Commit Graph

129 Commits

Author SHA1 Message Date
geeilhan
38a6bf07e3
[Bug] Fix enemy faint causing Frenzy moves to mishandle paralysis (#4680)
* [BUG] Added frenzy reset function during move phase should move be cancelled (#4227)

* Revert [P2 BUG] Fix since it does not work and is faulty

* [P2 BUG] Implemented correct frenzy Tag and Movequeue reset should frenzy move fail (#4277)

* Cleaned up Bug Fix using frenzyMissFunc

* Added automated test case for frenzy move edge case

* Improvement to frenzy move reset test case speed

* Fix test

* Add missing import

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-29 08:36:24 -07:00
innerthunder
b4cc9d7892
[Hotfix] Fix crash when Mist would block a stat drop (#4746)
* Fix crash when Mist would block a stat drop

* Bump version

* Bump version (again)
2024-10-28 14:02:10 +01:00
innerthunder
9a56f080db
[Hotfix] Fix status damage triggering before berry usage (#4732)
* Fix status damage triggering before berry usage

* Bump version number

* Revert "Bump version number"

This reverts commit 64b194f5a7.

* Bump version number for real this time
2024-10-27 02:34:48 +00:00
Frederico Santos
51b2a4d7fe
Something (#4728)
* [Feature] Add event-based friendship multiplier and update TrainerConfig for event modifiers

* [UI][Dev] Improve event banner placement (#4726)

* [ui] automatically place event banner and timer in the title screen

* add new event banner

* ugh

* [Refactor] Clean up TrainerConfig and remove unused timed event

---------

Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
2024-10-26 17:14:17 +01:00
Moka
a13550ec44
[Balance][ME] Various ME Balance changes (#4700)
* balance changes and updates to various MEs

* fix import to new item

* fix import to new item

* Update src/data/mystery-encounters/utils/encounter-pokemon-utils.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/phases/select-modifier-phase.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Update src/modifier/modifier.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* revert item atlas changes

* eslint

* revert 'revert item atlas'

* update locale repo to latest commit

* Fix fiery fallout missing argument

* [balance] Training session ME does not update Seen/Defeated GameStats

* [balance] update Weird Dream ME maximum spawn wave

* [ME] update CombinationRequirements to allow AND or OR combinations

* refactor: CombinationPokemonRequirement `.Some()` and `Every()`

* chore: rename `orRequirements` to `requirements`

* fix: returns of `Some()` and `Any()`

* apply `Some()` / `Any()` pattern to `CombinationSceneRequirement` too

* revert 'offer you can't refuse' giving Silver Pokeball'

* Apply code review suggestions

* [me] Weird Dream: apply same old gateau logic to team in options 1 and 2

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
2024-10-23 21:46:57 +02:00
innerthunder
c7e9eaf435
[P2] Fix binding, etc. not being removed when switching with Baton Pass (#4709)
* Fix binding, etc. not being removed when switching with Baton Pass

* New baton pass test
2024-10-23 11:24:50 -04:00
innerthunder
03025b2674
[P2] Fix various charge move bugs (#4595)
* Add charge move classes and phase

* Integrate `MoveChargePhase` in battle phase sequence

* Fix Protean + charge move interaction

* Fix effect chance applying to semi-invulnerability

* Remove `ChargeAttr` and fix ChargeAnim loading

* Restore move history entry for charge phases

* Gravity now cancels Fly, etc. after charge turn

* Dig integration tests

* Fly integration tests

* Dive integration test + fix Dive in Harsh Sun bug

* Solar Beam integration tests + `CHARGING` tag fixes

* Fix dive test

* Electro Shot integration tests

* fix import in MoveChargePhase

* Electro Shot Multi Lens test

* Geomancy integration tests

* Fix duplicate move queue

* Update import

* Docs + Fix Meteor Beam being boosted by Sheer Force

* Fix volt absorb test

* Apply PigeonBar's suggested move-phase changes

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Make Electro Shot Sheer Force boosted again

* Apply PigeonBar's feedback pt. 2

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix mistimed/dupe showMoveText and leftover TODO

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
2024-10-23 11:08:40 -04:00
NightKev
1ad4f3b376
[Test] Add STATUS_ACTIVATION_OVERRIDE to overrides.ts (#4689)
This applies to Paralysis and Freeze

Added Paralysis test to demonstrate usage

- Consolidate `this.cancel()` calls
2024-10-22 23:11:02 -04:00
Mumble
5e7f2042fc
[UI][QoL] Cursor defaults to Fight at the start of each new wave (#4666)
* cursors are dumb

* update

* fixed?

