* Initial commits with logic to remove starters if they're in your party. Still need to make it work so that the starter selection cursor disappears when a starter is unselected
* Updated code to be able to remove pokemon, including the side icons and cursor locations
* Fixed popstarter to work with any index
* Updating code to allow navigation of starter icons
* Updating code to allow navigation of party starter icons
* Updaing navigation of party icons
* Updated logic to fix incorrect icon in top left of pokemon options when navigating the starter icons
* Updated logic to include the ability to navigate and interact with the starter icons
* Forgot to push the actual starter-select-ui-handler. Might be a bit hard to test things out without that :)
* Removed some unnecessary comments
* Fixed small bug with not being able to move from the far right to the gen selection when the starter icons were empty
* Updated code to not be using a method to generate the party menu and made it more like it used to be. This should help with merge conflicts in the future
* I committed the merged version but forgot to make the starter-select-ui-handler staged after making the changes
* Accidentally broke challenges that had a specific typing requirement with last commit. This should fix it
* Changed how navigation worked based on popular demand
* Fixed code review comments
* Accidentally left in a whole block of commented code. Intentionally removing it now
* Started adding logic for mono type challenge runs to not break the game if the user tries to start a run with an invalid party
* Updated the text to say the party is invalid
* Updated logic to make invalid pokemon greyed out when no valid pokemon are in your party
* Added comments on some code
* Updated locales to include the key for trying to start with invalid parties during a challenge
* Fixed some code from a bad merge where a challenge related param that was previously a number now needed to be a boolean and wasn't
* Removed comment as per review
* Create variant-tiers enum
* Added variant tier override property to the egg class
* Added hasVariants function to pokemon species
* Implement variant override logic to egg hatching phase
* Delete src/enums/variant-tiers
* Create variant-tiers enum
* Added egg shiny and variant overrides
* fixed egg comment in overrides.ts
* Added override logic to egg hatch phase
* Added species pool filter logic when global override is set
* Added global egg tier override logic
* Added global egg tier override
* Added global gacha pull count override logic
* Added global gacha pull count override
* Renamed egg hatch override
* Renamed egg hatch override
* Added gacha pull without voucher global override
* Renamed free gacha pull global override
* Added free gacha pull override logic
* Gacha pull count override name fix
* Bugfix
* restored defaults + savegame bugfix
* eggOptions added to parameterize eggs. Added option to buy eggs of the same species.
* Small Bugfix for same species egg generation
* Removed translation from translator
* Improved the isManaphyEgg() check
* Fixed manaphy egg hatch wave count
* Added comments to IEggOptions
* Added eggOptions for hidden ability and rare egg move override
* Merge Fix: Update egg-hatch-phase.ts
* Fixed manaphy rates back to 1/256 like in PR #2182
* Renamed override, same species egg unlocks after passive is bought. Added code as comment for custom shiny, HA and rare egg move rates.
* Merge fix. Moved enums.
* quick fix for the commented out code
* Fixed that you can't buy an egg over the 99 egg limit
* Fix that you can't buy eternatus
* Use already existing randSeedShuffle instead of my own function
* Eternatus buyable again. Changed overrides to be able to set common tier/variants. Moved getGuaranteedEggTierFromPullCount().
* Changed eggOption gachaType to sourceType. Replaced eggOption overrideRareEggMove with eggMoveIndex to exatly specify an egg move. Moved egg move unlock logic into the egg class. Simplified shiny calculation. Added same species egg type descriptor. Moved custom rates for same species egg code into egg.ts.
* Added 19 unit tests for eggs
* Changed unit test description
* Added higher rates for same species eggs
* Adjusted same species egg cost for 1-3 cost starters and HA rates
* Added legacy egg loading unit test. Fixed gachaType legacy value loaded from DB and legacy tier loading
* Legacy egg loading from server DB fixed
* Added nature selection menu
Added a nature selection menu to the starter selection, as you can way too easily skip over the nature you want when cycling.
All nature selections are furthermore persistent and stored in the starterData.
Those changes are compatible with the current save format, but will increase the size, so, in case the size of the save file can't be increased, further changes will be needed.
* Sorted nature selection into sub-menus
The nature-selection menu is now, instead of one large list, multiple smaller menus.
Those menus will appear once at least one nature of the appropriate kind has been collected.
Translations partially required.
* Update French starter-select-ui-handler.ts
* Added support for updated save structure
Adds compatibility with updated save-data structure which supports more persistent starter attributes
* more persistent start data
Abilities, Variants and Forms are now also saved.
* added gender to stored information
* fixed typedoc issues
* Starter Preferences now stored locally
* removed deprecated import (due last merge)
* Sub menus removed
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Co-authored-by: Lugiad <adrien.grivel@hotmail.fr>
* show currently bound controls on starter menu for last active device
* add special handling for touch controls
* remove hardcoded controls for all locales
* eslint config + packages
* updated eslint config
* fix the issue eslint adding ;;;; at interfaces
* first round with eslint --fix .
* removed config for unused export
* Revert "first round with eslint --fix ."
This reverts commit 77a88e0895.
* removed config for camelCase
* for real this time, first round of eslint --fix .
* halfway to manual eslint fix
* eslint done
* added "how to setup" the hook to eslint --fix each new file before commit (if wanted)
* removed eslintrc config file duplicat
* fix human error + ignore build folder + merge overrides
* added curly brace style + eslint
* applied double quote linter rule
* added lefthook
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* test precommit
* github action to run eslint
* added node_modules to ignore eslint
* different action for typescript
* no need for different glob (default src)
* node 20
* node 20
* removed no longer needed install file
* remove hooks part from README
* eslint fixes
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Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>