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@ -8,95 +8,96 @@ class LoadingScene extends Phaser.Scene {
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}
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loadLoadingScreen() {
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let progressBar = this.add.graphics();
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let progressBox = this.add.graphics();
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progressBox.fillStyle(0x222222, 0.8);
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const graphics = this.add.graphics();
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let width = this.cameras.main.width;
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let height = this.cameras.main.height;
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graphics.lineStyle(4, 0xff00ff, 1).setDepth(10);
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let loadingText = this.make.text({
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x: width / 2,
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y: height / 2 - 50,
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text: "Loading...",
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style: {
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font: "20px emerald",
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color: "#ffffff",
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},
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});
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loadingText.setOrigin(0.5, 0.5);
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// let progressBar = this.add.graphics();
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// let progressBox = this.add.graphics();
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// progressBox.lineStyle(5, 0xff00ff, 1.0);
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// progressBox.fillStyle(0x222222, 0.8);
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let percentText = this.make.text({
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x: width / 2,
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y: height / 2,
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text: "0%",
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style: {
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font: "18px emerald",
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color: "#ffffff",
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},
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});
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percentText.setOrigin(0.5, 0.5);
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// let width = this.cameras.main.width;
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// let height = this.cameras.main.height;
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let assetText = this.make.text({
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x: width / 2,
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y: height / 2 + 50,
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text: "",
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style: {
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font: "18px monospace",
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color: "#ffffff",
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},
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});
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assetText.setOrigin(0.5, 0.5);
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// let loadingText = this.make.text({
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// x: width / 2,
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// y: height / 2 - 50,
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// text: "Loading game...",
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// style: {
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// font: "23px emerald",
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// color: "#ffffff",
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// },
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// });
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// loadingText.setOrigin(0.5, 0.5);
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this.load.on("progress", (value: string) => {
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const parsedValue = parseInt(value);
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percentText.setText(parsedValue * 100 + "%");
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progressBar.clear();
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progressBar.fillStyle(0xffffff, 0.8);
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progressBar.fillRect(
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this.gameWidth / 2 - 160,
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280,
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300 * parsedValue,
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30
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);
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});
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// let percentText = this.make.text({
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// x: width / 2,
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// y: height / 2,
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// text: "0%",
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// style: {
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// font: "18px emerald",
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// color: "#ffffff",
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// },
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// });
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// percentText.setOrigin(0.5, 0.5);
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this.load.on("fileprogress", (file) => {
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assetText.setText("Loading asset: " + file.key);
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});
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// let assetText = this.make.text({
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// x: width / 2,
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// y: height / 2 + 50,
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// text: "",
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// style: {
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// font: "18px emerald",
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// color: "#ffffff",
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// },
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// });
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// assetText.setOrigin(0.5, 0.5);
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this.load.on("complete", () => {
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progressBar.destroy();
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progressBox.destroy();
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loadingText.destroy();
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percentText.destroy();
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assetText.destroy();
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});
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// this.load.on("progress", (value: string) => {
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// const parsedValue = parseInt(value);
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// percentText.setText(parsedValue * 100 + "%");
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// progressBar.clear();
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// progressBar.fillStyle(0xffffff, 0.8);
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// progressBar.fillRect(width / 2 - 160, 280, 300 * parsedValue, 30);
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// });
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// this.load.on("fileprogress", (file) => {
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// assetText.setText("Loading asset: " + file.key);
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// });
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// this.load.on("complete", () => {
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// progressBar.destroy();
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// progressBox.destroy();
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// loadingText.destroy();
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// percentText.destroy();
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// assetText.destroy();
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// });
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}
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isLocal() {
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return location.hostname === "localhost" ||
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location.hostname === "127.0.0.1"
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? true
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: false;
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}
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// isLocal() {
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// return location.hostname === "localhost" ||
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// location.hostname === "127.0.0.1"
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// ? true
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// : false;
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// }
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gameHeight() {
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return game.config.height as number;
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}
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// get gameHeight() {
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// return this.game.config.height as number;
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// }
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gameWidth() {
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return game.config.width as number;
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}
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// get gameWidth() {
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// return this.game.config.width as number;
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// }
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create() {
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// const logoExposeSetting: number = this.isLocal ? 300 : 2000;
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async create() {
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// const logoExposeSetting: number = this.isLocal() ? 500 : 2000;
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// this.cameras.main.fadeIn(1000, 255, 255, 255);
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// setTimeout(() => {
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// this.scene.start("battle");
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// }, logoExposeSetting);
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setTimeout(() => {
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this.scene.start("battle");
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}, 500);
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}
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}
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14
src/main.ts
14
src/main.ts
@ -6,16 +6,25 @@ import InvertPostFX from './pipelines/invert';
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const config: Phaser.Types.Core.GameConfig = {
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type: Phaser.WEBGL,
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parent: 'app',
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backgroundColor: 'transparent',
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scale: {
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width: 1920,
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height: 1080,
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mode: Phaser.Scale.FIT
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},
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pixelArt: true,
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pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig,
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scene: [ LoadingScene, BattleScene ]
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pipeline: [ InvertPostFX ] as unknown as Phaser.Types.Core.PipelineConfig
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};
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const game = new Phaser.Game(
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Object.assign(config, {
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scene: [
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LoadingScene,
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BattleScene,
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]
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})
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)
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const setPositionRelative = function (guideObject: any, x: number, y: number) {
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if (guideObject && guideObject instanceof Phaser.GameObjects.GameObject) {
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const offsetX = guideObject.width * (-0.5 + (0.5 - guideObject.originX));
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@ -34,7 +43,6 @@ Phaser.GameObjects.Text.prototype.setPositionRelative = setPositionRelative;
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document.fonts.load('16px emerald').then(() => document.fonts.load('10px pkmnems'));
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const game = new Phaser.Game(config);
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game.sound.pauseOnBlur = false;
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export default game;
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