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[Documentation][Move] Add edge case to helping hand (#6340)
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@ -9430,7 +9430,9 @@ export function initMoves() {
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.attr(AddBattlerTagAttr, BattlerTagType.HELPING_HAND)
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.ignoresSubstitute()
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.ignoresSubstitute()
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.target(MoveTarget.NEAR_ALLY)
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.target(MoveTarget.NEAR_ALLY)
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.condition(failIfSingleBattle),
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.condition(failIfSingleBattle)
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// should stack multiplicatively if used multiple times in 1 turn
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.edgeCase(),
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new StatusMove(MoveId.TRICK, PokemonType.PSYCHIC, 100, 10, -1, 0, 3)
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new StatusMove(MoveId.TRICK, PokemonType.PSYCHIC, 100, 10, -1, 0, 3)
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.unimplemented(),
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.unimplemented(),
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new StatusMove(MoveId.ROLE_PLAY, PokemonType.PSYCHIC, -1, 10, -1, 0, 3)
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new StatusMove(MoveId.ROLE_PLAY, PokemonType.PSYCHIC, -1, 10, -1, 0, 3)
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