* maybe solution

* fix in!

* Possible cursor fixes

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: Opaque02 <66582645+Opaque02@users.noreply.github.com>
2024-10-22 13:05:37 -07:00
NightKev
181f59882a
[P2] Fix Early Bird (#4632)
* Fix Early Bird, add tests

* Update tsdocs for Early Bird's `AbAttr`

Rename `turnCount` to `toxicTurnCount` and
`turnsRemaining` to `sleepTurnsRemaining` in `status-effect.ts`

* Fix Toxic Orb test

* Redundant code :despair:

* Fix status override to set the number of sleep turns
2024-10-22 12:37:13 -04:00
Mason S
7066a15ceb
[Refactor] Added BattlerTagLapseType.AFTER_HIT (#3655)
* [Refactor] Added ON_GET_HIT BattlerTagLapseType

Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type

Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type

* [Refactor] Added ON_GET_HIT BattlerTagLapseType

Adjusted BeakBlastChargingTag and ShellTrapTag to use new lapse type

Adjusted MoveEffectPhase to now lapse all tags with the ON_GET_HIT lapse type

* Fix nits

* Rename `ON_GET_HIT` to `AFTER_HIT`

Change `isOpponentTo` to `isOpponent`

* Fix a couple minor nits

* Remove single-use function

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-21 23:53:00 -07:00
innerthunder
c2eb9de9df
[Ability] Partially Implement Infiltrator (does not work with mist) (#4636)
* Implement Infiltrator

* Integration tests + Infiltrator is (P) again

* Fix screen tests

* Fix `hitsSubstitute`

* docs for Infiltrator attr
2024-10-21 21:41:25 -04:00
innerthunder
f51814467a
[P3] Fix mistimed sound effect in LearnMovePhase (#4698) 2024-10-21 10:59:23 -04:00
MokaStitcher
e6c06d57be
[P All][Bug] Various ME bugfixes (copy) (#4695)
* Mystery Encounter bugfixes

* more ME bug fixes

* update allowed pokemon in ME requirements

* some unit test cleanup and general tidying

* fix null exception on isBattleMysteryEncounter

* clean up tsdocs and fix pokemon hasAbility check

* fix double battle crash in challenge mode with a single eligible pokemon

* apply suggestions from PR#4619's code reviews

* revert fix for Keldeo crashes + implement fix suggestion from PR #4619

* fix session migration for PokemonCustomData

* prevent test failure due to keldeo fix

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-10-20 22:55:07 +01:00
NightKev
39abac65be
Add eslint rule to enforce indenting of case statements (#4692) 2024-10-20 02:44:36 +01:00
Amani H.
85b8ca6467
[Dev] Bump Game Version, Overhaul Version Migration (#4388)
* Bump Version, Remove "Outdated" Message

* Fix `src/ui/ui.ts`

* Fix `src/system/game-data.ts`

* Clean Up & Organize Version Migration

* Rename Methods & Session Migration Adjustment

* Collapse Version Migrators to Single File as Arrays

* Address NITs

* Restructure Migration Initialization

* Fix Spacing, Increment to v1.6.0

* Revert Back to v1.1.0

* Add `gameVersion` to Mocked Game

* Add More Documentation

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-17 00:48:28 +01:00
AJ Fontaine
d5fee37868
[Refactor] Add friendship related constants (#4657)
* Add constants for friendship

* Absolute path in battle-scene.ts

* Address nits

* Apply negative to constant
2024-10-16 14:55:23 -04:00
PigeonBar
50ff6e703a
[P1 Bug] Fix several Destiny Bond crashes (#4665)
* [P1 Bug] Fix several Destiny Bond crashes

* PR Feedback
2024-10-16 10:30:38 -04:00
innerthunder
093f3d90f5
[Balance] Add Memory Mushroom to Shop (#4555)
* Add Memory Mushroom to Shop + escape TM selection

