* Commit old stashed changes
* Complete basic implementation of Tera
* Fix effectiveness test
* Make tera retain until forced recall or faint, regain on biome change
* Experimental sparkle fix
* Fix champion teras
* Attempted fix for double battles tera UI bug
* Fix the fix
* Fix linting and test issues
* Fix more tests
* Change int type
* Implement tera for ME trainers
* Cleanup species inclusivity check
* Make tera instant recharge if terapagos in party
* Make useless tera shards not generate
* Implement stellar tera damage boost
* Improve tera selection UI
* Tidy up animation and localisation
* Improve tera button sprite
* Fix Lance tera
* Make tera instant recharge during E4 in classic modes.
* Fix formatting in the tera common animation
The animation was also not playing due to `frameTimedEvents` being missing as well.
* Make tera effect start after animation
* Implement save migration
* Update version number for migration code
---------
Co-authored-by: Madmadness65 <blaze.the.fireman@gmail.com>
Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com>
* Make the name, formName and type readable (bring it infront of larger sprites that would block it)
* Dont to type Icons otherwise they will overlay on the "want to go back" text
* Update src/ui/pokedex-ui-handler.ts
* Fixed bug when setting tint of eggs for egg move filter
* Form text is properly hidden when going to filters
* Displaying level up moves of alternate forms
* Offsetting form cycle button when uncaught text is shown
* Pokedex buttons now appear on mobile touchpad
* Hotfix to prevent "Normal" form to showing the text
* Preventing filter texts from showing gibberish
* Moving cursor to input text when pressing on filter
* Introducing method to get full obtainable unlocks for a given species
* Filtering obtainable unlocks in dex
* Buying eggs in dex does not crash the game
* Shiny icon does not overlap with luck text for evolutions
* Shiny is maintained correctly when cycling through different pages
* Displacing text elements to avoid overlap for localized form names
* Checking starter caughtAttr in addition to pokemon caughtAttr
* Correctly displaying form names
* Fixed bug which displayed wrong form types
* Handling unobtainable forms
* F button does not show up if there is only one obtainable form
* Support for localization of regional form names
* Show names of regional and other forms where appropriate
* Add form name to evolution screen
* Remove formKey parameter
* Update docstrings
* More SpeciesFormKey
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Clean up
* Fix inconsistent key name
---------
Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com>
* Introducing tray to display form icons in the pokedex; displaying correct information for uncaught and seen forms in pokedex page; dexForDevs now unlocks everything in the main page
* Filtering correctly passive abilities and form abilities. Passive candy symbol is now colored
* Pikachu does not break the dex due to having no passive
* Fixed position of pokemonFormText
* Added button instructions to show forms
* Allowing candy upgrades for evolutions; too expensive options shown in shadow text
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixed game crashing after save and quit
* Updating import of BBCodeText
* Restoring name on dex page
* getStarterSpecies now looks at speciesStarterCosts to determine what is a starter instead of looking at game data (exception for Pikachu)
* Selecting pokedex option in starter select menu does not play error sound
* Mons having no TM moves don't freeze the game in the dex
* Menu in pokedex page is not pushed to the left when localized options are long
* Removed spurious globalScene.clearPhaseQueue() call
* Showing error message when clicking tm option if no tm moves are available
* Egg move icon and passive icon are darkened when filtering if the respective move or passive has not been unlocked
* Hiding form button when switching to filters
* Hiding "Show forms" button while forms are being shown
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Working ui, missing logic, logs
* Filtering starters by name is working
* Filtering moves and abilities correctly
* Opening starter page on button.action
* Removed ugly leftover from title
* Added container for text with different colors and titles
* Showing all species in pokedex with no decorations and shinies
* Filtering includes extra forms; moving cursor from filterText to starters does not reset scrollIndex; toggle button for decorations
* Can access evolution page
* Abilities are colored properly (still missing info overlay)
* Biome filter; displays for baseStats, biomes and evolutions
* Removed lockable select ui handler, replaced by changes to standard ui handler.
