[Fix] implemented most code optimizations and callbacks to the modified locales folder

This commit is contained in:
Mikhail Shueb 2025-06-27 05:18:54 +01:00
parent 79ddcd4217
commit fde0a3f149
3 changed files with 36 additions and 42 deletions

View File

@ -2850,18 +2850,22 @@ export default class BattleScene extends SceneBase {
}
return false;
}
/**
* Attempt to discard one or more copies of a held item.
* @param itemModifier - The {@linkcode PokemonHeldItemModifier} being discarded
* @param discardQuantity - The number of copies to remove (up to the amount currently held); default `1`
* @returns Whether the item was successfully discarded.
* Removing fewer items than requested is still considered a success.
*/
tryDiscardHeldItemModifier(itemModifier: PokemonHeldItemModifier, discardQuantity = 1): boolean {
const countTaken = Math.min(discardQuantity, itemModifier.stackCount);
itemModifier.stackCount -= countTaken;
const removeOld = itemModifier.stackCount === 0;
if (removeOld) {
return this.removeModifier(itemModifier);
if (itemModifier.stackCount > 0) {
return true;
}
return true;
return this.removeModifier(itemModifier);
}
canTransferHeldItemModifier(itemModifier: PokemonHeldItemModifier, target: Pokemon, transferQuantity = 1): boolean {

View File

@ -102,7 +102,7 @@ export enum PartyUiMode {
*/
SELECT,
/**
* Indicates that the party UI is open to select a party member from which to discard an item from
* Indicates that the party UI is open to select a party member from which items will be discarded.
* This type of selection can be cancelled.
*/
DISCARD,
@ -159,7 +159,7 @@ export default class PartyUiHandler extends MessageUiHandler {
private partySlotsContainer: Phaser.GameObjects.Container;
private partySlots: PartySlot[];
private partyCancelButton: PartyCancelButton;
private PartyDiscardModeButton: PartyDiscardModeButton;
private partyDiscardModeButton: PartyDiscardModeButton;
private partyMessageBox: Phaser.GameObjects.NineSlice;
private moveInfoOverlay: MoveInfoOverlay;
@ -317,7 +317,7 @@ export default class PartyUiHandler extends MessageUiHandler {
partyContainer.add(partyDiscardModeButton);
this.PartyDiscardModeButton = partyDiscardModeButton;
this.partyDiscardModeButton = partyDiscardModeButton;
// prepare move overlay. in case it appears to be too big, set the overlayScale to .5
const overlayScale = 1;
@ -367,7 +367,7 @@ export default class PartyUiHandler extends MessageUiHandler {
}
this.populatePartySlots();
this.PartyDiscardModeButton.toggleIcon(this.partyUiMode);
this.partyDiscardModeButton.toggleIcon(this.partyUiMode);
this.setCursor(0);
return true;
@ -1013,7 +1013,7 @@ export default class PartyUiHandler extends MessageUiHandler {
ui.playError();
break;
}
this.PartyDiscardModeButton.toggleIcon(this.partyUiMode);
this.partyDiscardModeButton.toggleIcon(this.partyUiMode);
ui.playSelect();
}
// Pressing return button
@ -1036,7 +1036,7 @@ export default class PartyUiHandler extends MessageUiHandler {
this.clearTransfer();
ui.playSelect();
} else if (this.allowCancel()) {
this.PartyDiscardModeButton.clear();
this.partyDiscardModeButton.clear();
if (this.selectCallback) {
const selectCallback = this.selectCallback;
this.selectCallback = null;
@ -1058,26 +1058,20 @@ export default class PartyUiHandler extends MessageUiHandler {
let success = false;
switch (button) {
case Button.UP:
if (this.cursor === 1) {
if (this.isItemManageMode()) {
if (this.isItemManageMode()) {
if (this.cursor === 1) {
success = this.setCursor(globalScene.currentBattle.double ? 0 : 7);
break;
}
}
if (this.cursor === 2) {
if (this.isItemManageMode()) {
if (this.cursor === 2) {
success = this.setCursor(globalScene.currentBattle.double ? 7 : 1);
break;
}
}
if (this.cursor === 6) {
if (this.isItemManageMode()) {
if (this.cursor === 6) {
success = this.setCursor(slotCount <= globalScene.currentBattle.getBattlerCount() ? 7 : slotCount - 1);
break;
}
}
if (this.cursor === 7) {
if (this.isItemManageMode()) {
if (this.cursor === 7) {
success = this.setCursor(globalScene.currentBattle.double && slotCount > 1 ? 1 : 0);
break;
}
@ -1085,20 +1079,16 @@ export default class PartyUiHandler extends MessageUiHandler {
success = this.setCursor(this.cursor ? (this.cursor < 6 ? this.cursor - 1 : slotCount - 1) : 6);
break;
case Button.DOWN:
if (this.cursor === 0) {
if (this.isItemManageMode()) {
if (this.isItemManageMode()) {
if (this.cursor === 0) {
success = this.setCursor(globalScene.currentBattle.double && slotCount > 1 ? 1 : 7);
break;
}
}
if (this.cursor === 1) {
if (this.isItemManageMode()) {
if (this.cursor === 1) {
success = this.setCursor(globalScene.currentBattle.double ? 7 : slotCount > 2 ? 2 : 6);
break;
}
}
if (this.cursor === 7) {
if (this.isItemManageMode()) {
if (this.cursor === 7) {
success = this.setCursor(
slotCount > globalScene.currentBattle.getBattlerCount() ? globalScene.currentBattle.getBattlerCount() : 6,
);
@ -1170,14 +1160,14 @@ export default class PartyUiHandler extends MessageUiHandler {
} else if (this.lastCursor === 6) {
this.partyCancelButton.deselect();
} else if (this.lastCursor === 7) {
this.PartyDiscardModeButton.deselect();
this.partyDiscardModeButton.deselect();
}
if (cursor < 6) {
this.partySlots[cursor].select();
} else if (cursor === 6) {
this.partyCancelButton.select();
} else if (cursor === 7) {
this.PartyDiscardModeButton.select();
this.partyDiscardModeButton.select();
}
}
return changed;