* consolidate learn move type params into an enum

* Rewrite lock capsule test

* Disable luck upgrades for copied SMPhases

* Mem Mushroom Cost 4x Update modifier-type.ts

* Add undefined cost check to `addModifier`

* Increase shop options row limit

* Prevent SMPhase copies from updating the seed

---------

Co-authored-by: damocleas <damocleas25@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-15 18:06:56 -07:00
innerthunder
1966335627
[Refactor] Add type inference and support for simulated calls to ArenaTag.apply (#4659)
* Add simulated support for Arena Tag application

* Add type inference to ArenaTag.apply

* Fix screen tests

* back to `any` again lol

* fix missing spread syntax (maybe)

* updated docs

* named imports for `Utils`
2024-10-15 13:13:54 -04:00
PrabbyDD
21b71595e0
[P2] Attacks that miss against pokemon in semi invul state that have abilities such as volt absorb will not trigger (#4663)
* fixing issue where abilities trigger in semi invul state

* fixing targets
2024-10-15 10:04:26 -04:00
innerthunder
d5f87bbea7
[P3][Beta] Fix missing move text when a move fails (#4664)
* Fix missing move text when a move fails

* Use `cancel` function instead of setting `this.cancelled`
2024-10-15 10:02:02 -04:00
NightKev
e962ac1f18
[Beta Bug] Prevent duplicate move failure message (#4662) 2024-10-14 17:47:23 -04:00
MokaStitcher
676322e800
[QOL] Add input delay for skipping egg summary (#4644) 2024-10-14 10:42:59 -04:00
Mumble
8a355d500a
[Bug] Move Restriction Battler Tag bugs (#4536)
* Added fixes

* Revert "Added fixes"

This reverts commit 3feccd792d.

* Added loadTag functions

* Fixes

* typeodcs

* Torment

* yawn

* hsldklahdlhalhdlahldhlah

* Imprison Fixes

* Fixed imprison not interrupting PRE_MOVE

* just kidding

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fixing what broke

* added scp[es

* missed a scope

* Update src/data/battler-tags.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* good tp go

* merge

* battler tags

* Apply suggestions from code review

* Changed function names

* publics

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-13 03:30:04 -04:00
PrabbyDD
ebb7612999
[Bug] Stat Stages are now changed individually instead of all at once (#4457)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
2024-10-12 15:29:36 -07:00
Mumble
cfb92b4e08
[Move] Telekinesis + [Bug] Ingrain (#4506)
* some early set up

* localization

* Added Wiglett family to restrictions

* Added Smack Down + 1000 Arrows Interactions

* Added checks for certain tags

* Gravity removes telekinesis from all pokemon on the field

* need to check something else real quick

* mmmmmm

* think this is fine?

* ingrain fixes

* more ingrain

* Telekinesis Test + Move Fix

* Test Name change

* another day another try...

* Test Cleanup

* fsfdsfds

* Revert "fsfdsfds"

This reverts commit cb7abcfd9f.

* whoops

* Apply suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Missed one

* Update src/data/move.ts

Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* Add separate battler tags in move attr

* Update src/data/battler-tags.ts

Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>

* removed onRemove

* Documentation

* Update src/data/battler-tags.ts

---------

Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
2024-10-11 17:44:16 -04:00
Mason S
70b9a43c8b
[P2] Fix first-turn status damage and arena hazards (#3528)
* [Bug] Toxic Spikes implementation issues fixed

Adjusted MoveEffectPhase.start() so that ENEMY_SIDE targeted moves no longer occur twice per use in double battles.

Updated Toxic Orb test to no longer expect a tick of damage turn 1.

Fixed Toxic/Poison dealing damage immediately when applied.

Fixed Hazards not persisting through save

Added unit tests

Fixed flyout not displaying correct number of Spikes/Toxic Spikes after a refresh

* Update Toxic Orb test

* Updates Toxic Spikes tests

* Apply suggestions from code review

* Fix merge issues

Replace `integer` with `number` in `arena-tag.ts`

* Remove partial Magic Bounce implementation

* Remove stray newline

* Remove extra change in safeguard test

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-11 10:41:54 -04:00
Mumble
a778537cca
[P2] Sketch Failure Bug involving multiple Sketch-s in a moveset (#4618)
* Sketch bug fix

