* Add simulated support for Arena Tag application
* Add type inference to ArenaTag.apply
* Fix screen tests
* back to `any` again lol
* fix missing spread syntax (maybe)
* updated docs
* named imports for `Utils`
* [P1 Bug] Fix softlock when a phazing attack activates a reviver seed
* Polishing tests
* Change approach to respect Parting Shot's targeting
* Tests: Added checks for correct number of Pokemon on field
* some early set up
* localization
* Added Wiglett family to restrictions
* Added Smack Down + 1000 Arrows Interactions
* Added checks for certain tags
* Gravity removes telekinesis from all pokemon on the field
* need to check something else real quick
* mmmmmm
* think this is fine?
* ingrain fixes
* more ingrain
* Telekinesis Test + Move Fix
* Test Name change
* another day another try...
* Test Cleanup
* fsfdsfds
* Revert "fsfdsfds"
This reverts commit cb7abcfd9f.
* whoops
* Apply suggestions from code review
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Missed one
* Update src/data/move.ts
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Add separate battler tags in move attr
* Update src/data/battler-tags.ts
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* removed onRemove
* Documentation
* Update src/data/battler-tags.ts
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Co-authored-by: frutescens <info@laptop>
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
Co-authored-by: PigeonBar <56974298+PigeonBar@users.noreply.github.com>
Co-authored-by: innerthunder <168692175+innerthunder@users.noreply.github.com>
* Fixes some Substitute interactions
Specifically with Disguise/Ice Face and Gulp Missile
* Add tests
* Fix linting
* Add `hitsSubstitute()` checks to all `PostDefendAbAttr`s
Also fix comment indentation in `MoveEffectPhase`
* Revert `move-effect-phase.ts` changes
* [Bug] Fix Battle Bond continuing to buff Water Shuriken after Greninja returns to base form
* Test cleanup
* PR feedback
* Update test to use getMultiHitType()
* PR Feedback
* Triple Arrows effect chance for stat change is now properly 50%
* Add tsdocs to `StatStageChangeAttr`
* Add test for Serene Grace interaction
* Fix linting
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Co-authored-by: Mumble <171087428+frutescens@users.noreply.github.com>
* Diamond Storm should only trigger once when hitting multiple pokemon
* Also fix Clangorous Soulblaze just in case
* Fix linting
* Fix linting
Oops missed this one
* Implement Fire/Grass Pledge combo
* Add other Pledge combo effects (untested)
* Fix missing enums
* Pledge moves integration tests
* Add turn order manipulation + more tests
* Safeguarding against weird Instruct interactions
* Update src/test/moves/pledge_moves.test.ts
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix style issues
* Delete arena-tag.json
* Update package-lock.json
* Use `instanceof` for all arg type inference
* Add Pledge Move sleep test
* Fix linting
* Fix linting
Apparently GitHub has a limit on how many errors it will show
* Pledges now only bypass redirection from abilities
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fixes bug with Status Cure moves only curing player pokemon, refactors PartyStatusCureAttr, removes PartyStatusCurePhase
* Adds check for user ID, since user always cures its own status regardless of ability
* Adds unit tests for sparkly swirl
* Merge and fix conflicts
* Fix conflicts with SPLASH_ONLY
* Fix failing sparkly swirl test due to splash_only
* Adds unit tests for heal bell and aromatherapy
* Update src/data/move.ts
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* major/minor ME bug fixes
* potential fix for failed save with rental pokemon
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Update src/system/game-data.ts
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* more bug fix cleanup and PR feedback
* fix Uncommon Breed ME crash
* real fix to Fun and Games force switch issues
* add isBattleMysteryEncounter() helper function
* add isBattleMysteryEncounter() helper function
* fix unintentional replace all errors
* fix catches not updating dex
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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* Gmax Changes for Venusaur, Blastoise, Lapras, Regenerator Mega Audino, Darkrai and Cosmog upped 6 -> 7 cost
* Changed Heal Order to 5pp to match other Recovery options
* Updated Ursaluna-BM and Eternal-Floette to Sub-Legend for easier handling, Adjust catchrates to Metagross to match Baxcalibur line, and Iron Leaves/Walking Wake catchrate to match the other paradox legends
* Actually updated catchrate for Iron Leaves and Walking Wake
* Added comments for all changes
* part 2 passive changes for the update, Pidgey, Lickitung, Stantler, Regigigas, Frillish, Litten, Chien Pao
* fix space
* Updated Meloetta Cost, Updated Krabby Passive
* Implement Autotomize
* Another linting
* Fix unit tests
* Add nonnull after checking for null
* Update autotomize test
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Co-authored-by: flx-sta <50131232+flx-sta@users.noreply.github.com>
* various bug fixes for MEs
* various bug fixes for MEs
* fix final isTransferable rename that was missed
* change Trainer's test vouchers for second option
* change unit test skips
* cut down excess ME track length and loop properly
* ME bug fix cleanup
* updating AI for Slumbering Snorlax ME, and small ME balance changes
* fix ts error
* fix bug type superfan dialogue discrepancy
* ME bug fixes PR feedback
* ME PR nits and fixes
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Co-authored-by: ImperialSympathizer <imperialsympathizer@gmail.com>
* EQ, magnitude, and bulldoze do half damage in grassy terrain
* Fix more styling issues in grassy glide
* lol unit tests
* Add test :pikastare:
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Create getAttackDamage function
* Add ignoreAbility params to getBattleStat
* Rewrite Pokemon.apply
* renamed damage variables
* Add `ignoreSourceAbility` arg to `getAttackDamage`
* Enemy AI now searches for KO moves
* Add probabilistic test for KO search
* Add tests to `damage_calculation`
* "killMoves" --> "koMoves"
* Clean up `randomMultiplier`
* Clean up damage calculation test
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
* Fix stabMultiplier using base type for Tera bonus
* Restore simulation capabilities for Unaware
* move sourceTeraType closer to where it's used
* Add base damage test
* Exclude counter moves from KO search
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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>