Revert move-effect-phase.ts changes

This commit is contained in:
NightKev 2024-10-08 03:24:47 -07:00
parent 7eb8220677
commit fe21468e46
5 changed files with 132 additions and 131 deletions

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@ -12,7 +12,7 @@ import Pokemon, { PokemonMove, MoveResult, HitResult } from "#app/field/pokemon"
import { getPokemonNameWithAffix } from "#app/messages";
import { PokemonMultiHitModifier, FlinchChanceModifier, EnemyAttackStatusEffectChanceModifier, ContactHeldItemTransferChanceModifier, HitHealModifier } from "#app/modifier/modifier";
import i18next from "i18next";
import { BooleanHolder, NumberHolder, executeIf } from "#app/utils";
import * as Utils from "#app/utils";
import { PokemonPhase } from "./pokemon-phase";
import { Type } from "#app/data/type";
@ -35,7 +35,7 @@ export class MoveEffectPhase extends PokemonPhase {
this.targets = targets;
}
public start() {
start() {
super.start();
/** The Pokemon using this phase's invoked move */
@ -52,12 +52,12 @@ export class MoveEffectPhase extends PokemonPhase {
* Does an effect from this move override other effects on this turn?
* e.g. Charging moves (Fly, etc.) on their first turn of use.
*/
const overridden = new BooleanHolder(false);
const overridden = new Utils.BooleanHolder(false);
/** The {@linkcode Move} object from {@linkcode allMoves} invoked by this phase */
const move = this.move.getMove();
// Assume single target for override
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getFirstTarget() ?? null, move, overridden, this.move.virtual).then(() => {
applyMoveAttrs(OverrideMoveEffectAttr, user, this.getTarget() ?? null, move, overridden, this.move.virtual).then(() => {
// If other effects were overriden, stop this phase before they can be applied
if (overridden.value) {
return this.end();
@ -71,14 +71,14 @@ export class MoveEffectPhase extends PokemonPhase {
* effects of the move itself, Parental Bond, and Multi-Lens to do so.
*/
if (user.turnData.hitsLeft === -1) {
const hitCount = new NumberHolder(1);
const hitCount = new Utils.IntegerHolder(1);
// Assume single target for multi hit
applyMoveAttrs(MultiHitAttr, user, this.getFirstTarget() ?? null, move, hitCount);
applyMoveAttrs(MultiHitAttr, user, this.getTarget() ?? null, move, hitCount);
// If Parental Bond is applicable, double the hit count
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new NumberHolder(0));
applyPreAttackAbAttrs(AddSecondStrikeAbAttr, user, null, move, false, targets.length, hitCount, new Utils.IntegerHolder(0));
// If Multi-Lens is applicable, multiply the hit count by 1 + the number of Multi-Lenses held by the user
if (move instanceof AttackMove && !move.hasAttr(FixedDamageAttr)) {
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new NumberHolder(0));
this.scene.applyModifiers(PokemonMultiHitModifier, user.isPlayer(), user, hitCount, new Utils.IntegerHolder(0));
}
// Set the user's relevant turnData fields to reflect the final hit count
user.turnData.hitCount = hitCount.value;
@ -111,7 +111,7 @@ export class MoveEffectPhase extends PokemonPhase {
if (!hasActiveTargets || (!move.hasAttr(VariableTargetAttr) && !move.isMultiTarget() && !targetHitChecks[this.targets[0]] && !targets[0].getTag(ProtectedTag) && !isImmune)) {
this.stopMultiHit();
if (hasActiveTargets) {
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getFirstTarget() ? getPokemonNameWithAffix(this.getFirstTarget()!) : "" }));
this.scene.queueMessage(i18next.t("battle:attackMissed", { pokemonNameWithAffix: this.getTarget() ? getPokemonNameWithAffix(this.getTarget()!) : "" }));
moveHistoryEntry.result = MoveResult.MISS;
applyMoveAttrs(MissEffectAttr, user, null, move);
} else {
@ -127,7 +127,7 @@ export class MoveEffectPhase extends PokemonPhase {
const playOnEmptyField = this.scene.currentBattle?.mysteryEncounter?.hasBattleAnimationsWithoutTargets ?? false;
// Move animation only needs one target
new MoveAnim(move.id as Moves, user, this.getFirstTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getFirstTarget()!), () => {
new MoveAnim(move.id as Moves, user, this.getTarget()!.getBattlerIndex()!, playOnEmptyField).play(this.scene, move.hitsSubstitute(user, this.getTarget()!), () => {
/** Has the move successfully hit a target (for damage) yet? */
let hasHit: boolean = false;
for (const target of targets) {
@ -135,9 +135,9 @@ export class MoveEffectPhase extends PokemonPhase {
