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modifier-rework
18 Commits
Author | SHA1 | Message | Date | |
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e50296d14c
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Merged upstream/beta into Modifier rework (#6206)
* [Dev] test:silent now passes --silent='passed-only' to Vitest (#6131) * [Dev] test:silent now passes --silent='passed-only' to Vitest * Update test shard to actually use `test-silent` * Removed obselete `project` flag * [Bug] Unblock priority spread under Psychic Terrain (#6136) Unblock priority spread under Psychic Terrain Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local> * [Dev] Remove `sanitizeOverrides`, consolidate initialization code into 1 file https://github.com/pagefaultgames/pokerogue/pull/6134 * Removed `sanitizeOverrides` * Moved initialization code to its own file * Hopefully fixed test contamination * Actually listened to people now * fixed the thingy * Run stub setup on init because * Update testFileInitialization.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Misc] Sinistea and Poltchageist line alt forms now available (#4989) * Sinistea and Poltchageist line alt forms now available * Unmark Poltchageist line as unobtainable, fix sprite key of alt forms * Correct forms not being marked as starter selectable * Reduce wild chance for Antique/Masterpiece forms Instead of being 1/2 chance to get the Antique or Masterpiece forms, it is now only a 1/16 chance to get them. --------- Co-authored-by: damocleas <damocleas25@gmail.com> * [Bug] Fix when variable move power is called (#6126) * Apply variable power attribute before type boost * Update test/abilities/normal-move-type-change.test.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Minor test improvements --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [UI/UX] [Bug] Fix `ModifierSelectPhase` animation delay (#6121) * Rework promise handling to ensure no races * Add delay to ensure pokeball opening animation can be seen * Remove leftover debug statements. Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Add tween bouncing pokeball to tweens that must complete for promise to resolve * Fix typo in tsdoc Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Test] `MoveHelper#changeMoveset` disables moveset overrides (#5915) Also fix Assist tests and add `expect` for max moveset length * [Refactor] Minor cleanup of `initExpKeys` (#6127) * [Bug] Fix Thrash continuing on caught Pokemon (#6144) Fix Thrash continuing on caught Pokemon * [UI/UX] Replace 'Neutral' in the Arena Flyout with 'Field' (#6139) Update arena-flyout.ts for Field > Neutral * [Dev] Added typedoc deployments for Beta (#6147) * [Misc] Fix import in decrypt-save.js (#6149) * [Refactor][Bug] Illusion no longer overwrites data of original Pokemon https://github.com/pagefaultgames/pokerogue/pull/6140 * [UI/UX] Added "Hide Username" Setting (#6105) * [UI/UX] Added "Hide Username" Setting * Mask tid with asterisk instead of hiding completely --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> * [Dev] Add `dist/` to `ls-lint` ignore list * [i18n] Update Locales * [Beta] [Bug] Fix shiny display issues (#6154) Fix shininess check * [Bug][Beta] Make bounce delay use fixed int (#6156) Make bounce delay use fixed int * [Refactor] Refactor UI text ts (#5946) * Add destroy method to pokemon-sprite-sparkle-handler * Move TextStyle to enums, convert into const object * Cleanup text.ts file * Add necessary explicit types for TextStyle let vars * Fix locales submodule commit * Fix merge issue --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Test] Added custom equality matchers (#6157) * Added rudimentary test matchers for `toEqualArrayUnsorted` and `toHaveTypes` Might port the rest at a later date * Actually run the effing setup matchers file + fixed ls lint to not be angy * added dev dep * Update .ls-lint.yml * Update .ls-lint.yml --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * [Misc] Fix import in `vitest.d.ts` * [Dev] Turned on `checkJs` in TSConfig; fixed script type errors (#6115) * [Misc] Moved + cleaned up string manipulation functions (#6112) * Added string utility package to replace util functions * Changed string manipulation functions fully over to `change-case` * Fixed missing comma in package.json trailing commas when :( * fixed lockfile * Hopefully re-added all the string utils * fixed package json * Fixed remaining cases of regex + code dupliation * Fixed more bugs and errors * Moved around functions and hopefully fixed the regex issues * Minor renaming * Fixed incorrect casing on setting strings pascal snake case 💀 * ran biome * [Refactor] Prevent serialization of full species in pokemon summon