Move TrainerPartyTemplate to its own file

This commit is contained in:
Sirz Benjie 2025-03-28 19:17:03 -05:00
parent a5d6fa83d8
commit ff85695a73
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9 changed files with 298 additions and 283 deletions

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@ -9,12 +9,9 @@ import {
setEncounterRewards,
transitionMysteryEncounterIntroVisuals,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
getRandomPartyMemberFunc,
trainerConfigs,
TrainerPartyCompoundTemplate,
TrainerPartyTemplate,
} from "#app/data/trainers/trainer-config";
import { getRandomPartyMemberFunc, trainerConfigs } from "#app/data/trainers/trainer-config";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerSlot } from "#enums/trainer-slot";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
import { PartyMemberStrength } from "#enums/party-member-strength";

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@ -8,7 +8,9 @@ import {
setEncounterRewards,
transitionMysteryEncounterIntroVisuals,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import { trainerConfigs, TrainerPartyCompoundTemplate, TrainerPartyTemplate } from "#app/data/trainers/trainer-config";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { ModifierTier } from "#app/modifier/modifier-tier";
import type { PokemonHeldItemModifierType } from "#app/modifier/modifier-type";
import { ModifierPoolType, modifierTypes } from "#app/modifier/modifier-type";

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@ -3,12 +3,10 @@ import {
initBattleWithEnemyConfig,
setEncounterRewards,
} from "#app/data/mystery-encounters/utils/encounter-phase-utils";
import {
trainerConfigs,
TrainerPartyCompoundTemplate,
TrainerPartyTemplate,
trainerPartyTemplates,
} from "#app/data/trainers/trainer-config";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { trainerPartyTemplates } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { modifierTypes } from "#app/modifier/modifier-type";
import { MysteryEncounterType } from "#enums/mystery-encounter-type";

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@ -41,7 +41,8 @@ import { TrainerType } from "#enums/trainer-type";
import PokemonData from "#app/system/pokemon-data";
import { Nature } from "#enums/nature";
import type HeldModifierConfig from "#app/interfaces/held-modifier-config";
import { trainerConfigs, TrainerPartyTemplate } from "#app/data/trainers/trainer-config";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { PartyMemberStrength } from "#enums/party-member-strength";
/** i18n namespace for encounter */

