From f8da26f203c661b61e9626d61ab513ef57a24193 Mon Sep 17 00:00:00 2001 From: Greenlamp Date: Sun, 12 May 2024 23:36:06 +0200 Subject: [PATCH] fix menu keyboard F and R --- src/ui-inputs.ts | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/ui-inputs.ts b/src/ui-inputs.ts index 99210b8a476..b2d820eb525 100644 --- a/src/ui-inputs.ts +++ b/src/ui-inputs.ts @@ -7,6 +7,7 @@ import {Setting, settingOptions} from "./system/settings"; import SettingsUiHandler from "./ui/settings/settings-ui-handler"; import {Button} from "./enums/buttons"; import SettingsGamepadUiHandler from "./ui/settings/settings-gamepad-ui-handler"; +import SettingsKeyboardUiHandler from "#app/ui/settings/settings-keyboard-ui-handler"; export interface ActionKeys { [key in Button]: () => void; @@ -131,7 +132,7 @@ export class UiInputs { } buttonCycleOption(button: Button): void { - const whitelist = [StarterSelectUiHandler, SettingsUiHandler, SettingsGamepadUiHandler]; + const whitelist = [StarterSelectUiHandler, SettingsUiHandler, SettingsGamepadUiHandler, SettingsKeyboardUiHandler]; const uiHandler = this.scene.ui?.getHandler(); if (whitelist.some(handler => uiHandler instanceof handler)) { this.scene.ui.processInput(button);