* Evolutions are selectable from list and displayed properly
* Keeps shiny variant, gender and form when switching to evolutions; show ability descriptions; properly displaying sprites for megas and other forms
* Listing prevolutions and base forms
* Fixed filtering of baby forms with no biome assigned; Caught filter is ALL by default
* Highlighting text filters, resetting all filters when starting up
* No error messag when cursor on uncaught species, showing sprite again after toggling stats
* Simplified Pokemon Scan logic, accepts separate words as input
* Dynamically resizing ability box, showing ability description on first hover. Removed debug logs.
* Removed some more debug messages.
* Filter bar can adjust cursorOffset and x padding
* Fixed some type definitions
* Fixed more warnings; added localization strings in the pokedex scan overlay.
* Fixed fatal bug due to using Object.keys
* Removed debug messages
* Added try catch construct to prevent error that was breaking reloadHelper tests
* Added filter for starters / evolutions
* Biome filter option for uncatchable mons
* C and V buttons snap cursor to filters
* Changing background to make instructions visible
* Can buy candy upgrades through pokedex
* Displaying base stats as bars in an overlay
* Including baby forms among uncatchable mons
* Including evolutions when filtering by biome
* Working logic for select ui handler with skips and scroll
* -Pokedex page showing biomes from prevolutions; displaying correct biomes for forms of Rotom, Burmy and Lycanroc
* Fixed bug in base stats overlay
* Regional forms display name of region in evolutions and prevolutions
* Better messages for evolution conditions
* Showing proper descriptions for menu
* Adding sound effects to menu, and pokemon cry when opening page
* Changing menu colors to textstyle options supporting a legacy version.
* Fix to getStarterSpeciesId to work with all-unlocks files
* Passing a TextStyle to option select ui handler to allow for shadowed text
* Fixed bug of overlapping labels in text filters
* Fixed bug with supportHover and skipped indices in option select ui handler
* Localization of pokemon number label
* Fix to pokemon number localization
* Fix to pokemon number localization
* Adding some comments, removing useless elements
* More cleanup
* Removed candy upgrade instructions from evolved pokemon; attempting to buy candies from evolution now gives error sound instead of crashing the game
* Attempting to exit from filter text is now allowed if current option is empty
* UI changes to make dex pages work in legacy style
* Pokemon name shown while in alt form is no more capitalized
* Handling uncaught pokemon
* Showing types on Pokémon page
* Introducing globalScene everywhere
* Showing evolution requirements in message box
* Displaying form changing items; now using pokemonFormChanges to only show reachable forms
* Playing correct cry
* Pokemon cry in setSpeciesDetails
* Left and right buttons to turn previous or next pokedex page
* Cleaned up "last" from this.species; turning pages now preserves memories of unlocks
* Pokerus cursor is now treated as decoration
* Correctly displaying prevolutions for Pikachu and Gholdengo
* Uncaught forms can be cycled through (with black sprite and no options available)
* Filtering by moves now shows icons to distinguish egg and tm moves
* Added icons for passive abilities
* Added icons to legacy mode; fixed bug that caused game to hang when switching to or from legacy mode
* Pokedex entries are accessible through party screen
* Adding sort criteria for consistency with starter select screen
* Added options to cost reduction filter for consistency with starter select screen
* Updating optionSelectUiHandler to simplify logic and fix bug of autocomplete showing options incorrectly
* Adding Pokedéx option in starter select screen
* Prevolutions are shown properly again; battle forms are considered caught as long as the base form is caught
* Small fixes to evolution and form change descriptions
* Reworked evolutions menu to incorporate condition descriptions
* Moving evolution condition description logic entirely to the SpeciesEvolution class
* Removed extra Miraidon and Koraidon forms
* Properly showing evolution text for Dunsparce and Maushold
* Displaying uncaught forms for Dudunsparce and Maushold properly
* Displaying correct forms for Urshifu and Toxicitry after evolution
* Cleared up comments
* Updating test for tandemaus evolution
* Localized labels for egg moves and abilities
* Added button to show back sprites
* Back to showing only caught battleforms; added dexForDevs option
* Merging shiny and variant buttons
* Uncaught battle forms options are shown in dark text, like evolutions
* Showing proper gender for mons that can only be (or have only caught in) one gender
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Removed unused options from base-stats-overlay
* Fixed import of BaseStatsOverlay