* Added test

---------

Co-authored-by: frutescens <info@laptop>
2024-10-10 11:43:50 -04:00
NightKev
52257def2f
[P3] Fix enemy used PP flyout, fixes #4622 (#4629)
Also add missing function return types
2024-10-10 11:30:19 -04:00
MokaStitcher
d2c579cf2a
[P2] Prevent generating Pokemon with duplicate IDs in daily runs (#4623) 2024-10-09 14:32:20 -04:00
MokaStitcher
6e10f6600f
[P2] Fix damage achievements not awarding (#4613) 2024-10-08 11:08:25 -04:00
NightKev
c01fff49c4
[Beta P1] Fix regression in Metal Burst caused by #3974 (#4589)
Also adds a regression test for the scenario
2024-10-06 17:31:11 -04:00
innerthunder
0bd4d6c86b
[Move] Fully Implement the Pledge Moves (#4511)
* Implement Fire/Grass Pledge combo

* Add other Pledge combo effects (untested)

* Fix missing enums

* Pledge moves integration tests

* Add turn order manipulation + more tests

* Safeguarding against weird Instruct interactions

* Update src/test/moves/pledge_moves.test.ts

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix style issues

* Delete arena-tag.json

* Update package-lock.json

* Use `instanceof` for all arg type inference

* Add Pledge Move sleep test

* Fix linting

* Fix linting

Apparently GitHub has a limit on how many errors it will show

* Pledges now only bypass redirection from abilities

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-04 16:20:37 -04:00
NightKev
22442d3aa0
[Refactor] Refactor move phase and add documentation (#3974)
* Refactor `MovePhase` to improve readability/maintainability

Add tsdocs/comments all over

Mark all functions/fields with public/etc

Fix multi-hit moves called from Metronome/etc, fixes #3914

Remove unused function `BattleScene.pushMovePhase`

Don't use failure text as a condition for move success
A move defining potential failure text doesn't mean it failed

Replace relative imports with absolute imports in `battle-scene.ts`

Change some fields from optional to default `false`

* Fix Whirlwind test

* Fix linting
2024-10-04 10:50:03 -04:00
EmberCM
38c682cca7
[QoL] Add fusion options to overrides (#4298)
* Add fusion options to overrides

* Add fusions overrides to overridesHelper

---------

Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 23:04:50 -07:00
torranx
644c078a6c add new lint rules....again 2024-10-04 13:08:31 +08:00
Lneacx
74ea358f18
[Beta] Fix hit check so Poison-types do not brick semi-invuln. (#4567) 2024-10-03 23:45:53 -04:00
schmidtc1
c58b5e943b
[P2] Fixes party status cure moves only curing the player's pokemon, even when used by enemy pokemon (#3369)
* Fixes bug with Status Cure moves only curing player pokemon, refactors PartyStatusCureAttr, removes PartyStatusCurePhase

* Adds check for user ID, since user always cures its own status regardless of ability

* Adds unit tests for sparkly swirl

* Merge and fix conflicts

* Fix conflicts with SPLASH_ONLY

* Fix failing sparkly swirl test due to splash_only

* Adds unit tests for heal bell and aromatherapy

* Update src/data/move.ts

---------

Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-03 11:49:33 -04:00
flx-sta
54efd44497
[Refactor] Modifiers type inference v2 (#4294)
* refactor: apply Modifiers type inference (pattern)

Mirror from #1747

Co-authored-by: Dmitriy <kagno.dmitriy@gmail.com>

* fix: PokemonBaseStatTotalModifier.apply having a `[1]` left

* fix: HeldItemTransferModifier.apply missing `...args: unknown[]`

* Replace relative imports with absolute imports in `modifier.ts`

* chore: fix TS1016* error

[*]  A required parameter cannot follow an optional parameter.

* chore: fix namings, types and docs

suggested by @torranx

* replace: `IntegerHolder` with `NumberHolder` & `integer` with `number`

* chore: apply review suggestions

by @torranx

* chore: address review feedback

from @torranx

* update: imports in `modifier-types`

* update `lapse` calls in modifier.ts

* fix lapse call in `battle-end-phase`

* minor adjustments in `modifier.ts`

* fix `EnemyEndureChanceModifier.apply` types

* fix `EnemyAttackStatusEffectChanceModifier.apply` types

* fix `EnemyTurnHealModifier.apply` types

* fix `EnemyStatusEffectHealChanceModifier.apply` types

---------

Co-authored-by: Dmitriy <kagno.dmitriy@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 11:38:17 -04:00
Lneacx
8fc0d9a429
[P2] Fix Toxic to bypass semi-invulnerability when used by a Poison-type. (#4445)
* Fix Toxic to bypass semi-invulnerability when used by a Poison-type.