data https://github.com/pagefaultgames/pokerogue/pull/6145 * Prevent serialization of entire species form in pokemon summon data * Apply suggestions from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply Kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Docs] Add `@module` modifier tag to `tsdoc.json` * [Bug] Fix camel case bug in `strings.ts` (#6161) * [Dev] Change `target` to `ES2023` in `tsconfig.json` (#6160) * breakup fight and ball commands into their own methods * Breakup run and pokemon commands * Breakup commandPhase#start Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Minor touchups * Add overload for handle command * Fix improperly named computeMoveId method * Improve `canUse` computation * Explicitly check against Moves.NONE Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update with Bertie's comments Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Fix imports * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Improve documentation Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Balance][Challenge] Added expanded Fresh Start options (#6162) * [Dev] Add `workflow-dispatch` trigger to tests github workflow (#6152) Add `workflow-dispatch` trigger to github workflow Co-authored-by: damocleas <damocleas25@gmail.com> * [Test] Add support for custom boilerplates to `create-test.js` (#6158) * Added support for custom boilerplates to test:create script * Added support for custom boilerplates to create-test.js * Fixed syntax error * Update create-test.js Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * Fix pluralization error in `create-test.js` --------- Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> * [Refactor] Mark nickname in pokemon as optional (#6168) Mark nickname in pokemon as optional * [Dev] Update Vite from 6.3.5 to 7.0.6 (#6163) * [ME] [Bug] Disable trades in GTS ME with only 1 valid party member https://github.com/pagefaultgames/pokerogue/pull/6167 * [Refactor] Minor refactor of battler tags (#6129) * Minor refactor battler tags * Improve documentation * Update type when loading in pokemon-data constructor for battler tags * Fix issues in tsdoc comments with Wlowscha's suggestions Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> * Apply bertie's suggestions from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Remove unnecessary as const from tagType * Remove missed `as const` * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update src/data/battler-tags.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update src/data/battler-tags.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Docs] Adjust `@module` doc comment in `battler-tags.ts` Note that currently Typedoc is not parsing `@module` docs, but this comment adjustment would be required if and when it gets fixed * [Balance] End of turn triggers won't occur when you end a biome (#6169) * [Balance] End of turn triggers won't occur when you end a biome * Add tests * Move phase manipulation logic into `PhaseManager` * Rename "biome end" to "interlude" * Rename `TurnEndPhase#endOfBiome` to `upcomingInterlude` --------- Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> * [Test] Add missing single battle override to `CheckInterludePhase` test * [UI/UX] Fix button and input field overlaps (#6013) * [Fix] Fix button overlap * [Fix] Fix input field overlaps * use getWidth to determine if label should be shortened --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> * [Dev] Moved type helpers to separate directory; (#6123) * [Dev] Moved type helpers to separate directory; renamed `EnumValues` to `ObjectValues` and enforced usage * Update tsconfig.json Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Fixed import issue * Updated documentation slightly --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * [Misc] Improve type signatures of serialized arena/battler tags (#6180) * Improve type signatures of serialized arena/battler tags * Minor adjustments to tsdocs from code review Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> --------- Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Balance] Updated SF/Triage interactions for moves (#6179) * Fixed move flags * Disabled order up interactionn with sheer force * Update src/data/moves/move.ts * Removed order up test that no longer applies shouldn't have been there in the first place * [Move Bug] Fully implemented Future Sight, Doom Desire; fixed Wish Double battle oversight (#5862) * Mostly implemented Future Sight/Doom Desire * Fixed a few docs * Fixed com * Update magic_guard.test.ts * Update documentation * Update documentation on arena-tag.ts * Update arena-tag.ts docs * Update arena-tag.ts * Update turn-end-phase.ts * Update move.ts documentation * Fixed tpyo * Update move.ts documentation * Add assorted TODO test cases * Refactored FS to use a positional tag manager * Added strong typing to the manager, finished save load stufff * Fixed locales + tests * Fixed tests and documentation * sh Fixed tests for good * Fixed MEP * Reverted overrides changse * Fixed issues with merging * Fixed locales update & heal block test * Fixed wish tests * Fixed test typo * Fixed wish test flaking out due to speed ties * Fixed tests fr fr * actually fixed tests bc i'm stupid * Fixed tests for real * Remove locales update * Update arena-tag.