View File

@ -33,13 +33,13 @@ describe("UI - Transfer Items", () => {
{ name: "BERRY", count: 2, type: BerryType.APICOT },
{ name: "BERRY", count: 2, type: BerryType.LUM },
]);
game.override.moveset([MoveId.DRAGON_CLAW]);
game.override.moveset(MoveId.DRAGON_CLAW);
game.override.enemySpecies(SpeciesId.MAGIKARP);
game.override.enemyMoveset([MoveId.SPLASH]);
game.override.enemyMoveset(MoveId.SPLASH);
await game.classicMode.startBattle([SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA, SpeciesId.RAYQUAZA]);
game.move.select(MoveId.DRAGON_CLAW);
game.move.use(MoveId.DRAGON_CLAW);
});
it("manage button exists in the proper screen", async () => {
@ -47,7 +47,7 @@ describe("UI - Transfer Items", () => {
expect(game.scene.ui.getHandler()).toBeInstanceOf(ModifierSelectUiHandler);
const handler = game.scene.ui.getHandler() as ModifierSelectUiHandler;
handler.setCursor(1); //manage items menu, manage button should exist
handler.setCursor(1); // Select/click manage items button
handler.processInput(Button.ACTION);
void game.scene.ui.setModeWithoutClear(UiMode.PARTY, PartyUiMode.MODIFIER_TRANSFER);
@ -55,19 +55,19 @@ describe("UI - Transfer Items", () => {
await game.phaseInterceptor.to("BattleEndPhase");
game.phaseInterceptor.addToNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
game.onNextPrompt("SelectModifierPhase", UiMode.PARTY, () => {
expect(game.scene.ui.getHandler()).toBeInstanceOf(PartyUiHandler);
const handler = game.scene.ui.getHandler() as PartyUiHandler;
handler.processInput(Button.DOWN);
handler.processInput(Button.ACTION);
expect(handler.optionsContainer.list.length).toBe(0); //should select manage button,which has no menu
expect(handler.optionsContainer.list).toHaveLength(0); // should select manage button, which has no menu
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.to("SelectModifierPhase");
}, 20000);
});
it("manage button doesn't exist in the other screens", async () => {
game.onNextPrompt("SelectModifierPhase", UiMode.MODIFIER_SELECT, () => {
@ -88,11 +88,11 @@ describe("UI - Transfer Items", () => {
handler.processInput(Button.DOWN);
handler.processInput(Button.ACTION);
expect(handler.optionsContainer.list.length).toBeGreaterThan(0); //should select a pokemon, which has at least the cancel option
expect(handler.optionsContainer.list.length).toBeGreaterThan(0); // should select a pokemon, which has at least the cancel option
game.phaseInterceptor.unlock();
});
await game.phaseInterceptor.to("SelectModifierPhase");
}, 20000);
});
});