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Apply suggestions from code review
Co-authored-by: ImperialSympathizer <110984302+ben-lear@users.noreply.github.com>
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@ -127,7 +127,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
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const encounter = scene.currentBattle.mysteryEncounter!;
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const encounter = scene.currentBattle.mysteryEncounter!;
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const numBerries = encounter.misc.numBerries;
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const numBerries = encounter.misc.numBerries;
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const doBerryRewards = async () => {
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const doBerryRewards = () => {
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const berryText = i18next.t(`${namespace}.berries`);
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const berryText = i18next.t(`${namespace}.berries`);
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scene.playSound("item_fanfare");
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scene.playSound("item_fanfare");
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@ -178,7 +178,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
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if (speedDiff < 1) {
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if (speedDiff < 1) {
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// Caught and attacked by boss, gets +1 to all stats at start of fight
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// Caught and attacked by boss, gets +1 to all stats at start of fight
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const doBerryRewards = async () => {
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const doBerryRewards = () => {
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const berryText = i18next.t(`${namespace}.berries`);
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const berryText = i18next.t(`${namespace}.berries`);
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scene.playSound("item_fanfare");
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scene.playSound("item_fanfare");
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@ -209,7 +209,7 @@ export const BerriesAboundEncounter: MysteryEncounter =
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// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 2
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// Gains 1 berry for every 10% faster the player's pokemon is than the enemy, up to a max of numBerries, minimum of 2
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const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.08), numBerries), 2);
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const numBerriesGrabbed = Math.max(Math.min(Math.round((speedDiff - 1)/0.08), numBerries), 2);
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encounter.setDialogueToken("numBerries", String(numBerriesGrabbed));
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encounter.setDialogueToken("numBerries", String(numBerriesGrabbed));
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const doFasterBerryRewards = async () => {
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const doFasterBerryRewards = () => {
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const berryText = i18next.t(`${namespace}.berries`);
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const berryText = i18next.t(`${namespace}.berries`);
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scene.playSound("item_fanfare");
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scene.playSound("item_fanfare");
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