mirror of
https://github.com/pagefaultgames/pokerogue.git
synced 2025-08-27 17:59:28 +02:00
Merge branch 'pagefaultgames:beta' into beta
This commit is contained in:
commit
fb11079ea7
@ -105,6 +105,7 @@ import HeldModifierConfig from "#app/interfaces/held-modifier-config";
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import { ExpPhase } from "#app/phases/exp-phase";
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import { ShowPartyExpBarPhase } from "#app/phases/show-party-exp-bar-phase";
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import { MysteryEncounterMode } from "#enums/mystery-encounter-mode";
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import { ExpGainsSpeed } from "./enums/exp-gains-speed";
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export const bypassLogin = import.meta.env.VITE_BYPASS_LOGIN === "1";
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@ -180,7 +181,7 @@ export default class BattleScene extends SceneBase {
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public experimentalSprites: boolean = false;
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public musicPreference: integer = 0;
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public moveAnimations: boolean = true;
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public expGainsSpeed: integer = 0;
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public expGainsSpeed: ExpGainsSpeed = ExpGainsSpeed.DEFAULT;
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public skipSeenDialogues: boolean = false;
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/**
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* Determines if the egg hatching animation should be skipped
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|
@ -10,6 +10,7 @@ import { applyDamageToPokemon } from "#app/data/mystery-encounters/utils/encount
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import { MysteryEncounterTier } from "#enums/mystery-encounter-tier";
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import { MysteryEncounterOptionMode } from "#enums/mystery-encounter-option-mode";
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import { CLASSIC_MODE_MYSTERY_ENCOUNTER_WAVES } from "#app/game-mode";
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import {PokemonMove} from "#app/field/pokemon";
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const OPTION_1_REQUIRED_MOVE = Moves.SURF;
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const OPTION_2_REQUIRED_MOVE = Moves.FLY;
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@ -44,8 +45,8 @@ export const LostAtSeaEncounter: MysteryEncounter = MysteryEncounterBuilder.with
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const encounter = scene.currentBattle.mysteryEncounter!;
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encounter.setDialogueToken("damagePercentage", String(DAMAGE_PERCENTAGE));
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encounter.setDialogueToken("option1RequiredMove", Moves[OPTION_1_REQUIRED_MOVE]);
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encounter.setDialogueToken("option2RequiredMove", Moves[OPTION_2_REQUIRED_MOVE]);
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encounter.setDialogueToken("option1RequiredMove", new PokemonMove(OPTION_1_REQUIRED_MOVE).getName());
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encounter.setDialogueToken("option2RequiredMove", new PokemonMove(OPTION_2_REQUIRED_MOVE).getName());
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return true;
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})
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@ -87,6 +87,7 @@ export const MysteriousChallengersEncounter: MysteryEncounter =
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);
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const e4Template = trainerPartyTemplates.ELITE_FOUR;
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const brutalConfig = trainerConfigs[brutalTrainerType].clone();
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brutalConfig.title = trainerConfigs[brutalTrainerType].title;
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brutalConfig.setPartyTemplates(e4Template);
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// @ts-ignore
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brutalConfig.partyTemplateFunc = null; // Overrides gym leader party template func
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@ -255,7 +255,9 @@ export class TrainerConfig {
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name = i18next.t("trainerNames:rival");
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}
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}
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this.name = name;
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return this;
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}
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@ -899,6 +901,20 @@ export class TrainerConfig {
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return this;
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}
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/**
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* Sets a localized name for the trainer. This should only be used for trainers that dont use a "initFor" function and are considered "named" trainers
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* @param name - The name of the trainer.
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* @returns {TrainerConfig} The updated TrainerConfig instance.
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*/
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setLocalizedName(name: string): TrainerConfig {
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// Check if the internationalization (i18n) system is initialized.
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if (!getIsInitialized()) {
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initI18n();
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}
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this.name = i18next.t(`trainerNames:${name.toLowerCase()}`);
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return this;
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}
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/**
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* Retrieves the title for the trainer based on the provided trainer slot and variant.
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* @param {TrainerSlot} trainerSlot - The slot to determine which title to use. Defaults to TrainerSlot.NONE.
