[UI/UX] Add language selection to login screen (#6302)

* add language selection

* Move language option up

* Move language list to seperate file

* fix circular dependency

* Move language selection to own icon

* run biome

* add icon

* add icon to legacy ui
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Fabi 2025-09-10 20:53:57 +02:00 committed by GitHub
parent c09d43273a
commit ff6de568af
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6 changed files with 140 additions and 102 deletions

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@ -154,6 +154,7 @@ export class LoadingScene extends SceneBase {
this.loadImage("select_gen_cursor", "ui");
this.loadImage("select_gen_cursor_highlight", "ui");
this.loadImage("language_icon", "ui");
this.loadImage("saving_icon", "ui");
this.loadImage("discord", "ui");
this.loadImage("google", "ui");

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@ -0,0 +1,101 @@
import { globalScene } from "#app/global-scene";
import type { SettingsDisplayUiHandler } from "#ui/settings-display-ui-handler";
import i18next from "i18next";
const cancelHandler = () => {
globalScene.ui.revertMode();
const handler = globalScene.ui.getHandler();
// Reset the cursor to the current language, if in the settings menu
if (handler && typeof (handler as SettingsDisplayUiHandler).setOptionCursor === "function") {
(handler as SettingsDisplayUiHandler).setOptionCursor(-1, 0, true);
}
};
const changeLocaleHandler = (locale: string): boolean => {
try {
i18next.changeLanguage(locale);
localStorage.setItem("prLang", locale);
cancelHandler();
// Reload the whole game to apply the new locale since also some constants are translated
window.location.reload();
return true;
} catch (error) {
console.error("Error changing locale:", error);
return false;
}
};
export const languageOptions = [
{
label: "English",
handler: () => changeLocaleHandler("en"),
},
{
label: "Español (ES)",
handler: () => changeLocaleHandler("es-ES"),
},
{
label: "Español (LATAM)",
handler: () => changeLocaleHandler("es-MX"),
},
{
label: "Français",
handler: () => changeLocaleHandler("fr"),
},
{
label: "Deutsch",
handler: () => changeLocaleHandler("de"),
},
{
label: "Italiano",
handler: () => changeLocaleHandler("it"),
},
{
label: "Português (BR)",
handler: () => changeLocaleHandler("pt-BR"),
},
{
label: "한국어",
handler: () => changeLocaleHandler("ko"),
},
{
label: "日本語",
handler: () => changeLocaleHandler("ja"),
},
{
label: "简体中文",
handler: () => changeLocaleHandler("zh-CN"),
},
{
label: "繁體中文",
handler: () => changeLocaleHandler("zh-TW"),
},
{
label: "Català (Needs Help)",
handler: () => changeLocaleHandler("ca"),
},
{
label: "Türkçe (Needs Help)",
handler: () => changeLocaleHandler("tr"),
},
{
label: "Русский (Needs Help)",
handler: () => changeLocaleHandler("ru"),
},
{
label: "Dansk (Needs Help)",
handler: () => changeLocaleHandler("da"),
},
{
label: "Română (Needs Help)",
handler: () => changeLocaleHandler("ro"),
},
{
label: "Tagalog (Needs Help)",
handler: () => changeLocaleHandler("tl"),
},
{
label: i18next.t("settings:back"),
handler: () => cancelHandler(),
},
];

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@ -6,10 +6,10 @@ import { PlayerGender } from "#enums/player-gender";
import { ShopCursorTarget } from "#enums/shop-cursor-target";
import { UiMode } from "#enums/ui-mode";
import { CandyUpgradeNotificationChangedEvent } from "#events/battle-scene";
import type { SettingsUiHandler } from "#ui/settings-ui-handler";
import { updateWindowType } from "#ui/ui-theme";
import { isLocal } from "#utils/common";
import i18next from "i18next";
import { languageOptions } from "./settings-language";
const VOLUME_OPTIONS: SettingOption[] = [
{
@ -911,98 +911,8 @@ export function setSetting(setting: string, value: number): boolean {
break;
case SettingKeys.Language:
if (value && globalScene.ui) {
const cancelHandler = () => {
globalScene.ui.revertMode();
(globalScene.ui.getHandler() as SettingsUiHandler).setOptionCursor(-1, 0, true);
};
const changeLocaleHandler = (locale: string): boolean => {
try {
i18next.changeLanguage(locale);
localStorage.setItem("prLang", locale);
cancelHandler();
// Reload the whole game to apply the new locale since also some constants are translated
window.location.reload();
return true;
} catch (error) {
console.error("Error changing locale:", error);
return false;
}
};
globalScene.ui.setOverlayMode(UiMode.OPTION_SELECT, {
options: [
{
label: "English",
handler: () => changeLocaleHandler("en"),
},
{
label: "Español (ES)",
handler: () => changeLocaleHandler("es-ES"),
},
{
label: "Español (LATAM)",
handler: () => changeLocaleHandler("es-MX"),
},
{
label: "Français",
handler: () => changeLocaleHandler("fr"),
},
{
label: "Deutsch",
handler: () => changeLocaleHandler("de"),
},
{
label: "Italiano",
handler: () => changeLocaleHandler("it"),
},
{
label: "Português (BR)",
handler: () => changeLocaleHandler("pt-BR"),
},
{
label: "한국어",
handler: () => changeLocaleHandler("ko"),
},
{
label: "日本語",
handler: () => changeLocaleHandler("ja"),
},
{
label: "简体中文",
handler: () => changeLocaleHandler("zh-CN"),
},
{
label: "繁體中文",
handler: () => changeLocaleHandler("zh-TW"),
},
{
label: "Català (Needs Help)",
handler: () => changeLocaleHandler("ca"),
},
{
label: "Türkçe (Needs Help)",
handler: () => changeLocaleHandler("tr"),
},
{
label: "Русский (Needs Help)",
handler: () => changeLocaleHandler("ru"),
},
{
label: "Dansk (Needs Help)",
handler: () => changeLocaleHandler("da"),
},
{
label: "Română (Needs Help)",
handler: () => changeLocaleHandler("ro"),
},
{
label: "Tagalog (Needs Help)",
handler: () => changeLocaleHandler("tl"),
},
{
label: i18next.t("settings:back"),
handler: () => cancelHandler(),
},
],
options: languageOptions,
maxOptions: 7,
});
return false;

