Formatting changes for consistency

This commit is contained in:
Flashfyre 2024-04-30 11:46:22 -04:00
parent b56a59c2d7
commit fefd115d55
2 changed files with 11 additions and 14 deletions

View File

@ -1405,6 +1405,7 @@ export class TraceAbAttr extends PostSummonAbAttr {
const targets = pokemon.getOpponents(); const targets = pokemon.getOpponents();
if (!targets.length) if (!targets.length)
return false; return false;
let target: Pokemon; let target: Pokemon;
if (targets.length > 1) if (targets.length > 1)
pokemon.scene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), pokemon.scene.currentBattle.waveIndex); pokemon.scene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), pokemon.scene.currentBattle.waveIndex);
@ -1430,18 +1431,14 @@ export class PostSummonTransformAbAttr extends PostSummonAbAttr {
applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean { applyPostSummon(pokemon: Pokemon, passive: boolean, args: any[]): boolean {
const targets = pokemon.getOpponents(); const targets = pokemon.getOpponents();
let target: Pokemon; if (!targets.length)
if(targets.length < 1){
return false; return false;
}
if (targets.length > 1){ let target: Pokemon;
if (targets.length > 1)
pokemon.scene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), pokemon.scene.currentBattle.waveIndex); pokemon.scene.executeWithSeedOffset(() => target = Utils.randSeedItem(targets), pokemon.scene.currentBattle.waveIndex);
} else
else{
target = targets[0]; target = targets[0];
}
pokemon.summonData.speciesForm = target.getSpeciesForm(); pokemon.summonData.speciesForm = target.getSpeciesForm();
pokemon.summonData.fusionSpeciesForm = target.getFusionSpeciesForm(); pokemon.summonData.fusionSpeciesForm = target.getFusionSpeciesForm();

View File

@ -3099,7 +3099,7 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
const moveTargets = getMoveTargets(user, move.moveId); const moveTargets = getMoveTargets(user, move.moveId);
if (!moveTargets.targets.length) if (!moveTargets.targets.length)
return false; return false;
let selectTargets; let selectTargets: BattlerIndex[];
switch (true) { switch (true) {
case (moveTargets.multiple || moveTargets.targets.length === 1): { case (moveTargets.multiple || moveTargets.targets.length === 1): {
selectTargets = moveTargets.targets; selectTargets = moveTargets.targets;
@ -3110,7 +3110,7 @@ export class RandomMovesetMoveAttr extends OverrideMoveEffectAttr {
break; break;
} }
default: { default: {
moveTargets.targets.splice(moveTargets.targets.indexOf(user.getAlly().getBattlerIndex())) moveTargets.targets.splice(moveTargets.targets.indexOf(user.getAlly().getBattlerIndex()));
selectTargets = [ moveTargets.targets[user.randSeedInt(moveTargets.targets.length)] ]; selectTargets = [ moveTargets.targets[user.randSeedInt(moveTargets.targets.length)] ];
break; break;
} }