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@ -2270,21 +2286,22 @@ export const trainerConfigs: TrainerConfigs = {
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}
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p.pokeball = PokeballType.MASTER_BALL;
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})),
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[TrainerType.VICTOR]: new TrainerConfig(++t).setName("Victor").setTitle("The Winstrates")
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[TrainerType.VICTOR]: new TrainerConfig(++t).setTitle("The Winstrates").setLocalizedName("Victor")
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.setMoneyMultiplier(1) // The Winstrate trainers have total money multiplier of 6
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.setPartyTemplates(trainerPartyTemplates.ONE_AVG_ONE_STRONG),
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[TrainerType.VICTORIA]: new TrainerConfig(++t).setName("Victoria").setTitle("The Winstrates")
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[TrainerType.VICTORIA]: new TrainerConfig(++t).setTitle("The Winstrates").setLocalizedName("Victoria")
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.setMoneyMultiplier(1)
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.setPartyTemplates(trainerPartyTemplates.ONE_AVG_ONE_STRONG),
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[TrainerType.VIVI]: new TrainerConfig(++t).setName("Vivi").setTitle("The Winstrates")
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[TrainerType.VIVI]: new TrainerConfig(++t).setTitle("The Winstrates").setLocalizedName("Vivi")
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.setMoneyMultiplier(1)
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.setPartyTemplates(trainerPartyTemplates.TWO_AVG_ONE_STRONG),
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[TrainerType.VICKY]: new TrainerConfig(++t).setName("Vicky").setTitle("The Winstrates")
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[TrainerType.VICKY]: new TrainerConfig(++t).setTitle("The Winstrates").setLocalizedName("Vicky")
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.setMoneyMultiplier(1)
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.setPartyTemplates(trainerPartyTemplates.ONE_AVG),
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[TrainerType.VITO]: new TrainerConfig(++t).setName("Vito").setTitle("The Winstrates")
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[TrainerType.VITO]: new TrainerConfig(++t).setTitle("The Winstrates").setLocalizedName("Vito")
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.setMoneyMultiplier(2)
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.setPartyTemplates(new TrainerPartyCompoundTemplate(new TrainerPartyTemplate(3, PartyMemberStrength.AVERAGE), new TrainerPartyTemplate(2, PartyMemberStrength.STRONG))),
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[TrainerType.BUG_TYPE_SUPERFAN]: new TrainerConfig(++t).setMoneyMultiplier(2.25).setEncounterBgm(TrainerType.ACE_TRAINER)
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.setPartyTemplates(new TrainerPartyTemplate(2, PartyMemberStrength.AVERAGE))
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};
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22
src/enums/exp-gains-speed.ts
Normal file
22
src/enums/exp-gains-speed.ts
Normal file
@ -0,0 +1,22 @@
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/**
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* Defines the speed of gaining experience.
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*
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* @remarks
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* The `expGainSpeed` can have several modes:
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* - `0` - Default: The normal speed.
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* - `1` - Fast: Fast speed.
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* - `2` - Faster: Faster speed.
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* - `3` - Skip: Skip gaining exp animation.
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*
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* @default 0 - Uses the default normal speed.
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*/
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export enum ExpGainsSpeed {
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/** The normal speed. */
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DEFAULT,
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/** Fast speed. */
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FAST,
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/** Faster speed. */
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FASTER,
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/** Skip gaining exp animation. */
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SKIP
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}
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@ -592,8 +592,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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// Resetting properties should not be shown on the field
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this.setVisible(false);
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// Reset field position
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this.setFieldPosition(FieldPosition.CENTER);
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// Remove the offset from having a Substitute active
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if (this.isOffsetBySubstitute()) {
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this.x -= this.getSubstituteOffset()[0];
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this.y -= this.getSubstituteOffset()[1];
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@ -2615,16 +2614,12 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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if (result === HitResult.IMMUNE) {
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this.scene.queueMessage(i18next.t("battle:hitResultImmune", { pokemonName: getPokemonNameWithAffix(this) }));
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} else {
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this.scene.queueMessage(i18next.t("battle:hitResultNoEffect"));
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this.scene.queueMessage(i18next.t("battle:hitResultNoEffect", { pokemonName: getPokemonNameWithAffix(this) }));
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}
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}
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return result;
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}
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if (isCritical) {
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this.scene.queueMessage(i18next.t("battle:hitResultCriticalHit"));
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}
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// In case of fatal damage, this tag would have gotten cleared before we could lapse it.
