Commit Graph

884 Commits

Author SHA1 Message Date
Matilde Simões
a1a6b0dd5a
[Bug] Nicknames not properly sanitized (#5537)
* Fix #5082: Nicknames not properly sanitized
When a player changes the name of the pokemon
to one that uses one of the following combination
of letters: "@c{}", "@s{}", "@d{}", "@f{}" and "$"
the game shows the name of the pokemon incorrectly in a battle.
Changes made:
- on message-ui-handler.ts file I updated the "showTextInternal"
function to get the original name of the pokemon
or pokemons (in case it's a double battle) saving it in a list
named "pokename" and change it in the text for their
correspondent placeholder which is saved in the list "repname"
(e.g "#POKEMON1" for the first pokemon and "#POKEMON2" for the
second pokemon). After the text is properly modified because
of the special characters ("@c{}", "@s{}", "@d{}", "@f{}")
the name of the pokemons is replaced to it's original value.
- on message-phase.ts file I updated the "start" function to use a
similar approach but only change the pokemon name to it's original
form after the "pageIndex" (which checks the index of the "$")
is updated, so the text is cut properly.
- on ui.ts file I updated the "showtext" function to use same
approach of the previous files, ensuring that the pokemon names
were only replaced back to their original values after all text
processing on "$" was completed.

* Replace `let` with `const`

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-19 22:01:33 +00:00
Wlowscha
b1d494eadb
[UI/UX] [Bug] Icons for egg moves and passives show up even when not unlocked (#5540)
Reworked icons to more compact code
2025-03-19 03:22:52 +00:00
Dean
1d7f916240
[Refactor] Align ability display with mainline (#5267)
* Stop ShowAbilityPhase from ending until the bar has popped out