* Displaying form-specific TMs properly; adjusting for passives rework
* Removed logging messages
* resetting containers to prevent memory leaks
* Updating integer to number in pokedex
* Implemented suggestion
* Removed some stray comments
* Fixed logic for cursor coming down from filter bar
* Transition from filters to dex box now works in a visually pleasing way
---------
Co-authored-by: Lugiad <2070109+Adri1@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* Add support for form and evolution specific passives
* Update src/data/pokemon-species.ts
---------
Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com>
Co-authored-by: damocleas <damocleas25@gmail.com>
* Add destroy function to ui handlers
* Implement destroy() for StarterSelectUiHandler
* Update battlescene to free memory when resetting
* Document destroy for starter select
---------
Co-authored-by: damocleas <damocleas25@gmail.com>
* Replace various `scene` pass-arounds with global scene variable
* Modify tests
* Add scene back to `fade[in|out]()` calls
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix Bug Superfan ME test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Re-enable fixed test
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Rename `gScene` to `globalScene`
* Move `globalScene` to its own file to fix import/async issues
* Fix `SelectModifierPhase` tests
* Fix ME tests by removing `scene` from `expect()`s
* Resolve merge issues
* Remove tsdocs referencing `scene` params
Remove missed instances of `.scene`
* Remove unnecessary `globalScene` usage in `loading-scene.ts`
* Fix merge conflicts
* Attempt to fix circular import issue
* Found the source of the import issue
* Fix merge issues
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* new function
* weak attempt of documentation
* mysterious chest handled...? maybe.
* override comments
* one more instruction
* fixing up the logging lol
* lah
* fixing it up
* coommrent
* lalal
* run info fixes
* Addressed PigeonBar's comments
* Centered run info text + fixed trainer sprites.
* Fixed function name.
* Update tsdoc in `overrides.ts`
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Fix tsdoc comment
* sligthly rewrite centering of biome and wave text in run info
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: Moka <millennium.stitcher@gmail.com>
Will only show the (+) icon if you catch a non-shiny, have caught a shiny of that species before, and have not caught a non-shiny before.
Removed magic numbers from new non-shiny check
Co-authored-by: Riley Young <rileyyoung17@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* [UI] Ask Confirmation before disabling touch controls
* show a message when asking for confirmation in settings
* small cleanup
* change settings message box to display 2 lines with word wrap
* Converted EncoreTag into a MoveRestrictionBattlerTag
* Wrote test and added documentation
* Added documentation describing EncoreTag as a whole
* Added PRE_MOVE lapse code to handle early tag expiration from PP-less encored move
* Replaced PRE_MOVE with CUSTOM for lapsing Encore in situations where the encored move has 0 PP
* Add encore tests
* fix overrides
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update command-phase.ts
* Addressed failing eslint test
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* start migrating Utils.apiFetch to api class
* move dailyranking to api
* use api in title-ui-handler
* remove: Utils.apiFetch
* migrate `updateSystemSavedata` to api
* migrate clear session savedata to api
* migrate updateAllSavedata to api
* migrate `updateSessionSavedata` to api
* rename `api` to `pokerogue-api`
* migrate unlink discord to pokerogue-api
* migrate unlink google to pokerogue-api
* update pokerogue-api login
* migrate register account to pokerogue-api
* remove Utils.apiPost
* reset overrides.ts
* chore: cleanup
* fix env.development
* fix circular dependencies with api
* fix gamedata verify missing await
* fix daily api calls in daily-run-scorebard
* fix discord-link request body being empty
there was a double `toUrlSearchParams()` call involved
* add pokerogue-api test coverge
* add test-utils `getApiBaseUrl()` method
* add pokerogue-admin-api test coverage
* add pokerogue-account-api test coverage
* add pokerogue-daily-api test coverage
* add pokerogue-savedata-api test coverage
* fix some test describes
* add pokerogue-session-savedata-api test coverage
* add pokerogue-system-savedata-api test coverage
* fix tests
* fix tryExportData
thanks @MokaStitcher
* chore: fix menu-ui-handlers.ts
* fix admin-ui-handler (types)
* extend test-coverage for admin-api
* remove outdated code
* skip some clowning-around-encounter tests if events are active
this is not a permanent solution
* Update src/system/game-data.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Revert "skip some clowning-around-encounter tests if events are active"
This reverts commit a97dafe8b2.