/** The {@linkcode ArenaTagSide} to which the target belongs */
const targetSide = target.isPlayer() ? ArenaTagSide.PLAYER : ArenaTagSide.ENEMY;
/** Has the invoked move been cancelled by conditional protection (e.g Quick Guard)? */
const hasConditionalProtectApplied = new BooleanHolder(false);
const hasConditionalProtectApplied = new Utils.BooleanHolder(false);
/** Does the applied conditional protection bypass Protect-ignoring effects? */
const bypassIgnoreProtect = new BooleanHolder(false);
const bypassIgnoreProtect = new Utils.BooleanHolder(false);
/** If the move is not targeting a Pokemon on the user's side, try to apply conditional protection effects */
if (!this.move.getMove().isAllyTarget()) {
this.scene.arena.applyTagsForSide(ConditionalProtectTag, targetSide, hasConditionalProtectApplied, user, target, move.id, bypassIgnoreProtect);
@ -217,7 +217,7 @@ export class MoveEffectPhase extends PokemonPhase {
}
/** Does this phase represent the invoked move's last strike? */
const lastHit = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive());
const lastHit = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive());
/**
* If the user can change forms by using the invoked move,
@ -235,18 +235,18 @@ export class MoveEffectPhase extends PokemonPhase {
*/
applyAttrs.push(new Promise(resolve => {
// Apply all effects with PRE_MOVE triggers (if the target isn't immune to the move)
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT, user, target, move).then(() => {
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.PRE_APPLY && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && hitResult !== HitResult.NO_EFFECT,
user, target, move).then(() => {
// All other effects require the move to not have failed or have been cancelled to trigger
if (hitResult !== HitResult.FAIL) {
/** Are the move's effects tied to the first turn of a charge move? */
const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getFirstTarget() ?? null, move));
const chargeEffect = !!move.getAttrs(ChargeAttr).find(ca => ca.usedChargeEffect(user, this.getTarget() ?? null, move));
/**
* If the invoked move's effects are meant to trigger during the move's "charge turn,"
* ignore all effects after this point.
* Otherwise, apply all self-targeted POST_APPLY effects.
*/
executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
Utils.executeIf(!chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_APPLY
&& attr.selfTarget && (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit), user, target, move)).then(() => {
// All effects past this point require the move to have hit the target
if (hitResult !== HitResult.NO_EFFECT) {
@ -258,17 +258,17 @@ export class MoveEffectPhase extends PokemonPhase {
* apply the chance to flinch the target gained from King's Rock
*/
if (dealsDamage && !target.hasAbilityWithAttr(IgnoreMoveEffectsAbAttr) && !move.hitsSubstitute(user, target)) {
const flinched = new BooleanHolder(false);
const flinched = new Utils.BooleanHolder(false);
user.scene.applyModifiers(FlinchChanceModifier, user.isPlayer(), user, flinched);
if (flinched.value) {
target.addTag(BattlerTagType.FLINCHED, undefined, this.move.moveId, user.id);
}
}
// If the move was not protected against, apply all HIT effects
executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
Utils.executeIf(!isProtected && !chargeEffect, () => applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && (attr as MoveEffectAttr).trigger === MoveEffectTrigger.HIT
&& (!attr.firstHitOnly || firstHit) && (!attr.lastHitOnly || lastHit) && (!attr.firstTargetOnly || firstTarget), user, target, this.move.getMove()).then(() => {
// Apply the target's post-defend ability effects (as long as the target is active or can otherwise apply them)
return executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
return Utils.executeIf(!target.isFainted() || target.canApplyAbility(), () => applyPostDefendAbAttrs(PostDefendAbAttr, target, user, this.move.getMove(), hitResult).then(() => {
// Only apply the following effects if the move was not deflected by a substitute
if (move.hitsSubstitute(user, target)) {
return resolve();
@ -309,7 +309,7 @@ export class MoveEffectPhase extends PokemonPhase {
}));
}
// Apply the move's POST_TARGET effects on the move's last hit, after all targeted effects have resolved
const postTarget = (user.turnData.hitsLeft === 1 || !this.getFirstTarget()?.isActive()) ?