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@ -2,6 +2,7 @@ import { pokerogueApi } from "#api/pokerogue-api";
import { globalScene } from "#app/global-scene";
import { TextStyle } from "#enums/text-style";
import { UiMode } from "#enums/ui-mode";
import { languageOptions } from "#system/settings-language";
import type { OptionSelectItem } from "#ui/handlers/abstract-option-select-ui-handler";
import type { InputFieldConfig } from "#ui/handlers/form-modal-ui-handler";
import { FormModalUiHandler } from "#ui/handlers/form-modal-ui-handler";
@ -31,6 +32,7 @@ export class LoginFormUiHandler extends FormModalUiHandler {
private discordImage: Phaser.GameObjects.Image;
private usernameInfoImage: Phaser.GameObjects.Image;
private saveDownloadImage: Phaser.GameObjects.Image;
private changeLanguageImage: Phaser.GameObjects.Image;
private externalPartyContainer: Phaser.GameObjects.Container;
private infoContainer: Phaser.GameObjects.Container;
private externalPartyBg: Phaser.GameObjects.NineSlice;
@ -82,8 +84,14 @@ export class LoginFormUiHandler extends FormModalUiHandler {
scale: 0.75,
});
this.changeLanguageImage = this.buildInteractableImage("language_icon", "change-language-icon", {
x: 40,
scale: 0.5,
});
this.infoContainer.add(this.usernameInfoImage);
this.infoContainer.add(this.saveDownloadImage);
this.infoContainer.add(this.changeLanguageImage);
this.getUi().add(this.infoContainer);
this.infoContainer.setVisible(false);
this.infoContainer.disableInteractive();
@ -163,7 +171,12 @@ export class LoginFormUiHandler extends FormModalUiHandler {
const [usernameInput, passwordInput] = this.inputs;
pokerogueApi.account.login({ username: usernameInput.text, password: passwordInput.text }).then(error => {
pokerogueApi.account
.login({
username: usernameInput.text,
password: passwordInput.text,
})
.then(error => {
if (!error && originalLoginAction) {
originalLoginAction();
} else {
@ -185,9 +198,13 @@ export class LoginFormUiHandler extends FormModalUiHandler {
this.infoContainer.setVisible(false);
this.setMouseCursorStyle("default"); //reset cursor
[this.discordImage, this.googleImage, this.usernameInfoImage, this.saveDownloadImage].forEach(img =>
img.off("pointerdown"),
);
[
this.discordImage,
this.googleImage,
this.usernameInfoImage,
this.saveDownloadImage,
this.changeLanguageImage,
].forEach(img => img.off("pointerdown"));
}
private processExternalProvider(config: ModalConfig): void {
@ -206,6 +223,7 @@ export class LoginFormUiHandler extends FormModalUiHandler {
this.getUi().moveTo(this.infoContainer, this.getUi().length - 1);
this.usernameInfoImage.setPositionRelative(this.infoContainer, 0, 0);
this.saveDownloadImage.setPositionRelative(this.infoContainer, 20, 0);
this.changeLanguageImage.setPositionRelative(this.infoContainer, 40, 0);
this.discordImage.on("pointerdown", () => {
const redirectUri = encodeURIComponent(`${import.meta.env.VITE_SERVER_URL}/auth/discord/callback`);
@ -288,6 +306,14 @@ export class LoginFormUiHandler extends FormModalUiHandler {
}
});
this.changeLanguageImage.on("pointerdown", () => {
globalScene.ui.setOverlayMode(UiMode.OPTION_SELECT, {
options: languageOptions,
maxOptions: 7,
delay: 1000,
});
});
this.externalPartyContainer.setAlpha(0);
globalScene.tweens.add({
targets: this.externalPartyContainer,