* mark `localServerUrl` and `apiUrl` as deprecated
in `utils.ts`
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Clean up some code related to SSUI
Replace a few nested ternaries with if blocks
Remove some `undefined`s with destructuring
* Add comment, use `v === 0` instead of `!v`
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
---------
Co-authored-by: Moka <54149968+MokaStitcher@users.noreply.github.com>
* Update `battle-scene.ts` and `data/field/pokemon.ts`
`battle-scene.ts` changes:
- `getParty()` renamed to `getPlayerParty()` for clarity
- `getNonSwitchedXPokemon()` consolidated into `getXPokemon()`
- Some tsdocs were added/updated for
`getXParty()`, `getXField()` and `getXPokemon()`;
and those functions were explicitly marked as `public`
- Helper function `getPokemonAllowedInBattle()` added
`pokemon.ts` changes:
- `isAllowed()` renamed to `isAllowedInChallenge()` for clarity
- A redundant check for an active scene is removed in `isActive()`
- Some tsdocs were added/updated for `isFainted()`,
`isAllowedInChallenge()`, `isAllowedInBattle()` and `isActive()`;
and those functions were explicitly marked as `public`
- `isFainted()` now checks for `hp <= 0` instead of `!hp`
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Backport eslint change to reduce merge conflicts
* Fix merge issues
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Tempoanon <163687446+Tempo-anon@users.noreply.github.com>
* Updated admin panel to allow the concept of unlinking accounts
* Don't look too hard at this commit, nothing to see here
* Admin stuff
* Fixed linking and unlinking and updated menu options
* Undid some changes and cleaned up some code
* Updated some logic and added some comments
* Updates to admin panel logic
* Stupid promises everyone hates them and they deserver to die
* Promise stuff still
* Promises working thanks to Ydarissep on discord - pushing with debug code before it decides to stop working again
* Removed debugging code
* All discord functionality seems to be working here?? Not sure what happened but yay
* Fixed up some bugs and code
* Added registered date to the panel
* Fixed and updated some minor error message related stuff
* Minor changes
* Fixed some minor bugs, made the save related errors have error codes, and added updated icons
* Updated search field error
* Missed a couple of things to push
* Fixed linting and doc errors
* Revert dev related code and clean up dev comments
* Reverting utils
* Updating front end to match back end from Pancakes' comments
* make getFields and getInputFieldConfigs a single function of FormUiHandler
* remove outdated doc
* Apply suggestions from code review
Moka review changes
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Added docs
* eslint fixes
* Fixed error not showing up in certain conditions
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: MokaStitcher <millennium.stitcher@gmail.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* creates table for tracking species egg tiers
* creates table for tracking species egg tiers
* rename EggTier enum values
* replace clamp util function with Phaser function
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* Have Friendship Value be shown in summary
* Fix how "fill" of icon is calced
* Update src/locales/de/pokemon-summary.json
* Actually add the images
* Add correct image files
* Update src/ui/summary-ui-handler.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Update src/ui/summary-ui-handler.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Update src/ui/summary-ui-handler.ts
* Update src/ui/summary-ui-handler.ts
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Made changed suggested in code review
* Update src/locales/en/pokemon-summary.json
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
* Removed local translation files
added translations submodule
[Enhancement] Add post-merge command to update submodules in lefthook configuration
[Enhancement] Add postinstall script to install lefthook after package installation