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update move.ts Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> * Update arena-tag.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Applied review suggestions and added a _wee_ bit more docs * fixed wish condition * Applied kev's reviews * Minor nits * Minor formatting change in `heal-block.test.ts` --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Refactor] Added `PhaseManager.toTitleScreen` (#6114) * Added `toTitlePhase`; documented phase manager * Documented phase methods * Fixed syntax errors + updated signature * Reverted all the goodies * Fixed missing shift phase call GHAG * Reverted change * [UI/UX] Implement Discard Button (#5985) * [feature]Implemented needed parts for discard function from issue #4780: -TryDiscardFunction in battlescene; -Created a party discard mode button; -Updated Transfer button in modifier-select-ui-handler to Manage items; -Created tests for the discard function in test/ui; -Added images for the new discard and transfer buttons to loading-scene; -Created placeholder messages for discard feature in party-ui-handler; Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt> * [Fix] Updated icon for dynamic messaging * [Fix] Corrected legacy mode icons and adjusted double-battle button location * [Fix]Adjusted button positioning and mapping after review. Mapping requires debugging. * [Fix] Fixed visible pokeball in legacy mode and key mapping * [Fix] Background fixes,manage menu is the only one affected by changes now * Implement i18n keys * [Fix] implemented most code optimizations and callbacks to the modified locales folder * [Fix] Implemented 3 suggestions * [Fix]improved/corrected test structure Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * [Fix] added functionality test for the discard button * [Fix] added necessary comment Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Fix] Implemented suggested changes in test/discard text prompt * [Fix] Implemented UI suggestions and removed discard text confirmation * [Fix] added missing imports * Fix imports in test file * [Fix] Implemented suggested cursor behavior and reworked test code * [Fix] Corrected failed test * [Fix] atempting to fix the test timeout issue * [Fix] Undoing latest attempt * [Fix] Implemented suggestions to fix broken tests * Reviews * [Fix] replaced icon images * [Fix] Updated jsons to match new icons and removed pokeball icon from legacy mode * Optimized new images * [Fix] Fixed referenced bug and added similar confirmation box to release * [Fix] Updated tests to handle the corfirmation box * [Fix] Added back the accidentally removed changes * [Fix]updated incorrect import path * [fix] add description for the manageItemMode function Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * Update src/ui/party-ui-handler.ts Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> * [Fix] corrected formating issue --------- Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Bertie690 <136088738+Bertie690@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Adri1 <adrien.grivel@hotmail.fr> * [Bug] Fix Truant behavior (#6171) * Update locales * [i18n] Add Tagalog language support (#6170) * [Bug] [Beta] Fix serializable battler tags (#6183) Fix serializable battler tags * [Misc] [Beta] Fix serializable battler tags (#6184) Fix serializable battler tags * [Misc] Disallow using NonFunctionProperties in loadTag methods (#6185) Disallow using NonFunctionProperties in loadTag methods * [Dev] `pnpm biome` will now only display errors by default (#6187) * [Sprite] Move Clauncher, Clawitzer, Skiddo, Fomantis, Lurantis animations to consistent (#6177) * Move Clauncher, Clawitzer, Skiddo out of exp * Move Fomantis, Lurantis out of exp * [Misc] Fix missing types in battler tags and remove DragonCheerTag (#6188) * Fix missing types in battler tags * Fix issues with dragon cheer * [Misc] Set default for crit stage battler tag (#6192) Set default for crit stage * [Bug] [Beta] Remove setting currentPhase to null in clearAllPhases (#6193) Remove setting currentPhase to null in clearAllPhases * [Test] `game.move.use` overrides