Removed roost type-change tests to move to another PR

This commit is contained in:
Bertie690 2025-07-30 12:47:42 -04:00
parent 9f26790a71
commit feb11b8aec

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@ -127,75 +127,4 @@ describe("Moves - Roost", () => {
expect(player).toHaveTypes([PokemonType.FLYING]); expect(player).toHaveTypes([PokemonType.FLYING]);
expect(player.isGrounded()).toBe(false); expect(player.isGrounded()).toBe(false);
}); });
it("should consider the user's current types when transformed", async () => {
game.override.ability(AbilityId.IMPOSTER).enemySpecies(SpeciesId.CORVIKNIGHT);
await game.classicMode.startBattle([SpeciesId.DITTO]);
const ditto = game.field.getPlayerPokemon();
ditto.hp = 1;
expect(ditto.summonData.speciesForm).toBe(SpeciesId.CORVIKNIGHT);
expect(ditto).toHaveTypes([PokemonType.STEEL, PokemonType.FLYING]);
game.move.use(MoveId.ROOST);
await game.move.forceEnemyMove(MoveId.TRICK_OR_TREAT);
await game.setTurnOrder([BattlerIndex.PLAYER, BattlerIndex.ENEMY]);
await game.phaseInterceptor.to("MoveEffectPhase"); // Roost
expect(ditto).toHaveTypes([PokemonType.STEEL]);
await game.toEndOfTurn();
expect(ditto).toHaveTypes([PokemonType.STEEL, PokemonType.FLYING, PokemonType.GHOST]);
});
it("should not change normally-Flying type Pokemon with 3 types into Normal-types", async () => {
game.override.ability(AbilityId.IMPOSTER).enemySpecies(SpeciesId.CORVIKNIGHT);
await game.classicMode.startBattle([SpeciesId.TORNADUS]);
const tornadus = game.field.getPlayerPokemon();
tornadus.hp = 1;
expect(tornadus.summonData.speciesForm).toBe(SpeciesId.CORVIKNIGHT);
expect(tornadus).toHaveTypes([PokemonType.STEEL, PokemonType.FLYING]);
game.move.use(MoveId.ROOST);
await game.move.forceEnemyMove(MoveId.TRICK_OR_TREAT);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.phaseInterceptor.to("MoveEffectPhase"); // Trick or treat
expect(tornadus).toHaveTypes([PokemonType.STEEL, PokemonType.FLYING, PokemonType.GHOST]);
await game.phaseInterceptor.to("MoveEffectPhase"); // Roost
expect(tornadus).toHaveTypes([PokemonType.STEEL, PokemonType.GHOST]);
await game.toEndOfTurn();
expect(tornadus).toHaveTypes([PokemonType.STEEL, PokemonType.FLYING, PokemonType.GHOST]);
});
it.each<{ name: string; move: MoveId; type: PokemonType }>([
{ name: "Trick-or-Treat", move: MoveId.TRICK_OR_TREAT, type: PokemonType.GHOST },
{ name: "Forest's Curse", move: MoveId.FORESTS_CURSE, type: PokemonType.GRASS },
])("should ignore added types from $name when changing Flying to Normal type", async ({ move, type }) => {
await game.classicMode.startBattle([SpeciesId.TORNADUS]);
const tornadus = game.field.getPlayerPokemon();
tornadus.hp = 1;
game.move.use(MoveId.ROOST);
await game.move.forceEnemyMove(move);
await game.setTurnOrder([BattlerIndex.ENEMY, BattlerIndex.PLAYER]);
await game.toEndOfTurn(false);
expect(tornadus).toHaveTypes([PokemonType.NORMAL, type]);
expect(tornadus.isGrounded()).toBe(true);
await game.toNextTurn();
expect(tornadus).toHaveTypes([PokemonType.FIRE, PokemonType.FLYING, PokemonType.GHOST]);
expect(tornadus.isGrounded()).toBe(false);
});
}); });