[Enhancement] Update postinstall script to run post-merge command after lefthook installation
* Add subproject commit for locales directory
* Remove translation team assignments from CODEOWNERS
* Add recursive submodule checkout to workflow files and update README for translations
* fix: run without locales present (#4539)
some code was hard-wired with locales having to be present. This is no longer the case now
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* feat: show app version on title screen
* fix: adjust app version positions
* update app version text
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Remove unnecessary loading of trainer sprites in loading scene
* load trainer assets on demand for run history UI
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Arrows allow for dynamic placement based on language
---------
Co-authored-by: MokaStitcher <54149968+MokaStitcher@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* various bug fixes for MEs
* various bug fixes for MEs
* fix final isTransferable rename that was missed
* change Trainer's test vouchers for second option
* change unit test skips
* cut down excess ME track length and loop properly
* ME bug fix cleanup
* updating AI for Slumbering Snorlax ME, and small ME balance changes
* fix ts error
* fix bug type superfan dialogue discrepancy
* ME bug fixes PR feedback
* ME PR nits and fixes
* update naming convention of sprites
* ME balance changes and bug fixes
* fix tests
* fix An Offer You Can't Refuse ME requirements
* clean up post-battle logic for Breeder ME
* party size requirement cleanup
* clean up challenge requirements for disabling certain MEs
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* add: seasonsl splash messages logic + scaffolding
* refactor: settin up and displaying splash messages.
They are now stored with their i18next keys and only get translated as soon as they are displayed. This also allows for better display of the `battlesWon` parameter which now supports better number formatting and the count is an interpolation
* fix: updateTitleStats not checking the namespace of battlesWon
* add tests for splash_messages
* test: always use UTC time
* fix: time-pattern to MM-DD
* fix splash_messages test
* add: const to control usage of seasonal splash messages
* fix tests (splashj)
* Update src/locales/ja/splash-messages.json
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
* Update src/locales/es/splash-messages.json
Add missing `number` format for battlesWon message
---------
Co-authored-by: Chapybara-jp <charlie.beer@hotmail.com>
* Fix - need to test though
* New Line for Personal Best
* Run History basic Interpretation
* Stray console log
* Added personal best message fix
* argh
* removed a stray log
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* various bug fixes for MEs
* various bug fixes for MEs
* fix final isTransferable rename that was missed
* change Trainer's test vouchers for second option
* change unit test skips
* cut down excess ME track length and loop properly
* ME bug fix cleanup
* updating AI for Slumbering Snorlax ME, and small ME balance changes
* fix ts error
* fix bug type superfan dialogue discrepancy
* ME bug fixes PR feedback
* ME PR nits and fixes
---------
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* [bug] fix scrollable elements not resetting properly
* [ui] add wrap around and scrolling bar to the achievements menu
* [ui] add scrollbar to the settings
* Have English Status Symbols show up again :)
* It now uses the function instead
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* [ui] add prompt icon to the message boxes that don't have it
* [ui] add background overlay during tutorials
* add missing doc
* Improve documentation based on suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Resize and Reallocate to IV graph in new game
* decrease moveset container size
* fix to font shadow
* fix to shadows
* Remove unused variable
* Revert IV text back to original size
* fix eslint error check post merge
* Update src/ui/stats-container.ts
Reformat statLabel line.