* Remove ability bar hiding from messagePhase

* Remove abilityBar reference from base Phase class

* Add HideAbilityPhase to hide ability bar after effects

* Add willSucceed to ability attrs

* Update AbAttrs and PostInitAbAttrs

* Update PreDefendAbAttrs

* Update postDefend, postMoveUsed, StatStage, postSetStatus, and PostDamage

* Update preAttack and fieldStat

* Partially implement postAttack

* Finish PostAttack

* Update PostSummon

* Update PreSwitchOut

* Update preStatStageChange

* Update PostStatStageChange, PreSetStatus, PreApplyBattlerTag

* Update postTurn and preWeatherEffect

* Update postWeatherChange

* Update postWeatherChange

* Update PostTerrainChange

* Update CheckTrapped and PostBattle

* Update postFaint

* Update PostItemLost

* Bug fixes from test cases

* Fix intimidate display

* Stop trace from displaying itself

* Rename to canApply

* Fix ability displays using getTriggerMessage

* Ensure abilities which are mistakenly shown are still hidden

* Fix ability bar showing the wrong ability with imposter

* Add canApply for imposter

* Update abilities using promises and `trySet...` functions

* Committing overrides changes is bad

* Document apply and canApply

* Update PreLeaveFieldAbAttr

* Remove boolean return type apply functions

* Remove redundant  assignment

* Remove ability display from abilities that shouldn't have it

* Move queueAbilityDisplay to battlescene

* Remove unused shown variable

* Minor changes

* Fix using id instead of battlerindex in queueAbilityDisplay

* Fix PostBattleInitFormChangeAbAttr displaying

* Prevent crashes in case an ability for a pokemon not on the field is shown

* Stop more abilities from displaying

* Move enemy ability bar to the right side

* Automatically reload bar if shown while already out, fix specific abilities

* Remove duplicate call to clearPhaseQueueSplice

* Remove ShowAbilityPhase import from ability.ts

* Update PostDefendTypeChangeAbAttr to use PokemonType

* Update PostSummonAddArenaTagAbAttr

* Minor changes
2025-03-16 02:51:02 +00:00
Sirz Benjie
408b66f913
[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-03-09 14:13:25 -07:00
Sirz Benjie
60a4db7059
[Refactor] Refactor moves.ts part 1 (#5420) 2025-03-07 19:10:29 -06:00
David Yang
6181afc6d2
[UI/UX] Make left button also go back to run history from run info (#5474) 2025-03-04 00:40:04 +00:00
Xavion3
cabcfcbd39
[Balance] Make megas/max player pokemon unable to tera (#5469)
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-03-02 21:22:37 -05:00
Wlowscha
6f686a05e3
[UI/UX] [Bug] Hiding tera button when toggling on stats mode (#5466) 2025-03-02 14:35:59 -05:00
Wlowscha
b50d2c0783
[Bug][UI/UX] Fix bug in Pokédex for Mothim and other niche cases (#5458) 2025-03-01 16:24:15 -05:00
Wlowscha
04ac5c3762
[Bug][UI/UX] Shiny button can cycle variants even if non-shiny form is uncaught (#5457) 2025-03-01 15:54:29 -05:00
Wlowscha
5c73a1ea46
[Bug][UI/UX] Starter select screen now looks for and displays form-specific abilities (#5454) 2025-03-01 15:43:18 -05:00
Wlowscha
d16197e950
[Bug] Gendered forms display correct information in Pokédex (#5452) 2025-02-28 22:34:49 -05:00
Wlowscha
b348626ec2
[Bug][UI/UX] Make candy icons show up again in starter select screen (#5451) 2025-03-01 01:00:56 +00:00
Wlowscha
7cc5f40af8
[Bug][UI/UX] Restore egg/tm move and passive icons when using filters in Pokédex (#5450) 2025-02-28 19:55:22 -05:00
Wlowscha
118bdcc49e
[Bug][UI/UX] Never select invisible containers in Pokédex (#5449) 2025-02-28 18:15:11 -06:00
Wlowscha
942bcacb56
[Bug][Hotfix] Restrict Use Candies option in the Pokédex during Shop (#5446) 2025-02-28 16:22:22 -05:00
Wlowscha
5941cfb001
[Bug][Hotfix] Fix bug with transferring all items (#5440) 2025-02-28 02:49:27 +00:00
Xavion3
9ff20af8b7
[UI] Make fight cursor tera icon while tera-ing (#5402)
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
2025-02-27 23:13:35 +01:00
Xavion3
71f644c453
[UI] Tera type on summary screen (#5419) 2025-02-26 17:03:22 +00:00
Wlowscha
6e8a4b287c
[UI/UX] Pressing B on filter bar resets filters (#5404)
* Make dropdown update selection when reset to default

* Function to resect selection in filter bar

* Pressing B on filter now closes it or resets instead of going to top of starters

* Filter changes to starter select screen

* Method to get column at a given index in filter bar

* Specific reset behavior for caught filter in starter select menu

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/ui/starter-select-ui-handler.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-02-26 01:05:39 -05:00
Wlowscha
7a9bede38d
[UI/UX][Bug] Fixing obsolete reference in Pokédex to filteredPokemonContainers #5415 2025-02-25 16:17:22 -05:00
Wlowscha
8cc5f650f3
[UI/UX] Reducing number of containers in the Pokédex (#5400)
* PokedexMonContainer now has a method to change species.

* Not setting tint to 0 in the container

* Using only 81 containers in Pokédex

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-25 08:54:48 -06:00
Wlowscha
b95bedce7a
[UI/UX] Pokedex - Ensure gender forms loop correctly with either button (#5387) 2025-02-24 20:45:45 -08:00
Wlowscha
4128d09a1d
[UI/UX] Pokedex - Page turning takes filters into account (#5372)
* Introducing list of indices of filtered mons to be passed to the Pokédex Page for scrolling

* Update pokedex-page-ui-handler.ts
2025-02-24 20:44:13 -08:00
Wlowscha
6857cd459c
[UI/UX] Pokédex - Fix candy filter (#5377)
* Hardcoding Pikachu to show 0 candies

