[Documentation][Move] Add edge case to helping hand (#6340)

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Wlowscha 2025-09-05 18:21:28 +02:00 committed by GitHub
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@ -9430,7 +9430,9 @@ export function initMoves() {
.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND) .attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
.ignoresSubstitute() .ignoresSubstitute()
.target(MoveTarget.NEAR_ALLY) .target(MoveTarget.NEAR_ALLY)
.condition(failIfSingleBattle), .condition(failIfSingleBattle)
// should stack multiplicatively if used multiple times in 1 turn
.edgeCase(),
new StatusMove(MoveId.TRICK, PokemonType.PSYCHIC, 100, 10, -1, 0, 3) new StatusMove(MoveId.TRICK, PokemonType.PSYCHIC, 100, 10, -1, 0, 3)
.unimplemented(), .unimplemented(),
new StatusMove(MoveId.ROLE_PLAY, PokemonType.PSYCHIC, -1, 10, -1, 0, 3) new StatusMove(MoveId.ROLE_PLAY, PokemonType.PSYCHIC, -1, 10, -1, 0, 3)