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
---------
Co-authored-by: tomasrggm <tomasrggm@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update pokemon-species.ts Pokerus starters 3 -> 5
* Update starter-select-ui-handler.ts
* Updated pokemon-species.ts, changes from frutescens to make Pokerus # a constant that imports into starter select ui
* Update starter-select-ui-handler.ts to continue the other changes
* Update src/data/pokemon-species.ts
---------
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Changes some evolutions
* more work
* Give Onix Iron Defense at 30
* Sirfetch'd and Gholdengo, pause any evolutions
* Fix pause evolution text
* adjust wild evolution delay
* Add localization keys, clean up evo pausing
* Clean up evo delays
* Adjust friendship evos, Leader's Crest sprite by chaosgrimmon
* Fix Nugget crash
* Fixed Gimmighoul fr
* Move Charcadet armors to common
* Locale migration, Lilligant shiny stone
* Cleanup
* Fix language migration error
* Change Cosmog line evo method
* Undo Ursaluna being night only
* Evo items roll during evo pause on Eevee
* Make all time based evos use dusk and dawn times
* Fix paused and unpaused evolution texts being reversed
* Fixed evolution delays
* Moved up Mimic in Mime Jr's moveset
* Remove Cosmoem time conditions, add Gimmighoul tracker
* Remove tracker after Gimmighoul evo
* Change Scyther Steel Wing back to 30, mark custom
* add .github/workflows/mystery-event.yml
* update mystery-event.yml
* mystery encounters: resolve review comments:
Lost at Sea:
-fix typo in handlePokemonGuidingYouPhase function
Mysterious Chest:
- remove obsolete commented code
mystery-encounter.ts
- remove unused `onDone` field from MysteryEncounterBuilder
* fix typo in CanLearnMoveRequirementOptions
* remove redundance from Pokemon.isAllowedInBattle()
* chore: jsdoc formatting
* fix lost-at-sea tests
* add fallback for biomeMysteryEncounters if empty
* lost-at-sea-encounter: fix and extend tests
* move "battle:fainted" into `koPlayerPokemon`
* add retries to quick-draw tests
* fix lost-at-sea-encounter tests
* clean up battle animation logic
* Update and rename mystery-event.yml to mystery-events.yml
* Update mystery-events.yml
* Fix typo
* Update mystery-events.yml
Fix debug runs
* clean up unit tests and utils
* attach github issues to all encounter jsdocs
* start dialogue refactor
* update sleeping snorlax encounter
* migrate encounters dialogue to new format
* cleanup and add jsdocs
* finish fiery fallout encounter
* fix unit test breaks
* add skeleton tests to fiery fallout
* commit latest test changes
* finish unit tests for fiery fallout
* bug fix for empty modifier shop
* stash working changes
* stash changes
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/test/utils/overridesHelper.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/data/battle-anims.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* nit updates and cleanup
* Update src/data/mystery-encounters/encounters/fiery-fallout-encounter.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* add jsdocs and more cleanup
* add more jsdoc
* add the strong stuff encounter
* add the strong stuff encounter and more unit tests
* cleanup container length checks in ME ui
* add retries to tests
* add retries to tests
* fix trainer wave disable override
* add shuckle juice modifier
* add dialogue bug fixes
* add dialogue bug fixes
* add pokemon salesman encounter and affects pokedex UI display
* add unit tests for pokemon salesman
* temp stash
* add offer you can't refuse
* add unit tests for offer you can't refuse encounter
* remove unnecessary prompt handlers
* add tests for disabled encounter options
* add delibird-y encounter
* add delibird-y encounter
* add absolute avarice encounter
* finish absolute avarice encounter
* add unit tests and enhancements for item overrides in tests
* fix unit test
* cleanup absolute avarice PR
* small bug fixes with latest sync from main
* update visuals loading for safari and stat trainer visuals
* update visuals loading for safari and stat trainer visuals
* update a trainer's test encounter and add unit tests
* add Trash to Treasure encounter
* clean up trash to treasure encounter
* clean up trash to treasure encounter
* add berries abound encounter
* start clowning around encounter
* first implementation pass at clowning around
* add unit tests for clowning around
* add unit tests for clowning around
* clean up ME unit tests
* clean up unit tests
* update unit tests
* add part timer and dancing lessons encounters
* add unit tests for Dancing Lessons and Part-Timer
* reordered biome list and adjusted redirection for project and labels