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@ -0,0 +1,263 @@
import { startingWave } from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import { PartyMemberStrength } from "#enums/party-member-strength";
export class TrainerPartyTemplate {
public size: number;
public strength: PartyMemberStrength;
public sameSpecies: boolean;
public balanced: boolean;
constructor(size: number, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
this.size = size;
this.strength = strength;
this.sameSpecies = !!sameSpecies;
this.balanced = !!balanced;
}
getStrength(_index: number): PartyMemberStrength {
return this.strength;
}
isSameSpecies(_index: number): boolean {
return this.sameSpecies;
}
isBalanced(_index: number): boolean {
return this.balanced;
}
}
export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
public templates: TrainerPartyTemplate[];
constructor(...templates: TrainerPartyTemplate[]) {
super(
templates.reduce((total: number, template: TrainerPartyTemplate) => {
total += template.size;
return total;
}, 0),
PartyMemberStrength.AVERAGE,
);
this.templates = templates;
}
getStrength(index: number): PartyMemberStrength {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
return template.getStrength(index - t);
}
t += template.size;
}
return super.getStrength(index);
}
isSameSpecies(index: number): boolean {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
return template.isSameSpecies(index - t);
}
t += template.size;
}
return super.isSameSpecies(index);
}
isBalanced(index: number): boolean {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
return template.isBalanced(index - t);
}
t += template.size;
}
return super.isBalanced(index);
}
}
export const trainerPartyTemplates = {
ONE_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.WEAK),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
ONE_AVG: new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
ONE_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
ONE_STRONG: new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
ONE_STRONGER: new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
TWO_WEAKER: new TrainerPartyTemplate(2, PartyMemberStrength.WEAKER),
TWO_WEAK: new TrainerPartyTemplate(2, PartyMemberStrength.WEAK),
TWO_WEAK_ONE_AVG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
),
TWO_WEAK_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
),
TWO_WEAK_SAME_TWO_WEAK_SAME: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true),
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true),
),
TWO_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
TWO_AVG: new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
TWO_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
TWO_AVG_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
),
TWO_AVG_SAME_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
TWO_AVG_SAME_TWO_AVG_SAME: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true),
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true),
),
TWO_STRONG: new TrainerPartyTemplate(2, PartyMemberStrength.STRONG),
THREE_WEAK: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK),
THREE_WEAK_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, true),
THREE_AVG: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE),
THREE_AVG_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, true),
THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, false, true),
FOUR_WEAKER: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER),
FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER, true),
FOUR_WEAK: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK),
FOUR_WEAK_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, true),
FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, false, true),
FIVE_WEAKER: new TrainerPartyTemplate(5, PartyMemberStrength.WEAKER),
FIVE_WEAK: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK),
FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true),
SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER),
SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true),
SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),
GYM_LEADER_1: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
GYM_LEADER_2: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
GYM_LEADER_3: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
GYM_LEADER_4: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
GYM_LEADER_5: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(2, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
ELITE_FOUR: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(3, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
CHAMPION: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(4, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(2, PartyMemberStrength.STRONGER, false, true),
),
RIVAL: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
),
RIVAL_2: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true),
),
RIVAL_3: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE, false, true),
new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true),
),
RIVAL_4: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, false, true),
new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true),
),
RIVAL_5: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
RIVAL_6: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
};
/**
* The function to get variable strength grunts
* @returns the correct TrainerPartyTemplate
*/
export function getEvilGruntPartyTemplate(): TrainerPartyTemplate {
const waveIndex = globalScene.currentBattle?.waveIndex;
if (waveIndex < 40) {
return trainerPartyTemplates.TWO_AVG;
}
if (waveIndex < 63) {
return trainerPartyTemplates.THREE_AVG;
}
if (waveIndex < 65) {
return trainerPartyTemplates.TWO_AVG_ONE_STRONG;
}
if (waveIndex < 112) {
return trainerPartyTemplates.GYM_LEADER_4; // 3avg 1 strong 1 stronger
}
return trainerPartyTemplates.GYM_LEADER_5; // 3 avg 2 strong 1 stronger
}
export function getWavePartyTemplate(...templates: TrainerPartyTemplate[]) {
return templates[
Math.min(
Math.max(
Math.ceil(
(globalScene.gameMode.getWaveForDifficulty(globalScene.currentBattle?.waveIndex || startingWave, true) - 20) /
30,
),
0,
),
templates.length - 1,
)
];
}
export function getGymLeaderPartyTemplate() {
return getWavePartyTemplate(
trainerPartyTemplates.GYM_LEADER_1,
trainerPartyTemplates.GYM_LEADER_2,
trainerPartyTemplates.GYM_LEADER_3,
trainerPartyTemplates.GYM_LEADER_4,
trainerPartyTemplates.GYM_LEADER_5,
);
}

