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Updates metronome unit test to use getMoveOverride
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@ -56,7 +56,7 @@ describe("Moves - Assist", () => {
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expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
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});
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it("should fail if ally has no usable moves", async () => {
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it("should fail if ally has no usable moves and user has usable moves", async () => {
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game.override.enemyMoveset(Moves.SWORDS_DANCE);
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await game.classicMode.startBattle([ Species.FEEBAS, Species.SHUCKLE ]);
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@ -1,4 +1,6 @@
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import { BattlerIndex } from "#app/battle";
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import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags";
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import { allMoves, RandomMoveAttr } from "#app/data/move";
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import { Abilities } from "#app/enums/abilities";
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import { Stat } from "#app/enums/stat";
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import { Moves } from "#enums/moves";
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@ -11,6 +13,8 @@ describe("Moves - Metronome", () => {
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let phaserGame: Phaser.Game;
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let game: GameManager;
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const randomMoveAttr = allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0];
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beforeAll(() => {
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phaserGame = new Phaser.Game({
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type: Phaser.HEADLESS,
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@ -38,13 +42,13 @@ describe("Moves - Metronome", () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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const enemy = game.scene.getEnemyPokemon()!;
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vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.DIVE);
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.DIVE);
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vi.spyOn(allMoves[Moves.DIVE], "accuracy", "get").mockReturnValue(100);
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game.move.select(Moves.METRONOME);
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await game.toNextTurn();
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expect(player.getTag(SemiInvulnerableTag)).toBeTruthy();
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await game.move.forceHit(); // Force hit on Dive, required due to randSeedInt mock making hitCheck return false every time.
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await game.toNextTurn();
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expect(player.getTag(SemiInvulnerableTag)).toBeFalsy();
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@ -54,11 +58,9 @@ describe("Moves - Metronome", () => {
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it("should apply secondary effects of a move", async () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.WOOD_HAMMER);
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.WOOD_HAMMER);
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game.move.select(Moves.METRONOME);
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await game.phaseInterceptor.to("MoveEffectPhase"); // Metronome has its own MoveEffectPhase, followed by Wood Hammer's MoveEffectPhase
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await game.move.forceHit(); // Calls forceHit on Wood Hammer's MoveEffectPhase, required due to randSeedInt mock making hitCheck return false every time.
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await game.toNextTurn();
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expect(player.isFullHp()).toBeFalsy();
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@ -67,11 +69,10 @@ describe("Moves - Metronome", () => {
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it("should recharge after using recharge move", async () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.HYPER_BEAM);
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.HYPER_BEAM);
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vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
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game.move.select(Moves.METRONOME);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceHit();
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await game.toNextTurn();
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expect(player.getTag(RechargingTag)).toBeTruthy();
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@ -82,12 +83,11 @@ describe("Moves - Metronome", () => {
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await game.classicMode.startBattle([ Species.REGIELEKI, Species.RATTATA ]);
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const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
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const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
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vi.spyOn(leftPlayer, "randSeedInt").mockReturnValue(Moves.AROMATIC_MIST);
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.AROMATIC_MIST);
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game.move.select(Moves.METRONOME);
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game.move.select(Moves.SPLASH, 1);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceHit();
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await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
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await game.toNextTurn();
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expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1);
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@ -98,14 +98,11 @@ describe("Moves - Metronome", () => {
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it("should cause opponent to flee, and not crash for Roar", async () => {
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await game.classicMode.startBattle();
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const player = game.scene.getPlayerPokemon()!;
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vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.ROAR);
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vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.ROAR);
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const enemyPokemon = game.scene.getEnemyPokemon()!;
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game.move.select(Moves.METRONOME);
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await game.phaseInterceptor.to("MoveEffectPhase");
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await game.move.forceHit();
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await game.phaseInterceptor.to("BerryPhase");
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const isVisible = enemyPokemon.visible;
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