Updates metronome unit test to use getMoveOverride

This commit is contained in:
Christopher Schmidt 2024-12-29 11:22:31 -05:00
parent 462eb6da74
commit f6953e6ad7
2 changed files with 13 additions and 16 deletions

View File

@ -56,7 +56,7 @@ describe("Moves - Assist", () => {
expect(game.scene.getPlayerPokemon()!.getLastXMoves()[0].result).toBe(MoveResult.FAIL);
});
it("should fail if ally has no usable moves", async () => {
it("should fail if ally has no usable moves and user has usable moves", async () => {
game.override.enemyMoveset(Moves.SWORDS_DANCE);
await game.classicMode.startBattle([ Species.FEEBAS, Species.SHUCKLE ]);

View File

@ -1,4 +1,6 @@
import { BattlerIndex } from "#app/battle";
import { RechargingTag, SemiInvulnerableTag } from "#app/data/battler-tags";
import { allMoves, RandomMoveAttr } from "#app/data/move";
import { Abilities } from "#app/enums/abilities";
import { Stat } from "#app/enums/stat";
import { Moves } from "#enums/moves";
@ -11,6 +13,8 @@ describe("Moves - Metronome", () => {
let phaserGame: Phaser.Game;
let game: GameManager;
const randomMoveAttr = allMoves[Moves.METRONOME].getAttrs(RandomMoveAttr)[0];
beforeAll(() => {
phaserGame = new Phaser.Game({
type: Phaser.HEADLESS,
@ -38,13 +42,13 @@ describe("Moves - Metronome", () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
const enemy = game.scene.getEnemyPokemon()!;
vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.DIVE);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.DIVE);
vi.spyOn(allMoves[Moves.DIVE], "accuracy", "get").mockReturnValue(100);
game.move.select(Moves.METRONOME);
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeTruthy();
await game.move.forceHit(); // Force hit on Dive, required due to randSeedInt mock making hitCheck return false every time.
await game.toNextTurn();
expect(player.getTag(SemiInvulnerableTag)).toBeFalsy();
@ -54,11 +58,9 @@ describe("Moves - Metronome", () => {
it("should apply secondary effects of a move", async () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.WOOD_HAMMER);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.WOOD_HAMMER);
game.move.select(Moves.METRONOME);
await game.phaseInterceptor.to("MoveEffectPhase"); // Metronome has its own MoveEffectPhase, followed by Wood Hammer's MoveEffectPhase
await game.move.forceHit(); // Calls forceHit on Wood Hammer's MoveEffectPhase, required due to randSeedInt mock making hitCheck return false every time.
await game.toNextTurn();
expect(player.isFullHp()).toBeFalsy();
@ -67,11 +69,10 @@ describe("Moves - Metronome", () => {
it("should recharge after using recharge move", async () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.HYPER_BEAM);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.HYPER_BEAM);
vi.spyOn(allMoves[Moves.HYPER_BEAM], "accuracy", "get").mockReturnValue(100);
game.move.select(Moves.METRONOME);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceHit();
await game.toNextTurn();
expect(player.getTag(RechargingTag)).toBeTruthy();
@ -82,12 +83,11 @@ describe("Moves - Metronome", () => {
await game.classicMode.startBattle([ Species.REGIELEKI, Species.RATTATA ]);
const [ leftPlayer, rightPlayer ] = game.scene.getPlayerField();
const [ leftOpp, rightOpp ] = game.scene.getEnemyField();
vi.spyOn(leftPlayer, "randSeedInt").mockReturnValue(Moves.AROMATIC_MIST);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.AROMATIC_MIST);
game.move.select(Moves.METRONOME);
game.move.select(Moves.SPLASH, 1);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceHit();
await game.setTurnOrder([ BattlerIndex.ENEMY, BattlerIndex.ENEMY_2, BattlerIndex.PLAYER, BattlerIndex.PLAYER_2 ]);
await game.toNextTurn();
expect(rightPlayer.getStatStage(Stat.SPDEF)).toBe(1);
@ -98,14 +98,11 @@ describe("Moves - Metronome", () => {
it("should cause opponent to flee, and not crash for Roar", async () => {
await game.classicMode.startBattle();
const player = game.scene.getPlayerPokemon()!;
vi.spyOn(player, "randSeedInt").mockReturnValue(Moves.ROAR);
vi.spyOn(randomMoveAttr, "getMoveOverride").mockReturnValue(Moves.ROAR);
const enemyPokemon = game.scene.getEnemyPokemon()!;
game.move.select(Moves.METRONOME);
await game.phaseInterceptor.to("MoveEffectPhase");
await game.move.forceHit();
await game.phaseInterceptor.to("BerryPhase");
const isVisible = enemyPokemon.visible;