* Add Weird Dream encounter and slight reworks to Berries Abound/Fight or Flight
* adjusting yml to match new labels
* fix yml whoopsie
* Expanded 'Weird Dream' banlist and fixed a bug with the BST bump range
* adds Winstrate Challenge mystery encounter
* small cleanup for winstrates
* add unit tests for Winstrate Challenge
* fix pokemon not returning after winstrate battle
* commit latest beta merge updates
* fix ME null checks and unit tests with beta update
* fix ME null checks and unit tests with beta update
* MEs to pokerogue beta branch
* test dialogue changes
* test patch fix
* test patch fix
* test patch fix
* adds teleporting hijinks encounter
* add unit tests for Teleporting Hijinks
* small change to teleporting hijinks dialogue
* migrate ME translations to json
* add retries to berries-abound.Option1: should reward the player with X berries based on wave
* add missing ME dialogue back in
* revert template changes
* add ME unique trainer dialogue to both dialogue jsons
* fix hanging comma in json
* fix broken imports
* resolve lint issues
* fix flaky test
* balance tweaks to a few MEs, updates to bug superfan
* add unit tests for Bug-Type Superfan and clean up dialogue
* Adds Fun and Games mystery encounter
* add unit tests for Fun and Games encounter
* update jsdoc
* small ME balance changes
* small ME balance changes
* Adds Uncommon Breed ME and misc. ME bug fixes
* Update getFinalSessionData() to collect Mystery Encounter data
* adds GTS encounter
* various ME bug fixes and balance changes
* latest ME bug fixes
* clean up GTS Encounter and add unit tests
* small cleanup to MEs branch
* add BGM music names for ME music
* bug fixes and balance changes for MEs
* ME data schema updates
* balance changes and bug fixes to MEs
* balance changes and bug fixes to MEs
* update tests for MEs
* add jsdoc to party exp function
* dialogue updates and test fixes for MEs
* dialogue updates and test fixes for MEs
* PR suggestions and fixees
* stash PR feedback and bugfixes
* fix all tests for MEs and cleanup
* PR feedback
* update flaky ME test
* update tests, bug fix MEs, and sprite assets
* remove unintentional console log
* re-enable stubbed function for Phaser text styling
* handle undefined introVisuals properly
* PR feedback from NightKev
* disable Uncommon Breed tests
* locales updates and bug fixes for safari zone
* more PR feedback and update field trip with Rarer Candy
* fix unit test
* Change how reroll button gets disabled in Modifier Shop Phase
* update continue button text logic
* Update src/ui/modifier-select-ui-handler.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* fix money formatting and some nits
* more nits
* more nits
* update ME tsdocs with links
* update ME tsdocs with links
---------
Co-authored-by: Felix Staud <felix.staud@headwire.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: InnocentGameDev <asdargmng@gmail.com>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* [Bug] Cannot unpause evolutions for secondary Pokémon in fusion
* [Bug] Fusion Pokémon now inherit "Pause Evolutions" from both Pokémon
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Fixes confirmation issues in SAVE_AND_QUIT and LOG_OUT
* Added LOADING mode to prevent spamming from SAVE_AND_QUIT and LOG_OUT buttons, and added option to set black background for LOADING mode
* Fixed conditional statement to ensure robustness in live environments to avoid potential issues in production
* Good overlay position
* update instruction for pad in run history UI
* move getGamepadType function to ui.ts
* Update src/ui/ui.ts
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
---------
Co-authored-by: Adrian T. <68144167+torranx@users.noreply.github.com>
* Add ability and passive tooltips to starter select screen
* Remove explicit casts to BattleScene
* Increase tooltip size, reverse y when necessary, and always show passive tooltip
* Add ability name to tooltip title and persist tooltips between Pokemon
* Use vi function mocks
* Learn Move Phase rewrite
* Typedocs
* messages with confirm do not need an extra button press no more
* Added Documentation
* This does not work
* so sad
* Some updates
* Eslint issues + clean up
* Additions to handle learning during evolution + test fixes
* some more checks
* Update src/overrides.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Update src/test/phases/learn-move-phase.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Added new function and updated tests
* Fixed bracketing and added parameter types
* Added Sketch to the conditional
* Added some fixes. Weird stuff going on.