summon data moveset if present (#6174) * [Test] Update `game.move.use` to override summon data moveset if present * ran biome & fixed errors * [Beta] Remove non-Legend Fresh Start option, fix starting movesets https://github.com/pagefaultgames/pokerogue/pull/6196 * Remove non-Legend fresh start option, fix starting movesets * Move updateInfo call * Fix relearns counting for starter moves * Reduce array allocations and function calls * [Misc] Move asset initialization from `preload` to `launchBattle` https://github.com/pagefaultgames/pokerogue/pull/6109 * Move asset initialization into `preload` instead of `launchBattle` * Fix init problems; remove unused `waitUntil` util function * Fixed missing `clearAllPhases` call * [Balance] Adjust Cosmog / Cosmoem Evolutions, Lower Buneary Friendship requirements (#6198) * Lower Buneary Friendship Requirement and Change Cosmog method * Update biomes.ts - Cosmog/Cosmoem wild evo levels * fix ? * fixed now * Update Cosmog Evolution + Biome Levels --------- Co-authored-by: damocleas <damocleas25@gmail.com> * [Test] Port over + augment remaining test matchers from pkty (#6159) * Partially ported over pkty matchers (WIP) * Cleaned up some more matchers * Fiexd up matchers * Fixed up remaining matchers * Removed the word "matcher" from the pkty matcher functions If we want them back we can always undo this commit and convert the other custom ones * Added wip spite test * Added `toHaveUsedPP` matcher * Fixed up docs and tests * Fixed spite test * Ran biome * Apply Biome * Reverted biome breaking i18next * Update src/typings/i18next.d.ts comment * Fixed log message to not be overly verbose * Added option to check for all PP used in pp matcher + cleaned up grudge tests * Fixed up tests * Fixed tests and such * Fix various TSDocs + missing TSDoc imports * [Beta] Further Cosmog Evolution Readjustments (#6203) Update pokemon-evolutions.ts * [Dev] Move various functions out of `pokemon-species.ts` (#6155) `initSpecies` moved to its own file, other functions moved to `pokemon-utils.ts` * [Balance] Prevent MEs on X1 Waves (#6204) * [Balance] Prevent MEs on X1 Waves * Fix Bug-Type Superfan Encounter Test * Fix Unit Tests * [Balance] Update and Change Breeder Trainer Class Teams (#6200) * Update Breeder Trainer Class * Update trainer-config.ts * Update trainer-config.ts * Update whirlwind.test.ts * Update src/data/trainers/trainer-config.ts Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> * Adjust Party Templates and move Wynaut * Update trainer-party-template.ts --------- Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> --------- Co-authored-by: Acelynn Zhang <102631387+acelynnzhang@users.noreply.github.com> Co-authored-by: Acelynn Zhang <acelynnzhang@Acelynns-MacBook-Pro.local> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> Co-authored-by: Madmadness65 <59298170+Madmadness65@users.noreply.github.com> Co-authored-by: damocleas <damocleas25@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: SmhMyHead <191356399+SmhMyHead@users.noreply.github.com> Co-authored-by: Amani H. <109637146+xsn34kzx@users.noreply.github.com> Co-authored-by: AJ Fontaine <36677462+Fontbane@users.noreply.github.com> Co-authored-by: Wlowscha <54003515+Wlowscha@users.noreply.github.com> Co-authored-by: fabske0 <192151969+fabske0@users.noreply.github.com> Co-authored-by: Dean <69436131+emdeann@users.noreply.github.com> Co-authored-by: Tiago Rodrigues <tiago.n.rodrigues@tecnico.ulisboa.pt> Co-authored-by: Mikhail Shueb <mikhail.shueb@tecnico.ulisboa.pt> Co-authored-by: Adri1 <adrien.grivel@hotmail.fr> Co-authored-by: Blitzy <118096277+Blitz425@users.noreply.github.com> |
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466c4aede2
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Replace remaining Modifiers with Rewards (#6091)
* Changing remaining Modifiers to Consumables, and renaming ModifierType to Reward * Renamed modifier files and moved them into items folder * Using rewards in most places * Removed consumables in favor of using rewards directly * Renamed RewardTier to RarityTier * Reward ids, function to match rewards * Getting reward tiers from player pool still * Messing around with parameters of Reward.apply() * Always requiring player pokemon in rewards * Fixing some functions in select-reward-phase and battle-scene * Fixed various post-merge issues * Fixed most localization strings (accidentally broken by replacing modifierType with reward) * Fixed tests for select reward phase * Using Pokemon.hasSpecies() * Zero weight for trainer items rewards which are already max stack * Cleaning up SelectRewardPhase, held item rewards behave the same as any PokemonReward * Cleaned up some functions * Introduced