diff --git a/src/phases/pokemon-heal-phase.ts b/src/phases/pokemon-heal-phase.ts index 268794ce97c..b7a43dde7a0 100644 --- a/src/phases/pokemon-heal-phase.ts +++ b/src/phases/pokemon-heal-phase.ts @@ -68,7 +68,7 @@ export class PokemonHealPhase extends CommonAnimPhase { } const healAmount = new Utils.NumberHolder(Math.floor(this.hpHealed * hpRestoreMultiplier.value)); if (healAmount.value < 0) { - pokemon.damageAndUpdate(healAmount.value * -1, HitResult.HEAL as DamageResult); + pokemon.damageAndUpdate(healAmount.value * -1, HitResult.OTHER as DamageResult); healAmount.value = 0; } // Prevent healing to full if specified (in case of healing tokens so Sturdy doesn't cause a softlock)