -05:00
Flashfyre
0701598be6 Add session scores 2024-03-17 11:36:19 -04:00
Flashfyre
a52b8c6b4b Tweak for daily run final boss 2024-03-17 00:12:57 -04:00
Madmadness65
51b1e76da7 Fix Bugs struggling; implement some trainer types
Also removes a now-unused learnset for Bloodmoon Ursaluna, as it isn't a form for Ursaluna anymore, but rather a standalone Pokémon.
2024-03-16 21:10:21 -05:00
Flashfyre
56f4a71ca6 Add daily runs (WiP) 2024-03-16 22:06:56 -04:00
Flashfyre
81f9e2da36 Add WiP logic for daily run and fix some performance issues 2024-03-15 21:59:34 -04:00
Flashfyre
eab1ba7ab9 Fix timezone variant with legendary gacha 2024-03-15 19:40:13 -04:00
Madmadness65
76de0d01f9 Correct Huge Power and Pure Power
They now increase the attack stat directly, instead of stat boosts (which was unintended).
2024-03-14 14:09:25 -05:00
Madmadness65
66b306de9e Add Turboblaze/Teravolt flavor text 2024-03-13 23:56:18 -05:00
Flashfyre
0c835f4157 Implement various abilities including Mold Breaker 2024-03-14 00:40:57 -04:00
Madmadness65
1905ecc828 Implement Burning Bulwark 2024-03-13 16:37:36 -05:00
Xiaphear
37f769de72 Added Baneful Bunker 2024-03-13 22:09:23 +01:00
Madmadness65
9384344758 Implement various terrain-related abilities
Fully implements Electric, Psychic, Misty, and Grassy Surge. Partially implements Grass Pelt, Surge Surfer, and Hadron Engine, as their stat-boosting properties don't seem to work as intended.
2024-03-13 12:23:31 -05:00
Xiaphear
b12ade22e9 Attempted magnitude, not implemented. 2024-03-13 17:38:37 +01:00
Xiaphear
97b029b5d7 Added Defeatist 2024-03-13 13:54:15 +01:00
Flashfyre
b93e4397fa Fix formatting and remove stray character 2024-03-13 08:51:07 -04:00
Xiaphear
9d2d03ee44 Added Tinted Lens. 2024-03-13 12:45:31 +01:00
Flashfyre
71e820f149 Add redirection logic to Lightning Rod and Storm Drain 2024-03-11 20:55:41 -04:00
Flashfyre
60c3c0a008 Implement Topsy-Turvy 2024-03-11 18:44:40 -04:00
Flashfyre
f7d89b5268 Implement Psyshock 2024-03-11 18:18:55 -04:00
Flashfyre
e99af6f148 Implement Healing Wish 2024-03-11 18:13:07 -04:00
Xiaphear
9e02d71c75 Added Conversion 2024-03-11 22:57:07 +01:00
Xiaphear
7b28d9bf6e Merge branch 'main' of https://github.com/Flashfyre/pokerogue 2024-03-11 21:45:36 +01:00
Xiaphear
56250aca9c Added Body Press 2024-03-11 21:45:32 +01:00
Flashfyre
4919dfcaa6 Implement Spite 2024-03-11 15:42:01 -04:00
Xiaphear
03989d07b2 Added Wring Out. Attempted Healing Wish ( WIP ) 2024-03-11 18:18:49 +01:00
Madmadness65
9550016ebc Minor egg move update
Popplio got a well-deserved egg move nerf. Also added more token graphics and commented-out G-Max moves for later.