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const destinyTag = this.getTag(BattlerTagType.DESTINY_BOND);
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@ -2667,6 +2662,10 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (isCritical) {
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this.scene.queueMessage(i18next.t("battle:hitResultCriticalHit"));
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}
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// want to include is.Fainted() in case multi hit move ends early, still want to render message
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if (source.turnData.hitsLeft === 1 || this.isFainted()) {
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switch (result) {
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@ -4410,7 +4409,10 @@ export class EnemyPokemon extends Pokemon {
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const isCritical = move.hasAttr(CritOnlyAttr) || !!this.getTag(BattlerTagType.ALWAYS_CRIT);
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return move.category !== MoveCategory.STATUS
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&& moveTargets.some(p => p.getAttackDamage(this, move, !p.battleData.abilityRevealed, false, isCritical).damage >= p.hp);
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&& moveTargets.some(p => {
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const doesNotFail = move.applyConditions(this, p, move) || [Moves.SUCKER_PUNCH, Moves.UPPER_HAND, Moves.THUNDERCLAP].includes(move.id);
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return doesNotFail && p.getAttackDamage(this, move, !p.battleData.abilityRevealed, false, isCritical).damage >= p.hp;
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});
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}, this);
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if (koMoves.length > 0) {
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@ -51,7 +51,7 @@
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"renamePokemon": "Renombrar Pokémon.",
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"rename": "Renombrar",
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"nickname": "Apodo",
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"errorServerDown": "¡Ups! Ha habido un problema al contactar con el servidor.\n\nPuedes mantener esta ventana abierta, el juego se reconectará automáticamente.",
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"errorServerDown": "¡Ups! Ha habido un problema al contactar con el servidor.\n\nPuedes mantener esta ventana abierta,\nel juego se reconectará automáticamente.",
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"noSaves": "No tienes ninguna partida guardada registrada!",
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"tooManySaves": "¡Tienes demasiadas partidas guardadas registradas!"
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}
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@ -364,8 +364,8 @@
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"effect": "Le lanceur creuse au premier tour et frappe au second."
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},
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"toxic": {
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"name": "Fil Toxique",
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"effect": "Tisse un fil imprégné de venin. Empoisonne la cible et baisse sa Vitesse."
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"name": "Toxik",
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"effect": "Le lanceur empoisonne gravement la cible. Les dégâts dus au poison augmentent à chaque tour."
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},
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"confusion": {
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"name": "Choc Mental",
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@ -11,6 +11,10 @@
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"expGainsSpeed": "Vit. barre d’Exp",
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"expPartyDisplay": "Afficher Exp équipe",
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"skipSeenDialogues": "Passer dialogues connus",
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"eggSkip": "Animation d’éclosion",
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"never": "Jamais",
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"always": "Toujours",
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"ask": "Demander",
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"battleStyle": "Style de combat",
