* Stop ShowAbilityPhase from ending until the bar has popped out
* Remove ability bar hiding from messagePhase
* Remove abilityBar reference from base Phase class
* Add HideAbilityPhase to hide ability bar after effects
* Add willSucceed to ability attrs
* Update AbAttrs and PostInitAbAttrs
* Update PreDefendAbAttrs
* Update postDefend, postMoveUsed, StatStage, postSetStatus, and PostDamage
* Update preAttack and fieldStat
* Partially implement postAttack
* Finish PostAttack
* Update PostSummon
* Update PreSwitchOut
* Update preStatStageChange
* Update PostStatStageChange, PreSetStatus, PreApplyBattlerTag
* Update postTurn and preWeatherEffect
* Update postWeatherChange
* Update postWeatherChange
* Update PostTerrainChange
* Update CheckTrapped and PostBattle
* Update postFaint
* Update PostItemLost
* Bug fixes from test cases
* Fix intimidate display
* Stop trace from displaying itself
* Rename to canApply
* Fix ability displays using getTriggerMessage
* Ensure abilities which are mistakenly shown are still hidden
* Fix ability bar showing the wrong ability with imposter
* Add canApply for imposter
* Update abilities using promises and `trySet...` functions
* Committing overrides changes is bad
* Document apply and canApply
* Update PreLeaveFieldAbAttr
* Remove boolean return type apply functions
* Remove redundant assignment
* Remove ability display from abilities that shouldn't have it
* Move queueAbilityDisplay to battlescene
* Remove unused shown variable
* Minor changes
* Fix using id instead of battlerindex in queueAbilityDisplay
* Fix PostBattleInitFormChangeAbAttr displaying
* Prevent crashes in case an ability for a pokemon not on the field is shown
* Stop more abilities from displaying
* Move enemy ability bar to the right side
* Automatically reload bar if shown while already out, fix specific abilities
* Remove duplicate call to clearPhaseQueueSplice
* Remove ShowAbilityPhase import from ability.ts
* Update PostDefendTypeChangeAbAttr to use PokemonType
* Update PostSummonAddArenaTagAbAttr
* Minor changes
* Remove Promises from moves and abilities
* Fix `PostSummonPhase`
* Apply suggestions from Kev's review
* More suggestions
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Cleaning up some updated functions
* Remove Promise from `addEnemyModifier`
+ fixes to some extraneous `await`s
* Test fixes
* Fix missing import in revival blessing test
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
* Add back applyPreLeaveFieldAttrs
Attribute was removed due to absence in a cherry-pick
* Make applyPostApplyEffects work
* Fix move-effect-phase.ts applications
Some applyX methods were missed in the cherry pick commit and were still returning functions instead of running the function themselves
* Mock `BattleScene.addPokemonIcon` in tests
* Revival Blessing condition and tests
* Incorporate Despair-Games/poketernity/pull/48
* Break up imports
* Remove enemy modifier chance dead code
* Remove async from applyAbAttrsInternal
Stray async leftover from merge
* Remove docs and comments referencing promises
* Add `user.setTempAbility` to transform phase
---------
Co-authored-by: innerthunder <brandonerickson98@gmail.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>