* Looking at starterId to determine order in sort by candy
2025-02-24 20:43:53 -08:00
Wlowscha
cc7e1af827
[BUG] Base forms are now counted as caught when catching a battle form (#5385)
* Base forms are counted as caught when catching a battle form

* Ensuring that correct form shows up in Pokédex Index
2025-02-24 20:43:34 -08:00
Wlowscha
bd288ad862
[UI] Adding container to set transparency of optionSelectText (#5396) 2025-02-22 15:38:11 -08:00
Wlowscha
180a9cc054
[UI/UX] Pokedex - Separate shiny icons (#5371)
* Separate shiny icons

* Added forgotten access modifier
2025-02-21 14:09:00 -06:00
Wlowscha
97aeceab58
[UI/UX] Pokédex - Move Pokédex option up the starter select screen menu #5376 2025-02-21 03:26:50 -05:00
Xavion3
bec73fd8d3
[Bug][UI/UX] Remove redundant bgm bar (#5391) 2025-02-20 22:50:44 -08:00
Wlowscha
6a4c6f1c89
[UI/UX] Pokédex - Informative messages for level up moves #5388 2025-02-20 23:23:34 -06:00
Lugiad
073a36a33e
[Localization] Corrections move-touch-controls-handler local key names (#5365)
* Update move-touch-controls-handler.ts

* Update locales submodule

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-21 10:49:57 +11:00
Xavion3
2d067ec7ce
[UI][Enhancement] Allow tera type choice on starter select (#5366)
* Allow tera type choice on starter select

* Make tera type actually apply in run

* Remove logging statement

* Add support for alternate forms
2025-02-21 07:23:08 +11:00
Lugiad
3a4c8eb92e
[UX/UI] [Localization] Summary removed Lv and ID No. as image texts (#5361)
* summary-ui-handler.ts Lv. and ID No. Text

* Remove Lv and ID No.

* Remove Lv and ID No.
2025-02-21 02:08:48 +11:00
Lugiad
c3045b58b6
[Localization] Localizable Lv UP pop-up bar (#5336)
* Update party-exp-bar.ts localizable

* Update party-exp-bar.ts
2025-02-21 02:06:12 +11:00
Lugiad
ed8ef48068
[Localization] Move Touch controls Localization (#5349)
* Update move-touch-controls-handler.ts localization

* Update move-touch-controls-handler.ts
2025-02-17 19:17:04 +01:00
Lugiad
db22354057
Update starter-select-ui-handler.ts Spnaish text size (#5356) 2025-02-16 22:30:27 -06:00
Sirz Benjie
4361aa089b
[Refactor] Replace integer holder with number holder (#5350)
* Replace integer holder with number holder

* Remove duplicate NumberHolder

---------

Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-02-16 15:31:46 -08:00
Xavion3
90d32b886c
[Feature] Tera Rework (#5233)
* Commit old stashed changes

* Complete basic implementation of Tera

* Fix effectiveness test

* Make tera retain until forced recall or faint, regain on biome change

* Experimental sparkle fix

* Fix champion teras

* Attempted fix for double battles tera UI bug

* Fix the fix

* Fix linting and test issues

* Fix more tests

* Change int type

* Implement tera for ME trainers

* Cleanup species inclusivity check

* Make tera instant recharge if terapagos in party

* Make useless tera shards not generate

* Implement stellar tera damage boost

* Improve tera selection UI

* Tidy up animation and localisation

* Improve tera button sprite

* Fix Lance tera

* Make tera instant recharge during E4 in classic modes.

* Fix formatting in the tera common animation

The animation was also not playing due to `frameTimedEvents` being missing as well.