2024-03-10 21:55:18 -05:00
Flashfyre
bd9d2de0af Fix not setting immune type for move type immunity 2024-03-10 10:16:49 -04:00
Flashfyre
6dac4c2b0f Implement terrain clearing moves 2024-03-09 22:05:49 -05:00
Flashfyre
47cf14da9b Implement terrains and rework status logic 2024-03-09 21:57:33 -05:00
Xiaphear
b9395ebd7f Implemented Sturdy. 2024-03-09 23:49:00 +01:00
Xiaphear
3b96d1916d Implement Electro Ball & Gyro Ball 2024-03-09 22:58:05 +01:00
Flashfyre
4d8663d274 Fix pickup working on the same item multiple times 2024-03-08 14:49:17 -05:00
Flashfyre
b147cf8f37 Fix Fake Out implementation not working properly 2024-03-08 13:14:08 -05:00
Flashfyre
da492cfac7 Metronome doesn't select unimplemented moves 2024-03-07 20:13:31 -05:00
Flashfyre
9ad932e018 Tweak wild evolution delays 2024-03-07 16:53:03 -05:00
Flashfyre
7a2e00758e Replace .ogg with .m4a for iOS support 2024-03-07 14:54:25 -05:00
Madmadness65
8f3d76d358 Fix the 6th rival fight not having Gen 9 starters
This will probably fix the case of the rival randomly changing their starters for this fight in particular.
2024-03-07 11:54:12 -06:00
Flashfyre
d18eba4df8 Fix Pickup causing crash outside of battle 2024-03-07 08:23:21 -05:00
Flashfyre
7efd8aa834 Improvements to spliced name generation 2024-03-06 23:57:11 -05:00
Flashfyre
3fea44de6f Fix bug with trainer double battles and implement Magnetic Flux move 2024-03-06 22:41:55 -05:00
Flashfyre
113ac10c1b Implement Pickup ability 2024-03-06 21:05:23 -05:00
Madmadness65
20ad5e6a42 Add music tracks for Gen 1-5 Leaders & Champions
All added tracks are from B2W2, primarily the PWT versions.
2024-03-06 17:57:45 -06:00
Flashfyre
62b6157426 Rebalance item stealing moves 2024-03-04 21:51:28 -05:00
Flashfyre
95bfb2a056 Implement Skill Swap and fix Wonder Guard with status moves 2024-03-04 21:32:11 -05:00
Flashfyre
893c20fc16 Remove status effect move type immunity 2024-03-04 20:28:55 -05:00
Madmadness65
4e5121b9c9 Update egg moves
The latest changes from the spreadsheet included.
2024-03-04 10:26:54 -06:00
Madmadness65
616c2ea05c Implement U-turn; Shellos & Gastrodon forms
Shellos and Gastrodon can randomly be found as their West Sea forms now.
2024-03-04 01:47:37 -06:00
Madmadness65
859ce259aa Swap nature colors on starter screen
Also unmarking the Let's Go and Torque attacks as unused, now that they're used as egg moves.
2024-03-03 23:44:37 -06:00
Flashfyre
477680fab2 Update some egg moves 2024-03-03 22:34:59 -05:00
Flashfyre
c683f72aad Replace type gacha with rare egg move gacha 2024-03-03 21:30:11 -05:00
Madmadness65
6dc5e7b1fd Minor fix for Tarountula's egg moves
Replaced a duplicate Sucker Punch with Steamroller.
2024-03-03 17:19:50 -06:00
Madmadness65
5371c1eb22 Change evolution methods for Hisui Pokémon
Requiring being in the Ruins to evolve was deemed too restrictive, so most Hisuian forms now require dusk or night to evolve. This also means the normal forms require dawn or day to evolve now as well. Hisui Lilligant being the outlier, was given a new evolution item instead, the Relic Band.