RewardCategoryId, distributed RewardIds * Utility `is` functions for rewards * Minor fixes * Moved `HeldItemEffect` to its own file * rmade some todo comments * Adding a big comment * Added tsdocs and removed `RewardClass` * undid breaking changes * added TODO * Moved matchingRewards function to reward-utils.ts * Added RewardGenerator classes for mints and tera shards * Introducing default rarity tiers for trainer items and rewards * RewardFunc now can return RewardGenerator * Moved pool reward functions to their own file, plus other utility files * Fixed WeightedModifier to work with the new RewardFunc * Fixed wrong type import * Shifting trainer item and reward ids to avoid overlaps * Added some types * Updated comment in reward.ts * Added strong typing ot item maps * added type safety to held item name map --------- Co-authored-by: Bertie690 <taylormw163@gmail.com> Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> |
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d3f2659cdf
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Merge branch 'beta' into modifier-rework | ||
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51d4c33de0
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[Misc] Standardize-file-names (#6137)
* Standardize filenames to kebab-case Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> * Move script outside of public folder * Move update_exp_sprites to scripts * Add ls-lint to lint file and directory names * Update lefthook.yml to skip merge / rebase on all pre-commit commands --------- Co-authored-by: pymilkmaiden <cassiopeiamahler56@gmail.com> |
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cd2f0b8a6e | Merge branch 'beta' into modifier-rework | ||
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8cf1b9f766
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[Dev] Enable Biome import sorting (#6052)
* [Dev] Enable Biome import sorting Additional changes: - Implement import aliases - Convert default exports to named exports - Remove relative imports * Apply changes * Misc fixes * Merge cleanup |
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0d2bae0fcc
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Rename SelectModifierPhase to SelectRewardPhase | ||
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2344bdf32a
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Renamed modifier-se-ect-ui-handler to reward-select-ui-handler | ||
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175f2b74e9
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Fixed some ME tests | ||
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7e2418b957 |
Held item refactor (#5656)
* Introducing held items * Pokemon class can add held items * Example of applyHeldItemAttrs * Introducing a PokemonItemManager class * Moving away from HeldItemAttr * Attempt at incorporating the new framework in modifier-type * Changes * More changes * Splitting up methods in select-modifier-phase.ts * Newrefactors of reward-pool-manager.ts * New refactors of select-modifier-phase.ts * Extracted logic from modifierSelectCallback * Moved some files around, added many held item ids * Introduced HeldItemReward class * Introduced AttackBoosterReward * Introduced AttackBoosterRewardGenerator * Removed unused file * Select modifier phase tentatively working with new held items * Working leftovers in new style * Moved modifier-bar to its own file * Held items now show up in summary * Added some suggestions * Implemented more suggestions * Splitting up held-item file * Fixing various imports * Created items folder * Shell bell * Converted White Herb * HeldItem .apply() methods do not really need the stack as input, just the pokemon * Made heldItems public in heldItemManager * Update modifier bar is now called in the apply of consumable held items * Refactored parameters passed to .apply() methods; introduced generic .applyHeldItems() function; all HeldItems classes specify an ITEM_EFFECT * Lucky egg and Golden egg * Converted wild pokemon pool to held item rewards * Temporary stopgap on maxUpgradeCount to avoid game crashing on modifier select ui handler * Changed held-items.ts to held-item-id.ts and renamed id object accoridngly * Added reviver seed * Simplified HeldItemReward * Added effect of reviver seed (leveraging consumable logic) * Remove InstantReviveModifier * Added Stat Boost items; generic name and description in HeldItem class * Added Crit Boost held items, King's Rock, Focus Band and Quick Claw * Added Mystical Rock * Added Shell Bell, Soul Dew * Added multi lens and wide lens * Added Baton and Golden Punch * Baton switch logic in party ui handler now using held item * Partial implementation of item steal items * Using