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Merge branch 'beta' into WorkingDiscardFunction
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commit
ff6d057a63
@ -7263,11 +7263,14 @@ export function initAbilities() {
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new Ability(AbilityId.MERCILESS, 7)
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new Ability(AbilityId.MERCILESS, 7)
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.attr(ConditionalCritAbAttr, (_user, target, _move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON),
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.attr(ConditionalCritAbAttr, (_user, target, _move) => target?.status?.effect === StatusEffect.TOXIC || target?.status?.effect === StatusEffect.POISON),
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new Ability(AbilityId.SHIELDS_DOWN, 7, -1)
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new Ability(AbilityId.SHIELDS_DOWN, 7, -1)
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.attr(PostBattleInitFormChangeAbAttr, () => 0)
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// Change into Meteor Form on switch-in or turn end if HP >= 50%,
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// or Core Form if HP <= 50%.
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.attr(PostBattleInitFormChangeAbAttr, p => p.formIndex % 7)
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.attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
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.attr(PostSummonFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
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.attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
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.attr(PostTurnFormChangeAbAttr, p => p.formIndex % 7 + (p.getHpRatio() <= 0.5 ? 7 : 0))
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.conditionalAttr(p => p.formIndex !== 7, StatusEffectImmunityAbAttr)
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// All variants of Meteor Form are immune to status effects & Yawn
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.conditionalAttr(p => p.formIndex !== 7, BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
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.conditionalAttr(p => p.formIndex < 7, StatusEffectImmunityAbAttr)
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.conditionalAttr(p => p.formIndex < 7, BattlerTagImmunityAbAttr, BattlerTagType.DROWSY)
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.attr(NoFusionAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr)
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.attr(NoTransformAbilityAbAttr)
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.attr(NoTransformAbilityAbAttr)
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.uncopiable()
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.uncopiable()
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@ -7333,12 +7336,11 @@ export function initAbilities() {
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.unsuppressable()
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.unsuppressable()
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.bypassFaint(),
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.bypassFaint(),
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new Ability(AbilityId.POWER_CONSTRUCT, 7)
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new Ability(AbilityId.POWER_CONSTRUCT, 7)
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.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostBattleInitFormChangeAbAttr, () => 2)
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// Change to 10% complete or 50% complete on switchout/turn end if at <50% HP;
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.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostBattleInitFormChangeAbAttr, () => 3)
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// revert to 10% PC or 50% PC before a new battle starts
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.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2)
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.conditionalAttr(p => p.formIndex === 4 || p.formIndex === 5, PostBattleInitFormChangeAbAttr, p => p.formIndex - 2)
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.conditionalAttr(pokemon => pokemon.formIndex === 2 || pokemon.formIndex === 4, PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "complete" ? 4 : 2)
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.conditionalAttr(p => p.getHpRatio() <= 0.5 && (p.formIndex === 2 || p.formIndex === 3), PostSummonFormChangeAbAttr, p => p.formIndex + 2)
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.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostSummonFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "10-complete" ? 5 : 3)
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.conditionalAttr(p => p.getHpRatio() <= 0.5 && (p.formIndex === 2 || p.formIndex === 3), PostTurnFormChangeAbAttr, p => p.formIndex + 2)
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.conditionalAttr(pokemon => pokemon.formIndex === 3 || pokemon.formIndex === 5, PostTurnFormChangeAbAttr, p => p.getHpRatio() <= 0.5 || p.getFormKey() === "10-complete" ? 5 : 3)
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.attr(NoFusionAbilityAbAttr)
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.attr(NoFusionAbilityAbAttr)
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.uncopiable()
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.uncopiable()
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.unreplaceable()
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.unreplaceable()
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