* Whoops
* async implementation done
* Update src/phases/learn-move-phase.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Made showText=> summary a promise
* adapt learn-move-phase to `async-await`
* await add
---------
Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
- remove any `.js` extension imports
- remove unncessary dynamic imports of `modifier.ts` file. The file was being imported statically & dynamically. Made it pure static
- increase vite chunk-size warning limit
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* fix username-finder issues & refactor `login-form-ui-handler`
- reduce redundancy
- add hover effect for interactable game objects
- add error handler for "No save files found!"
- Make user finder errors support i18n
* add `disableInteractive` to mockContainer
* cherry picked commits / manual copy
* better dex tracking for summary after regular egg hatching
* ui changes
* updated egg hatch bg, added candy tracker, icon anims for new shiny or new form unlock
* added i18 line, reset overrides
* touchup
* code cleanup, documentation and slight refactor
* sprite display fix
* load interrupts, simple sfx and no summary for small egg amounts
* Garbage Collection + Eslint/Docs approved.
* time logging and optimisation
* skip redundant load
* more time logs and fix pre-load issues
* more detailed loading logs
* changed loading to be on demand from cursor nav
* fix missing variant icon fallback
* removing redundant time logs and code touchup
* code cleanup
* Comments so developer doesn't get bugged about garbage collecton
* remove logs n stuff
* lang settings touchup and final touchup plus uploading blank egg summary bg
* fix nits, js imports, extra docs, magic numbers changed
* extra docs and spacing nits
* Update Github
---------
Co-authored-by: James Diefenbach <z5421232@ad.unsw.edu.au>
Co-authored-by: Frederico Santos <frederico.f.santos@tecnico.ulisboa.pt>
Co-authored-by: frutescens <info@laptop>
Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Create Getters, Setters, and Types
* Work on `pokemon.ts`
* Adjust Types, Refactor `White Herb` Modifier
* Migrate `TempBattleStat` Usage
* Refactor `PokemonBaseStatModifier` Slightly
* Remove `BattleStat`, Use "Stat Stages" & New Names
* Address Phase `integers`
* Finalize `BattleStat` Removal
* Address Minor Manual NITs
* Apply Own Review Suggestions
* Fix Syntax Error
* Add Docs
* Overhaul X Items
* Implement Guard and Power Split with Unit Tests
* Add Several Unit Tests and Fixes
* Implement Speed Swap with Unit Tests
* Fix Keys in Summary Menu
* Fix Starf Berry Raising EVA and ACC
* Fix Contrary & Simple, Verify with Unit Tests
* Implement Power & Guard Swap with Unit Tests
* Add Move Effect Message to Speed Swap
* Add Move Effect Message to Power & Guard Split
* Add Localization Entries
* Adjust Last X Item Unit Test
* Overhaul X Items Unit Tests
* Finish Missing Docs
* Revamp Crit-Based Unit Tests & Dire Hit
* Address Initial NITs
* Apply NIT Batch
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Fix Moody Test
* Address Multiple Messages for `ProtectStatAbAttr`
* Change `ignoreOverride` to `bypassSummonData`
* Adjust Italian Localization
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Fix Moody
---------
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
Co-authored-by: Niccolò <123510358+NicusPulcis@users.noreply.github.com>
* Added Donate Link to Community Page
Removed the cookies from the html and added a Donations link on the community page (with guidance from Walker)
* Added Translation Key
* show passive name even if it is locked or disabled
* update passive label with updated new icons
* fix icon remains bug, when go start button and filterbar
* fix for [Bug] Moves That a Pokemon Knows and are not in their List of Learnable TMs Display as "Not Able" Rather than Learned #3930
* convert switch case block to if/elif/else