const postTarget = (user.turnData.hitsLeft === 1 || !this.getTarget()?.isActive()) ?
applyFilteredMoveAttrs((attr: MoveAttr) => attr instanceof MoveEffectAttr && attr.trigger === MoveEffectTrigger.POST_TARGET, user, null, move) :
null;
@ -340,7 +340,7 @@ export class MoveEffectPhase extends PokemonPhase {
});
}
public end() {
end() {
const user = this.getUserPokemon();
/**
* If this phase isn't for the invoked move's last strike,
@ -350,7 +350,7 @@ export class MoveEffectPhase extends PokemonPhase {
* to the user.
*/
if (user) {
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getFirstTarget()?.isActive()) {
if (user.turnData.hitsLeft && --user.turnData.hitsLeft >= 1 && this.getTarget()?.isActive()) {
this.scene.unshiftPhase(this.getNewHitPhase());
} else {
// Queue message for number of hits made by multi-move
@ -374,7 +374,7 @@ export class MoveEffectPhase extends PokemonPhase {
* @param target {@linkcode Pokemon} the Pokemon targeted by the invoked move
* @returns `true` if the move does not miss the target; `false` otherwise
*/
public hitCheck(target: Pokemon): boolean {
hitCheck(target: Pokemon): boolean {
// Moves targeting the user and entry hazards can't miss
if ([ MoveTarget.USER, MoveTarget.ENEMY_SIDE ].includes(this.move.getMove().moveTarget)) {
return true;
@ -425,7 +425,7 @@ export class MoveEffectPhase extends PokemonPhase {
}
/** Returns the {@linkcode Pokemon} using this phase's invoked move */
public getUserPokemon(): Pokemon | undefined {
getUserPokemon(): Pokemon | undefined {
if (this.battlerIndex > BattlerIndex.ENEMY_2) {
return this.scene.getPokemonById(this.battlerIndex) ?? undefined;
}
@ -433,12 +433,12 @@ export class MoveEffectPhase extends PokemonPhase {
}
/** Returns an array of all {@linkcode Pokemon} targeted by this phase's invoked move */
public getTargets(): Pokemon[] {
getTargets(): Pokemon[] {
return this.scene.getField(true).filter(p => this.targets.indexOf(p.getBattlerIndex()) > -1);
}
/** Returns the first target of this phase's invoked move */
public getFirstTarget(): Pokemon {
getTarget(): Pokemon | undefined {
return this.getTargets()[0];
}
@ -446,7 +446,7 @@ export class MoveEffectPhase extends PokemonPhase {
* Removes the given {@linkcode Pokemon} from this phase's target list
* @param target {@linkcode Pokemon} the Pokemon to be removed
*/
private removeTarget(target: Pokemon): void {
removeTarget(target: Pokemon): void {
const targetIndex = this.targets.findIndex(ind => ind === target.getBattlerIndex());
if (targetIndex !== -1) {
this.targets.splice(this.targets.findIndex(ind => ind === target.getBattlerIndex()), 1);
@ -458,22 +458,23 @@ export class MoveEffectPhase extends PokemonPhase {
* @param target {@linkcode Pokemon} if defined, only stop subsequent
* strikes against this Pokemon
*/
public stopMultiHit(target?: Pokemon): void {
// If given a specific target, remove the target from subsequent strikes
stopMultiHit(target?: Pokemon): void {
/** If given a specific target, remove the target from subsequent strikes */
if (target) {
this.removeTarget(target);
}
// If no target specified, or the specified target was the last of this move's
// targets, completely cancel all subsequent strikes.
const user = this.getUserPokemon();
if (user && (!target || this.targets.length === 0)) {
user.turnData.hitCount = 1;
user.turnData.hitsLeft = 1;
/**
* If no target specified, or the specified target was the last of this move's
* targets, completely cancel all subsequent strikes.