* Make tera effect start after animation

* Implement save migration

* Update version number for migration code

---------

Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
2025-02-16 16:20:50 -05:00
Wlowscha
5b1950a1ae
[Bug][UI/UX] Setting proper labels in cost reduction dropdown filter #5316 2025-02-15 23:34:10 -05:00
Jannik Tappert
8555ef7cb7
[QOL] Make the name and formName readable for bigger sprites in pokedex (#5328)
* Make the name, formName and type readable (bring it infront of larger sprites that would block it)

* Dont to type Icons otherwise they will overlay on the "want to go back" text

* Update src/ui/pokedex-ui-handler.ts
2025-02-14 22:51:28 -06:00
Wlowscha
be0f3b2ab3
[Bug][UI/UX] Dex bug fixes 12 feb (#5307)
* Fixed bug when setting tint of eggs for egg move filter

* Form text is properly hidden when going to filters

* Displaying level up moves of alternate forms

* Offsetting form cycle button when uncaught text is shown

* Pokedex buttons now appear on mobile touchpad

* Hotfix to prevent "Normal" form to showing the text

* Preventing filter texts from showing gibberish

* Moving cursor to input text when pressing on filter

* Introducing method to get full obtainable unlocks for a given species

* Filtering obtainable unlocks in dex

* Buying eggs in dex does not crash the game

* Shiny icon does not overlap with luck text for evolutions

* Shiny is maintained correctly when cycling through different pages

* Displacing text elements to avoid overlap for localized form names

* Checking starter caughtAttr in addition to pokemon caughtAttr
2025-02-12 19:14:22 -08:00
Wlowscha
7199aee9ad
[UI/UX] Fix showing form names and types (#5302)
* Correctly displaying form names

* Fixed bug which displayed wrong form types

* Handling unobtainable forms

* F button does not show up if there is only one obtainable form
2025-02-12 13:09:25 -05:00
Wlowscha
f087162eeb
Adding for text on main dex page (#5300) 2025-02-11 16:40:20 -06:00
AJ Fontaine
03011c4601
[Balance] Change IV Scanner to single stack (#5299)
* Make IV Scanner max stack 1

* Apply suggestions from code review

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>

---------

Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
2025-02-11 16:35:24 -06:00
AJ Fontaine
7fea8603f3
[Refactor] Add support for showing separate species form names (#5294)
* Support for localization of regional form names

* Show names of regional and other forms where appropriate

* Add form name to evolution screen

* Remove formKey parameter

* Update docstrings

* More SpeciesFormKey

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>

* Clean up

* Fix inconsistent key name

---------

Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
2025-02-11 15:41:22 -06:00
Wlowscha
60b27f4f62
[UI/UX] Pokedex updates batch (#5282)
* Introducing tray to display form icons in the pokedex; displaying correct information for uncaught and seen forms in pokedex page; dexForDevs now unlocks everything in the main page

* Filtering correctly passive abilities and form abilities. Passive candy symbol is now colored

* Pikachu does not break the dex due to having no passive

* Fixed position of pokemonFormText

* Added button instructions to show forms

* Allowing candy upgrades for evolutions; too expensive options shown in shadow text

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixed game crashing after save and quit

* Updating import of BBCodeText

* Restoring name on dex page

* getStarterSpecies now looks at speciesStarterCosts to determine what is a starter instead of looking at game data (exception for Pikachu)

* Selecting pokedex option in starter select menu does not play error sound

* Mons having no TM moves don't freeze the game in the dex

* Menu in pokedex page is not pushed to the left when localized options are long

* Removed spurious globalScene.clearPhaseQueue() call

* Showing error message when clicking tm option if no tm moves are available

* Egg move icon and passive icon are darkened when filtering if the respective move or passive has not been unlocked

* Hiding form button when switching to filters

* Hiding "Show forms" button while forms are being shown

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-02-10 23:32:32 -08:00
damocleas
f77bfc8367
Reapply [UI/UX] Show IVs on stats page of summary (#5172) #5291
This reverts commit 612e6a25c1.
2025-02-10 00:40:26 -05:00
damocleas
612e6a25c1
Revert "[UI/UX] Show IVs on stats page of summary (#5172)" (#5284)
This reverts commit 366c88517c.
2025-02-09 04:13:06 -05:00
AJ Fontaine
366c88517c
[UI/UX] Show IVs on stats page of summary (#5172)
* Show IVs on stats screen

* Clearer text and gold perfect IVs
2025-02-09 03:41:59 -05:00