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Cleaned up GROUNDED code
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@ -28,7 +28,7 @@ import { Biome } from "../data/enums/biome";
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import { Ability, AbAttr, BattleStatMultiplierAbAttr, BlockCritAbAttr, BonusCritAbAttr, BypassBurnDamageReductionAbAttr, FieldPriorityMoveImmunityAbAttr, FieldVariableMovePowerAbAttr, IgnoreOpponentStatChangesAbAttr, MoveImmunityAbAttr, MoveTypeChangeAttr, NonSuperEffectiveImmunityAbAttr, PreApplyBattlerTagAbAttr, PreDefendFullHpEndureAbAttr, ReceivedMoveDamageMultiplierAbAttr, ReduceStatusEffectDurationAbAttr, StabBoostAbAttr, StatusEffectImmunityAbAttr, TypeImmunityAbAttr, VariableMovePowerAbAttr, VariableMoveTypeAbAttr, WeightMultiplierAbAttr, allAbilities, applyAbAttrs, applyBattleStatMultiplierAbAttrs, applyPostDefendAbAttrs, applyPreApplyBattlerTagAbAttrs, applyPreAttackAbAttrs, applyPreDefendAbAttrs, applyPreSetStatusAbAttrs } from '../data/ability';
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import { Abilities } from "#app/data/enums/abilities";
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import PokemonData from '../system/pokemon-data';
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import { BattlerIndex } from '../battle';
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import Battle, { BattlerIndex } from '../battle';
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import { BattleSpec } from "../enums/battle-spec";
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import { Mode } from '../ui/ui';
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import PartyUiHandler, { PartyOption, PartyUiMode } from '../ui/party-ui-handler';
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@ -692,13 +692,7 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
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}
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}
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if (forDefend && (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY))) {
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const flyingIndex = types.indexOf(Type.FLYING);
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if (flyingIndex > -1)
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types.splice(flyingIndex, 1);
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}
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if (forDefend && (this.getTag(BattlerTagType.GROUNDED) || this.scene.arena.getTag(ArenaTagType.GRAVITY))) {
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if (forDefend && (this.getTag(BattlerTagType.IGNORE_FLYING) || this.scene.arena.getTag(ArenaTagType.GRAVITY) || this.getTag(BattlerTagType.GROUNDED))) {
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const flyingIndex = types.indexOf(Type.FLYING);
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if (flyingIndex > -1)
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types.splice(flyingIndex, 1);
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