held items in some places * Using phaseManager * Tracking forms in held item manager * Shuckle Juice and Old Gateau * Using phaseManager * Removed a bunch of modifiers * Fixed shell bell in ability.ts (why is it here?) * Changed BattleScene.removeModifier and pokemon.loseHeldItem * Making some held items unstealable and unsuppressable * Refactored most of battle-scene.ts with held items * Added soundName to HeldItem (possibly useless) * Reworked various effects that steal items * Refactored Baton logic * Reworked most entries in Modifier Types * pokemon.getHeldItems now uses heldItemManager * Added Evolution Tracker as held item * MBE is always untransferable * Improved item transfer * Fixed types in held item manager * Various fixes * Fixed types in shuckle juice and old gateau * MBE achievement now tracks held items * Removed AttackTypeBoosterModifierRequirement for MEs * Fixed Pickup * Fixing (most) berry usage * Using Berry held items in move.ts * Split up vitamins from the rest of stat boosting items * Fixed form change trigger after merge conflicts * Added some utility functions to check if an item fits a list of items/categories, or to filter out which held items fit * Fixed delibirdy encounter * Various fixes * Reworked EnemyPokemonConfig to include a HeldItemProperty object (to feed to the heldItemManager). Updated Dark Deal ME * More various fixes; introduced isMaxStack(item) method to heldItemManager * Updated modifier-bar.ts * Converted Berries Abound encounter * Converted The Strong Stuff encounter * Fixed Slumbering Snorlax encounter, overrideItems of heldItemConfiguration can deal with items with 0 stack * Preliminary changes to some MEs * Changes to the summary ui handler * Converting to held item pools * Fixed evo tracker * Moved many data types for held items to a dedicated file; introduced held item pools for item generation * Fixed some MEs * Added function to assign items from a given configuration * Fixed held item evolution condition * Fixed some ui handlers * Fixed select-modifier-phase * Some changes to modifier files * Daily run items are generated within the new system * Held item generation for enemies follows the new scheme * Fixed init-modifier-pools.ts * Held item overrides now use the new system * Removed unused getOrInferTier function (was only used by thief and covet) * Fixed shady vitamin ME and some HeldItem files * Updated various MEs. HeldItemManager can now generate a configuration from its items. * Converted most MEs, introduced some more utility functions and methods * Replaced ModifierTier with RewardTier * Fixed some rogue inputs * Held item pools take a single pokemon as input, set weights to 0 for max stack items * Restored various changes to held item pool generation; distinguishing target of the generation from the party * Pools can now take a HaldItemConfigurationId without weights; set up table of item tiers; used custom pools in Clowning Around ME * Fixing some phases * Fixed several bugs related to accessing and visualizing held items * Fixed position of enemy modifier bar * Fixed berries, removed some debug messages * Vitamins max stack temporarily set to 30 * Luck upgrades work correctly again (maybe) * First steps to port tests to the new system * Form change items work correctly when selected in battle * Introducing helper functions for a modifier migrator; PokemonItemMap now uses pokemonId * Renamed file with item migrator functions * Restored missing strings * Shuckle juic and Old gateau are not instance dependent * Simplified HeldItemData * Migrator utils include shuckle juice * Introducing trainer items * Enemy tokens are now also trainer items * Converted most of modifierTypes * Fixed various MEs; removed findModifier from battle-scene * Removed most uses of globalScene.applyModifiers * Removed more functions from globalScene; changed lure weight function * Updated a variety of files * Split out X_accuracy, fixed trainer-item-manager * Fixed expert breeder ME * Replaced updateModifiers with updateItems * Removed modifiers from saveData * Trainer item rewards are generating during runs, added properly to the scene * Items (including held items) are saved and loaded correctly. * Fixed several trainer item names and descriptions, plus various issues with item generation * Restored override file * Added icons to tokens * Fixed Dire Hit starting stack * Using Pokemon.getMoveType() in generation of attack type boosters * Test for dire hit; ensuring that lapsing trainer items are added from config at full stack * Eviolite does not apply to G-Max forms * Changes to various item tests * Some still broken tests * More changes to tests but still failing * Fixed evo tracker item * Moved allHeldItems and allTrainerItems definitions to data-lists * Renamed modifier-bar and moved to ui files * Fixed held item when pokemon not passed * Remove `package-lock.json` added by merge issue * Add review comments as `TODO`s for now --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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0918985a63
