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I'm lazy and am not going to copy the files into my offline version even though using the installer is slower
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@ -61,6 +61,89 @@ export function getNatureName(nature: Nature, includeStatEffects: boolean = fals
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return ret;
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}
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export function getNatureIncrease(nature: Nature): string {
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switch (nature) {
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case Nature.LONELY:
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case Nature.BRAVE:
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case Nature.ADAMANT:
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case Nature.NAUGHTY:
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return "atk";
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case Nature.BOLD:
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case Nature.RELAXED:
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case Nature.IMPISH:
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case Nature.LAX:
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return "def";
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case Nature.MODEST:
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case Nature.MILD:
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case Nature.QUIET:
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case Nature.RASH:
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return "spatk";
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case Nature.CALM:
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case Nature.GENTLE:
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case Nature.SASSY:
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case Nature.CAREFUL:
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return "spdef";
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case Nature.TIMID:
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case Nature.HASTY:
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case Nature.JOLLY:
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case Nature.NAIVE:
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return "speed"
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case Nature.HARDY:
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//return "atk"
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case Nature.DOCILE:
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//return "def"
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case Nature.SERIOUS:
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//return "spatk"
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case Nature.BASHFUL:
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//return "spdef"
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case Nature.QUIRKY:
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//return "speed"
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default:
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return ""
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}
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}
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export function getNatureDecrease(nature: Nature): string {
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switch (nature) {
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case Nature.BOLD:
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case Nature.TIMID:
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case Nature.MODEST:
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case Nature.CALM:
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return "atk";
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case Nature.LONELY:
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case Nature.HASTY:
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case Nature.MILD:
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case Nature.GENTLE:
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return "def"
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case Nature.ADAMANT:
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case Nature.IMPISH:
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case Nature.JOLLY:
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case Nature.CAREFUL:
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return "spatk"
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case Nature.NAUGHTY:
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case Nature.LAX:
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case Nature.NAIVE:
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case Nature.RASH:
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return "spdef"
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case Nature.BRAVE:
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case Nature.RELAXED:
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case Nature.QUIET:
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case Nature.SASSY:
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return "speed"
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case Nature.HARDY:
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//return "atk"
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case Nature.DOCILE:
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//return "def"
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case Nature.SERIOUS:
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//return "spatk"
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case Nature.BASHFUL:
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//return "spdef"
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case Nature.QUIRKY:
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//return "speed"
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default:
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return ""
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}
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}
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export function getNatureStatMultiplier(nature: Nature, stat: Stat): number {
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switch (stat) {
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case Stat.ATK:
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@ -2,7 +2,7 @@ import i18next from "i18next";
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import * as Utils from "./utils";
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import Pokemon from "./field/pokemon";
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import { PlayerPokemon, EnemyPokemon } from "./field/pokemon";
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import { Nature, getNatureName } from "./data/nature";
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import { Nature, getNatureDecrease, getNatureIncrease, getNatureName } from "./data/nature";
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import BattleScene from "./battle-scene";
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import { OptionSelectItem } from "./ui/abstact-option-select-ui-handler";
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import { TrainerType } from "#enums/trainer-type";
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@ -26,7 +26,10 @@ export var logKeys: string[] = [
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"d", // Debug
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];
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export const DRPD_Version = "0.1.3"
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export const DRPD_Version = "1.0.0"
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export const acceptedVersions = [
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"1.0.0"
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]
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export interface DRPD {
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version: string,
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title?: string,
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@ -42,7 +45,7 @@ export interface Wave {
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type: string,
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double: boolean,
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actions: string[],
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shop: boolean | string,
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shop: string,
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biome: string,
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trainer?: TrainerData,
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pokemon?: PokeData[]
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@ -53,7 +56,7 @@ export interface PokeData {
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ability: string,
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isHiddenAbility: boolean,
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passiveAbility: string,
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nature: string,
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nature: NatureData,
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gender: string,
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rarity: string,
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captured: boolean,
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@ -62,6 +65,11 @@ export interface PokeData {
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ivs: IVData,
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source?: Pokemon
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}
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export interface NatureData {
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name: string,
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increased: string,
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decreased: string
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}
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export interface IVData {
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hp: integer,
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atk: integer,
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@ -92,6 +100,25 @@ export function newDocument(name: string = "Untitled Run " + (new Date().getUTCM
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filename: (new Date().getUTCMonth() + 1 < 10 ? "0" : "") + (new Date().getUTCMonth() + 1) + "-" + (new Date().getUTCDate() < 10 ? "0" : "") + new Date().getUTCDate() + "-" + new Date().getUTCFullYear() + "_untitled"
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}
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}
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export function importDocument(drpd: string): DRPD {
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return JSON.parse(drpd) as DRPD;
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}
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export function importPokemon(pokemon: any): PokeData {
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return {
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id: pokemon.id,
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name: pokemon.name,
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ability: pokemon.ability,
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isHiddenAbility: pokemon.isHiddenAbility,
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passiveAbility: pokemon.passiveAbility,
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nature: importNature(pokemon.nature),
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gender: pokemon.gender,
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rarity: pokemon.rarity,
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captured: pokemon.captured,
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level: pokemon.level,
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items: pokemon.items.map(itm => importItem(itm)),
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ivs: importIVs(pokemon.ivs)
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}
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}
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export function exportPokemon(pokemon: Pokemon, encounterRarity?: string): PokeData {
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return {
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id: pokemon.species.speciesId,
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@ -99,7 +126,7 @@ export function exportPokemon(pokemon: Pokemon, encounterRarity?: string): PokeD
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ability: pokemon.getAbility().name,
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isHiddenAbility: pokemon.hasAbility(pokemon.species.abilityHidden),
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passiveAbility: pokemon.getPassiveAbility().name,
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nature: getNatureName(pokemon.nature),
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nature: exportNature(pokemon.nature),
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gender: pokemon.gender == 0 ? "Male" : (pokemon.gender == 1 ? "Female" : "Genderless"),
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rarity: encounterRarity,
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captured: false,
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@ -108,6 +135,27 @@ export function exportPokemon(pokemon: Pokemon, encounterRarity?: string): PokeD
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ivs: exportIVs(pokemon.ivs)
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}
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}
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export function importNature(nature: any): NatureData {
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return {
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name: nature.name,
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increased: nature.increased,
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decreased: nature.decreased
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}
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}
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export function exportNature(nature: Nature): NatureData {
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return {
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name: getNatureName(nature),
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increased: getNatureIncrease(nature),
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decreased: getNatureDecrease(nature),
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}
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}
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export function importItem(item: any): ItemData {
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return {
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id: item.id,
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name: item.name,
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quantity: item.quantity
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}
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}
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export function exportItem(item: PokemonHeldItemModifier): ItemData {
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return {
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id: item.type.id,
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@ -115,6 +163,16 @@ export function exportItem(item: PokemonHeldItemModifier): ItemData {
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quantity: item.getStackCount()
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}
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}
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export function importIVs(ivs: any): IVData {
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return {
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hp: ivs[0],
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atk: ivs[1],
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def: ivs[2],
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spatk: ivs[3],
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spdef: ivs[4],
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speed: ivs[5]
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}
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}
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export function exportIVs(ivs: integer[]): IVData {
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return {
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hp: ivs[0],
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@ -342,6 +342,7 @@ export class TitlePhase extends Phase {
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start(): void {
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super.start();
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console.log(LoggerTools.importDocument(JSON.stringify(LoggerTools.newDocument())))
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this.scene.ui.clearText();
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this.scene.ui.fadeIn(250);
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