*/
if (!target || this.targets.length === 0 ) {
this.getUserPokemon()!.turnData.hitCount = 1; // TODO: is the bang correct here?
this.getUserPokemon()!.turnData.hitsLeft = 1; // TODO: is the bang correct here?
}
}
/** Returns a new MoveEffectPhase with the same properties as this phase */
private getNewHitPhase() {
getNewHitPhase() {
return new MoveEffectPhase(this.scene, this.battlerIndex, this.targets, this.move);
}
}

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@ -57,7 +57,7 @@ describe("Abilities - Serene Grace", () => {
const chance = new Utils.IntegerHolder(move.chance);
console.log(move.chance + " Their ability is " + phase.getUserPokemon()!.getAbility().name);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
expect(chance.value).toBe(30);
}, 20000);
@ -83,7 +83,7 @@ describe("Abilities - Serene Grace", () => {
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
expect(chance.value).toBe(60);
}, 20000);

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@ -59,8 +59,8 @@ describe("Abilities - Sheer Force", () => {
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
expect(chance.value).toBe(0);
expect(power.value).toBe(move.power * 5461 / 4096);
@ -92,8 +92,8 @@ describe("Abilities - Sheer Force", () => {
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
expect(chance.value).toBe(-1);
expect(power.value).toBe(move.power);
@ -125,8 +125,8 @@ describe("Abilities - Sheer Force", () => {
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getFirstTarget()!, move, false, power);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyPreAttackAbAttrs(MovePowerBoostAbAttr, phase.getUserPokemon()!, phase.getTarget()!, move, false, power);
expect(chance.value).toBe(-1);
expect(power.value).toBe(move.power);
@ -160,7 +160,7 @@ describe("Abilities - Sheer Force", () => {
const power = new Utils.IntegerHolder(move.power);
const chance = new Utils.IntegerHolder(move.chance);
const user = phase.getUserPokemon()!;
const target = phase.getFirstTarget()!;
const target = phase.getTarget()!;
const opponentType = target.getTypes()[0];
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, user, null, false, chance, move, target, false);

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@ -57,8 +57,8 @@ describe("Abilities - Shield Dust", () => {
expect(move.id).toBe(Moves.AIR_SLASH);
const chance = new Utils.IntegerHolder(move.chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getFirstTarget(), false);
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getFirstTarget()!, phase.getUserPokemon()!, null, null, false, chance);
applyAbAttrs(MoveEffectChanceMultiplierAbAttr, phase.getUserPokemon()!, null, false, chance, move, phase.getTarget(), false);
applyPreDefendAbAttrs(IgnoreMoveEffectsAbAttr, phase.getTarget()!, phase.getUserPokemon()!, null, null, false, chance);
expect(chance.value).toBe(0);
}, 20000);

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@ -81,7 +81,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(120);
}, 20000);
@ -98,7 +98,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(140);
}, 20000);
@ -115,7 +115,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(160);
}, 20000);
@ -132,7 +132,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(180);
}, 20000);
@ -149,7 +149,7 @@ describe("Moves - Dynamax Cannon", () => {
const phase = game.scene.getCurrentPhase() as MoveEffectPhase;
expect(phase.move.moveId).toBe(dynamaxCannon.id);
// Force level cap to be 100
vi.spyOn(phase.getFirstTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
vi.spyOn(phase.getTarget()!.scene, "getMaxExpLevel").mockReturnValue(100);
await game.phaseInterceptor.to(DamagePhase, false);
expect(dynamaxCannon.calculateBattlePower).toHaveLastReturnedWith(200);
}, 20000);