Add status overrides

This commit is contained in:
innerthunder 2024-05-06 15:59:56 -07:00
commit f6eb341c6a
6 changed files with 315 additions and 29 deletions

2
.gitignore vendored
View File

@ -36,3 +36,5 @@ src/data/battle-anim-data.ts
src/overrides.ts
coverage
package-lock.json
package.json

247
package-lock.json generated
View File

@ -8,6 +8,7 @@
"name": "pokemon-rogue-battle",
"version": "1.0.4",
"dependencies": {
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"@material/material-color-utilities": "^0.2.7",
"crypto-js": "^4.2.0",
"i18next": "^23.11.1",
@ -17,6 +18,8 @@
"phaser3-rex-plugins": "^1.1.84"
},
"devDependencies": {
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"@types/koa-router": "^7.4.8",
"@vitest/coverage-istanbul": "^1.4.0",
"axios": "^1.6.2",
"axios-cache-interceptor": "^1.3.2",
@ -26,7 +29,7 @@
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"vitest": "^1.4.0",
"vitest-canvas-mock": "^0.3.3"
@ -987,6 +990,44 @@
"@jridgewell/sourcemap-codec": "^1.4.14"
}
},
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},
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@ -1228,12 +1269,191 @@
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@ -1892,7 +2112,6 @@
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@ -1970,7 +2189,6 @@
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"dev": true,
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@ -2857,8 +3075,7 @@
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@ -3264,8 +3481,7 @@
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@ -3428,7 +3644,6 @@
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@ -3502,8 +3717,7 @@
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@ -3784,8 +3998,7 @@
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@ -4241,8 +4454,7 @@
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View File

@ -13,6 +13,8 @@
"test:watch": "vitest watch --coverage"
},
"devDependencies": {
"@types/koa__router": "^12.0.4",
"@types/koa-router": "^7.4.8",
"@vitest/coverage-istanbul": "^1.4.0",
"axios": "^1.6.2",
"axios-cache-interceptor": "^1.3.2",
@ -22,12 +24,13 @@
"phaser3spectorjs": "^0.0.8",
"pokenode-ts": "^1.20.0",
"typescript": "^5.0.3",
"vite": "^4.5.0",
"vite": "^4.5.3",
"vite-plugin-fs": "^0.4.4",
"vitest": "^1.4.0",
"vitest-canvas-mock": "^0.3.3"
},
"dependencies": {
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"@material/material-color-utilities": "^0.2.7",
"crypto-js": "^4.2.0",
"i18next": "^23.11.1",

