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Add test
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@ -114,4 +114,25 @@ describe("Moves - Revival Blessing", () => {
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expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp()));
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expect(feebas.hp).toBe(toDmgValue(0.5 * feebas.getMaxHp()));
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expect(game.scene.getPlayerField()[0]).toBe(feebas);
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expect(game.scene.getPlayerField()[0]).toBe(feebas);
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});
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});
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it("should not summon multiple pokemon to the same slot when reviving the enemy ally in doubles", async () => {
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game.override
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.battleType("double")
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.enemyMoveset([ Moves.REVIVAL_BLESSING ])
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.moveset([ Moves.SPLASH ])
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.startingWave(25); // 2nd rival battle - must have 3+ pokemon
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await game.classicMode.startBattle([ Species.ARCEUS, Species.GIRATINA ]);
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const enemyFainting = game.scene.getEnemyField()[0];
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game.move.select(Moves.SPLASH, 0);
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game.move.select(Moves.SPLASH, 1);
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await game.killPokemon(enemyFainting);
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await game.phaseInterceptor.to("BerryPhase");
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await game.toNextTurn();
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// If there are incorrectly two switch phases into this slot, the fainted pokemon will end up in slot 3
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// Make sure it's still in slot 1
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expect(game.scene.getEnemyParty()[0]).toBe(enemyFainting);
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});
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});
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});
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