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[Test] Remove unneeded mockRestore and testTimeout calls in tests
https://github.com/pagefaultgames/pokerogue/pull/5927/ * Removed unnecessary test timeout parameters from test files We set it in vitest config anyways * Removed unneeded `mockRestore` calls We call `restoreAllMocks` after each test runs anyhow * Removed accidentall forgotten-about timeout * Revdrt magic bounce test file for now * Fixed ting * Fixed bug * Fixed import * Update test/data/status_effect.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Update battle.test.ts Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> * Ran bim --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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061c987265
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[Test] Convert game.override calls into chained line where possible
https://github.com/pagefaultgames/pokerogue/pull/5926 * Condensed all overrides into 1 line where possible I hope I got them all... * Fixed tests 0.5 * Cleaned up safeguard test to not use outdated code; fixed rest of errors * Fixed illusion test * Revert safeguart etst * Fixed battle tets * Fixed stuff * Fixed things2.0 * Fixed import issues * Revert changes outside of the tests directory * Revert changes outside of the tests directory --------- Co-authored-by: Sirz Benjie <142067137+SirzBenjie@users.noreply.github.com> Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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1029afcdbf
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[Refactor] Remove circular dependencies (part 4) (#5964)
* Add abilityAttr.is methods * [WIP] move modifier stuff around * Untangle circular deps from modifiers * Move unlockables to own file * Untangle all circular deps outside of MEs * Move constants in MEs to their own files * Re-add missing import to battle.ts * Add necessary overload for getTag * Add missing type import in weather.ts * Init modifier types and pools in loading-scene * Remove stray commented code * Apply kev's suggestions from code review Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> --------- Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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93745f14b7
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[Refactor] Decouple phase system from battle-scene (#5953)
* Move phase logic into its own class * Move ts ignore comment |
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9dcb904649
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[Misc] Improve enum naming (#5933)
* Rename `Abilities` to `AbilityId` * Rename `abilities.ts` to `ability-id.ts` * Rename `Moves` to `MoveId` * Rename `moves.ts` to `move-id.ts` * Rename `Species` to `SpeciesId` * Rename `species.ts` to `species-id.ts` * Rename `Biome` to `BiomeId` * Rename `biome.ts` to `biome-id.ts` * Replace `Abilities` with `AbilityId` in comments * Replace `Biome` with `BiomeId` in comments * Replace `Moves` with `MoveId` in comments * Replace `Species` with `SpeciesId` in comments |
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5854b21da0
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[Refactor] Remove circular imports part 1 (#5663)
* Extract Mode enum out of UI and into its own file Reduces circular imports from 909 to 773 * Move around utility files Reduces cyclical dependencies from 773 to 765 * Remove starterColors and bypassLogin from battle-scene Reduces cyclical dependencies from 765 to 623 * Fix test runner error * Update import for bypassLogin in test * Update mocks for utils in tests * Fix broken tests * Update selectWithTera override * Update path for utils in ab-attr.ts * Update path for utils in ability-class.ts * Fix utils import path in healer.test.ts |
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408b66f913
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[Misc][Refactor][GitHub] Ditch eslint for biome, and add a formatter (#5495)
Co-authored-by: NightKev <34855794+DayKev@users.noreply.github.com> |
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a51a504155
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[Test] Move test folder out of src (#5398)
* move test folder * Update vitest files * rename test/utils to test/testUtils * Remove stray utils/gameManager Got put back from a rebase |