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"enableRetries": "Activer les réessais",
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"hideIvs": "Masquer Scanner d’IV",
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|
@ -1,4 +1,5 @@
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import BattleScene from "#app/battle-scene";
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import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
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import { ExpNotification } from "#app/enums/exp-notification";
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import { ExpBoosterModifier } from "#app/modifier/modifier";
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import * as Utils from "#app/utils";
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@ -44,7 +45,7 @@ export class ShowPartyExpBarPhase extends PlayerPartyMemberPokemonPhase {
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} else {
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this.end();
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}
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} else if (this.scene.expGainsSpeed < 3) {
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} else if (this.scene.expGainsSpeed < ExpGainsSpeed.SKIP) {
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this.scene.partyExpBar.showPokemonExp(pokemon, exp.value, false, newLevel).then(() => {
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setTimeout(() => this.end(), 500 / Math.pow(2, this.scene.expGainsSpeed));
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});
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|
@ -6,7 +6,7 @@ import { AiType, EnemyPokemon } from "#app/field/pokemon";
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import { randSeedInt } from "#app/utils";
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import GameManager from "#test/utils/gameManager";
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import Phaser from "phaser";
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import { afterEach, beforeAll, describe, expect, it, vi } from "vitest";
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import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
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|
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const TIMEOUT = 20 * 1000;
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const NUM_TRIALS = 300;
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@ -36,22 +36,26 @@ describe("Enemy Commands - Move Selection", () => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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});
|
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game = new GameManager(phaserGame);
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game.override.ability(Abilities.BALL_FETCH);
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});
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afterEach(() => {
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game.phaseInterceptor.restoreOg();
|
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});
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||||
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||||
beforeEach(() => {
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game = new GameManager(phaserGame);
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game.override
|
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.ability(Abilities.BALL_FETCH)
|
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.enemyAbility(Abilities.BALL_FETCH);
|
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});
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|
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it(
|
||||
"should never use Status moves if an attack can KO",
|
||||
async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.ETERNATUS)
|
||||
.enemyMoveset([Moves.ETERNABEAM, Moves.SLUDGE_BOMB, Moves.DRAGON_DANCE, Moves.COSMIC_POWER])
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
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.ability(Abilities.BALL_FETCH)
|
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.startingLevel(1)
|
||||
.enemyLevel(100);
|
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|
||||
@ -72,4 +76,31 @@ describe("Enemy Commands - Move Selection", () => {
|
||||
});
|
||||
}, TIMEOUT
|
||||
);
|
||||
|
||||
it(
|
||||
"should not select Last Resort if it would fail, even if the move KOs otherwise",
|
||||
async () => {
|
||||
game.override
|
||||
.enemySpecies(Species.KANGASKHAN)
|
||||
.enemyMoveset([Moves.LAST_RESORT, Moves.GIGA_IMPACT, Moves.SPLASH, Moves.SWORDS_DANCE])
