Fix improperly named computeMoveId method

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Sirz Benjie 2025-05-26 20:40:48 -05:00
parent f678966149
commit f856262168
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@ -229,7 +229,7 @@ export class CommandPhase extends FieldPhase {
* *
* Does not check if the move is usable or not, that should be handled by the caller. * Does not check if the move is usable or not, that should be handled by the caller.
*/ */
private comptueMoveId(playerPokemon: PlayerPokemon, cursor: number, move?: TurnMove): MoveId { private computeMoveId(playerPokemon: PlayerPokemon, cursor: number, move?: TurnMove): MoveId {
return move?.move ?? (cursor > -1 ? playerPokemon.getMoveset()[cursor]?.moveId : MoveId.NONE); return move?.move ?? (cursor > -1 ? playerPokemon.getMoveset()[cursor]?.moveId : MoveId.NONE);
} }
@ -262,7 +262,7 @@ export class CommandPhase extends FieldPhase {
return false; return false;
} }
const moveId = useStruggle ? MoveId.STRUGGLE : this.comptueMoveId(playerPokemon, cursor, move); const moveId = useStruggle ? MoveId.STRUGGLE : this.computeMoveId(playerPokemon, cursor, move);
const turnCommand: TurnCommand = { const turnCommand: TurnCommand = {
command: Command.FIGHT, command: Command.FIGHT,