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cursors are dumb
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@ -68,7 +68,7 @@ export default class CommandUiHandler extends UiHandler {
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messageHandler.movesWindowContainer.setVisible(false);
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messageHandler.movesWindowContainer.setVisible(false);
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messageHandler.message.setWordWrapWidth(1110);
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messageHandler.message.setWordWrapWidth(1110);
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messageHandler.showText(i18next.t("commandUiHandler:actionMessage", {pokemonName: getPokemonNameWithAffix(commandPhase.getPokemon())}), 0);
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messageHandler.showText(i18next.t("commandUiHandler:actionMessage", {pokemonName: getPokemonNameWithAffix(commandPhase.getPokemon())}), 0);
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if (this.getCursor() === Command.POKEMON) {
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if (this.scene.currentBattle.turn <= 1 && !this.scene.currentBattle.started) {
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this.setCursor(Command.FIGHT);
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this.setCursor(Command.FIGHT);
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} else {
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} else {
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this.setCursor(this.getCursor());
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this.setCursor(this.getCursor());
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