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@ -1,4 +1,3 @@
import { startingWave } from "#app/battle-scene";
import { globalScene } from "#app/global-scene";
import { modifierTypes } from "#app/modifier/modifier-type";
import { PokemonMove } from "#app/field/pokemon";
@ -12,6 +11,14 @@ import { getIsInitialized, initI18n } from "#app/plugins/i18n";
import i18next from "i18next";
import { Gender } from "#app/data/gender";
import { signatureSpecies } from "../balance/signature-species";
import {
getEvilGruntPartyTemplate,
getGymLeaderPartyTemplate,
getWavePartyTemplate,
TrainerPartyCompoundTemplate,
TrainerPartyTemplate,
trainerPartyTemplates,
} from "./TrainerPartyTemplate";
// Enum imports
import { PartyMemberStrength } from "#enums/party-member-strength";
@ -37,6 +44,7 @@ import type {
PartyTemplateFunc,
TrainerTierPools,
TrainerConfigs,
PartyMemberFuncs,
} from "./typedefs";
/** Minimum BST for Pokemon generated onto the Elite Four's teams */
@ -45,224 +53,6 @@ const ELITE_FOUR_MINIMUM_BST = 460;
/** The wave at which (non-Paldean) Gym Leaders start having Tera mons*/
const GYM_LEADER_TERA_WAVE = 100;
export class TrainerPartyTemplate {
public size: number;
public strength: PartyMemberStrength;
public sameSpecies: boolean;
public balanced: boolean;
constructor(size: number, strength: PartyMemberStrength, sameSpecies?: boolean, balanced?: boolean) {
this.size = size;
this.strength = strength;
this.sameSpecies = !!sameSpecies;
this.balanced = !!balanced;
}
getStrength(_index: number): PartyMemberStrength {
return this.strength;
}
isSameSpecies(_index: number): boolean {
return this.sameSpecies;
}
isBalanced(_index: number): boolean {
return this.balanced;
}
}
export interface PartyMemberFuncs {
[key: number]: PartyMemberFunc;
}
export class TrainerPartyCompoundTemplate extends TrainerPartyTemplate {
public templates: TrainerPartyTemplate[];
constructor(...templates: TrainerPartyTemplate[]) {
super(
templates.reduce((total: number, template: TrainerPartyTemplate) => {
total += template.size;
return total;
}, 0),
PartyMemberStrength.AVERAGE,
);
this.templates = templates;
}
getStrength(index: number): PartyMemberStrength {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
return template.getStrength(index - t);
}
t += template.size;
}
return super.getStrength(index);
}
isSameSpecies(index: number): boolean {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
return template.isSameSpecies(index - t);
}
t += template.size;
}
return super.isSameSpecies(index);
}
isBalanced(index: number): boolean {
let t = 0;
for (const template of this.templates) {
if (t + template.size > index) {
return template.isBalanced(index - t);
}
t += template.size;
}
return super.isBalanced(index);
}
}
export const trainerPartyTemplates = {
ONE_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.WEAK),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
ONE_AVG: new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
ONE_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
ONE_STRONG: new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
ONE_STRONGER: new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
TWO_WEAKER: new TrainerPartyTemplate(2, PartyMemberStrength.WEAKER),
TWO_WEAK: new TrainerPartyTemplate(2, PartyMemberStrength.WEAK),
TWO_WEAK_ONE_AVG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
),
TWO_WEAK_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
),
TWO_WEAK_SAME_TWO_WEAK_SAME: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true),
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK, true),
),
TWO_WEAK_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.WEAK),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
TWO_AVG: new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
TWO_AVG_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
TWO_AVG_SAME_ONE_AVG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
),
TWO_AVG_SAME_ONE_STRONG: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
TWO_AVG_SAME_TWO_AVG_SAME: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true),
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, true),
),
TWO_STRONG: new TrainerPartyTemplate(2, PartyMemberStrength.STRONG),
THREE_WEAK: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK),
THREE_WEAK_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, true),
THREE_AVG: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE),
THREE_AVG_SAME: new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, true),
THREE_WEAK_BALANCED: new TrainerPartyTemplate(3, PartyMemberStrength.WEAK, false, true),
FOUR_WEAKER: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER),
FOUR_WEAKER_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAKER, true),
FOUR_WEAK: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK),
FOUR_WEAK_SAME: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, true),
FOUR_WEAK_BALANCED: new TrainerPartyTemplate(4, PartyMemberStrength.WEAK, false, true),
FIVE_WEAKER: new TrainerPartyTemplate(5, PartyMemberStrength.WEAKER),
FIVE_WEAK: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK),
FIVE_WEAK_BALANCED: new TrainerPartyTemplate(5, PartyMemberStrength.WEAK, false, true),
SIX_WEAKER: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER),
SIX_WEAKER_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAKER, true),
SIX_WEAK_SAME: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, true),
SIX_WEAK_BALANCED: new TrainerPartyTemplate(6, PartyMemberStrength.WEAK, false, true),
GYM_LEADER_1: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
GYM_LEADER_2: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
GYM_LEADER_3: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
GYM_LEADER_4: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
GYM_LEADER_5: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(2, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
ELITE_FOUR: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(3, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
CHAMPION: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(4, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(2, PartyMemberStrength.STRONGER, false, true),
),
RIVAL: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
),
RIVAL_2: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true),
),
RIVAL_3: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE, false, true),
new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true),
),
RIVAL_4: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE, false, true),
new TrainerPartyTemplate(1, PartyMemberStrength.WEAK, false, true),
),
RIVAL_5: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
),
RIVAL_6: new TrainerPartyCompoundTemplate(
new TrainerPartyTemplate(1, PartyMemberStrength.STRONG),
new TrainerPartyTemplate(1, PartyMemberStrength.AVERAGE),
new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE, false, true),
new TrainerPartyTemplate(1, PartyMemberStrength.STRONGER),
),
};
/**
* Stores data and helper functions about a trainers AI options.
*/
@ -1622,52 +1412,6 @@ export class TrainerConfig {
let t = 0;
/**
* The function to get variable strength grunts
* @returns the correct TrainerPartyTemplate
*/
function getEvilGruntPartyTemplate(): TrainerPartyTemplate {
const waveIndex = globalScene.currentBattle?.waveIndex;
if (waveIndex < 40) {
return trainerPartyTemplates.TWO_AVG;
}
if (waveIndex < 63) {
return trainerPartyTemplates.THREE_AVG;
}
if (waveIndex < 65) {
return trainerPartyTemplates.TWO_AVG_ONE_STRONG;
}
if (waveIndex < 112) {
return trainerPartyTemplates.GYM_LEADER_4; // 3avg 1 strong 1 stronger
}
return trainerPartyTemplates.GYM_LEADER_5; // 3 avg 2 strong 1 stronger
}
function getWavePartyTemplate(...templates: TrainerPartyTemplate[]) {
return templates[
Math.min(
Math.max(
Math.ceil(
(globalScene.gameMode.getWaveForDifficulty(globalScene.currentBattle?.waveIndex || startingWave, true) - 20) /
30,
),
0,
),
templates.length - 1,
)
];
}
function getGymLeaderPartyTemplate() {
return getWavePartyTemplate(
trainerPartyTemplates.GYM_LEADER_1,
trainerPartyTemplates.GYM_LEADER_2,
trainerPartyTemplates.GYM_LEADER_3,
trainerPartyTemplates.GYM_LEADER_4,
trainerPartyTemplates.GYM_LEADER_5,
);
}
/**
* Randomly selects one of the `Species` from `speciesPool`, determines its evolution, level, and strength.
* Then adds Pokemon to globalScene.