|
||||
.startingLevel(1)
|
||||
.enemyLevel(100);
|
||||
|
||||
await game.classicMode.startBattle([Species.MAGIKARP]);
|
||||
|
||||
const enemyPokemon = game.scene.getEnemyPokemon()!;
|
||||
enemyPokemon.aiType = AiType.SMART_RANDOM;
|
||||
|
||||
const moveChoices: MoveChoiceSet = {};
|
||||
const enemyMoveset = enemyPokemon.getMoveset();
|
||||
enemyMoveset.forEach(mv => moveChoices[mv!.moveId] = 0);
|
||||
getEnemyMoveChoices(enemyPokemon, moveChoices);
|
||||
|
||||
enemyMoveset.forEach(mv => {
|
||||
if (mv?.getMove().category === MoveCategory.STATUS || mv?.moveId === Moves.LAST_RESORT) {
|
||||
expect(moveChoices[mv.moveId]).toBe(0);
|
||||
}
|
||||
});
|
||||
}, TIMEOUT
|
||||
);
|
||||
});
|
||||
|
@ -3,7 +3,6 @@ import * as MysteryEncounters from "#app/data/mystery-encounters/mystery-encount
|
||||
import * as EncounterPhaseUtils from "#app/data/mystery-encounters/utils/encounter-phase-utils";
|
||||
import { getPokemonSpecies } from "#app/data/pokemon-species";
|
||||
import { Biome } from "#app/enums/biome";
|
||||
import { Moves } from "#app/enums/moves";
|
||||
import { MysteryEncounterType } from "#app/enums/mystery-encounter-type";
|
||||
import { Species } from "#app/enums/species";
|
||||
import GameManager from "#app/test/utils/gameManager";
|
||||
@ -16,6 +15,7 @@ import BattleScene from "#app/battle-scene";
|
||||
import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
|
||||
import { PartyExpPhase } from "#app/phases/party-exp-phase";
|
||||
|
||||
|
||||
const namespace = "mysteryEncounter:lostAtSea";
|
||||
/** Blastoise for surf. Pidgeot for fly. Abra for none. */
|
||||
const defaultParty = [Species.BLASTOISE, Species.PIDGEOT, Species.ABRA];
|
||||
@ -102,8 +102,8 @@ describe("Lost at Sea - Mystery Encounter", () => {
|
||||
const onInitResult = onInit!(scene);
|
||||
|
||||
expect(LostAtSeaEncounter.dialogueTokens?.damagePercentage).toBe("25");
|
||||
expect(LostAtSeaEncounter.dialogueTokens?.option1RequiredMove).toBe(Moves[Moves.SURF]);
|
||||
expect(LostAtSeaEncounter.dialogueTokens?.option2RequiredMove).toBe(Moves[Moves.FLY]);
|
||||
expect(LostAtSeaEncounter.dialogueTokens?.option1RequiredMove).toBe("Surf");
|
||||
expect(LostAtSeaEncounter.dialogueTokens?.option2RequiredMove).toBe("Fly");
|
||||
expect(onInitResult).toBe(true);
|
||||
});
|
||||
|
||||
|
55
src/test/ui/battle_info.test.ts
Normal file
55
src/test/ui/battle_info.test.ts
Normal file
@ -0,0 +1,55 @@
|
||||
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
|
||||
import { Species } from "#app/enums/species";
|
||||
import { ExpPhase } from "#app/phases/exp-phase";
|
||||
import { Abilities } from "#enums/abilities";
|
||||
import { Moves } from "#enums/moves";
|
||||
import GameManager from "#test/utils/gameManager";
|
||||
import Phaser from "phaser";
|
||||
import { afterEach, beforeAll, beforeEach, describe, expect, it, vi } from "vitest";
|
||||
|
||||
vi.mock("../data/exp", ({}) => {
|
||||
return {
|
||||
getLevelRelExp: vi.fn(() => 1), //consistent levelRelExp
|
||||
};
|
||||
});
|
||||
|
||||
describe("UI - Battle Info", () => {
|
||||
let phaserGame: Phaser.Game;
|
||||
let game: GameManager;
|
||||
|
||||
beforeAll(() => {
|
||||
phaserGame = new Phaser.Game({
|
||||
type: Phaser.HEADLESS,
|
||||
});
|
||||
});
|
||||
|
||||
afterEach(() => {
|
||||
game.phaseInterceptor.restoreOg();
|
||||
});
|
||||
|
||||
beforeEach(() => {
|
||||
game = new GameManager(phaserGame);
|
||||
game.override
|
||||
.moveset([Moves.GUILLOTINE, Moves.SPLASH])
|
||||
.battleType("single")
|
||||
.enemyAbility(Abilities.BALL_FETCH)
|
||||
.enemyMoveset(Moves.SPLASH)
|
||||
.enemySpecies(Species.CATERPIE);
|
||||
});
|
||||
|
||||
it.each([ExpGainsSpeed.FAST, ExpGainsSpeed.FASTER, ExpGainsSpeed.SKIP])(
|
||||
"should increase exp gains animation by 2^%i",
|
||||
async (expGainsSpeed) => {
|
||||
game.settings.expGainsSpeed(expGainsSpeed);
|
||||
vi.spyOn(Math, "pow");
|
||||
|
||||
await game.classicMode.startBattle([Species.CHARIZARD]);
|
||||
|
||||
game.move.select(Moves.SPLASH);
|
||||
await game.doKillOpponents();
|
||||
await game.phaseInterceptor.to(ExpPhase, true);
|
||||
|
||||
expect(Math.pow).not.toHaveBeenCalledWith(2, expGainsSpeed);
|
||||
}
|
||||
);
|
||||
});
|
@ -54,6 +54,7 @@ import { MysteryEncounterPhase } from "#app/phases/mystery-encounter-phases";
|
||||
import { expect } from "vitest";
|
||||
import { MysteryEncounterType } from "#enums/mystery-encounter-type";
|
||||
import { isNullOrUndefined } from "#app/utils";
|
||||
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
|
||||
|
||||
/**
|
||||
* Class to manage the game state and transitions between phases.
