Commit Graph

12 Commits

Author SHA1 Message Date
Bertie690
02b6bf732b Fixed summondata being cleared inside summonPhase, removed summonDataPrimer
like seriously how come no-one checked this
2025-04-21 18:14:43 -04:00
Bertie690
024b413611 Fixed tests 2025-04-21 15:27:01 -04:00
Bertie690
102554cdb7 Moved empty moveset verification mapping thing to upgrade script bc i wanted to 2025-04-21 12:51:28 -04:00
Bertie690
c3db9e3532 Merge remote-tracking branch 'upstream/beta' into waveData 2025-04-20 17:37:28 -04:00
Bertie690
14b47c0eef Grabbed reverted changes from stuff 2025-04-20 17:17:25 -04:00
Dean
2cf0b51299
[Bug] Properly handle suppression with Illusion (#5671)
* Remove extra attributes on neutralizing gas

* Add IllusionBreakAbAttr to applyOnLose

* Add test case
2025-04-20 11:14:19 -07:00
Sirz Benjie
5854b21da0
[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file

Reduces circular imports from 909 to 773

* Move around utility files

Reduces cyclical dependencies from 773 to 765

* Remove starterColors and bypassLogin from battle-scene

Reduces cyclical dependencies from 765 to 623

* Fix test runner error

* Update import for bypassLogin in test

* Update mocks for utils in tests

* Fix broken tests

* Update selectWithTera override

* Update path for utils in ab-attr.ts

* Update path for utils in ability-class.ts

* Fix utils import path in healer.test.ts
2025-04-19 11:57:03 +00:00
Sirz Benjie
54ce58411b
[Bug] Fix forced switch bugs in enemy partner trainer battles (#5644)
* Add isPartner method to trainer class

* Ensure force switches cannot pull pokemon from the wrong trainer

* Add override for battle type

* Fixup tests and broken assumptions

* Make move fail override semi-invuln check

Bandaid fix because move effect phase does not allow for the move to fail if all of its conditions fail

* Restore overrides

* Apply kev's suggestions from code review

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Fix illusion test battle type invocation

* Update struggle and healer tests to use battleStyle

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Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-18 09:35:46 +00:00
Sirz Benjie
3a46aae687
[Bug] Fix beak blast: not applying if user faints and not respecting long reach (#5639)
* Add test for beak blast applying after user faints

* Rewrite tags for contact protected and check moveFlags.doesFlagEffectApply

* Add test to beak blast ensuring a long reach user does not get burned

* Re-add DamageProtectedTag to relevant inheritance chains

* Move resetSummonData to faintPhase instead of pokemon.apply

* Remove passing of grudge and destiny bond tags to faint phase
2025-04-17 15:25:38 -05:00
Sirz Benjie
b2bab46e1c
[Bug][Ability] Fix healer queueing its message when its ally is fainted (#5642)
* Add check against faint status effect

* Add tests for healer

* Remove redundant portions of the tests

* Fix broken test
2025-04-17 04:47:49 +00:00
damocleas
8d311e65cf
[Bug] [Ability] Fixed wrong Sheer Force interactions and multiplier from ~1.33 -> 1.3 (#5515)
* sheer force #, sheer force and burning jealousy test fix, and move chance fixes

* removed order up sheer force interaction mention and test - updated comments

* remove electro shot from changes
2025-04-16 19:31:53 -07:00
Sirz Benjie
ff44cbfa97
[Refactor] Refactor ability file part 1 (#5589)
* Move ability.ts to subfolder

* Extract types out of ability.ts

* Update imports in ability.ts and friends

* Cleanup imports in ability.ts

* Re-add imports lost during sort

* Update imports forgotten during rebase

* Re-import proper type from enums

* Update biome.jsonc

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>

* Add commit to force tests to rerun

---------

Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com>
2025-04-15 14:08:35 +00:00