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review fixes and bad merge v2
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@ -1353,6 +1353,25 @@ export class BypassSleepAttr extends MoveAttr {
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}
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}
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}
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}
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/**
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* Attribute used for moves that bypass the burn damage reduction of physical moves, currently only facade
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* Called during damage calculation
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* @param user N/A
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* @param target N/A
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* @param move Move with this attribute
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* @param args Utils.BooleanHolder for burnDamageReductionCancelled
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* @returns true if the function succeeds
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*/
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export class BypassBurnDamageReductionAttr extends MoveAttr {
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/** Prevents the move's damage from being reduced by burn */
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apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
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(args[0] as Utils.BooleanHolder).value = true;
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return true;
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}
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}
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export class WeatherChangeAttr extends MoveEffectAttr {
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export class WeatherChangeAttr extends MoveEffectAttr {
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private weatherType: WeatherType;
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private weatherType: WeatherType;
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