View File

@ -930,6 +930,61 @@ export class StrengthSapHealAttr extends MoveEffectAttr {
}
}
export class ResetStatusAttr extends MoveEffectAttr {
private singleEffect: StatusEffect;
constructor(selfTarget?: boolean, singleEffect?: StatusEffect) {
super(selfTarget === undefined || selfTarget);
this.singleEffect = singleEffect;
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const pokemon = this.selfTarget ? user : target;
if (!!pokemon.status && pokemon.status?.effect !== StatusEffect.FAINT &&
(this.singleEffect === undefined || pokemon.status?.effect === this.singleEffect)) {
pokemon.scene.queueMessage(getPokemonMessage(pokemon, getStatusEffectHealText(pokemon.status?.effect)));
pokemon.resetStatus();
pokemon.updateInfo();
return true;
}
return false;
}
}
export class ResetPartyStatusAttr extends MoveEffectAttr {
constructor(onHitTrigger: boolean) {
super(true, onHitTrigger ? MoveEffectTrigger.HIT : MoveEffectTrigger.POST_APPLY);
}
apply(user: Pokemon, target: Pokemon, move: Move, args: any[]): boolean {
const party = user.isPlayer() ? user.scene.getParty() : user.scene.getEnemyParty();
switch(move.id) {
case Moves.HEAL_BELL:
user.scene.queueMessage("A bell chimed!");
break;
case Moves.AROMATHERAPY:
user.scene.queueMessage("A soothing aroma wafted through the area!");
break;
case Moves.SPARKLY_SWIRL:
default:
break;
}
for (let p of party) {
if (!!p.status && p.status?.effect !== StatusEffect.FAINT) {
user.scene.queueMessage(getPokemonMessage(p, getStatusEffectHealText(p.status?.effect)));
p.resetStatus();
p.updateInfo();
}
}
return true;
}
}
export class MultiHitAttr extends MoveAttr {
private multiHitType: MultiHitType;
@ -4547,9 +4602,8 @@ export function initMoves() {
.condition((user, target, move) => user.status?.effect === StatusEffect.SLEEP)
.ignoresVirtual(),
new StatusMove(Moves.HEAL_BELL, Type.NORMAL, -1, 5, -1, 0, 2)
.soundBased()
.target(MoveTarget.USER_AND_ALLIES)
.unimplemented(),
.attr(ResetPartyStatusAttr, false)
.soundBased(),
new AttackMove(Moves.RETURN, Type.NORMAL, MoveCategory.PHYSICAL, -1, 100, 20, -1, 0, 2)
.attr(FriendshipPowerAttr),
new AttackMove(Moves.PRESENT, Type.NORMAL, MoveCategory.PHYSICAL, -1, 90, 15, -1, 0, 2)
@ -4820,8 +4874,7 @@ export function initMoves() {
.attr(MovePowerMultiplierAttr, (user, target, move) => [WeatherType.SUNNY, WeatherType.RAIN, WeatherType.SANDSTORM, WeatherType.HAIL, WeatherType.SNOW, WeatherType.FOG, WeatherType.HEAVY_RAIN, WeatherType.HARSH_SUN].includes(user.scene.arena.weather?.weatherType) && !user.scene.arena.weather?.isEffectSuppressed(user.scene) ? 2 : 1)
.ballBombMove(),
new StatusMove(Moves.AROMATHERAPY, Type.GRASS, -1, 5, -1, 0, 3)
.target(MoveTarget.USER_AND_ALLIES)
.unimplemented(),
.attr(ResetPartyStatusAttr, false),
new StatusMove(Moves.FAKE_TEARS, Type.DARK, 100, 20, -1, 0, 3)
.attr(StatChangeAttr, BattleStat.SPDEF, -2),
new AttackMove(Moves.AIR_CUTTER, Type.FLYING, MoveCategory.SPECIAL, 60, 95, 25, -1, 0, 3)
@ -5813,8 +5866,10 @@ export function initMoves() {
.unimplemented(),
new AttackMove(Moves.SMART_STRIKE, Type.STEEL, MoveCategory.PHYSICAL, 70, -1, 10, -1, 0, 7),
new StatusMove(Moves.PURIFY, Type.POISON, -1, 20, -1, 0, 7)
.triageMove()
.unimplemented(),
.attr(HealAttr, 0.5)
.attr(ResetStatusAttr, false)
.condition((user, target, move) => !!target.status)
.triageMove(),
new AttackMove(Moves.REVELATION_DANCE, Type.NORMAL, MoveCategory.SPECIAL, 90, 100, 15, -1, 0, 7)
.danceMove()
.attr(MatchUserTypeAttr),
@ -5955,7 +6010,7 @@ export function initMoves() {
new AttackMove(Moves.FREEZY_FROST, Type.ICE, MoveCategory.SPECIAL, 100, 90, 10, -1, 0, 7)
.attr(ResetStatsAttr),
new AttackMove(Moves.SPARKLY_SWIRL, Type.FAIRY, MoveCategory.SPECIAL, 120, 85, 5, -1, 0, 7)
.partial(),
.attr(ResetPartyStatusAttr, true),
new AttackMove(Moves.VEEVEE_VOLLEY, Type.NORMAL, MoveCategory.PHYSICAL, -1, -1, 20, -1, 0, 7)
.attr(FriendshipPowerAttr),
new AttackMove(Moves.DOUBLE_IRON_BASH, Type.STEEL, MoveCategory.PHYSICAL, 60, 100, 5, 30, 0, 7)
@ -6181,8 +6236,8 @@ export function initMoves() {
.attr(StatusEffectAttr, StatusEffect.BURN),
new StatusMove(Moves.JUNGLE_HEALING, Type.GRASS, -1, 10, -1, 0, 8)
.attr(HealAttr, 0.25, true, false)
.target(MoveTarget.USER_AND_ALLIES)
.partial(),
.attr(ResetStatusAttr, false)
.target(MoveTarget.USER_AND_ALLIES),
new AttackMove(Moves.WICKED_BLOW, Type.DARK, MoveCategory.PHYSICAL, 75, 100, 5, -1, 0, 8)
.attr(CritOnlyAttr)
.punchingMove(),
@ -6279,9 +6334,9 @@ export function initMoves() {
.target(MoveTarget.ALL_NEAR_ENEMIES),
new StatusMove(Moves.LUNAR_BLESSING, Type.PSYCHIC, -1, 5, -1, 0, 8)
.attr(HealAttr, 0.25)
.attr(ResetStatusAttr, false)
.target(MoveTarget.USER_AND_ALLIES)
.triageMove()
.partial(),
.triageMove(),
new SelfStatusMove(Moves.TAKE_HEART, Type.PSYCHIC, -1, 10, -1, 0, 8)
.attr(StatChangeAttr, [ BattleStat.SPATK, BattleStat.SPDEF ], 1, true)
.attr(HealStatusEffectAttr, true, StatusEffect.PARALYSIS, StatusEffect.POISON, StatusEffect.TOXIC, StatusEffect.BURN, StatusEffect.SLEEP),