* Apply suggestion to refactor BerryPhase in Toxic move tests.

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Corrected missing quotes on a BerryPhase in Toxic.test.

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2024-10-03 10:35:03 -04:00
MokaStitcher
831efeb6bf
[P2] Make weather damage round down for consistency (#4559)
* fmake weather damage consistent with the rest of the game

* [test] add  some sandstorm and hail tests
2024-10-03 10:33:12 -04:00
AJ Fontaine
8a2900ad29
[Refactor] Move some relevant files, tables etc to new balance folder (#4510)
* Move biomes.ts

* Move starter costs, passives, friendship, starter-candy to starters.ts

* Change relative imports to absolute imports

* Add docstrings, passives.ts

* Constants in rates.ts for egg pity, egg tier rates, hatch waves, variant chances

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
2024-10-02 06:20:19 -07:00
innerthunder
7473c31c77
[P2] Fix Tera Shell to apply to all hits of multi-strike moves (#4541)
* Apply Tera Shell to all hits for multi-hit moves

* fix undefined property error

* ugh

* Remove obsolete bangs
2024-10-01 21:58:56 -04:00
flx-sta
95386861bb
[Qol][Refactor] i18n lazy-loading (#4327)
* move: locales files to `/public` (from `/src`)

* install: i18next-http-backend module

* implement: i18next language lazy-loading

* remove: all `config.ts` files (for locales)

* disable: enConfig import in i18next.d.ts

* remove: console.log from utils.camelCaseToKebabCase()

* remove localization tests

we don't need to test if i18next is working.
This is the job of i18next itself

* mock i18next for tests

* fix: tests that have to use the i18next key now

instead of the english translation

* fix: absolute-avarice-encounter test

* fix: loading mystery-encounter translations

with lazy-load

* fix: 2 mystery encounter translation loading

* replace: i18next mocks any vi.fn() calls

* fix: new namespace usage in ME tests

now using "mysteryEncounters/..."

* fix: delibirdy encounter not being language specific

the encounter was checking if the modifier name includes `Berry` which is only true for english. Instead it has to check if the modifier is an instance of BerryModifier

* fix: the-expert-pokemon-breeder

the new i18n pattern requires a different namespacing which has been adopted

* fix: GTS encounter tests

* add: `MockText.on()`

* fix: berries abound test

* chore: apply review suggestion

from @DayKev

* update i18next.d.ts

* chore: fix i18next.d.ts

* fix: `dialogue-misc` switchup between `en` and `ja`

* move: `SpeciesFormKey` into enum

there was an issue with circular dependencies

* replace: `#app/enums/` with `#enums/` for `SpeciesFormKey` imports

* re-sync locales from `beta`

* rename: `ca_ES` -> `ca-ES`

* rename: `pt_BR` -> `pt-BR`

* rename: `zh_CN` -> `zh-CN`

* rename: `zh_TW` -> `zh-TW`

* fix loading Species-Form-Key in poemon-evo.

* update: i18next `supporterLngs` ...

and remove `nonExplicitSupportedLngs`

* fix: `${namespace}.` -> `${namespace}:`

thanks @MokaStitcher
2024-10-01 21:55:16 +01:00
NightKev
5a20416fd4
[Refactor] Remove redundant session data function in game-over-phase (#4515) 2024-09-30 13:08:16 -04:00
NightKev
7d2df53c51
Add waveTurnCount to PokemonBattleData (#4168)
Swap `FirstMoveCondition` to use the new `waveTurnCount` field
2024-09-29 23:45:44 -07:00
Leo Kim
b43620b8c5
[Refactor] Optimize trick room ordering code (#4468) 2024-09-29 18:18:07 -07:00
innerthunder
a69da4bc06
Remove potential desync from PokemonHealPhase (#4497) 2024-09-28 21:40:42 +01:00
ImperialSympathizer
5d819aacf2
sanitize all money when saving session data to server (#4485)
* sanitize all money when saving session data to server

* update money sanitization

---------

Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
2024-09-28 04:48:15 +01:00