2024-03-03 13:37:10 -06:00
Madmadness65
eaaa7a2310 Fix Alolan forms' egg moves being incorrect 2024-03-02 09:37:58 -06:00
Flashfyre
7bd0cb784c Fix some egg move issues 2024-03-02 10:31:43 -05:00
Flashfyre
0011f6033b Fix redundant item update for each transferred item when fusing 2024-03-02 10:23:54 -05:00
Flashfyre
702ac190da Don't fail to load save if somehow a move is null 2024-03-02 09:46:08 -05:00
Flashfyre
23fd7db81f Add egg move data 2024-03-01 18:18:07 -05:00
Flashfyre
32f4d69041 Wild spliced Pokemon generate shared movesets 2024-03-01 16:21:28 -05:00
Flashfyre
1f67e2d870 Fix lock on not working 2024-03-01 15:12:28 -05:00
Flashfyre
6f54fa7741 Fix damage display issues with battle info 2024-03-01 10:28:29 -05:00
Flashfyre
1f6a6f4621 Damage-related fixes and changes
Apply damage numbers to all damage and heal; fix some damage-related bugs
2024-03-01 09:35:36 -05:00
Flashfyre
716d8853a3 Add damage numbers feature 2024-03-01 00:27:46 -05:00
Flashfyre
f48464d48d Minor refactoring 2024-02-29 20:08:58 -05:00
Flashfyre
cdeb677080 Fix Belly Drum condition 2024-02-29 15:47:29 -05:00
Flashfyre
ed5921eb10 Rework boss HP logic to allow unlimited bypasses for large damage 2024-02-29 12:23:49 -05:00
Madmadness65
a8d5de9f3c Minor fix for Sliggoo's evolution condition
Didn't notice it was wrong when I copied it over earlier. Sliggoo and Hisui Sliggoo can now also evolve in fog as intended, and corrected Hisui Sliggoo's evolution level to 50.
2024-02-29 09:32:54 -06:00
Flashfyre
ffd785d534 Rebalance item weights and add Rogue tier 2024-02-28 23:13:05 -05:00
Madmadness65
ce64eb6c70 Fix Hisui Sliggoo not evolving into Hisui Goodra 2024-02-28 22:05:03 -06:00
Flashfyre
59fb3fa5db Add thawing to burning moves 2024-02-28 15:15:27 -05:00
Flashfyre
fdff3a549c Factor type immunity abilities into enemy AI 2024-02-28 11:40:30 -05:00
Madmadness65
be405f61dd Add Signal Beam to TM pool
Due to current generation learnsets, almost nothing gets Signal Beam via level up anymore. Therefore, I believed that a TM for the move was necessary.
2024-02-28 09:24:03 -06:00
Flashfyre
b90d725afe Add level minimums for move-based evolutions and fix some issues
Add level minimums for move-based evolutions to fix early wild evolutions; fix some balancing issues with move-based evolutions
2024-02-27 22:43:50 -05:00
Flashfyre
5766e63272 Fix various bugs 2024-02-27 21:34:21 -05:00
Flashfyre
822c83e469 Fix charge move effect activating twice 2024-02-27 20:15:47 -05:00
Flashfyre
38a518a9e1 Mark unimplemented attack moves as partial 2024-02-27 16:33:02 -05:00
Flashfyre
8bee927e08 Remove some legacy features and fix a crash
Remove legacy autoplay and quick start features; fix crash related to leech seed on missing source
2024-02-27 15:16:06 -05:00
Flashfyre
01938dcf83 Fix issue with skipped move charge effects not activating 2024-02-27 14:21:17 -05:00
Flashfyre
143c38d0bd Minor fixes 2024-02-27 13:58:25 -05:00
Flashfyre
12b1d23110 Replaces instances of SpeciesEvolution with SpeciesFormEvolution 2024-02-26 13:50:55 -05:00
Flashfyre
74e9b95e13 Fix damage reduction abilities not working 2024-02-26 12:34:45 -05:00
Flashfyre
4f2b266e71 Add expressions for male rival 2024-02-25 19:09:24 -05:00
Madmadness65
e771da89b5 Implement Kyurem form changes
Since the DNA Splicers method to get Kyurem-Black and -White is so unreasonably hard, I gave an easier alternative to get them. The Splicers method will remain however, as it's still beneficial to transfer moves.
2024-02-25 17:49:31 -06:00
Flashfyre
8d0f79c6c3 Add cross gen baby evolution starters 2024-02-25 15:57:03 -05:00
Flashfyre
649717a3cd Add egg moves logic 2024-02-25 12:45:41 -05:00
Flashfyre
7f77507d2b Tweak trainer party member level logic 2024-02-25 01:08:15 -05:00