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@ -45,6 +45,7 @@ import { TerrainType } from '../data/terrain';
import { TrainerSlot } from '../data/trainer-config';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, MOVE_OVERRIDE_2, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_MOVE_OVERRIDE_2, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
import { BerryType } from '../data/berry';
import { ABILITY_OVERRIDE, MOVE_OVERRIDE, STATUS_OVERRIDE, OPP_ABILITY_OVERRIDE, OPP_MOVE_OVERRIDE, OPP_STATUS_OVERRIDE, OPP_SHINY_OVERRIDE, OPP_VARIANT_OVERRIDE } from '../overrides';
import i18next from '../plugins/i18n';
export enum FieldPosition {
@ -168,6 +169,11 @@ export default abstract class Pokemon extends Phaser.GameObjects.Container {
if (this.formIndex === undefined)
this.formIndex = this.scene.getSpeciesFormIndex(species, this.gender, this.nature, this.isPlayer());
if (STATUS_OVERRIDE && this.isPlayer())
this.trySetStatus(STATUS_OVERRIDE, false);
if (OPP_STATUS_OVERRIDE && !this.isPlayer())
this.trySetStatus(OPP_STATUS_OVERRIDE, false);
if (this.shiny === undefined)
this.trySetShiny();

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@ -3,6 +3,7 @@ import { Abilities } from "./data/enums/abilities";
import { Biome } from "./data/enums/biome";
import { Moves } from "./data/enums/moves";
import { WeatherType } from "./data/weather";
import { StatusEffect } from "./data/status-effect"
export const SEED_OVERRIDE = '';
export const STARTER_SPECIES_OVERRIDE = 0;
@ -16,10 +17,12 @@ export const WEATHER_OVERRIDE = WeatherType.NONE;
export const ABILITY_OVERRIDE = Abilities.NONE;
export const MOVE_OVERRIDE = Moves.NONE;
export const MOVE_OVERRIDE_2 = Moves.NONE;
export const STATUS_OVERRIDE = StatusEffect.NONE;
export const OPP_SPECIES_OVERRIDE = 0;
export const OPP_ABILITY_OVERRIDE = Abilities.NONE;
export const OPP_MOVE_OVERRIDE = Moves.NONE;
export const OPP_MOVE_OVERRIDE_2 = Moves.NONE;
export const OPP_STATUS_OVERRIDE = StatusEffect.NONE;
export const OPP_SHINY_OVERRIDE = false;
export const OPP_VARIANT_OVERRIDE = 0;