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@ -2,7 +2,8 @@ import type { EnemyPokemon } from "#app/field/pokemon";
import type { PersistentModifier } from "#app/modifier/modifier";
import type { PartyMemberStrength } from "#enums/party-member-strength";
import type { Species } from "#enums/species";
import type { TrainerPartyTemplate, TrainerConfig } from "./trainer-config";
import type { TrainerConfig } from "./trainer-config";
import type { TrainerPartyTemplate } from "./TrainerPartyTemplate";
export type PartyTemplateFunc = () => TrainerPartyTemplate;
export type PartyMemberFunc = (level: number, strength: PartyMemberStrength) => EnemyPokemon;
@ -15,3 +16,7 @@ export interface TrainerTierPools {
export interface TrainerConfigs {
[key: number]: TrainerConfig;
}
export interface PartyMemberFuncs {
[key: number]: PartyMemberFunc;
}

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@ -2,8 +2,11 @@ import { globalScene } from "#app/global-scene";
import { pokemonPrevolutions } from "#app/data/balance/pokemon-evolutions";
import type PokemonSpecies from "#app/data/pokemon-species";
import { getPokemonSpecies } from "#app/data/pokemon-species";
import type { TrainerConfig, TrainerPartyTemplate } from "#app/data/trainers/trainer-config";
import { TrainerPartyCompoundTemplate, trainerConfigs, trainerPartyTemplates } from "#app/data/trainers/trainer-config";
import type { TrainerConfig } from "#app/data/trainers/trainer-config";
import type { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { trainerConfigs } from "#app/data/trainers/trainer-config";
import { trainerPartyTemplates } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerSlot } from "#enums/trainer-slot";
import { TrainerPoolTier } from "#enums/trainer-pool-tier";
import { TeraAIMode } from "#enums/tera-ai-mode";

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@ -16,7 +16,9 @@ import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
import { initSceneWithoutEncounterPhase } from "#test/testUtils/gameManagerUtils";
import { ModifierTier } from "#app/modifier/modifier-tier";
import { MysteriousChallengersEncounter } from "#app/data/mystery-encounters/encounters/mysterious-challengers-encounter";
import { TrainerConfig, TrainerPartyCompoundTemplate, TrainerPartyTemplate } from "#app/data/trainers/trainer-config";
import { TrainerConfig } from "#app/data/trainers/trainer-config";
import { TrainerPartyCompoundTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { TrainerPartyTemplate } from "#app/data/trainers/TrainerPartyTemplate";
import { PartyMemberStrength } from "#enums/party-member-strength";
import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
import ModifierSelectUiHandler from "#app/ui/modifier-select-ui-handler";