|
||||
@ -148,7 +149,7 @@ export default class GameManager {
|
||||
this.scene.gameSpeed = 5;
|
||||
this.scene.moveAnimations = false;
|
||||
this.scene.showLevelUpStats = false;
|
||||
this.scene.expGainsSpeed = 3;
|
||||
this.scene.expGainsSpeed = ExpGainsSpeed.SKIP;
|
||||
this.scene.expParty = ExpNotification.SKIP;
|
||||
this.scene.hpBarSpeed = 3;
|
||||
this.scene.enableTutorials = false;
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { PlayerGender } from "#app/enums/player-gender";
|
||||
import { BattleStyle } from "#app/enums/battle-style";
|
||||
import { GameManagerHelper } from "./gameManagerHelper";
|
||||
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
|
||||
|
||||
/**
|
||||
* Helper to handle settings for tests
|
||||
@ -38,6 +39,15 @@ export class SettingsHelper extends GameManagerHelper {
|
||||
this.log(`Gender set to: ${PlayerGender[gender]} (=${gender})` );
|
||||
}
|
||||
|
||||
/**
|
||||
* Change the exp gains speed
|
||||
* @param speed the {@linkcode ExpGainsSpeed} to set
|
||||
*/
|
||||
expGainsSpeed(speed: ExpGainsSpeed) {
|
||||
this.game.scene.expGainsSpeed = speed;
|
||||
this.log(`Exp Gains Speed set to: ${ExpGainsSpeed[speed]} (=${speed})` );
|
||||
}
|
||||
|
||||
private log(...params: any[]) {
|
||||
console.log("Settings:", ...params);
|
||||
}
|
||||
|
@ -60,6 +60,7 @@ export interface PromptHandler {
|
||||
expireFn?: () => void;
|
||||
awaitingActionInput?: boolean;
|
||||
}
|
||||
import { ExpPhase } from "#app/phases/exp-phase";
|
||||
|
||||
export default class PhaseInterceptor {
|
||||
public scene;
|
||||
@ -127,7 +128,8 @@ export default class PhaseInterceptor {
|
||||
[MysteryEncounterRewardsPhase, this.startPhase],
|
||||
[PostMysteryEncounterPhase, this.startPhase],
|
||||
[ModifierRewardPhase, this.startPhase],
|
||||
[PartyExpPhase, this.startPhase]
|
||||
[PartyExpPhase, this.startPhase],
|
||||
[ExpPhase, this.startPhase],
|
||||
];
|
||||
|
||||
private endBySetMode = [
|
||||
|
@ -11,8 +11,11 @@ import { Stat } from "#enums/stat";
|
||||
import BattleFlyout from "./battle-flyout";
|
||||
import { WindowVariant, addWindow } from "./ui-theme";
|
||||
import i18next from "i18next";
|
||||
import { ExpGainsSpeed } from "#app/enums/exp-gains-speed";
|
||||
|
||||
export default class BattleInfo extends Phaser.GameObjects.Container {
|
||||
public static readonly EXP_GAINS_DURATION_BASE = 1650;
|
||||
|
||||
private baseY: number;
|
||||
|
||||
private player: boolean;
|
||||
@ -702,7 +705,11 @@ export default class BattleInfo extends Phaser.GameObjects.Container {
|
||||
instant = true;
|
||||
}
|
||||
const durationMultiplier = Phaser.Tweens.Builders.GetEaseFunction("Sine.easeIn")(1 - (Math.max(this.lastLevel - 100, 0) / 150));
|
||||
const duration = this.visible && !instant ? (((levelExp - this.lastLevelExp) / relLevelExp) * 1650) * durationMultiplier * levelDurationMultiplier : 0;
|
||||
let duration = this.visible && !instant ? (((levelExp - this.lastLevelExp) / relLevelExp) * BattleInfo.EXP_GAINS_DURATION_BASE) * durationMultiplier * levelDurationMultiplier : 0;
|
||||
const speed = (this.scene as BattleScene).expGainsSpeed;
|
||||
if (speed && speed >= ExpGainsSpeed.DEFAULT) {
|
||||
duration = speed >= ExpGainsSpeed.SKIP ? ExpGainsSpeed.DEFAULT : duration / Math.pow(2, speed);
|
||||
}
|
||||
if (ratio === 1) {
|
||||
this.lastLevelExp = 0;
|
||||
this.lastLevel++;
|
||||
|
Loading…
Reference in New Issue
Block a user